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Longshot03XX

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Posts posted by Longshot03XX

  1. I use ZSC 3.0 and im trying to add this mod but the problem I run into is this error in my RPT log. I did as was said in the instructions where it was stated "if already using ZSCdefines.hpp then dont add to description.ext" 

     

    When I removed it and kept the ZSC 3.0 one it still gave me a error saying that ZSCdefines.hpp was missing still

     

    ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
    ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'

     

    is there a solution for fixing this problem zupa????

  2. I installed with the steps provided and haven't gotten it to work on my server. I am running ZSC 3.0 single coin currency and plot for life. Can someone help me please.

     

    Here is my description.ext

     

    #include "ZSC\config\cfgServerTrader.hpp"

    #include "Custom\customloot\CfgBuildingLoot.hpp"
     
    respawn = "BASE";
    respawndelay = 5;
    onLoadMission= "DayZ Epoch Chernarus";
    OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
    OnLoadIntroTime = False;
    OnLoadMissionTime = False;
    disabledAI = true;
    disableChannels[]={0,2,6};
    enableItemsDropping = 0;
     
     
    briefing = 0;
    debriefing = 0;
     
    onPauseScript = "";
    loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
     
    class Header
    {
     gameType = COOP;            //DM, Team, Coop, ...
     minPlayers = 1;             //min # of players the mission supports
     maxPlayers = 100;            //Max # of players the mission supports
    };
     
    aiKills = 1;
    diagRadio = 1;
    diagHit = 1;
     
    class RscText
    {
    type = 0;
    idc = -1;
    x = 0;
    y = 0;
    h = 0.037;
    w = 0.3;
    style = 0x100; 
    font = Zeppelin32;
    SizeEx = 0.03921;
    colorText[] = {1,1,1,1};
    colorBackground[] = {0, 0, 0, 0};
    linespacing = 1;
    };
    class RscPicture
    {
    access=0;
    type=0;
    idc=-1;
    style=48;
    colorBackground[]={0,0,0,0};
    colorText[]={1,1,1,1};
    font="TahomaB";
    sizeEx=0;
    lineSpacing=0;
    text="";
    };
    class RscLoadingText : RscText
    {
    style = 2;
    x = 0.323532;
    y = 0.666672;
    w = 0.352944;
    h = 0.039216;
    sizeEx = 0.03921;
    colorText[] = {0.543,0.5742,0.4102,1.0};
    };
    class RscProgress
    {
    x = 0.344;
    y = 0.619;
    w = 0.313726;
    h = 0.0261438;
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    colorFrame[] = {0,0,0,0};
    colorBar[] = {1,1,1,1};
    };
    class RscProgressNotFreeze
    {
    idc = -1;
    type = 45;
    style = 0;
    x = 0.022059;
    y = 0.911772;
    w = 0.029412;
    h = 0.039216;
    texture = "#(argb,8,8,3)color(0,0,0,0)";
    };
    //
    // the loading screen itself
    //
    class DayZ_loadingScreen
    idd = -1;
    duration = 10e10;
    fadein = 0;
    fadeout = 0;
    name = "loading screen";
    class controlsBackground
    {
    class blackBG : RscText
    {
    x = safezoneX;
    y = safezoneY;
    w = safezoneW;
    h = safezoneH;
    text = "";
    colorText[] = {0,0,0,0};
    colorBackground[] = {0,0,0,1};
    };
    /*
    class nicePic : RscPicture
    {
    style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
    x = safezoneX + safezoneW/2 - 0.25;
    y = safezoneY + safezoneH/2 - 0.2;
    w = 0.5;
    h = 0.4;
    text = "img\nicePic.paa";
    };
    */
    };
    class controls
    {
    class Title1 : RscLoadingText
    {
    text = "$STR_LOADING"; // "Loading" text in the middle of the screen
    };
    class CA_Progress : RscProgress // progress bar, has to have idc 104
    {
    idc = 104;
    type = 8; // CT_PROGRESS
    style = 0; // ST_SINGLE
    texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
    };
    class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
    {
    idc = 103;
    };
    class Name2: RscText // the text on the top-left
    {
    idc = 101;
    x = 0.05;
    y = 0.029412;
    w = 0.9;
    h = 0.04902;
    text = "";
    sizeEx = 0.05;
    colorText[] = {0.543,0.5742,0.4102,1.0};
    };
    };
    };
     
    class RscTitles
    {
    #include "ZSC\config\ZSChud.hpp"
    };
    #include "ZSC\config\ZSCdefines.hpp"
    #include "ZSC\config\ZSCdialogs.hpp"
    #include "zupa\advancedTrading\advancedTrading.hpp"
     
