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Posts posted by Longshot03XX
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When I first installed this it worked fine, then it all of a sudden stopped working. While in game I was able to see the scroll wheel options and then when I selected it I got a message saying that service/service_refuel.sqf not found.
Has anyone else had this issue come up?
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can someone please provide a full detailed version on how to get this to work. Im having an issue with harvesting.
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ive tried adding this to my WAI 2.2.0 version and it doesn't work
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I installed with the steps provided and haven't gotten it to work on my server. I am running ZSC 3.0 single coin currency and plot for life. Can someone help me please.
Here is my description.ext
#include "ZSC\config\cfgServerTrader.hpp"
#include "Custom\customloot\CfgBuildingLoot.hpp"respawn = "BASE";respawndelay = 5;onLoadMission= "DayZ Epoch Chernarus";OnLoadIntro = "Welcome to DayZ Epoch Chernarus";OnLoadIntroTime = False;OnLoadMissionTime = False;disabledAI = true;disableChannels[]={0,2,6};enableItemsDropping = 0;briefing = 0;debriefing = 0;onPauseScript = "";loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";class Header{gameType = COOP; //DM, Team, Coop, ...minPlayers = 1; //min # of players the mission supportsmaxPlayers = 100; //Max # of players the mission supports};aiKills = 1;diagRadio = 1;diagHit = 1;class RscText{type = 0;idc = -1;x = 0;y = 0;h = 0.037;w = 0.3;style = 0x100;font = Zeppelin32;SizeEx = 0.03921;colorText[] = {1,1,1,1};colorBackground[] = {0, 0, 0, 0};linespacing = 1;};class RscPicture{access=0;type=0;idc=-1;style=48;colorBackground[]={0,0,0,0};colorText[]={1,1,1,1};font="TahomaB";sizeEx=0;lineSpacing=0;text="";};class RscLoadingText : RscText{style = 2;x = 0.323532;y = 0.666672;w = 0.352944;h = 0.039216;sizeEx = 0.03921;colorText[] = {0.543,0.5742,0.4102,1.0};};class RscProgress{x = 0.344;y = 0.619;w = 0.313726;h = 0.0261438;texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";colorFrame[] = {0,0,0,0};colorBar[] = {1,1,1,1};};class RscProgressNotFreeze{idc = -1;type = 45;style = 0;x = 0.022059;y = 0.911772;w = 0.029412;h = 0.039216;texture = "#(argb,8,8,3)color(0,0,0,0)";};//// the loading screen itself//class DayZ_loadingScreen{idd = -1;duration = 10e10;fadein = 0;fadeout = 0;name = "loading screen";class controlsBackground{class blackBG : RscText{x = safezoneX;y = safezoneY;w = safezoneW;h = safezoneH;text = "";colorText[] = {0,0,0,0};colorBackground[] = {0,0,0,1};};/*class nicePic : RscPicture{style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIOx = safezoneX + safezoneW/2 - 0.25;y = safezoneY + safezoneH/2 - 0.2;w = 0.5;h = 0.4;text = "img\nicePic.paa";};*/};class controls{class Title1 : RscLoadingText{text = "$STR_LOADING"; // "Loading" text in the middle of the screen};class CA_Progress : RscProgress // progress bar, has to have idc 104{idc = 104;type = 8; // CT_PROGRESSstyle = 0; // ST_SINGLEtexture = "\ca\ui\data\loadscreen_progressbar_ca.paa";};class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse{idc = 103;};class Name2: RscText // the text on the top-left{idc = 101;x = 0.05;y = 0.029412;w = 0.9;h = 0.04902;text = "";sizeEx = 0.05;colorText[] = {0.543,0.5742,0.4102,1.0};};};};class RscTitles{#include "ZSC\config\ZSChud.hpp"};#include "ZSC\config\ZSCdefines.hpp"#include "ZSC\config\ZSCdialogs.hpp"#include "zupa\advancedTrading\advancedTrading.hpp"//ComboKeyChanger#include "ckc\ckc_defines.hpp"#include "ckc\ckc_ui.hpp"#include "ckc\ckc_SafeUI.hpp"//SnapPro#include "Custom\Snap_Pro\snappoints.hpp"//Plot Management#include "plotManagement\defines.hpp"#include "plotManagement\plotManagement.hpp"and here is my fn_selfActions.sqfscriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************ADD ACTIONS FOR SELF- Function- [] call fnc_usec_selfActions;************************************************************/private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_isModularDoor","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running._vehicle = vehicle player;_isPZombie = player isKindOf "PZombie_VB";_inVehicle = (_vehicle != player);_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);_nearLight = nearestObject [player,"LitObject"];_canPickLight = false;if (!isNull _nearLight) then {if (_nearLight distance player < 4) then {_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);};};//Grab Flareif (_canPickLight && !dayz_hasLight && !