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Posts posted by LoadingSA
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Can you post a "How To" in the server mods forum for how to get all of this working? It looks like it's working now so might as well share the completed work.
I'm not able to get the option to turn the gun down when I messed with this.
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This works fine for me.
_this setVectorUp [0, 0, 1];
Not sure what your +0.1 does there.
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I'm trying to place a new tower at castle rog but everytime I save the change and import it into the server the tower comes in tilted very badly to one side. Here is the code I have so far:
_vehicle_1 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Bergfrit", [11281.459, 4299.2485, 0.056658447], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setVectorUp [0,0,+0.1]; _this setDir -23.467649; _this setPos [11281.459, 4299.2485, 0.056658447]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ["Land_A_Castle_Stairs_A", [11270.856, 4301.209, -0.86050135], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir 63.065243; _this setVectorUp [0,0,+0.1]; _this setPos [11270.856, 4301.209, -0.86050135]; };
I've tried adding the setVectorUp line to right the building with little seccuess.
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Anyone know how I can make it so you just highlight the players name in the admin menu to drop this on them?
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Hello @LoadingSA
I found this some weeks ago, it can maybe help you a little bit out.
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I'm looking to add a script to our admin menu that would allow me to target a player and have a box drop on their location with a green smoke gernade attaced to it.
Here is what I have so far;
closeDialog 0; titleText ["Click On The Map", "PLAIN DOWN"]; titleFadeOut 4; carepkg= { onMapSingleClick hint format ["CarePackage Called In @\n%1" ,_pos]; for "_i" from 0 to 0 do { _pos1 = [(_pos select 0), (_pos select 1), 100]; sleep 1; _box = "BAF_VehicleBox" createVehicle _pos1; _smoke = "SmokeshellGreen" createVehicle position _box; _smoke attachto [_box, [0,0,0]]; _box attachTo [_chute, [0,0,0]]; _box addWeaponCargoGlobal ["AK_74", _itemn]; _box addMagazineCargoGlobal ["30Rnd_545x39_AK", _itemn * 2]; sleep 1; _chute = createVehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"]; []spawn sleep 1; vehC = nearestObjects [vehicle player, ["BAF_VehicleBox"], 150]; vehD = nearestObjects [vehicle player, ["ParachuteC"], 500]; veh = vehC select 0; chute = vehD select 0; veh attachTo [chute, [0,0,1.5]]; }; onMapSingleClick ""; openMap [false, false]; }; openMap [true, false]; onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call carepkg";
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lol, am I the only one who thinks its hysterical that the guy making dayz hacks also sells the admin tools to combat dayz hacks?
No but you're not being clever. He never had hacks simply scripts and the menus to use them. The "hacks" laways came from someone else. Most admins from way back in the early days know that the best way to catch hackers is to use hacks your self. Rocket hates admins and kept removing the ability for us to do anything.
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This mission system is much better then most of the stuff out there.
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Is there anyway to make it so only people with x humanity gain humanity from kills.
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BANG! That's the sound of hitting the ignorance nail right on the head.
where in the patch notes did it say
"All the CA folder does is overwrite the broken file for ArmA 2 full. for reference, you will see the error with any patch higher than 106400 in your .rpt (for both client and server).
"
Really they need to post this stuff.
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diagHit=1; is not in my description.ext
I'm a dumb, it's diagHit = 1; not diagHit=1;
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You guys really need to to a better job with patch notes, I had no idea what that CA folder was until just now. It's job was apparently to break servers.
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... ay of course you have to add them... What dou you think was it going to do? Autodetect every non epoch and removed the things you want?
and you also have to get your weapon/ammo classnames for the things you want to remove and also the seat. it's not esay to use but it's working like a charm.
I'm using both of these scripts as one is good for removing ammo with little drama and the other is nice for adding differnt guns to stuff or removing them all together.
You really come off like a smug asshole in the 2 posts you've made by the way.
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I saw in CfgVehicles.hhp there is a spot to change the cargo capacity of vehicles and did some more research and found there was a maxspeed = value I can pass.
what I want to do is make the little birds go more like 250 kph and not be slow for no reason. Is there anyway to do that?
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Anyone ever heard of opendayz.net? Good for many stuffs.