    //ComboKeyChanger
    #include "ckc\ckc_defines.hpp"
    #include "ckc\ckc_ui.hpp"
    #include "ckc\ckc_SafeUI.hpp"
     
    //SnapPro
    #include "Custom\Snap_Pro\snappoints.hpp"
     
    //Plot Management
    #include "plotManagement\defines.hpp"
    #include "plotManagement\plotManagement.hpp"
    and here is my fn_selfActions.sqf

     

    scriptName "Functions\misc\fn_selfActions.sqf";

    /***********************************************************
    ADD ACTIONS FOR SELF
    - Function
    - [] call fnc_usec_selfActions;
    ************************************************************/
    private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];
     
    if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.
     
    _vehicle = vehicle player;
    _isPZombie = player isKindOf "PZombie_VB";
    _inVehicle = (_vehicle != player);
     
    _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
    _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
     
    _nearLight = nearestObject [player,"LitObject"];
    _canPickLight = false;
    if (!isNull _nearLight) then {
    if (_nearLight distance player < 4) then {
    _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
    };
    };
     
    //Grab Flare
    if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
    if (s_player_grabflare < 0) then {
    _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
    s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
    s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_grabflare;
    player removeAction s_player_removeflare;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
    };
     
    if (DZE_HeliLift) then {
    _hasAttached = _vehicle getVariable["hasAttached",false];
    if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {
    if (s_player_heli_detach < 0) then {
    dayz_myLiftVehicle = _vehicle;
    s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
    };
    } else {
    dayz_myLiftVehicle removeAction s_player_heli_detach;
    s_player_heli_detach = -1;
    };
    };
     
    if(DZE_HaloJump) then {
    if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {
    if (s_halo_action < 0) then {
    DZE_myHaloVehicle = _vehicle;
    s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
    };
    } else {
    DZE_myHaloVehicle removeAction s_halo_action;
    s_halo_action = -1;
    };
    };
     
    if (!DZE_ForceNameTagsOff) then {
    if (s_player_showname < 0 && !_isPZombie) then {
    if (DZE_ForceNameTags) then {
    s_player_showname = 1;
    player setVariable["DZE_display_name",true,true];
    } else {
    s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
    s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
    };
    };
    };
     
    if(_isPZombie) then {
    if (s_player_callzombies < 0) then {
    s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
    };
    if (DZE_PZATTACK) then {
    call pz_attack;
    DZE_PZATTACK = false;
    };
    if (s_player_pzombiesvision < 0) then {
    s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
    };
    if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target
    _isAnimal = cursorTarget isKindOf "Animal";
    _isZombie = cursorTarget isKindOf "zZombie_base";
    _isHarvested = cursorTarget getVariable["meatHarvested",false];
    _isMan = cursorTarget isKindOf "Man";
    // Pzombie Gut human corpse || animal
    if (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {
    if (s_player_pzombiesfeed < 0) then {
    s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
    };
    } else {
    player removeAction s_player_pzombiesfeed;
    s_player_pzombiesfeed = -1;
    };
    } else {
    player removeAction s_player_pzombiesfeed;
    s_player_pzombiesfeed = -1;
    };
    };
     
    // Increase distance only if AIR || SHIP
    _allowedDistance = 4;
    _isAir = cursorTarget isKindOf "Air";
    _isShip = cursorTarget isKindOf "Ship";
    if(_isAir || _isShip) then {
    _allowedDistance = 8;
    };
     
    if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target
     
    // set cursortarget to variable
    _cursorTarget = cursorTarget;
     
    // get typeof cursortarget once
    _typeOfCursorTarget = typeOf _cursorTarget;
     
    // hintsilent _typeOfCursorTarget;
     
    _isVehicle = _cursorTarget isKindOf "AllVehicles";
    _isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
    _isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
     
    // get items && magazines only once
    _magazinesPlayer = magazines player;
     
    //boiled Water
    _hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
    _hastinitem = false;
    {
    if (_x in _magazinesPlayer) then {
    _hastinitem = true;
    };
    } count boil_tin_cans;
    _hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;
    _hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;
    _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
     
