flakvest
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Posts posted by flakvest
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I was able to get mine working. I rebuilt the init file from scratch and I put the exec line in the init all the way at the end of my init.sqf. Magically it started working. I'll be happy to share my files from Overpoch Chernarus.
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Calamity,
I use Navicat but I have Heidi as a backup. I'll look when I get home and see if I can give you a hand.
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Yes the weapons list is huge. I even substituted the weapons list from my TFV on the normal Epoch server just to see if it was a problem with the number of items and it still did not work reliably
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I will include it below but bear in mind I can't get mine to present the menu MOST of the time. Only occasionally will it actually give me the Trade From Vehicle menu. It works great when it does come up but it's not reliably present the menu option.
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Overpoch - it comes up about 10-15% of the time. I just did some testing this morning and it seems to work perfectly on my plain Epoch server so you may be on to something.
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I wouldn't say that it doesn't work. The menu option DOES come up, it's intermittent and not reliable. I feel like it's something simple and just hoping some of you guys that are way smarter than me have an idea.
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"I seem to be having some reliability issues with this. I came in with a full truck and sold everything and it worked beautifully. Went out to do some more farming, filled my truck up again, and then came in and the menu would not come up. I relogged but still no menu. So I travelled to a different trader area, still no menu at the other trader city. Looked in arma2oaserver.RPT and I have no errors. Any thoughts?"
It seems it works once per trader per restart. Any thoughts anyone?
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I seem to be having some reliability issues with this. I came in with a full truck and sold everything and it worked beautifully. Went out to do some more farming, filled my truck up again, and then came in and the menu would not come up. I relogged but still no menu. So I travelled to a different trader area, still no menu at the other trader city. Looked in arma2oaserver.RPT and I have no errors. Any thoughts?
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I actually have a really easy way of doing this. It works for me but before I put it out to the public, I would love to have another person or 2 test it. I have no desire to keep it private, just would like a couple testers to vet it for me. It does require you have access to your HiveExt.ini and BEC scheduler.xml
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Where would one find and call a custom vehicle_handleDamage.sqf?
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just because something is not currently working is no reason to strip it from the forum.
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You could try something like this with a database event
DROP EVENT IF EXISTS removeObjectOld;CREATE EVENT removeObjectOldON SCHEDULE EVERY 1 DAYCOMMENT 'Removes old objects and vehicles'DODELETE FROM `Object_DATA` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY); -
You can also create a MYSQL event that will unlock abandoned cars after a certain period of time. Here is what I am using. Just edit to make the table name match the spelling and capitalization of your 'object_data' table. This unlocks vehicles that are at least 4 days old and haven't been touched in 10 days. You can change the numbers to reflect the time you want this to happen.
DROP EVENT IF EXISTS unlockAbandonedVehicles;CREATE EVENT unlockAbandonedVehiclesON SCHEDULE EVERY 1 DAYCOMMENT 'Unlocks vehicles that have been abandoned'DOUPDATE `Object_DATA` SET `CharacterID` = 0 WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 4 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 10 DAY) AND `CharacterID` > 0 AND `Classname` NOT IN ('VaultStorage','LockboxStorage','VaultStorageLocked','LockboxStorageLocked','WoodShack_DZ','StorageShed_DZ','TentStorageDomed','TentStorageDomed2','TentStorage') AND `Inventory` <> '[]' AND `Inventory` IS NOT NULL;- Dave and Ghostrider-GRG
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Anyone have a solution to having to reset it every time you die or log out?
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Would love to have a version of this for NAPF ....pretty please....
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I can confirm with standard Epoch vehicles like the Ural and the Merlin it changes the inventory.
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Ok I got it working by changing
spawnShoremode = 1;
to this
spawnShoremode = 0;
In init.sqf
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OK so I still spawn on the shore but I see some people say they got it working. Does spawnshoremode need to be set to 0 or was there something else you had to do to get it working?
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I'm interested in this answer too.
[RELEASE] TradeFromVehicle - Version 2.0 is here!
in A2: Epoch Mods (1.0.5.1)
Posted
Just replace everything in your TradeFromVehicle\init.sqf and replace the trader skin with the skin from your trader(s) and you should be good.