Yes works just fine with 1.0.4
So with your script do I have to go and add each vehicle to the fnc_remWepSG.sqf ? I added your script and it's not removed ammo from the custom vehicles I have on my server.
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How would I go about forcing name tags to be on/off and not give the option for players in their context menu?
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I'm having a stage issue, You have to unlock and lock vehicles to stop them from being towed when locked. The same thing after every server restart it allows you to tow/lift locked vehicles unless you unlock and lock them again.
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Yeah I added, the m113 ambulance, removed some armed vehicles and chopprers and added the black hawk MEV, ka-137, merlin and knight hawk.
I also made it so you can't tow c130's or the m113 or choppers. There is also no air lifting.
I was able to fix it I had a lot of class names missing, I don't know how I missed that.
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Here is my config, I would think I'm missing something really dumb.
/****** TOW WITH VEHICLE / REMORQUER AVEC VEHICULE ******/ /** * List of class names of (ground or air) vehicles which can tow towables objects. * Liste des noms de classes des véhicules terrestres pouvant remorquer des objets remorquables. */ R3F_LOG_CFG_remorqueurs = [ "Kamaz", "KamazRefuel_DZ", "MtvrRefuel_DES_EP1_DZ", "MTVR_DES_EP1", "UralRefuel_TK_EP1_DZ", "Ural_CDF", "Ural_TK_CIV_EP1", "Ural_UN_EP1", "V3S_Open_TK_CIV_EP1", "tractor", "V3S_Refuel_TK_GUE_EP1_DZ" ]; /** * List of class names of towables objects. * Liste des noms de classes des objets remorquables. */ R3F_LOG_CFG_objets_remorquables = [ "AN2_DZ", "ATV_CZ_EP1", "ATV_US_EP1", "car_hatchback", "car_sedan", "datsun1_civil_1_open", "datsun1_civil_2_covered", "datsun1_civil_3_open", "GAZ_Vodnik_DZE", "GAZ_Vodnik_MedEvac", "GLT_M300_LT", "GLT_M300_ST", "GNT_C185", "GNT_C185C", "GNT_C185R", "GNT_C185U", "hilux1_civil_1_open", "hilux1_civil_2_covered", "hilux1_civil_3_open_EP1", "HMMWV_Ambulance", "HMMWV_Ambulance_CZ_DES_EP1", "HMMWV_DES_EP1", "HMMWV_DZ", "HMMWV_M1035_DES_EP1", "HMMWV_M998A2_SOV_DES_EP1_DZE", "Lada1", "Lada1_TK_CIV_EP1", "Lada2", "Lada2_TK_CIV_EP1", "LadaLM", "LandRover_CZ_EP1", "LandRover_MG_TK_EP1_DZE", "LandRover_Special_CZ_EP1_DZE", "LandRover_TK_CIV_EP1", "Offroad_DSHKM_Gue_DZE", "Pickup_PK_GUE_DZE", "Pickup_PK_INS_DZE", "Pickup_PK_TK_GUE_EP1_DZE", "S1203_ambulance_EP1", "S1203_TK_CIV_EP1", "Skoda", "SkodaBlue", "SkodaGreen", "SkodaRed", "SUV_Blue", "SUV_Camo", "SUV_Charcoal", "SUV_Green", "SUV_Orange", "SUV_Pink", "SUV_Red", "SUV_Silver", "SUV_TK_CIV_EP1", "SUV_White", "SUV_Yellow", "tractor", "UAZ_CDF", "UAZ_INS", "UAZ_MG_TK_EP1_DZE", "UAZ_RU", "UAZ_Unarmed_TK_CIV_EP1", "UAZ_Unarmed_TK_EP1", "UAZ_Unarmed_UN_EP1", "VolhaLimo_TK_CIV_EP1", "Volha_1_TK_CIV_EP1", "Volha_2_TK_CIV_EP1", "VWGolf" ];
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It's a dedicated server I own.
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I'm looking for a decent towing script for epoch, The one we're using now is the R3F Preconfigured release from opendayz.net. The issue I'm having with it right now is it won't allow you to tow with bought vehicles. It looks like the R3F mod has also been abandoned. If anyone knows of a better script of a way to fix the above issue I would really appreciate it.
Creating Weapons Box [HELP]
in Scripting
Posted
There should be examples of how to do all of this in the 3 major mission sytems on these forums. DZMS, EMS and WAI.