    _itemsPlayer = items player;
     
    _temp_keys = [];
    _temp_keys_names = [];
    // find available keys
    _key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
    {
    if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
    _ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
    _ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
    _temp_keys_names set [_ownerKeyId,_ownerKeyName];
    _temp_keys set [count _temp_keys,str(_ownerKeyId)];
    };
    } count _itemsPlayer;
     
    _hasKnife = "ItemKnife" in _itemsPlayer;
    _hasToolbox = "ItemToolbox" in _itemsPlayer;
     
    _isMan = _cursorTarget isKindOf "Man";
    _traderType = _typeOfCursorTarget;
    _ownerID = _cursorTarget getVariable ["CharacterID","0"];
    _characterID = _cursorTarget getVariable ["ownerPUID","0"];
    _isAnimal = _cursorTarget isKindOf "Animal";
    _isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
    _isZombie = _cursorTarget isKindOf "zZombie_base";
    _isDestructable = _cursorTarget isKindOf "BuiltItems";
    _isWreck = _typeOfCursorTarget in DZE_isWreck;
    _isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
    _isModular = _cursorTarget isKindOf "ModularItems";
    _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
     
    _isRemovable = _typeOfCursorTarget in DZE_isRemovable;
    _isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];
     
    _isTent = _cursorTarget isKindOf "TentStorage";
     
    _isAlive = alive _cursorTarget;
     
    _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
     
    _rawmeat = meatraw;
    _hasRawMeat = false;
    {
    if (_x in _magazinesPlayer) then {
    _hasRawMeat = true;
    };
    } count _rawmeat; 
     
    _isFuel = false;
    if (_hasFuelE || _hasFuelBarrelE) then {
    {
    if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
    } count dayz_fuelsources;
    };
     
    // diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
     
    // logic vars
    _player_flipveh = false;
    _player_deleteBuild = false;
    _player_lockUnlock_crtl = false;
     
    if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
    if (s_player_plotManagement < 0) then {
    _adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles
    _owner = _cursorTarget getVariable ["ownerPUID","0"];
    _friends = _cursorTarget getVariable ["plotfriends", []];
    _fuid = [];
    {
    _friendUID = _x select 0;
    _fuid = _fuid + [_friendUID];
    } forEach _friends;
    _allowed = [_owner];    
    _allowed = [_owner] + _adminList + _fuid;
    if((getPlayerUID player) in _allowed)then{            
    s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "plotManagement\initPlotManagement.sqf", [], 5, false];
    };
    };
    if (s_player_maintain_area < 0) then {
      s_player_maintain_area = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
    s_player_maintain_area_preview = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
    };
    _plotDistance = (DZE_PlotPole select 0);
    _PlotsmarkersNear = count (nearestObjects [_cursorTarget, ["Land_coneLight"], _PlotDistance]);
     
    if (s_player_plot_boundary_on < 0) then {
    If (_PlotsmarkersNear == 0 ) then{
    s_player_plot_boundary_on = player addAction ["Show plot boundary", "Custom\A_Plot_for_Life\Action\object_showPlotRadius.sqf", "", 1, false];
    };
    };
    if (s_player_plot_boundary_off < 0) then {
    If (_PlotsmarkersNear > 0 ) then{
    s_player_plot_boundary_off = player addAction ["Remove plot boundary", "Custom\A_Plot_for_Life\Action\object_removePlotRadius.sqf", "", 1, false];
    };
    };
    if (s_player_plot_take_ownership < 0) then {
    if (DZE_PlotOwnership) then {
    _isowner = [player, _cursorTarget] call FNC_check_owner;
    If (( _isowner select 0 )) then{
    s_player_plot_take_ownership = player addAction ["Take plot items ownership", "Custom\A_Plot_for_Life\Action\plot_take_ownership.sqf", "", 1, false];
    };
    };
    };
    } else {
    player removeAction s_player_plotManagement;
    s_player_plotManagement = -1;
    player removeAction s_player_maintain_area;
    s_player_maintain_area = -1;
    player removeAction s_player_maintain_area_preview;
    s_player_maintain_area_preview = -1;
    player removeAction s_player_plot_boundary_on;
    s_player_plot_boundary_on = -1;
    player removeAction s_player_plot_boundary_off;
    s_player_plot_boundary_off = -1;
    player removeAction s_player_plot_take_ownership;
    s_player_plot_take_ownership = -1;
    };
     