_isPZombie) then {if (s_player_grabflare < 0) then {_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];};} else {player removeAction s_player_grabflare;player removeAction s_player_removeflare;s_player_grabflare = -1;s_player_removeflare = -1;};if (DZE_HeliLift) then {_hasAttached = _vehicle getVariable["hasAttached",false];if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) < 30) && (speed _vehicle < 5) && (typeName _hasAttached == "OBJECT")) then {if (s_player_heli_detach < 0) then {dayz_myLiftVehicle = _vehicle;s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];};} else {dayz_myLiftVehicle removeAction s_player_heli_detach;s_player_heli_detach = -1;};};if(DZE_HaloJump) then {if(_inVehicle && (_vehicle isKindOf "Air") && ((([_vehicle] call FNC_getPos) select 2) > 400)) then {if (s_halo_action < 0) then {DZE_myHaloVehicle = _vehicle;s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];};} else {DZE_myHaloVehicle removeAction s_halo_action;s_halo_action = -1;};};if (!DZE_ForceNameTagsOff) then {if (s_player_showname < 0 && !_isPZombie) then {if (DZE_ForceNameTags) then {s_player_showname = 1;player setVariable["DZE_display_name",true,true];} else {s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];};};};if(_isPZombie) then {if (s_player_callzombies < 0) then {s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];};if (DZE_PZATTACK) then {call pz_attack;DZE_PZATTACK = false;};if (s_player_pzombiesvision < 0) then {s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];};if (!isNull cursorTarget && (player distance cursorTarget < 3)) then { //Has some kind of target_isAnimal = cursorTarget isKindOf "Animal";_isZombie = cursorTarget isKindOf "zZombie_base";_isHarvested = cursorTarget getVariable["meatHarvested",false];_isMan = cursorTarget isKindOf "Man";// Pzombie Gut human corpse || animalif (!alive cursorTarget && (_isAnimal || _isMan) && !_isZombie && !_isHarvested) then {if (s_player_pzombiesfeed < 0) then {s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];};} else {player removeAction s_player_pzombiesfeed;s_player_pzombiesfeed = -1;};} else {player removeAction s_player_pzombiesfeed;s_player_pzombiesfeed = -1;};};// Increase distance only if AIR || SHIP_allowedDistance = 4;_isAir = cursorTarget isKindOf "Air";_isShip = cursorTarget isKindOf "Ship";if(_isAir || _isShip) then {_allowedDistance = 8;};if (!isNull cursorTarget && !_inVehicle && !_isPZombie && (player distance cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target// set cursortarget to variable_cursorTarget = cursorTarget;// get typeof cursortarget once_typeOfCursorTarget = typeOf _cursorTarget;// hintsilent _typeOfCursorTarget;_isVehicle = _cursorTarget isKindOf "AllVehicles";_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;// get items && magazines only once_magazinesPlayer = magazines player;//boiled Water_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;_hastinitem = false;{if (_x in _magazinesPlayer) then {_hastinitem = true;};} count boil_tin_cans;_hasFuelE = "ItemJerrycanEmpty" in _magazinesPlayer;_hasFuelBarrelE = "ItemFuelBarrelEmpty" in _magazinesPlayer;_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;_itemsPlayer = items player;_temp_keys = [];_temp_keys_names = [];// find available keys_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];{if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");_temp_keys_names set [_ownerKeyId,_ownerKeyName];_temp_keys set [count _temp_keys,str(_ownerKeyId)];};} count _itemsPlayer;_hasKnife = "ItemKnife" in _itemsPlayer;_hasToolbox = "ItemToolbox" in _itemsPlayer;_isMan = _cursorTarget isKindOf "Man";_traderType = _typeOfCursorTarget;_ownerID = _cursorTarget getVariable ["CharacterID","0"];_characterID = _cursorTarget getVariable ["ownerPUID","0"];_isAnimal = _cursorTarget isKindOf "Animal";_isDog = (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");_isZombie = _cursorTarget isKindOf "zZombie_base";_isDestructable = _cursorTarget isKindOf "BuiltItems";_isWreck = _typeOfCursorTarget in DZE_isWreck;_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;_isModular = _cursorTarget isKindOf "ModularItems";_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];_isRemovable = _typeOfCursorTarget in DZE_isRemovable;_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];_isTent = _cursorTarget isKindOf "TentStorage";_isAlive = alive _cursorTarget;_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");_rawmeat = meatraw;_hasRawMeat = false;{if (_x in _magazinesPlayer) then {_hasRawMeat = true;};} count _rawmeat;_isFuel = false;if (_hasFuelE || _hasFuelBarrelE) then {{if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};} count dayz_fuelsources;};// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));// logic vars_player_flipveh = false;_player_deleteBuild = false;_player_lockUnlock_crtl = false;if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {if (s_player_plotManagement < 0) then {_adminList = ["0152"]; // Add admins here if you admins to able to manage all plotpoles_owner = _cursorTarget getVariable ["ownerPUID","0"];_friends = _cursorTarget getVariable ["plotfriends", []];_fuid = [];{_friendUID = _x select 0;_fuid = _fuid + [_friendUID];} forEach _friends;_allowed = [_owner];_allowed = [_owner] + _adminList + _fuid;if((getPlayerUID player) in _allowed)then{s_player_plotManagement = player addAction ["<t color='#0059FF'>Manage Plot</t>", "plotManagement\initPlotManagement.sqf", [], 5, false];};};if (s_player_maintain_area < 0) then {s_player_maintain_area = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];s_player_maintain_area_preview = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];};_plotDistance = (DZE_PlotPole select 0);_PlotsmarkersNear = count (nearestObjects [_cursorTarget, ["Land_coneLight"], _PlotDistance]);if (s_player_plot_boundary_on < 0) then {If (_PlotsmarkersNear == 0 ) then{s_player_plot_boundary_on = player addAction ["Show plot boundary", "Custom\A_Plot_for_Life\Action\object_showPlotRadius.sqf", "", 1, false];};};if (s_player_plot_boundary_off < 0) then {If (_PlotsmarkersNear > 0 ) then{s_player_plot_boundary_off = player addAction ["Remove plot boundary", "Custom\A_Plot_for_Life\Action\object_removePlotRadius.sqf", "", 1, false];};};if (s_player_plot_take_ownership < 0) then {if (DZE_PlotOwnership) then {_isowner = [player, _cursorTarget] call FNC_check_owner;If (( _isowner select 0 )) then{s_player_plot_take_ownership = player addAction ["Take plot items ownership", "Custom\A_Plot_for_Life\Action\plot_take_ownership.sqf", "", 1, false];};};};} else {player removeAction s_player_plotManagement;s_player_plotManagement = -1;player removeAction s_player_maintain_area;s_player_maintain_area = -1;player removeAction s_player_maintain_area_preview;s_player_maintain_area_preview = -1;player removeAction s_player_plot_boundary_on;s_player_plot_boundary_on = -1;player removeAction s_player_plot_boundary_off;s_player_plot_boundary_off = -1;player removeAction s_player_plot_take_ownership;s_player_plot_take_ownership = -1;};// CURSOR TARGET ALIVEif(_isAlive) then {//Allow player to delete objectsif(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {_player_deleteBuild = true;};};///Allow owners to delete modularsif(_isModular) then {if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];_IsNearPlot = count (_findNearestPoles);_fuid = [];_allowed = [];if(_IsNearPlot > 0)then{_thePlot = _findNearestPoles select 0;_owner = _thePlot getVariable ["ownerPUID","010"];_friends = _thePlot getVariable ["plotfriends", []];{_friendUID = _x select 0;_fuid = _fuid + [_friendUID];} forEach _friends;_allowed = [_owner];_allowed = [_owner] + _fuid;if ( _playerUID in _allowed && _ownerID in _allowed ) then {_player_deleteBuild = true;};}else{if(_ownerID == _playerUID)then{_player_deleteBuild = true;};};};};//Allow owners to delete modular doors without locksif(_isModularDoor) then {if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {_findNearestPoles = nearestObjects[player, ["Plastic_Pole_EP1_DZ"], DZE_PlotPole select 0];_IsNearPlot = count (_findNearestPoles);_fuid = [];_allowed = [];if(_IsNearPlot > 0)then{_thePlot = _findNearestPoles select 0;_owner = _thePlot getVariable ["ownerPUID","010"];_friends = _thePlot getVariable ["plotfriends", []];{_friendUID = _x select 0;_fuid = _fuid + [_friendUID];} forEach _friends;_allowed = [_owner];_allowed = [_owner] + _fuid;if ( _playerUID in _allowed && _ownerID in _allowed) then {_player_deleteBuild = true;};}else{if(_ownerID == _playerUID)then{_player_deleteBuild = true;};};};};// CURSOR TARGET VEHICLEif(_isVehicle) then {//flip vehicle small vehicles by your self && all other vehicles with help nearbyif (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);if(_isVehicletype || (_playersNear >= 2)) then {_player_flipveh = true;};};if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {_player_lockUnlock_crtl = true;};};};if(_player_deleteBuild) then {if (s_player_deleteBuild < 0) then {s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_deleteBuild;s_player_deleteBuild = -1;};if (DZE_HeliLift) then {_liftHeli = objNull;_found = false;_allowTow = false;if ((count (crew _cursorTarget)) == 0) then {{if(!