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Garett1169

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  1. Like
    Garett1169 reacted to bludevil2k1 in Stage 30 of Scalar, Infinite loop when removing some building materials   
    having the same issue with wood walls, workbenches and sandbags... just FYI. 
     
    Anything we can do on our end prior to another patch?
  2. Like
    Garett1169 reacted to WEB11 in [EMS] 0.2.6 Epoch Mission System   
    How about some updated install instructions? Getting stuck on authentication with 1.0.4.1
  3. Like
    Garett1169 reacted to Fuchs in [EMS] 0.2.6 Epoch Mission System   
    EMS 0.2.6   https://github.com/TheFuchs/EMS-0.2.6   Version 0.26 Credits: Vampire, Lazyink, TheSzerdi, Falcyn, TAWTonic, EPOCH DEV's
    Merged DayZ Mission System's from Vampire, TheSzerdi, Lazyink with permission.
    THX for the permissions from Vampire, TheSzerdi, Lazyink THX to MimiC,Torndeco,waTTe,Mochnant,deadeye2,iFear,umfufu,skynetdev for their help/fixes !! Option to save vehicles to the database! If Vehicle Saving is off, Users get warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! Epoch Mission System [EMS] is a modified version of Vampire, Lazyink, TheSzerdi's DayZ Mission Systems. 
     
    [Let their bodies hit the floor]
     
    Requirements:
    Notepad++ PBO Manager Epoch 1.0.4+ Server Difficulty
     
    Easy : ~ 5 minutes
    Some knowledge of Epoch Server & Mission file locations How to use PBO manager to unpack and pack PBO files Easy : 10-15 minutes *[ATTENTION] Mission Vehicles disappear after a restart , EMS will not support saving them in any way !! *Develepod & Supported by Firefly and Fuchs  
    ## [EMS] Epoch Mission System  ### Version 0.2.6    _Credits: Lazyink, TheSzerdi, Falcyn , TAWTonic, EPOCH DEV's<br> Merged DayZ Mission System's from TheSzerdi and Lazyink with permission._   * THX for the permissions from TheSzerdi and Lazyink  * THX to MimiC,Torndeco,waTTe,Mochnant,deadeye2,iFear,umfufu,skynetdev for their help/fixes !! * [ATTENTION] Mission Vehicles disappear after a restart , EMS will not support saving them in any way !! * Current Development done by Firefly and Fuchs   Epoch Mission System ( EMS ) is a modified version of Lazyink & TheSzerdi's DayZ Mission System. The two projects were merged by Fuchs and released with some SargeAI configs to enhance the gameplay of Epoch Chernarus servers. The project was then renamed to "Epoch Mission System" after MimiC joined Fuchs and further development was done on it. It has now been released as a new project, with a total of 26 unique missions that are specific to Epoch servers. The Sarge AI conig has been removed.   (Let their bodies hit the floor)   _This mission system will not work properly on non-Epoch servers or servers that do not have DZAI already installed._   **Requirements:**   * Notepad++ * PBO Manager * Epoch 1.0.4+ Server   **Difficulty**   Easy : 10-15 minutes   * Some knowledge of Epoch Server & Mission file locations * How to use PBO manager to unpack and pack PBO files * Easy : 10-15 minutes *[ATTENTION] Mission Vehicles disappear after a restart , EMS will not support saving them in any way !!   ===========================================================================   ## Installation Instructions ### dayz_server PBO Instructions   Download and unpack the most recent release of EMS from <a href="https://github.com/TheFuchs/EMS-0.2.6">our GitHub Release Section</a>. Currently this is version 0.2.6   Make a copy of your <b>dayz_server.pbo</b> and rename it <b>dayz_server.pbo.bak</b>   Unpack your <b>dayz_server.pbo</b> to a folder called <b>dayz_server</b>   Copy the <b>Missions</b> folder from the EMS download ,copy and paste the EMS Folder into the unpacked dayz_server.pbo folder <b>dayz_server</b>     <b>Edit your server_functions.sqf</b><br>Located: dayz_server\init\server_functions.sqf<br>   <b>Around line 30 look for this:</b>       server_deaths = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\server_playerDeaths.sqf";   <b>Add this after it:</b>       fnc_hTime = compile preprocessFile "\z\addons\dayz_server\EMS\misc\fnc_hTime.sqf"; //Random integer selector for mission wait time   <b>Around line 540 look for this:</b>         dayz_recordLogin = {       private["_key"];       _key = format["CHILD:103:%1:%2:%3:",_this select 0,_this select 1,_this select 2];       _key call server_hiveWrite;     };     <b>Insert this after it:</b>         //----------InitMissions--------//     MissionGo = 0;     MissionGoMinor = 0;     if (isServer) then {        SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"];       [] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf"; //Starts major mission system       SMarray2 = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"];       [] execVM "\z\addons\dayz_server\EMS\minor\SMfinder.sqf"; //Starts minor mission system     };     //---------EndInitMissions------//     <b>Edit server_updateObject.sqf</b><br>Located: dayz_server\compile\server_updateObject.sqf     <b>Insert the code below before : if (!_parachuteWest and !(locked _object)) then {:</b>       if (_object getVariable "Sarge" == 1) exitWith {};       if (!_parachuteWest and !(locked _object)) then {   <b>Around line 22 look for this:</b>       {        diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]);       //force fail       _objectID = "0";       _uid = "0";     };         <b>comment this out and add the line below :</b>     //if (_objectID == "0" && _uid == "0") then  if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then { _object_position = getPosATL _object;     _isNotOk = true; }; };   <b>Edit server_functions.sqf</b><br>Located: dayz_server\init\server_functions.fsm   <b>Around line 298 look for this:</b>       if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n   <b>Replace with this:</b>       if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable ["Sarge",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n   <b>Repack your dayz_server.pbo and replace your original one.</b>   =========================   ### Mission PBO Instructions   Unpack your mission PBO file using PBO Manager into a folder   Copy the <b>debug</b> folder from the EMS download to the root of your mission folder      
    Edit your init.sqf file
    Go to your init.sqf file paste the following block of code below the Lights:
    //Lights //[21,04,false,true,false,50,200,300,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; // Mission System Markers [thx to inkko] If (!isnil ("Ccoords")) then { [] execVM "debug\addmarkers.sqf"; }; If (!isnil ("MCoords")) then { [] execVM "debug\addmarkers75.sqf"; };   Understanding BIS_fnc_findSafePos
    http://tactical.nekromantix.com/wiki/doku.php?id=arma2:scripting:bis_fnc_findsafepos
    This will make the mission markers show up on the map for players that have died and respawn, or connect to the server after a mission has already spawned.
    Repack your mission PBO using PBO Manager and replace your existing mission.pbo file
    Testing DZAI Integration scheduled for February
  4. Like
    Garett1169 reacted to OtterNas3 in [RELEASE] Build Snapping - Extended v1.6 (Updated 02/20/2014)   
    Hey Survivors,
     