    // CURSOR TARGET ALIVE
    if(_isAlive) then {
     
    //Allow player to delete objects
    if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
    if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
    _player_deleteBuild = true;
    };
    };
     
    ///Allow owners to delete modulars
    if(_isModular) then {
            if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
                _IsNearPlot = count (_findNearestPoles);
                _fuid  = [];
                _allowed = [];
                if(_IsNearPlot > 0)then{
                    _thePlot = _findNearestPoles select 0;
                    _owner =  _thePlot getVariable ["ownerPUID","010"];
                    _friends = _thePlot getVariable ["plotfriends", []];
                    {
                      _friendUID = _x select 0;
                      _fuid  =  _fuid  + [_friendUID];
                    } forEach _friends;
                    _allowed = [_owner];    
                    _allowed = [_owner] +  _fuid;   
                    if ( _playerUID in _allowed && _ownerID in _allowed ) then {  
                        _player_deleteBuild = true;
                    };                  
                }else{
                    if(_ownerID == _playerUID)then{
                        _player_deleteBuild = true;
                    };
                };                                        
            };
    };
    //Allow owners to delete modular doors without locks
    if(_isModularDoor) then {
            if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {         
                _findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];
                _IsNearPlot = count (_findNearestPoles);
                _fuid  = [];
                _allowed = [];
                if(_IsNearPlot > 0)then{
                    _thePlot = _findNearestPoles select 0;
                    _owner =  _thePlot getVariable ["ownerPUID","010"];
                    _friends = _thePlot getVariable ["plotfriends", []];
                    {
                      _friendUID = _x select 0;
                      _fuid  =  _fuid  + [_friendUID];
                    } forEach _friends;
                    _allowed = [_owner];    
                    _allowed = [_owner] +  _fuid;   
                    if ( _playerUID in _allowed && _ownerID in _allowed) then {
                        _player_deleteBuild = true;
                    };                  
                }else{
                    if(_ownerID == _playerUID)then{
                        _player_deleteBuild = true;
                    };
                };                              
            };      
    };
    // CURSOR TARGET VEHICLE
    if(_isVehicle) then {
     
    //flip vehicle small vehicles by your self && all other vehicles with help nearby
    if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
    _playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
    if(_isVehicletype || (_playersNear >= 2)) then {
    _player_flipveh = true;
    };
    };
     
     
    if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
    _player_lockUnlock_crtl = true;
    };
     
    };
     
    };
     
    if(_player_deleteBuild) then {
    if (s_player_deleteBuild < 0) then {
    s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    };
     
    if (DZE_HeliLift) then {
    _liftHeli = objNull;
    _found = false;
     
    _allowTow = false;
    if ((count (crew _cursorTarget)) == 0) then {
    {
    if(!_allowTow) then {
    _allowTow = _cursorTarget isKindOf _x;
    };
    } count DZE_HeliAllowToTow;
    };
     
    //diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];
     
    if (_allowTow) then {
    _liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
    {
    if(!_found) then {
    _posL = [_x] call FNC_getPos;
    _posC = [_cursorTarget] call FNC_getPos;
    _height = (_posL select 2) - (_posC select 2);
    _hasAttached = _x getVariable["hasAttached",false];
    if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
    if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
    _liftHeli = _x;
    _found = true;
    };
    };
    };
    } count _liftHelis;
    };
     
    //diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];
     
    _attached = _cursorTarget getVariable["attached",false];
    if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
    if (s_player_heli_lift < 0) then {
    s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
    };
    } else {
    player removeAction s_player_heli_lift;
    s_player_heli_lift = -1;
    };
    };
     
    // Allow Owner to lock && unlock vehicle  
    if(_player_lockUnlock_crtl) then {
    if (s_player_lockUnlock_crtl < 0) then {
    _hasKey = _ownerID in _temp_keys;
    _oldOwner = (_ownerID == dayz_playerUID);
    if(locked _cursorTarget) then {
    if(_hasKey || _oldOwner) then {
    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
    s_player_lockunlock set [count s_player_lockunlock,_Unlock];
    s_player_lockUnlock_crtl = 1;
    } else {
    if(_hasHotwireKit) then {
    _Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
    } else {
    _Unlock = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED], "",_cursorTarget, 2, true, true, "", ""];
    };
    s_player_lockunlock set [count s_player_lockunlock,_Unlock];
    s_player_lockUnlock_crtl = 1;
    };
    } else {
    if(_hasKey || _oldOwner) then {
    _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
    s_player_lockunlock set [count s_player_lockunlock,_lock];
    s_player_lockUnlock_crtl = 1;
    };
    };
    };
     