_allowTow) then {_allowTow = _cursorTarget isKindOf _x;};} count DZE_HeliAllowToTow;};//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];if (_allowTow) then {_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];{if(!_found) then {_posL = [_x] call FNC_getPos;_posC = [_cursorTarget] call FNC_getPos;_height = (_posL select 2) - (_posC select 2);_hasAttached = _x getVariable["hasAttached",false];if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {_liftHeli = _x;_found = true;};};};} count _liftHelis;};//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];_attached = _cursorTarget getVariable["attached",false];if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {if (s_player_heli_lift < 0) then {s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];};} else {player removeAction s_player_heli_lift;s_player_heli_lift = -1;};};// Allow Owner to lock && unlock vehicleif(_player_lockUnlock_crtl) then {if (s_player_lockUnlock_crtl < 0) then {_hasKey = _ownerID in _temp_keys;_oldOwner = (_ownerID == dayz_playerUID);if(locked _cursorTarget) then {if(_hasKey || _oldOwner) then {_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];s_player_lockunlock set [count s_player_lockunlock,_Unlock];s_player_lockUnlock_crtl = 1;} else {if(_hasHotwireKit) then {_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];} else {_Unlock = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED], "",_cursorTarget, 2, true, true, "", ""];};s_player_lockunlock set [count s_player_lockunlock,_Unlock];s_player_lockUnlock_crtl = 1;};} else {if(_hasKey || _oldOwner) then {_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];s_player_lockunlock set [count s_player_lockunlock,_lock];s_player_lockUnlock_crtl = 1;};};};} else {{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];s_player_lockUnlock_crtl = -1;};if(DZE_AllowForceSave) then {//Allow player to force saveif((_isVehicle || _isTent) && !_isMan) then {if (s_player_forceSave < 0) then {s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_forceSave;s_player_forceSave = -1;};};If(DZE_AllowCargoCheck) then {if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {if (s_player_checkGear < 0) then {s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_checkGear;s_player_checkGear = -1;};};//flip vehicle small vehicles by your self && all other vehicles with help nearbyif(_player_flipveh) then {if (s_player_flipveh < 0) then {s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_flipveh;s_player_flipveh = -1;};//Allow player to fill jerrycanif((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {if (s_player_fillfuel < 0) then {s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];};} else {player removeAction s_player_fillfuel;s_player_fillfuel = -1;};// logic vars for addactions_player_butcher = false;_player_studybody = false;_player_SurrenderedGear = false;// CURSOR TARGET NOT ALIVEif (!_isAlive) then {// Gut animal/zedif((_isAnimal || _isZombie) && _hasKnife) then {_isHarvested = _cursorTarget getVariable["meatHarvested",false];if (!_isHarvested) then {_player_butcher = true;};};// Study bodyif (_isMan && !_isZombie && !_isAnimal) then {_player_studybody = true;}} else {// unit alive// gear access on surrendered playerif(_isMan && !_isZombie && !_isAnimal) then {_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];if (_isSurrendered) then {_player_SurrenderedGear = true;};};};// Human Gut animal || zombieif (_player_butcher) then {if (s_player_butcher < 0) then {if(_isZombie) then {s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];} else {s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];};};} else {player removeAction s_player_butcher;s_player_butcher = -1;};// Study Bodyif (_player_studybody) then {if (s_player_studybody < 0) then {s_player_studybody = player addAction [("<t color="#FF0000"">"+("Check Wallet") + "</t>"), "ZSC\actions\check_wallet.sqf",_cursorTarget, 0, false, true, "","];};} else {player removeAction s_player_studybody;s_player_studybody = -1;};// logic vars_player_cook = false;_player_boil = false;// CURSOR TARGET IS FIREif (inflamed _cursorTarget) then {//Fireplace Actions checkif (_hasRawMeat) then {_player_cook = true;};// Boil waterif (_hasbottleitem && _hastinitem) then {_player_boil = true;};};if (_player_SurrenderedGear) then {if (s_player_SurrenderedGear < 0) then {s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];};} else {player removeAction s_player_SurrenderedGear;s_player_SurrenderedGear = -1;};//Fireplace Actions checkif (_player_cook) then {if (s_player_cook < 0) then {s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_player_cook;s_player_cook = -1;};// Boil waterif (_player_boil) then {if (s_player_boil < 0) then {s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_player_boil;s_player_boil = -1;};if(_cursorTarget == dayz_hasFire) then {if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];};} else {player removeAction s_player_fireout;s_player_fireout = -1;};//Packing my tentif(_isTent && (player distance _cursorTarget < 3)) then {if (_ownerID == dayz_characterID) then {if (s_player_packtent < 0) then {s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];};} else {if(("ItemJerrycan" in _magazinesPlayer) && ("ItemMatchbox_DZE" in weapons player)) then {if (s_player_packtent < 0) then {s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];};};};} else {player removeAction s_player_packtent;s_player_packtent = -1;};//Allow owner to unlock vaultif((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {if (s_player_unlockvault < 0) then {if(_typeOfCursorTarget in DZE_LockedStorage) then {if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];s_player_combi set [count s_player_combi,_combi];} else {_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];s_player_combi set [count s_player_combi,_combi];};s_player_unlockvault = 1;} else {if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];s_player_combi set [count s_player_combi,_combi];s_player_unlockvault = 1;};};};} else {{player removeAction _x} count s_player_combi;s_player_combi = [];s_player_unlockvault = -1;};//Allow owner to pack vaultif(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {if (s_player_lockvault < 0) then {if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];};};if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {s_player_packvault = player addAction [format["<t color=#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "","];};} else {player removeAction s_player_packvault;s_player_packvault = -1;player removeAction s_player_lockvault;s_player_lockvault = -1;};//Player Deathsif(_typeOfCursorTarget == "Info_Board_EP1") then {if (s_player_information < 0) then {s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];};} else {player removeAction s_player_information;s_player_information = -1;};if (_isMan and _isAlive and !_isZombie and !_isAnimal and !(_traderType in serverTraders)) then {if (s_givemoney_dialog < 0) then {s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "ZSC\actions\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_givemoney_dialog;s_givemoney_dialog = -1;};//Fuel Pumpif(_typeOfCursorTarget in dayz_fuelpumparray) then {if (s_player_fuelauto < 0) then {// check if Generator_DZ is running within 30 meters_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];_findNearestGen = [];{if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {_findNearestGen set [(count _findNearestGen),_x];};} count _findNearestGens;_IsNearRunningGen = count (_findNearestGen);// show that pump needs power if no generator nearby.if(_IsNearRunningGen > 0) then {s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];} else {s_player_fuelauto = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];};};} else {player removeAction s_player_fuelauto;s_player_fuelauto = -1;};//Fuel Pump on truckif(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {if (s_player_fuelauto2 < 0) then {// show that fuel truck pump needs power.if(isEngineOn _cursorTarget) then {s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];} else {s_player_fuelauto2 = player addAction [format["<t color=#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER], "",[], 0, false, true, "",""];};};} else {player removeAction s_player_fuelauto2;s_player_fuelauto2 = -1;};// inplace upgrade toolif ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {if ((s_player_lastTarget select 0) != _cursorTarget) then {if (s_player_upgrade_build > 0) then {player removeAction s_player_upgrade_build;s_player_upgrade_build = -1;};};if (s_player_upgrade_build < 0) then {// s_player_lastTarget = _cursorTarget;s_player_lastTarget set [0,_cursorTarget];s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];};} else {player removeAction s_player_upgrade_build;s_player_upgrade_build = -1;};// downgrade systemif((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {if ((s_player_lastTarget select 1) != _cursorTarget) then {if (s_player_downgrade_build > 0) then {player removeAction s_player_downgrade_build;s_player_downgrade_build = -1;};};if (s_player_downgrade_build < 0) then {s_player_lastTarget set [1,_cursorTarget];s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];};} else {player removeAction s_player_downgrade_build;s_player_downgrade_build = -1;};// inplace maintenance toolif((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {if ((s_player_lastTarget select 2) != _cursorTarget) then {if (s_player_maint_build > 0) then {player removeAction s_player_maint_build;s_player_maint_build = -1;};};if (s_player_maint_build < 0) then {s_player_lastTarget set [2,_cursorTarget];s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];};} else {player removeAction s_player_maint_build;s_player_maint_build = -1;};//Start Generatorif(_cursorTarget isKindOf "Generator_DZ") then {if (s_player_fillgen < 0) then {// check if not runningif((_cursorTarget getVariable ["GeneratorRunning", false])) then {s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];} else {// check if not filled && player has jerry.if((_cursorTarget getVariable ["GeneratorFilled", false])) then {s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];} else {if("ItemJerrycan" in _magazinesPlayer) then {s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];};};};};} else {player removeAction s_player_fillgen;s_player_fillgen = -1;};//Towing with tow truck/*if(_typeOfCursorTarget == "TOW_DZE") then {if (s_player_towing < 0) then {if(!(_cursorTarget getVariable ["DZEinTow", false])) then {s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];} else {s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];};};} else {player removeAction s_player_towing;s_player_towing = -1;};*///Sleepif(_isTent && _ownerID == dayz_characterID) then {if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];};} else {player removeAction s_player_sleep;s_player_sleep = -1;};//Repairing Vehiclesif ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {if (s_player_repair_crtl < 0) then {dayz_myCursorTarget = _cursorTarget;_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];s_player_repairActions set [count s_player_repairActions,_menu];s_player_repairActions set [count s_player_repairActions,_menu1];s_player_repair_crtl = 1;} else {{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];s_player_repair_crtl = -1;};};// All Tradersif (_isMan && !_isPZombie && _traderType in serverTraders) then {if (s_player_parts_crtl < 0) then {// get humanity_humanity = player getVariable ["humanity",0];_traderMenu = call compile format["menu_%1;",_traderType];// diag_log ("TRADER = " + str(_traderMenu));_low_high = "low";_humanity_logic = false;if((_traderMenu select 2) == "friendly") then {_humanity_logic = (_humanity < -5000);};if((_traderMenu select 2) == "hostile") then {_low_high = "high";_humanity_logic = (_humanity > -5000);};if((_traderMenu select 2) == "hero") then {_humanity_logic = (_humanity < 5000);};if(_humanity_logic) then {_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];s_player_parts set [count s_player_parts,_cancel];} else {// Static Menu{//diag_log format["DEBUG TRADER: %1", _x];_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];s_player_parts set [count s_player_parts,_buy];} count (_traderMenu select 1);_buyV = player addAction ["<t color=#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "","];s_player_parts set [count s_player_parts,_buyV];// Database menu_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];s_player_parts set [count s_player_parts,_buy];};s_player_parts_crtl = 1;};} else {{player removeAction _x} count s_player_parts;s_player_parts = [];s_player_parts_crtl = -1;};if(dayz_tameDogs) then {//Dogif (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {if (s_player_tamedog < 0) then {s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];};} else {player removeAction s_player_tamedog;s_player_tamedog = -1;};if (_isDog && _ownerID == dayz_characterID && _isAlive) then {_dogHandle = player getVariable ["dogID", 0];if (s_player_feeddog < 0 && _hasRawMeat) then {s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];};if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];};if (s_player_staydog < 0) then {_lieDown = _dogHandle getFSMVariable "_actionLieDown";if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];};if (s_player_trackdog < 0) then {s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];};if (s_player_barkdog < 0) then {s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];};if (s_player_warndog < 0) then {_warn = _dogHandle getFSMVariable "_watchDog";if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];};if (s_player_followdog < 0) then {s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];};} else {player removeAction s_player_feeddog;s_player_feeddog = -1;player removeAction s_player_waterdog;s_player_waterdog = -1;player removeAction s_player_staydog;s_player_staydog = -1;player