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Posts posted by Asian Kid
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Getting this error in the rpt.
Can't login to the serverNarrowed it down to the mission pbo
15:03:34 "Started executing user settings file." 15:03:34 "Finished executing user settings file." 15:03:44 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 15:03:46 Cannot create non-ai vehicle Land_A_FuelStation_Sign, 15:03:46 Cannot create non-ai vehicle Land_A_FuelStation_Sign, 15:03:48 Error in expression <01.nul = [this,5,time,false,false] spawn BI> 15:03:48 Error position: <nul = [this,5,time,false,false] spawn BI> 15:03:48 Error Missing ; 15:03:48 Error in expression <01.nul = [this,5,time,false,false] spawn BI> 15:03:48 Error position: <nul = [this,5,time,false,false] spawn BI> 15:03:48 Error Missing ;
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Nice more pictures?
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Players respawn with their gear where they died.
Any ideas what files it might be?
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These are some great additions!
i do have one (probably simple) question that i can't quite figure out how to change though:
Is there a way to stop the blue 'ask: any news' scroll option from flashing ?
Ive never had a flashing scroll wheel option before and i haven't been able to figure out what's causing it to flash, and therefore how to change it! :huh:
I have that problem not sure whats making that do that.
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How can I get this to work with the 3 character selection?
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How can i increase the delay between the Blowouts and how can i configurate that I dont fell into unconsciousness when I have the ItemAPSI in my gear ?
Please help me out ;)
All in here
in inti.sqf add to listed variables ns_blowout = true; // true / false ns_blowout_dayz = true;// true / false ns_blow_delaymod = 0.74; //blowout delay ns_blow_itemapsi = "NVGoggles"; //ItemAPSI replacement ns_blow_playerdamage = 4000; // damage players without ns_blow_itemapsi can get per blowout ns_blow_emp = false; //Namalsk Only
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I have been a way going to work on this now.
Going to add right click to mags to convert SD to normal.
Can someone do that for me.Not the right click but a script that takes all mags, and switches it out with the same amount of the other kind of mags?
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How does this exacty work I am confused
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Remove this
if (isNil 'TP"+_randvar5+"') then {TP"+_randvar5+" = 0;};TP"+_randvar5+" = TP"+_randvar5+" + 1; if (TP"+_randvar5+" >= 3) then { _log = format['TP: %1 to %2 (%3m) | %4',_lastPos,_curPos,_distance1,typeOF _curVeh]; "+_randvar10+" = [(name player),(getPlayerUID player),toArray (_log), toArray ('BANNED')]; publicVariableServer '"+_randvar10+"'; } else { _log = format['TP: %1 to %2 (%3m) | %4',_lastPos,_curPos,_distance1,typeOF _curVeh]; "+_randvar10+" = [(name player),(getPlayerUID player),_log,'','']; publicVariableServer '"+_randvar10+"'; };
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How can I make the AI not kill players? They have a tendency to kill random players that have not hurt me.
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Its around line 1412
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U need to find the tping spot and remove some of the code
Use notepad and look for TP
check match work only and you should find it -
This is what I have now
_roll = floor(random 100); switch true do { case (_chance <= 60): { //Low DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","FoodCanBakedBeans","ItemSodaCoke","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","ItemGoldBar","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","M16A2GL","M9"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackWeapon = ""; }; case (_chance <= 40): { //Mid DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","FoodMRE","ItemWaterbottle","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","AK_74","M9SD"]; DefaultBackpack = "DZ_CivilBackpack_EP1"; DefaultBackpackWeapon = ""; }; case (_chance <= 20): { //High DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottle","FoodMRE","30Rnd_556x45_G36","30Rnd_556x45_G36","ItemGoldBar10oz","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","G36A_camo","M9SD","ItemRadio","Itemtoolbox"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = ""; }; default { DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"]; DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"]; DefaultBackpack = "DZ_TerminalPack_EP1"; DefaultBackpackWeapon = ""; }; case ((getPlayerUID player) in ["00","0","0"]) : { DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemGoldBar10oz"]; DefaultWeapons = ["glock17_EP1","M4A1_AIM_SD_camo","Binocular_Vector","ItemRadio","NVGoggles","ItemMap","ItemCompass","ItemGPS","ItemWatch","ItemKnife","Itemtoolbox","ItemCrowbar","Itemetool","ItemHatchet_DZE"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; DefaultBackpackWeapon = ""; }; };
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That looks like the radio script is only executed by you and your moderator. You can send me you mission file if you want.
Same answer for you. I could check your mission file, too.
Did you both tagged each other? That is neccessary. Else only one person sees the other.
we can not share the mission file.
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Thank You Lacost, :D
My players and I love this addon.
But what I have found was the survivor model was invisible to me so I changed the model to the "CZ_Special_Forces_GL_DES_EP1_DZ" model and it works fine now.
I also added this line to a custom "zombie_generate.sqf" around line 118 add this _agent addRating -1000000; for the AI to attack Z's.
I have also changed there price to 2x10oz.
I have given the AI backpacks and changed their loadouts and all seems to be working well.
On the following line what are the [1,2,3,4,5,6] Values represent?
