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blckeagls

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Posts posted by blckeagls

  1. Ok for some reason if I do this:

    class Land_Mil_Barracks_i: MilitarySpecial

     

    and

    	class MilitarySpecial: Default {
    		zombieChance = 0.8;
    		minRoaming = 2;
    		maxRoaming = 6;
    		zombieClass[] = {"z_soldier_heavy"};
    		lootChance = 0.9;
    		lootPos[] = {};
    		itemType[] = {{"militaryammo","single"}};
    		itemChance[] =	{1};
    		itemTypeSmall[] = {
    			{"2000Rnd_762x51_M134","magazine"},
    			{"48Rnd_40mm_MK19","magazine"},
    			{"50Rnd_127x107_DSHKM","magazine"},
    			{"48Rnd_40mm_MK19","magazine"},
    			{"100Rnd_127x99_M2","magazine"},
    		};
    		itemChanceSmall[] =	{
    			0.2,
    			0.2,
    			0.2,
    			0.2,
    			0.2
    		};
    	};
    

    AND 

    assaultrifles[] = {
    		{
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT",
    			"BAF_L85A2_RIS_SUSAT"
    		},
    		{
    			0.05,
    			0.05,
    			0.01,
    			0.05,
    			0.05,
    			0.03,
    			0.01,
    			0.05,
    			0.05,
    			0.05,
    			0.05,
    			0.03,
    			0.05,
    			0.02,
    			0.01,
    			0.05,
    			0.04,
    			0.01,
    			0.01,
    			0.04,
    			0.02,
    			0.04,
    			0.02,
    			0.04,
    			0.03,
    			0.04,
    			0.02,
    			0.05,
    			0.02,
    			0.01,
    			0.01
    		}
    	};
    

    The barracks only spawns the SUSAT

  2. I followed the instructions @ 

    The new 1.0.4 is not spawning vehicle ammo boxes inside barracks...  So i am editting loot tables.  Here are two things I have tried to no avail..  They only spawn weapons now..

     

    class MilitarySpecial: Default {
    		zombieChance = 0.8;
    		minRoaming = 5;
    		maxRoaming = 10;
    		zombieClass[] = {"z_soldier_heavy"};
    		lootChance = 0.9;
    		lootPos[] = {};
    		itemType[] = {
    			{"2000Rnd_762x51_M134","magazine"},
    			{"48Rnd_40mm_MK19","magazine"},
    			{"50Rnd_127x107_DSHKM","magazine"},
    			{"48Rnd_40mm_MK19","magazine"},
    			{"100Rnd_127x99_M2","magazine"},
    		};
    		itemChance[] =	{
    			0.2,
    			0.2,
    			0.2,
    			0.2,
    			0.2
    		};
    		itemTypeSmall[] = {
    			{"2000Rnd_762x51_M134","magazine"},
    			{"48Rnd_40mm_MK19","magazine"},
    			{"50Rnd_127x107_DSHKM","magazine"},
    			{"48Rnd_40mm_MK19","magazine"},
    			{"100Rnd_127x99_M2","magazine"},
    		};
    		itemChanceSmall[] =	{
    			0.2,
    			0.2,
    			0.2,
    			0.2,
    			0.2
    		};
    	};
    

    And
     

    class MilitarySpecial: Default {
    		zombieChance = 0.8;
    		minRoaming = 5;
    		maxRoaming = 10;
    		zombieClass[] = {"z_soldier_heavy"};
    		lootChance = 0.9;
    		lootPos[] = {};
    		itemType[] = {{"militaryammo", "single"}};
    		itemChance[] =	{1};
    		itemTypeSmall[] = {{"militaryammo", "single"}};
    		itemChanceSmall[] ={1};
    	};
    

    These both do not spawn ammo at my barracks and it makes them spawn only weapons...

    Any idea's???

     

  3. This method does not work with 1.0.4......

    I did a test:
     

    class MilitarySpecial: Default {
    		zombieChance = 0.4;
    		minRoaming = 2;
    		maxRoaming = 6;
    		zombieClass[] = {"z_soldier_heavy"};
    		lootChance = 0.4;
    		lootPos[] = {};
    		itemType[] = {{ "militaryammo","single" }};
                    itemChance[] =	{1};
    		itemTypeSmall[] = {{ "militaryammo","single"}};
    		itemChanceSmall[] =	{1};
    	};
    

    Barrack's spawned guns and no vehicle ammo....

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