removeAction s_player_trackdog;s_player_trackdog = -1;player removeAction s_player_barkdog;s_player_barkdog = -1;player removeAction s_player_warndog;s_player_warndog = -1;player removeAction s_player_followdog;s_player_followdog = -1;};};} else {//Engineeringplayer removeAction s_player_plotManagement;s_player_plotManagement = -1;{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];s_player_repair_crtl = -1;{player removeAction _x} count s_player_combi;s_player_combi = [];s_player_unlockvault = -1if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {if (s_bank_dialog < 0) then {s_bank_dialog = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_bank_dialog;s_bank_dialog = -1;};// carsif( _isVehicle && !_isMan &&_isAlive && !_isMan && !locked _cursorTarget && !(_cursorTarget isKindOf "Bicycle") && (player distance _cursorTarget < 5)) then {if (s_bank_dialog2 < 0) then {s_bank_dialog2 = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];};} else {player removeAction s_bank_dialog2;s_bank_dialog2 = -1;};dayz_myCursorTarget = objNull;s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];{player removeAction _x} count s_player_parts;s_player_parts = [];s_player_parts_crtl = -1;{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];s_player_lockUnlock_crtl = -1;player removeAction s_player_checkGear;s_player_checkGear = -1;player removeAction s_player_SurrenderedGear;s_player_SurrenderedGear = -1;//Othersplayer removeAction s_player_maintain_area;s_player_maintain_area = -1;player removeAction s_player_maintain_area_preview;s_player_maintain_area_preview = -1;player removeAction s_player_plot_boundary_on;s_player_plot_boundary_on = -1;player removeAction s_player_plot_boundary_off;s_player_plot_boundary_off = -1;player removeAction s_player_plot_take_ownership;s_player_plot_take_ownership = -1player removeAction s_player_forceSave;s_player_forceSave = -1;player removeAction s_player_flipveh;s_player_flipveh = -1;player removeAction s_player_sleep;s_player_sleep = -1;player removeAction s_player_deleteBuild;s_player_deleteBuild = -1;player removeAction s_player_butcher;s_player_butcher = -1;player removeAction s_player_cook;s_player_cook = -1;player removeAction s_player_boil;s_player_boil = -1;player removeAction s_player_fireout;s_player_fireout = -1;player removeAction s_player_packtent;s_player_packtent = -1;player removeAction s_player_fillfuel;s_player_fillfuel = -1;player removeAction s_player_studybody;s_player_studybody = -1;//Dogplayer removeAction s_player_tamedog;s_player_tamedog = -1;player removeAction s_player_feeddog;s_player_feeddog = -1;player removeAction s_player_waterdog;s_player_waterdog = -1;player removeAction s_player_staydog;s_player_staydog = -1;player removeAction s_player_trackdog;s_player_trackdog = -1;player removeAction s_player_barkdog;s_player_barkdog = -1;player removeAction s_player_warndog;s_player_warndog = -1;player removeAction s_player_followdog;s_player_followdog = -1;// vaultplayer removeAction s_player_unlockvault;s_player_unlockvault = -1;player removeAction s_player_packvault;s_player_packvault = -1;player removeAction s_player_lockvault;s_player_lockvault = -1;player removeAction s_player_information;s_player_information = -1;player removeAction s_player_fillgen;s_player_fillgen = -1;player removeAction s_player_upgrade_build;s_player_upgrade_build = -1;player removeAction s_player_maint_build;s_player_maint_build = -1;player removeAction s_player_downgrade_build;s_player_downgrade_build = -1;player removeAction s_player_towing;s_player_towing = -1;player removeAction s_player_fuelauto;s_player_fuelauto = -1;player removeAction s_player_fuelauto2;s_player_fuelauto2 = -1;player removeAction s_givemoney_dialog;s_givemoney_dialog = -1;player removeAction s_bank_dialog;s_bank_dialog = -1;player removeAction s_bank_dialog2;s_bank_dialog2 = -1;};//Dog actions on player self_dogHandle = player getVariable ["dogID", 0];if (_dogHandle > 0) then {_dog = _dogHandle getFSMVariable "_dog";_ownerID = "0";if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {if (s_player_movedog < 0) then {s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];};if (s_player_speeddog < 0) then {_text = (localize "str_epoch_player_249");_speed = 0;if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];};if (s_player_calldog < 0) then {s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];};};} else {player removeAction s_player_movedog;s_player_movedog = -1;player removeAction s_player_speeddog;s_player_speeddog = -1;player removeAction s_player_calldog;s_player_calldog = -1;}; -
anyone get this to work on overpoch?
