Poptart4050 Posted April 9, 2014 Report Share Posted April 9, 2014 This is what I want. DefaultMagazines = ["ItemBandage","ItemMorphine","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD Ammo Pistol","ItemPainkiller"]; DefaultWeapons = ["M9SD","ItemToolbox","ItemGPS"]; DefaultBackpack = ["DZ_British_ACU Backpack"]; DefaultBackpackWeapon = ["M4A1_AIM_SD_camo Rifle"]; But the server loads in with this so i think something is wrong with the code. Server loads= with 30sd,bandage, morphine,pain killer,m9sd,toolbox,gps Please forgive I am a newb at this.. :P Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 DefaultBackpack = ["DZ_British_ACU Backpack"]; DefaultBackpackWeapon = ["M4A1_AIM_SD_camo Rifle"]; should be DefaultBackpack = ["DZ_British_ACU"]; DefaultBackpackWeapon = ["M4A1_AIM_SD_camo"]; Have not used any Defualt backpacks things, but i think that are your problem :) Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 DZ_British_ACU - British Assault Pack Weapons = 3; Magazines = 30; or that one is maybe changed? Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 (edited) Look at my post above yours ;-) hehe, i understand know. ;) did miss " this format ^ " :P Edited April 9, 2014 by MrAlfred Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 I think we did ;) Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 I did because of this Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 Oh, okey. I don't blame you, everything isn't easy at the beginning. Dont understand why he has Pistol etc, behind evrything. He has it on top? Weapons: Pistols MakarovSD Pistol Colt1911 Pistol glock17_EP1 Pistol M9 Pistol M9SD Pistol Makarov Pistol revolver_EP1 Pistol revolver_gold_EP1 Pistol Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 This is what I have now still wrong. I am sorry I dont know why this is causing me so much grief looked at it for a hour still no joy.. DefaultMagazines = ["ItemBandage","ItemMorphine","30Rnd_556x45_StanagSD","ItemBloodbag","ItemPainkiller"]; DefaultWeapons = ["M9SD","ItemToolbox","ItemGPS","15Rnd_9x19_M9SD"]; DefaultBackpack = ["DZ_British_ACU"]; DefaultBackpackWeapon = ["M4A1_AIM_SD_camo"]; no rifle no backpack or ammo for pistol im lost lol Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 Still only spawn with some of the stuff? Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 yes I don't get it no rifle no backpack Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 Here is whole thing /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; // Enabling this option will disable the instant map features involving player healing and loadout changes dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio true; // May prevent "how are you civillian?" messages from NPC enableSentences true; // DayZ Epoch config spawnShoremode = 0; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 DZE_maintainRange = 150; DZE_requireplot = 1; DZE_R3F_WEIGHT = false; MaxVehicleLimit = 125; // Default = 50 MaxDynamicDebris = 50; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 5; // Default = 30 dayz_maxZeds = 100; DZE_MissionLootTable = true; dayz_paraSpawn = false; DZE_MissionLootTable = true; DZE_StaticConstructionCount = 1; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_spawnselection = 0; // DayZ Spawnselection / 1 = enabled // 0 = disabled, No current spawn limits. dayz_paraSpawn = false; //Halo dayz_maxAnimals = 5; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 DynamicVehicleDamageHigh = 85; // Default: 100 DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh = 35; DefaultMagazines = ["ItemBandage","ItemMorphine","30Rnd_556x45_StanagSD","ItemBloodbag","ItemPainkiller"]; DefaultWeapons = ["M9SD","ItemToolbox","ItemGPS","15Rnd_9x19_M9SD"]; DefaultBackpack = ["DZ_British_ACU"]; DefaultBackpackWeapon = ["M4A1_AIM_SD_camo"]; DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0. DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true. DZE_BuildingLimit = 150; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings. DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground. DZE_BuildOnRoads = false; // Default: False EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",55,"Construction"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; call compile preprocessFileLineNumbers "custom\JAEM\variables.sqf"; call compile preprocessFileLineNumbers "custom\bike\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "custom\compiles.sqf"; call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf"; //Compile regular functions progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;_null = [] execVM "playerspawn.sqf";}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //_nul = [] execVM "custom\Intro\loginCamera.sqf"; [] execVM "custom\Intro\servercredits.sqf"; //_logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; _nil = [] execVM "custom\JAEM\EvacChopper_init.sqf"; _nul= []execVM "bases\basebreach.sqf"; _null=[] execVM "playerspawn.sqf"; //anti Hack //[] execVM "\z\addons\dayz_code\system\antihack.sqf"; _Armored_SUV_PMC_DZE_turret = [] execVM "custom\VehicleActions\suvpmc_init.sqf"; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; ["elevator"] execVM "elevator\elevator_init.sqf"; waitUntil {!isNil ("PVDZE_plr_LoginRecord")}; if (dayzPlayerLogin2 select 2) then { [] execVM "custom\spawn_select\Spawn.sqf"; }; //After this comes the !isDedicated condition ending bracket! }; //if (dayz_REsec == 1) then { // #include "\z\addons\dayz_code\system\REsec.sqf" //}; //Start Dynamic Weather //execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; [] execVM "addons\R3F_ARTY_AND_LOG\init.sqf"; _logistic = execVM "=BTC=_Logistic\=BTC=_Logistic_Init.sqf"; execVM "service_point\service_point.sqf"; execVM "bases\Skaly Bridge.sqf"; _nill = [] execVM "custom\safezone\init.sqf"; //execVM "safezone.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" //Map Additions [] ExecVM "bases\Balota.sqf"; [] ExecVM "bases\Cherno.sqf"; [] ExecVM "bases\Electro.sqf"; [] ExecVM "bases\Nikon.sqf"; [] ExecVM "bases\NWAF.sqf"; [] ExecVM "bases\ROG.sqf"; [] ExecVM "Loadouts.sqf"; //4/7/2014 [] ExecVM "bases\tikhaya_city.sqf"; [] ExecVM "bases\NovyLugBase.sqf"; [] ExecVM "bases\lopatino.sqf"; [] ExecVM "bases\Zelenogorsk.sqf"; // Custom Bases start -------------------------------------------------------------------------------------------- if (!isDedicated) then { //Customized functions //Check if a Player is online by its PlayerUID fnc_isPlayerOnline = { private ["_uid", "_isOnline"]; _uid = _this; _isOnline = false; { if (isPlayer _x and {_uid == getPlayerUID _x}) exitWith { diag_log format ["[Dome] Found owner with uid = %1,", getPlayerUID _x]; _isOnline = true; }; } foreach playableUnits; _isOnline }; }; if (isServer) then { "dome_WriteLog" addPublicVariableEventHandler { _data = _this select 1; diag_log format ["[DOME] Player %1 accessed %2 base at %3",_data select 0, _data select 1, time]; }; }; Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 Try to change backpack? maybe they have changed classname since 1.0.1 try the one he did said earlier. US_Assault_Pack_EP1 it is the same i think. Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 I changed it to what he said above and still no rifle or backpack.. :( Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 Hmm, then i dont know so much more. Maybe just delete DefaultBackpack = ["DZ_British_ACU"]; DefaultBackpackWeapon = ["M4A1_AIM_SD_camo"]; you will still spawn with standard backpack Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 hmm but no rifle.. I will play with it some more. Thank for the help :P Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 Yeah, do that. But someone else might know why that isnt working. Cant you do like this? DefaultWeapons = ["M9SD","ItemToolbox","ItemGPS","M4A1_AIM_SD_CAMO"]; Remove "15Rnd_9x19_M9SD" and put it in DefaultMagazines = Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 