    } else {
    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
    s_player_lockUnlock_crtl = -1;
    };
     
    if(DZE_AllowForceSave) then {
    //Allow player to force save
    if((_isVehicle || _isTent) && !_isMan) then {
    if (s_player_forceSave < 0) then {
    s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_forceSave;
    s_player_forceSave = -1;
    };
    };
     
     
     
    If(DZE_AllowCargoCheck) then {
    if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
    if (s_player_checkGear < 0) then {
    s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_checkGear;
    s_player_checkGear = -1;
    };
    };
     
     
    //flip vehicle small vehicles by your self && all other vehicles with help nearby
    if(_player_flipveh) then {
    if (s_player_flipveh  < 0) then {
    s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_flipveh;
    s_player_flipveh = -1;
    }; 
     
    //Allow player to fill jerrycan
    if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
    if (s_player_fillfuel < 0) then {
    s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    };
     
    // logic vars for addactions
    _player_butcher = false;
    _player_studybody = false;
    _player_SurrenderedGear = false;
     
    // CURSOR TARGET NOT ALIVE
    if (!_isAlive) then {
     
    // Gut animal/zed
    if((_isAnimal || _isZombie) && _hasKnife) then {
    _isHarvested = _cursorTarget getVariable["meatHarvested",false];
    if (!_isHarvested) then {
    _player_butcher = true;
    };
    };
     
    // Study body
    if (_isMan && !_isZombie && !_isAnimal) then {
    _player_studybody = true;
    }
    } else {
    // unit alive
     
    // gear access on surrendered player
    if(_isMan && !_isZombie && !_isAnimal) then {
    _isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
    if (_isSurrendered) then {
    _player_SurrenderedGear = true;
    };
    };
    };
     
     
    // Human Gut animal || zombie
    if (_player_butcher) then {
    if (s_player_butcher < 0) then {
    if(_isZombie) then {
    s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
    } else {
    s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    };
    } else {
    player removeAction s_player_butcher;
    s_player_butcher = -1;
    };
     
    // Study Body
    if (_player_studybody) then {
    if (s_player_studybody < 0) then {
    s_player_studybody = player addAction [("<t color="#FF0000"">"+("Check Wallet") + "</t>"), "ZSC\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "","];
    };
    } else {
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    };
     
    // logic vars
    _player_cook = false;
    _player_boil = false;
     
    // CURSOR TARGET IS FIRE
    if (inflamed _cursorTarget) then {
     
    //Fireplace Actions check
    if (_hasRawMeat) then {
    _player_cook = true;
    };
     
    // Boil water
    if (_hasbottleitem && _hastinitem) then {
    _player_boil = true;
    };
    };
     
    if (_player_SurrenderedGear) then {
    if (s_player_SurrenderedGear < 0) then {
    s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    } else {
    player removeAction s_player_SurrenderedGear;
    s_player_SurrenderedGear = -1;
    };
     
    //Fireplace Actions check
    if (_player_cook) then {
    if (s_player_cook < 0) then {
    s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    } else {
    player removeAction s_player_cook;
    s_player_cook = -1;
    };
     
    // Boil water
    if (_player_boil) then {
    if (s_player_boil < 0) then {
    s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    } else {
    player removeAction s_player_boil;
    s_player_boil = -1;
    };
     
    if(_cursorTarget == dayz_hasFire) then {
    if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
    s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_fireout;
    s_player_fireout = -1;
    };
     
    //Packing my tent
    if(_isTent && (player distance _cursorTarget < 3)) then {
    if (_ownerID == dayz_characterID) then {
    if (s_player_packtent < 0) then {
    s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {
    if (s_player_packtent < 0) then {
    s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
    };
    };
    };
    } else {
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    };
     