-
Th eproblem he describes is not what you say lol.
You didn't edit selfactions then. It's not a replacement, it's an option above trade
so it would look like...? if so, still didn't work.
};if((_traderMenu select 2) == "hero") then {_humanity_logic = (_humanity < 5000);};if(_humanity_logic) then {_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];s_player_parts set [count s_player_parts,_cancel];} else {// Static Menu{//diag_log format["DEBUG TRADER: %1", _x];_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];s_player_parts set [count s_player_parts,_buy];} count (_traderMenu select 1);_buyV = player addAction ["<t color='#0059FF'>Advanced Trading</t>", "zupa\advancedTrading\init.sqf",(_traderMenu select 0), 999, true, false, "",""];s_player_parts set [count s_player_parts,_buyV];
// Database menu_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];s_player_parts set [count s_player_parts,_buy];};s_player_parts_crtl = 1; -
Its not showing all the items offered in the standard trader list. Any help?
I to am having this problem. I did all the steps as stated and I get nothing just the old menu. I use the new 3.0 SC & P4L
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tried this and got myself kicked from my server with infistar
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I've tried getting this to work. followed every single step and all i get is wait for host. my other script is just single coin currency 3.0. had to make new compiles & variables.sqf and bam! killed my dayz overpoch server.
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Is there a way to add this to the WAI and EMS missions? And if so where do we put it?
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Battleye script restriction #19? is there a fix for this?
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I have single currency 3.0, snap building, vector build, p4l, plotmanagement, doormanagement, groupmanagement and other stuff.
Works perfectly and made no problems to install. (:
What mod are you running?
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Has anyone got this working for overpoch chernarus servers and mind sharing/helping me install this? I'm renting from GTXgaming.
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nvm had to relog and it worked like a charm! thanks! another question, have you got single-coin currency working?
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We are also using gtx server. Installed acording to manual and works from first time. Overpoch Napf map.
Okay I added it to my files and it just says waiting for authentication then kicks me back to player lobby. Was there anything special that you did? I'm running Overpoch Cherno
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We are also using gtx server. Installed acording to manual and works from first time. Overpoch Napf map.
Okay I will give it another try.
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Has anyone got this working on a overpoch server. I got a server with GTXgaming and tried installing this and no missions popped up. If you have figured it out can you please help me out.
S/F
Sgt Cruz
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Has anyone got this working on a overpoch server. I got a server with GTXgaming and tried installing this and no missions popped up. If you have figured it out can you please help me out.
S/F
Sgt Cruz
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everything works. Thanks!!!
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yup i forgot the local_lockUnlock for compiles. I'll give it another go. I really appreciate the feedback man,
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.......and no lights came on
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well server didnt crash... but no sound played
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How would I go about checking my rpt logs? I have a vilayer server
[Release] Advanced Trading 2.1 !UPDATED!
in A2: Epoch Mods (1.0.5.1)
Posted
I use ZSC 3.0 and im trying to add this mod but the problem I run into is this error in my RPT log. I did as was said in the instructions where it was stated "if already using ZSCdefines.hpp then dont add to description.ext"
When I removed it and kept the ZSC 3.0 one it still gave me a error saying that ZSCdefines.hpp was missing still
ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
ErrorMessage: File mpmissions\dayz_epoch_11.Chernarus\zupa\advancedTrading\advancedTrading.hpp, line 0: .AT_Zupa_BlueButton: Undefined base class 'ZSC_RscButtonMenu'
is there a solution for fixing this problem zupa????