{_unit addMagazine "30Rnd_556x45_Stanag"} forEach [1,2,3,4,5,6];
Thanks in advance
STENCH
How many mags they carry
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I have this and its not wokring
_randomloadout = [_low,_Med,_high,_def] call BIS_fnc_selectRandom; if(_low) then { //Low DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","FoodCanBakedBeans","ItemSodaCoke","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","ItemGoldBar","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","M16A2GL","M9"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackWeapon = ""; }; if(_Mid) then { //Mid DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","FoodMRE","ItemWaterbottle","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","AK_74","M9SD"]; DefaultBackpack = "DZ_CivilBackpack_EP1"; DefaultBackpackWeapon = ""; }; if(_High) then { //High DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottle","FoodMRE","30Rnd_556x45_G36","30Rnd_556x45_G36","ItemGoldBar10oz","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","G36A_camo","M9SD","ItemRadio","Itemtoolbox"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = ""; }; //default if (_def) then { DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"]; DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"]; DefaultBackpack = "DZ_TerminalPack_EP1"; DefaultBackpackWeapon = ""; };
I have also tried
_roll = floor(random 100); if(_roll <= 75) then { //Low DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","FoodCanBakedBeans","ItemSodaCoke","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","ItemGoldBar","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","M16A2GL","M9"]; DefaultBackpack = "DZ_ALICE_Pack_EP1"; DefaultBackpackWeapon = ""; }else{ DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"]; DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"]; DefaultBackpack = "DZ_TerminalPack_EP1"; DefaultBackpackWeapon = ""; }; if(_roll <= 60) then { //Mid DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","FoodMRE","ItemWaterbottle","30Rnd_545x39_AK","30Rnd_545x39_AK","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","AK_74","M9SD"]; DefaultBackpack = "DZ_CivilBackpack_EP1"; DefaultBackpackWeapon = ""; }else{ DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"]; DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"]; DefaultBackpack = "DZ_TerminalPack_EP1"; DefaultBackpackWeapon = ""; }; if(_roll <= 40) then { //High DefaultMagazines = ["ItemBloodbag","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemWaterbottle","FoodMRE","30Rnd_556x45_G36","30Rnd_556x45_G36","ItemGoldBar10oz","ItemGoldBar10oz","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"]; DefaultWeapons = ["ItemFlashlight","ItemHatchet_DZE","ItemMap","G36A_camo","M9SD","ItemRadio","Itemtoolbox"]; DefaultBackpack = "DZ_Backpack_EP1"; DefaultBackpackWeapon = ""; }else{ DefaultMagazines = ["ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","ItemGoldBar","15Rnd_9x19_M9","15Rnd_9x19_M9"]; DefaultWeapons = ["ItemFlashlight","ItemMachete","ItemMap","M4A3_CCO_EP1","M9"]; DefaultBackpack = "DZ_TerminalPack_EP1"; DefaultBackpackWeapon = ""; };
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I had shared a example http://www.mediafire.com/download/ubq1q30twieiw2k/example.Chernarus.pbo
I ment picutre
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Works for admins but no players ;(
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Having problems with this script
If some one could help me
///////////////////////////////////// _itemsPlayer = items player; _mags = magazines player; _hasitem = _WItem in _itemsPlayer; _hasToolbox = "ItemToolbox" in _itemsPlayer; _Kweapon = primaryWeapon; ///////////////////////////////////// _gun = "M4A1_Aim"; _ritem = "PartGlass"; _WItem = ""; ///////////////////////////////////// if (_ritem in _mags) then { Item = true; } else { Item = false; cutText [format["You don't have required parts glass"], "PLAIN DOWN",3]; }; if(Item) then { // player playActionNow "Medic"; // (findDisplay 106) closeDisplay 1; waitUntil { isNull (FindDisplay 106) }; // _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; // sleep 0.5; player removeMagazine _ritem; player removeWeapon _WItem; player removeWeapon (_Kweapon player); // sleep 1; cutText [format["Customizing you weapon"], "PLAIN DOWN",2]; sleep 0.5; player addWeapon _gun; sleep 2; cutText [format["You have successfully customized you weapon"], "PLAIN DOWN",3]; }; ///////////////////////////////////////
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I got it had to use png not jpg going to test it soon
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How would I convert the picture
I have texviewer 2 but wont load the image -
Easier way must add it to a menu.
http://opendayz.net/threads/server-menu-script-for-dayz-interested.17907/Install this and you can remove everything and add this below or just add whats below
IN the server menu.sqf
add this before
s_player_servermenuCancel = player addAction ["close","custom\functions\server_menuClose.sqf","",-1,false,false,"", ""];
Add this
s_player_servermenu13 = player addAction [("<t color=""#01DF01"">" + ("AI Recruitment") +"</t>"),"bon_recruit_units\open_dialog.sqf","",-1,false,false,"", ""];
In the server menu close
Add
player removeAction s_player_servermenu13;
Do that same in the self actions
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Need a picture to display over the main screen.
It displays when a script is launched
Not sure how to do this but this is what I have so far.
class RscTitles { titles[] = {"info"}; class info { idd = -1; movingEnable = 0; duration = 30; fadein = 2; fadeout = 2; name="info"; controls[]={"Picture"}; class Picture { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH; text="info.jpg"; sizeEx = -1; type=0; idc=-1; style=48; colorBackground[]={0,0,0,0}; colorText[]={1,1,1,1}; font="Bitstream"; }; }; };
To launch the picture i have
cutRsc["info", "PLAIN"];
The problem is that is show up as a white screen
[HowTo] add Chernarus-Spawnselection
in A2: Epoch Mods (1.0.5.1)
Posted
Can someone post a working tutorial with the files that work with MultiChar?