    //Allow owner to unlock vault
    if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
    if (s_player_unlockvault < 0) then {
    if(_typeOfCursorTarget in DZE_LockedStorage) then {
    if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
    s_player_combi set [count s_player_combi,_combi];
    } else {
    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
    s_player_combi set [count s_player_combi,_combi];
    };
    s_player_unlockvault = 1;
    } else {
    if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
    _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
    s_player_combi set [count s_player_combi,_combi];
    s_player_unlockvault = 1;
    };
    };
    };
    } else {
    {player removeAction _x} count s_player_combi;s_player_combi = [];
    s_player_unlockvault = -1;
    };
     
    //Allow owner to pack vault
    if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
     
    if (s_player_lockvault < 0) then {
    if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
    s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
    };
    };
    if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
    s_player_packvault = player addAction [format["<t color=#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "","];
    };
    } else {
    player removeAction s_player_packvault;
    s_player_packvault = -1;
    player removeAction s_player_lockvault;
    s_player_lockvault = -1;
    };
     
     
     
        //Player Deaths
    if(_typeOfCursorTarget == "Info_Board_EP1") then {
    if (s_player_information < 0) then {
    s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
    };
    } else {
    player removeAction s_player_information;
    s_player_information = -1;
    };
     
    if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {
    if (s_givemoney_dialog < 0) then {
    s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "ZSC\actions\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    } else {
    player removeAction s_givemoney_dialog;
    s_givemoney_dialog = -1;
    };
     
    //Fuel Pump
    if(_typeOfCursorTarget in dayz_fuelpumparray) then {
    if (s_player_fuelauto < 0) then {
     
    // check if Generator_DZ is running within 30 meters
    _findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
    _findNearestGen = [];
    {
    if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
    _findNearestGen set [(count _findNearestGen),_x];
    };
    } count _findNearestGens;
    _IsNearRunningGen = count (_findNearestGen);
     
    // show that pump needs power if no generator nearby.
    if(_IsNearRunningGen > 0) then {
    s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
    } else {
    s_player_fuelauto = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];
    };
    };
    } else {
    player removeAction s_player_fuelauto;
    s_player_fuelauto = -1;
    };
     
    //Fuel Pump on truck
    if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {
    if (s_player_fuelauto2 < 0) then {
    // show that fuel truck pump needs power.
    if(isEngineOn _cursorTarget) then {
    s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
    } else {
    s_player_fuelauto2 = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];
    };
    };
    } else {
    player removeAction s_player_fuelauto2;
    s_player_fuelauto2 = -1;
    };
     
    // inplace upgrade tool
    if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
    if ((s_player_lastTarget select 0) != _cursorTarget) then {
    if (s_player_upgrade_build > 0) then {
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    };
    };
    if (s_player_upgrade_build < 0) then {
    // s_player_lastTarget = _cursorTarget;
    s_player_lastTarget set [0,_cursorTarget];
    s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
    };
    } else {
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    };
     
    // downgrade system
    if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
    if ((s_player_lastTarget select 1) != _cursorTarget) then {
    if (s_player_downgrade_build > 0) then {
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    };
    };
     
    if (s_player_downgrade_build < 0) then {
    s_player_lastTarget set [1,_cursorTarget];
    s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
    };
    } else {
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    };
     
    // inplace maintenance tool
    if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
    if ((s_player_lastTarget select 2) != _cursorTarget) then {
    if (s_player_maint_build > 0) then {
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    };
    };
     
    if (s_player_maint_build < 0) then {
    s_player_lastTarget set [2,_cursorTarget];
    s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
    };
    } else {
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    };
     
     
    //Start Generator
    if(_cursorTarget isKindOf "Generator_DZ") then {
    if (s_player_fillgen < 0) then {
     
    // check if not running 
    if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];
    } else {
    // check if not filled && player has jerry.
    if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
    } else {
    if("ItemJerrycan" in _magazinesPlayer) then {
    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
    };
    };
    };
    };
    } else {
    player removeAction s_player_fillgen;
    s_player_fillgen = -1;
    };
     
    //Towing with tow truck
    /*
    if(_typeOfCursorTarget == "TOW_DZE") then {
    if (s_player_towing < 0) then {
    if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];
    } else {
    s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];
    };
    };
    } else {
    player removeAction s_player_towing;
    s_player_towing = -1;
    };
    */
     
     
        //Sleep
    if(_isTent && _ownerID == dayz_characterID) then {
    if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
    s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
    };
    } else {
    player removeAction s_player_sleep;
    s_player_sleep = -1;
    };
     