    i started this new Thread for the Mod so it's easier for players to find it and for me to support it!
    This will also stop the confusion with the mod when you use Maca's or mine and have problems with it.
     
    I got Maca's permission to do it and ALL credits for the idea and the first coding goes to Maca!
    Thanks again Maca for this amazing idea/script!
     
    Ok here we go...
     
    This Mod adds a "Toggle Snapping" function to these Epoch Buildable objects:
    MetalFloor_DZ WoodFloor_DZ CinderWall_DZ CinderWallDoorway_DZ CinderWallDoorLocked_DZ CinderWallDoor_DZ CinderWallSmallDoorway_DZ CinderWallDoorSmallLocked_DZ CinderWallHalf_DZ CinderWallDoorSmall_DZ WoodLargeWall_DZ Land_DZE_LargeWoodDoor WoodLargeWallWin_DZ WoodLargeWallDoor_DZ Land_DZE_GarageWoodDoor Land_DZE_GarageWoodDoorLocked Land_DZE_LargeWoodDoorLocked WoodSmallWallThird_DZ WoodSmallWallDoor_DZ WoodSmallWall_DZ WoodSmallWallWin_DZ Land_DZE_WoodDoor Land_DZE_WoodDoorLocked Sandbag1_DZ MetalPanel_DZ Fence_corrugated_DZ StickFence_DZ Land_HBarrier1_DZ Land_HBarrier3_DZ Land_HBarrier5_DZ Fort_RazorWire Objects can be snapped to another object of the same type like:
    Metal_Floor_DZ <-> Metal_Floor_DZ
    Sandbag1_DZ <-> Sandbag1_DZ
     
    or any Wall combination if its the same Material like:
    WoodSmallWall_DZ <-> WoodSmallWall_DZ
    WoodSmallWall_DZ <-> WoodSmallWallWin_DZ
    CinderWallHalf_DZ <-> CinderWallHalf_DZ
    CinderWallHalf_DZ <-> CinderWallDoorway_DZ
     
    When you start building a new object you will get a "Toggle Snapping" option if the object is supported.
    Hit it to activate the snapping.
     
    Distance between the two objects has to be lower then 1.5m.
    So move your object to almost same height and next to one side, near the top or near the bottom of the object you want to snap it to.
    SNAP!
    This allows you to build a Floor or a Wall on the same height in a perfect line.
     
    It is also possible to make perfect 90° angles with it, for this you also have to bring the object almost in the desired angle to the other object and it will snap to it.
     
    So What makes this version "Extended"?
     
    Well...
    Snapping will work on more then one  Floor Snapping will work while building over Water Snapping a object on Top/Bottom of eachother Snapping with set rotation (for set Door open directions) More objects supported Code for finding snap points redone Demo Video:
    http://youtu.be/j5SXctN8WHA
     
    Download (install instructions included):
    https://www.dropbox.com/s/e1x7mcfuvy7mwyj/Snapping_v1.6.zip
     
    Installation instructions:
     
    1.
    Download and extract Snapping_v1.6.zip
     
    2.
    unpbo MPMissions\YOURMISSIONNAME.pbo
     
    3.
    Copy custom folder from the extracted Snapping_v1.6 to MPMissions\YOURMISSIONNAME\
     
    4.
    Open MPMissions\YOURMISSIONNAME\init.sqf
    Find this line:

    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; and add this line RIGHT BELOW it:
    call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; so it will look like:
    call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; 5.
    Open MPMissions\YOURMISSIONNAME\description.ext
    Add this line to the VERY BOTTOM of it! (Yeah this means AFTER the last closing bracket!)
    It has to be the VERY LAST LINE of the File!

    #include "custom\snap_build\points.hpp" 6.
    repbo MPMissions\YOURMISSIONNAME\ - upaload - reload - snap - smile!
     
     
    I hope i could clarify the !IMPORTANCE! that you copy the lines i mentioned to the VERY BOTTOM!
    Else:
    No Snap - No Smile - unneded questions
     
     
     
    Have fun with it,
    Otter
    aka Bob der Baumeister
     
     
    - If you like it - Like it - So I can count Downloads - I like that
     

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