psychosis
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Posts posted by psychosis
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sorry ! all good ! that my foult)
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stamina, drink and other... now incorrectly specified
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need fix for 0.3.0.1
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finally :rolleyes:
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ништяк
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as elsewhere in the editor ... you put the module Zeus, attributes yors id. ready ...
Sorry I can not explain more than normal. linguistic gulf.
just add in mission.sqm that :
before class Markers
and after last of class Groups
class Item100
{
side = "LOGIC";
class Vehicles
{
items = 1;
class Item0
{
position[] = {14250.769,-0.1755901,28145.717};
class args
{
items = 4;
class Item0
{
value = "yourID";
parentCls = "ModuleCurator_F";
typeName = "Owner";
};
class Item1
{
value = "Zeus";
parentCls = "ModuleCurator_F";
typeName = "Name";
};
class Item2
{
value = "2";
parentCls = "ModuleCurator_F";
typeName = "Addons";
};
class Item3
{
value = "0";
parentCls = "ModuleCurator_F";
typeName = "Forced";
};
};
id = 100;
side = "LOGIC";
vehicle = "ModuleCurator_F";
leader = 1;
lock = "UNLOCKED";
skill = 0.6;
text = "Server";
};
};
};
and change in line 38 :
items = 100; // yours number -
Yes. Its possible..
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This is understandable .. but how to connect? just create a file name.sqf(where redirect the texture) and bind to init.sqf ?
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Maybe someone tell how to replace the standard texture with "hand made" ?)
This i found for another mod (RPG):case "C_Hatchback_01_sport_F":
{
_path = "\a3\soft_f_gamma\Hatchback_01\data\";
_ret =
[
[_path + "hatchback_01_ext_sport01_co.paa","civ], //Index 0
[_path + "hatchback_01_ext_sport02_co.paa","civ], //Index 1
[_path + "hatchback_01_ext_sport03_co.paa","civ], //Index 2
[_path + "hatchback_01_ext_sport04_co.paa","civ], //Index 3
[_path + "hatchback_01_ext_sport05_co.paa","civ], //Index 4
[_path + "hatchback_01_ext_sport06_co.paa","civ], //Index 5
["#(ai,64,64,1)Fresnel(1.3,7)","cop] //Index 6
];
};But is it possible to replace texture in epoch ?..
Tnx. -
So... how set able to add all stuff to the traders.. ?
p.s. sorry for my english -_- -
Thats missions system the best. )because there is a ability to create your mission B)
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and this :
http://www.armaholic.com/page.php?id=28025
^^- Nic and teamcrisiz
- 2
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Delete vehicles from traders.
Either buy them as admin and delete them, or delete them manually from the database.
tnx for help..
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oh....ok..
that really... :blink:
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Someone know how to respawn vehicle list?
vehicle on the map is almost over, is not new spawns. what to do?) -
with new update infi crates on mission dessapear when player come to loot
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need more info for
MinBandwidth
MaxBandwidthMaxMsgSend
MaxSizeGuaranteed
MaxSizeNonguaranteed
)
90/90 D/U Mb
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what that dino areas ? :unsure: :D
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interested for this thing:
need explain
expCond = "(vehicle player) in thislist;";
expActiv = "playSound ""01""";class Effects{};
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need more info !)
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yep.. need password)
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<800 m - ai doesnt react )
and 350 m...
only in 100-200 m they started fire
ai with RL stay in 1 place and no react in 0 m )) -
after installing - all vehicles with god mode
[Release] ZHB - Zupa's Hud & Builder. V1.2
in Scripts
Posted
chek epochconfig.....