    //Repairing Vehicles
    if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
    if (s_player_repair_crtl < 0) then {
    dayz_myCursorTarget = _cursorTarget;
    _menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
    _menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
    s_player_repairActions set [count s_player_repairActions,_menu];
    s_player_repairActions set [count s_player_repairActions,_menu1];
    s_player_repair_crtl = 1;
    } else {
    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
    s_player_repair_crtl = -1;
    };
    };
     
    // All Traders
    if (_isMan && !_isPZombie && _traderType in serverTraders) then {
     
    if (s_player_parts_crtl < 0) then {
     
    // get humanity
    _humanity = player getVariable ["humanity",0];
    _traderMenu = call compile format["menu_%1;",_traderType];
     
    // diag_log ("TRADER = " + str(_traderMenu));
     
    _low_high = "low";
    _humanity_logic = false;
    if((_traderMenu select 2) == "friendly") then {
    _humanity_logic = (_humanity < -5000);
    };
    if((_traderMenu select 2) == "hostile") then {
    _low_high = "high";
    _humanity_logic = (_humanity > -5000);
    };
    if((_traderMenu select 2) == "hero") then {
    _humanity_logic = (_humanity < 5000);
    };
    if(_humanity_logic) then {
    _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
    s_player_parts set [count s_player_parts,_cancel];
    } else {
     
    // Static Menu
    {
    //diag_log format["DEBUG TRADER: %1", _x];
    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
    s_player_parts set [count s_player_parts,_buy];
     
    } count (_traderMenu select 1);
     
    _buyV = player addAction ["<t color=#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "","];
    s_player_parts set [count s_player_parts,_buyV];
     
    // Database menu
    _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
    s_player_parts set [count s_player_parts,_buy];
     
    };
    s_player_parts_crtl = 1;
     
    };
    } else {
    {player removeAction _x} count s_player_parts;s_player_parts = [];
    s_player_parts_crtl = -1;
    };
     
     
    if(dayz_tameDogs) then {
     
    //Dog
    if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
    if (s_player_tamedog < 0) then {
    s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
    };
    } else {
    player removeAction s_player_tamedog;
    s_player_tamedog = -1;
    };
    if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
    _dogHandle = player getVariable ["dogID", 0];
    if (s_player_feeddog < 0 && _hasRawMeat) then {
    s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
    };
    if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
    s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
    };
    if (s_player_staydog < 0) then {
    _lieDown = _dogHandle getFSMVariable "_actionLieDown";
    if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
    s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
    };
    if (s_player_trackdog < 0) then {
    s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
    };
    if (s_player_barkdog < 0) then {
    s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
    };
    if (s_player_warndog < 0) then {
    _warn = _dogHandle getFSMVariable "_watchDog";
    if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
    s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];
    };
    if (s_player_followdog < 0) then {
    s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
    };
    } else {
    player removeAction s_player_feeddog;
    s_player_feeddog = -1;
    player removeAction s_player_waterdog;
    s_player_waterdog = -1;
    player removeAction s_player_staydog;
    s_player_staydog = -1;
    player removeAction s_player_trackdog;
    s_player_trackdog = -1;
    player removeAction s_player_barkdog;
    s_player_barkdog = -1;
    player removeAction s_player_warndog;
    s_player_warndog = -1;
    player removeAction s_player_followdog;
    s_player_followdog = -1;
    };
    };
     
    } else {
    //Engineering
    player removeAction s_player_plotManagement;
    s_player_plotManagement = -1;
     
    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
    s_player_repair_crtl = -1;
     
    {player removeAction _x} count s_player_combi;s_player_combi = [];
    s_player_unlockvault = -1
     
    if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {
    if (s_bank_dialog < 0) then {
    s_bank_dialog = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    } else {
          player removeAction s_bank_dialog;
    s_bank_dialog = -1;
    };
     
    // cars 
    if( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then {
    if (s_bank_dialog2 < 0) then {
    s_bank_dialog2 = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
    };
    } else {
    player removeAction s_bank_dialog2;
    s_bank_dialog2 = -1;
    };
     
    dayz_myCursorTarget = objNull;
    s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
     
    {player removeAction _x} count s_player_parts;s_player_parts = [];
    s_player_parts_crtl = -1;
     
