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psychosis

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Posts posted by psychosis

  1. as elsewhere in the editor ... you put the module Zeus, attributes yors id. ready ...
    Sorry I can not explain more than normal. linguistic gulf.

    just add in mission.sqm that :

    before class Markers
    and after last of class Groups

    class Item100
    {
    side = "LOGIC";
    class Vehicles
    {
    items = 1;
    class Item0
    {
    position[] = {14250.769,-0.1755901,28145.717};
    class args
    {
    items = 4;
    class Item0
    {
    value = "yourID";
    parentCls = "ModuleCurator_F";
    typeName = "Owner";
    };
    class Item1
    {
    value = "Zeus";
    parentCls = "ModuleCurator_F";
    typeName = "Name";
    };
    class Item2
    {
    value = "2";
    parentCls = "ModuleCurator_F";
    typeName = "Addons";
    };
    class Item3
    {
    value = "0";
    parentCls = "ModuleCurator_F";
    typeName = "Forced";
    };
    };
    id = 100;
    side = "LOGIC";
    vehicle = "ModuleCurator_F";
    leader = 1;
    lock = "UNLOCKED";
    skill = 0.6;
    text = "Server";
    };
    };
    };


    and change in line 38 :
    items = 100; // yours number

  2. Maybe someone tell how to replace the standard texture with "hand made" ?)
     
    This i found for another mod (RPG):

    case "C_Hatchback_01_sport_F":
    {
        _path = "\a3\soft_f_gamma\Hatchback_01\data\";
        _ret =
        [
            [_path + "
    hatchback_01_ext_sport01_co.paa","civ], //Index 0
            [_path + "
    hatchback_01_ext_sport02_co.paa","civ], //Index 1
            [_path + "
    hatchback_01_ext_sport03_co.paa","civ], //Index 2
            [_path + "
    hatchback_01_ext_sport04_co.paa","civ], //Index 3
            [_path + "
    hatchback_01_ext_sport05_co.paa","civ], //Index 4
            [_path + "
    hatchback_01_ext_sport06_co.paa","civ], //Index 5
            ["
    #(ai,64,64,1)Fresnel(1.3,7)","cop] //Index 6
        ];
    };

     

    But is it possible to replace texture in epoch ?..
    Tnx.

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