This dont work either still no gun or back pack DefaultMagazines = ["ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemSodaMzly","30Rnd_556x45","FoodCanHerpy","ItemPainkiller","ItemMorphine"]; DefaultWeapons = ["ItemToolbox","ItemCompass","M9SD","ItemKnife","ItemMatchbox","ItemGPS","NVGoggles"]; DefaultBackpack = "US_Assault_Pack_EP1"; DefaultBackpackWeapon = "M16A4_ACG Rifle"; Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 I have only this in my init // Loadout config DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","17Rnd_9x19_glock17","17Rnd_9x19_glock17"]; DefaultWeapons = ["ItemFlashlight","ItemMap","ItemHatchet_DZE","ItemToolbox","glock17_EP1"]; so you can skip Defaultbackpack and DefaultbackpackWeapon. And put your M16/m4 in DefaultWeapons like this. DefaultMagazines = ["ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemSodaMzly","30Rnd_556x45","FoodCanHerpy","ItemPainkiller","ItemMorphine"]; DefaultWeapons = ["ItemToolbox","ItemCompass","M9SD","ItemKnife","ItemMatchbox","ItemGPS","NVGoggles","M4A1_AIM_SD_camo"]; Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 Ok have this now and get everything except ammo for the gun. DefaultMagazines = ["ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemSodaMzly","30Rnd_556x45","FoodCanHerpy","ItemPainkiller","ItemMorphine"]; DefaultWeapons = ["ItemToolbox","ItemCompass","M9SD","ItemKnife","ItemMatchbox","ItemGPS","NVGoggles","M4A1_AIM_SD_camo"]; Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 m4? it is 30Rnd_556x45_StanagSD , and regular is 30Rnd_556x45_Stanag to non SD guns. Link to comment Share on other sites More sharing options...
0 insertcoins Posted April 9, 2014 Report Share Posted April 9, 2014 Replaced variable DefaultBackpackWeapon = ""; with DefaultBackpackItems = [""]; maybe this works right now? Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 I have it working kinda. Still can not get anything besides default backpack . Link to comment Share on other sites More sharing options...
0 MrAlfred Posted April 9, 2014 Report Share Posted April 9, 2014 Have no idea how to change that, this is the right DefaultBackpack = "YourBackPack"; DefaultBackpackWeapon = ""; it is without [ and ], i saw that people have that in their init. and almost every backpack except one, DZ_Patrol_Pack_EP1 CZ_VestPouch_EP1 DZ_ALICE_Pack_EP1 DZ_Assault_Pack_EP1 DZ_Backpack_EP1 DZ_British_ACU DZ_CivilBackpack_EP1 DZ_Czech_Vest_Puch DZ_TK_Assault_Pack_EP1 DZ_TerminalPack_EP1 DZ_GunBag_EP1 Link to comment Share on other sites More sharing options...
0 fr1nk Posted April 9, 2014 Report Share Posted April 9, 2014 I have it working kinda. Still can not get anything besides default backpack . DefaultBackpack = "DZ_GunBag_EP1"; Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 thanks guys will try this and see what happens. Thanks so much :D Link to comment Share on other sites More sharing options...
0 Poptart4050 Posted April 9, 2014 Author Report Share Posted April 9, 2014 I have this does it look right ? DefaultMagazines = ["ItemBandage","ItemBandage","15Rnd_9x19_M9SD","ItemSodaMzly","30Rnd_556x45_StanagSD","FoodCanHerpy","ItemPainkiller","ItemMorphine"]; DefaultWeapons = ["ItemToolbox","ItemCompass","M9SD","ItemKnife","ItemMatchbox","ItemGPS","NVGoggles","M4A1_AIM_SD_camo"]; DefaultBackpack = "DZ_British_ACU"; Link to comment Share on other sites More sharing options...
Question
Poptart4050
This is what I want.
DefaultMagazines = ["ItemBandage","ItemMorphine","30Rnd_556x45_StanagSD","15Rnd_9x19_M9SD Ammo Pistol","ItemPainkiller"];
DefaultWeapons = ["M9SD","ItemToolbox","ItemGPS"];
DefaultBackpack = ["DZ_British_ACU Backpack"];
DefaultBackpackWeapon = ["M4A1_AIM_SD_camo Rifle"];
But the server loads in with this so i think something is wrong with the code.
Server loads= with 30sd,bandage, morphine,pain killer,m9sd,toolbox,gps
Please forgive I am a newb at this.. :P
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