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How Change the Epoch Debug Monitor.


freakystyle

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Still does not work it had done before so.

//Let Zeds know
[player,4,true,(getPosATL player)] spawn player_alertZombies;

//display gui (temp hint)

hintSilent parseText format ["
	<br/>
	<t size='1.10'	font='Bitstream' align='center' color='#31C300'>Zeit Zum Kiffen</t>
	<br/>
	<img size='4' image='%4'/><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Zombie Killed: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%9</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%11</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Murders: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%10</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Blood: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%2</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Humanity: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%3</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Uptime: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%5h %6min</t><br/>
	<br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>FPS: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%8</t><br/>
	<br/>
	<t size='1'	font='Bitstream' align='Center' color='#31C300'>www.zeitzumkiffen.de</t>
	(name player),
	(player getVariable['zombieKills', 0]),
	(player getVariable['headShots', 0]),
	(player getVariable['humanKills', 0]),
	(player getVariable['banditKills', 0]),
	(player getVariable['humanity', 0]),
	(dayz_Survived)
];

/*
player createDiarySubject ["MyDiary","My Diary"];
player createDiaryRecord ["MyDiary",["Stats", "Zombies Killed: <execute expression='player getVariable['zombieKills', 0]'</execute>"]];
player createDiaryRecord ["MyDiary",["Stats", "Headshots: <execute expression='player getVariable['headShots', 0]'</execute>"]];
player createDiaryRecord ["MyDiary",["Stats", "Murders: <execute expression='player getVariable['humanKills', 0]'</execute>"]];
player createDiaryRecord ["MyDiary",["Stats", "Bandits Killed: <execute expression='player getVariable['banditKills', 0]'</execute>"]];
player createDiaryRecord ["MyDiary",["Stats", "Humanity: <execute expression='player getVariable['humanity', 0]'</execute>"]];
*/

Or see you a error? ^_^

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Still does not work it had done before so.

//Let Zeds know
[player,4,true,(getPosATL player)] spawn player_alertZombies;

//display gui (temp hint)

hintSilent parseText format ["
	<br/>
	<t size='1.10'	font='Bitstream' align='center' color='#31C300'>Zeit Zum Kiffen</t>
	<br/>
	<img size='4' image='%4'/><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Zombie Killed: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%9</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%11</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Murders: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%10</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Blood: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%2</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Humanity: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%3</t><br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Uptime: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%5h %6min</t><br/>
	<br/>
	<t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>FPS: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%8</t><br/>
	<br/>
	<t size='1'	font='Bitstream' align='Center' color='#31C300'>www.zeitzumkiffen.de</t>
	(name player),
	(player getVariable['zombieKills', 0]),
	(player getVariable['headShots', 0]),
	(player getVariable['humanKills', 0]),
	(player getVariable['banditKills', 0]),
	(player getVariable['humanity', 0]),
	(dayz_Survived)
];

/*
player createDiarySubject ["MyDiary","My Diary"];
player createDiaryRecord ["MyDiary",["Stats", "Zombies Killed: <execute expression='player getVariable['zombieKills', 0]'</execute>"]];
player createDiaryRecord ["MyDiary",["Stats", "Headshots: <execute expression='player getVariable['headShots', 0]'</execute>"]];
player createDiaryRecord ["MyDiary",["Stats", "Murders: <execute expression='player getVariable['humanKills', 0]'</execute>"]];
player createDiaryRecord ["MyDiary",["Stats", "Bandits Killed: <execute expression='player getVariable['banditKills', 0]'</execute>"]];
player createDiaryRecord ["MyDiary",["Stats", "Humanity: <execute expression='player getVariable['humanity', 0]'</execute>"]];
*/

Or see you a error? ^_^

 

 

wenn ich das richtig sehe fehlt da ein " nach <t size='1'    font='Bitstream' align='Center' color='#31C300'>www.zeitzumkiffen.de</t>

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du musst den neuen debug monitor auch in deiner mission file speicher und in der init.sqf aufrufen, es gibt aber ungefähr 10 threads zu dem thema hier einfach mal suchen.

 

english: you have to copy the new debug in the misison file and run in through init.sqf, but there are about 10 threads about this topic so just use search function.

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Wie soll den der Debug Monitor erkannt werden wenn er im ganz anderen Ordner ist? Ich will ja wie gesagt den Monitor verändern, und nicht so ein Debug Monitor drinne haben wo der beim einloggen schon aktiviert ist. Er soll erst vom Spieler aktiviert werden.

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You also have to extract dayz_spaceInterrupt.sqf and replace any instances of playerstats.sqf to point to your custom one. Then add/change dayz_spaceInterrupt in your custom compiles to point to the new dayz_spaceInterrupt.sqf.

 

 

Yes, being able to replace playerstats.sqf in the costume compiles would have been simpler. (playerstats = compile preprocessFileLineNumbers "custom\playerstats.sqf";) I'm surprised this isn't done considering that almost every server uses a custom player stats monitor.

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