    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
    s_player_lockUnlock_crtl = -1;
     
    player removeAction s_player_checkGear;
    s_player_checkGear = -1;
     
    player removeAction s_player_SurrenderedGear;
    s_player_SurrenderedGear = -1;
     
    //Others
    player removeAction s_player_maintain_area;
        s_player_maintain_area = -1;
        player removeAction s_player_maintain_area_preview;
        s_player_maintain_area_preview = -1;
    player removeAction s_player_plot_boundary_on;
    s_player_plot_boundary_on = -1;
    player removeAction s_player_plot_boundary_off;
    s_player_plot_boundary_off = -1;
    player removeAction s_player_plot_take_ownership;
    s_player_plot_take_ownership = -1
    player removeAction s_player_forceSave;
    s_player_forceSave = -1;
    player removeAction s_player_flipveh;
    s_player_flipveh = -1;
    player removeAction s_player_sleep;
    s_player_sleep = -1;
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    player removeAction s_player_butcher;
    s_player_butcher = -1;
    player removeAction s_player_cook;
    s_player_cook = -1;
    player removeAction s_player_boil;
    s_player_boil = -1;
    player removeAction s_player_fireout;
    s_player_fireout = -1;
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    //Dog
    player removeAction s_player_tamedog;
    s_player_tamedog = -1;
    player removeAction s_player_feeddog;
    s_player_feeddog = -1;
    player removeAction s_player_waterdog;
    s_player_waterdog = -1;
    player removeAction s_player_staydog;
    s_player_staydog = -1;
    player removeAction s_player_trackdog;
    s_player_trackdog = -1;
    player removeAction s_player_barkdog;
    s_player_barkdog = -1;
    player removeAction s_player_warndog;
    s_player_warndog = -1;
    player removeAction s_player_followdog;
    s_player_followdog = -1;
        
        // vault
    player removeAction s_player_unlockvault;
    s_player_unlockvault = -1;
    player removeAction s_player_packvault;
    s_player_packvault = -1;
    player removeAction s_player_lockvault;
    s_player_lockvault = -1;
     
    player removeAction s_player_information;
    s_player_information = -1;
    player removeAction s_player_fillgen;
    s_player_fillgen = -1;
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    player removeAction s_player_towing;
    s_player_towing = -1;
    player removeAction s_player_fuelauto;
    s_player_fuelauto = -1;
    player removeAction s_player_fuelauto2;
    s_player_fuelauto2 = -1;
    player removeAction s_givemoney_dialog;
    s_givemoney_dialog = -1;
    player removeAction s_bank_dialog;
    s_bank_dialog = -1;
    player removeAction s_bank_dialog2;
    s_bank_dialog2 = -1;
    };
     
     
     
    //Dog actions on player self
    _dogHandle = player getVariable ["dogID", 0];
    if (_dogHandle > 0) then {
    _dog = _dogHandle getFSMVariable "_dog";
    _ownerID = "0";
    if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
    if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
    if (s_player_movedog < 0) then {
    s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
    };
    if (s_player_speeddog < 0) then {
    _text = (localize "str_epoch_player_249");
    _speed = 0;
    if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
    s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
    };
    if (s_player_calldog < 0) then {
    s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
    };
    };
    } else {
    player removeAction s_player_movedog;
    s_player_movedog = -1;
    player removeAction s_player_speeddog;
    s_player_speeddog = -1;
    player removeAction s_player_calldog;
    s_player_calldog = -1;
    };

     

     

     
  3. Th eproblem he describes is not what you say lol.

     

    You didn't edit selfactions then. It's not a replacement, it's an option above trade

    so it would look like...? if so, still didn't work.

     

    };
    if((_traderMenu select 2) == "hero") then {
    _humanity_logic = (_humanity < 5000);
    };
    if(_humanity_logic) then {
    _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
    s_player_parts set [count s_player_parts,_cancel];
    } else {
     
    // Static Menu
    {
    //diag_log format["DEBUG TRADER: %1", _x];
    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
    s_player_parts set [count s_player_parts,_buy];
     
    } count (_traderMenu select 1);
    _buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];

    s_player_parts set [count s_player_parts,_buyV];

     
    // Database menu
    _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
    s_player_parts set [count s_player_parts,_buy];
     
    };
    s_player_parts_crtl = 1;
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