Jump to content

Vibe

Member
  • Posts

    28
  • Joined

  • Last visited

Posts posted by Vibe

  1. Trolling wasn't my intent of the post and I apologise if it came across like that, I just meant that people are already deobscuring it or what ever you'd like to call it so is they much point in it been done anymore?

    I understand you're building the mod from scratch and again I aswell as many others appreciate time and effort put into it, I can't imagine the headaches you get after a day of work (it once took me a whole day to get your lighting script working before it was implemented into core for A2)

    I suppose looking at it from a different perspective that me and James started A2 Epoch after it's initial release and it had been about for a while, so majority of kinks and creases had already been ironed out.

    Hopefully you guys manage to bring the success over from A2 onto A3 and keep the mod one of the most popular for Arma.

  2. Don't get me wrong I think the devs have done great and can't applaud then enough for what they bring to arma, I was totally hyped when I heard they was moving to A3, only reason I bought it, but as I said, I feel this mod needs the community involvement to really bring it forward

  3. You're miss reading it Major, we started epoch about 2 month before modular building was introduced. My steam account says I've got 600hours on a2 and that's only since the steam move over as I bought arma 2 from a third party, however overall about 1200hours plus. However he is referring to the arma 3 version been "shit" not A2, A2 Epoch was brilliant, but IMHO this is due to the community not just core development of the mod itself, take a look trough epoch for a2 and have a look at how many scripts they have implemented that other users have created over the few years. I know a few of Axemans scripts have been implemented and he landed himself a place on the dev team for A3.

    Keeping the files hush hush and obscuring them is a bit childish if you ask me, just so no one else can claim it? It's Epoch ffs, everyone who knows arma knows who made Epoch so why does it need to be hidden only to have people go against it and de-obscure it anyway?

    For instance all this crap with the servers who are running infistar get removed from official server listing? The fucks that's about. Understandable Chris has been accused of stealing code from Epoch etc etc so they have a dispute and I understand he's added the guid of all devs to his tools to instantly get banned upon joining a server, all seems like playground business but we won't go into that.

    CCG or more in particular Macca have already de-obscured the mission file and I'm sure others have aswell and look at the stuff they are managing to implement.

    My main point here is, without the freedom to edit codeine and such as we did on A2, how is Epoch expected to grow for arma 3? Because in my opinion, it's not doing well at the moment.

  4. Lol that's what I keep telling him, it's alpha and the code hasn't been fully released yet in order for server owners to make big tweaks, but he likes to spit his dummy out every now and then lol.

    Ghosting the building objects is a must, especially considering the walls don't rotate as well as they do on A2, then when they snap they go bat shit mental.

  5. Not true.

     

    Care to elaborate on why this isn't true?

    From talking to Maca he has said several times he had never even heard of EvOG before doing their OverPoch variant of servers

    That's why he was frequently in our TS? I should know considering i was admin on EvOG at the time OverPoch came about.

  6. Can I please start getting some credit for my posts and work? Everytime I do something, it gets blamed on Maca. I even made that post! Can a moderator please edit the title to "Michael CCG Overpoch Response".

     

    Also, we only accept PayPal

    Your work? you're claiming "The brilliant minds that brought you Arma 2 OverPoch" are now bringing arma 3 OverPoch.

     

    OverPoch wasn't merged by you lot at CCG it was merged by LordGeorge of EvOG, don't cry for credit when you fail to give it yourself.

  7. I believe you need power in order to do specific things when building, you can still place a building object regardless of your power level however I seemed to have noticed that what you can do with this object ie; Raise, Rotate snap etc is dependent on your power level indicated in bottom left corner, this power increases over time when you're in a vehicle that is moving, be it passenger or driver.

  8. I would rest that head of yours - it's not likely to be something we will see anytime soon. Having seen the codebase for AltisLife, I wish I could send Pharmaceutical strength Advil through Internet....  cause that will hurt most people. :)

     

    Haha, in all honesty I'm finding it slightly easier then A2, but then again I'm just following write ups. Not too hard providing you follow them properly and can problem solve if something goes wrong :D

×
×
  • Create New...