freakystyle Posted March 24, 2014 Report Share Posted March 24, 2014 How can I change the Epoch Debug Monitor? Link to comment Share on other sites More sharing options...
0 calamity Posted March 25, 2014 Report Share Posted March 25, 2014 Link to comment Share on other sites More sharing options...
0 freakystyle Posted March 25, 2014 Author Report Share Posted March 25, 2014 Wrong ;) It has a sense, why I my Debug Monitor. I want to just change the Debug Monitor. ^_^ Link to comment Share on other sites More sharing options...
0 adrianna Posted March 25, 2014 Report Share Posted March 25, 2014 Edit the playerstats.sqf in your dayz_code Link to comment Share on other sites More sharing options...
0 freakystyle Posted March 25, 2014 Author Report Share Posted March 25, 2014 Still does not work it had done before so. //Let Zeds know [player,4,true,(getPosATL player)] spawn player_alertZombies; //display gui (temp hint) hintSilent parseText format [" <br/> <t size='1.10' font='Bitstream' align='center' color='#31C300'>Zeit Zum Kiffen</t> <br/> <img size='4' image='%4'/><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Zombie Killed: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%9</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%11</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Murders: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%10</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Blood: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%2</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Humanity: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%3</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Uptime: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%5h %6min</t><br/> <br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>FPS: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%8</t><br/> <br/> <t size='1' font='Bitstream' align='Center' color='#31C300'>www.zeitzumkiffen.de</t> (name player), (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived) ]; /* player createDiarySubject ["MyDiary","My Diary"]; player createDiaryRecord ["MyDiary",["Stats", "Zombies Killed: <execute expression='player getVariable['zombieKills', 0]'</execute>"]]; player createDiaryRecord ["MyDiary",["Stats", "Headshots: <execute expression='player getVariable['headShots', 0]'</execute>"]]; player createDiaryRecord ["MyDiary",["Stats", "Murders: <execute expression='player getVariable['humanKills', 0]'</execute>"]]; player createDiaryRecord ["MyDiary",["Stats", "Bandits Killed: <execute expression='player getVariable['banditKills', 0]'</execute>"]]; player createDiaryRecord ["MyDiary",["Stats", "Humanity: <execute expression='player getVariable['humanity', 0]'</execute>"]]; */ Or see you a error? ^_^ Link to comment Share on other sites More sharing options...
0 avdieking Posted March 25, 2014 Report Share Posted March 25, 2014 Still does not work it had done before so. //Let Zeds know [player,4,true,(getPosATL player)] spawn player_alertZombies; //display gui (temp hint) hintSilent parseText format [" <br/> <t size='1.10' font='Bitstream' align='center' color='#31C300'>Zeit Zum Kiffen</t> <br/> <img size='4' image='%4'/><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Zombie Killed: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%9</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Bandits Killed: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%11</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Murders: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%10</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Blood: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%2</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Humanity: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%3</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>Uptime: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%5h %6min</t><br/> <br/> <t size='0.95' font='Bitstream' align='left' color='#FFFFFF'>FPS: </t><t size='1' font='Bitstream' align='right'color='#31C300'>%8</t><br/> <br/> <t size='1' font='Bitstream' align='Center' color='#31C300'>www.zeitzumkiffen.de</t> (name player), (player getVariable['zombieKills', 0]), (player getVariable['headShots', 0]), (player getVariable['humanKills', 0]), (player getVariable['banditKills', 0]), (player getVariable['humanity', 0]), (dayz_Survived) ]; /* player createDiarySubject ["MyDiary","My Diary"]; player createDiaryRecord ["MyDiary",["Stats", "Zombies Killed: <execute expression='player getVariable['zombieKills', 0]'</execute>"]]; player createDiaryRecord ["MyDiary",["Stats", "Headshots: <execute expression='player getVariable['headShots', 0]'</execute>"]]; player createDiaryRecord ["MyDiary",["Stats", "Murders: <execute expression='player getVariable['humanKills', 0]'</execute>"]]; player createDiaryRecord ["MyDiary",["Stats", "Bandits Killed: <execute expression='player getVariable['banditKills', 0]'</execute>"]]; player createDiaryRecord ["MyDiary",["Stats", "Humanity: <execute expression='player getVariable['humanity', 0]'</execute>"]]; */ Or see you a error? ^_^ wenn ich das richtig sehe fehlt da ein " nach <t size='1' font='Bitstream' align='Center' color='#31C300'>www.zeitzumkiffen.de</t> Link to comment Share on other sites More sharing options...
0 adrianna Posted March 25, 2014 Report Share Posted March 25, 2014 probiers mal damit, seh da jedenfalls einen fehler (nur die eine zeile ersetzen) (da fehlt ",) <t size='1' font='Bitstream' align='Center' color='#31C300'>www.zeitzumkiffen.de</t>", Link to comment Share on other sites More sharing options...
0 freakystyle Posted March 26, 2014 Author Report Share Posted March 26, 2014 Geht immer noch nicht es wird immer noch der Monitor von Epoch angezeigt. Es scheint ob man da mehr ändern muss ;) English: is not Work, still is the old debug monitor. Link to comment Share on other sites More sharing options...
0 Guest Posted March 28, 2014 Report Share Posted March 28, 2014 du musst den neuen debug monitor auch in deiner mission file speicher und in der init.sqf aufrufen, es gibt aber ungefähr 10 threads zu dem thema hier einfach mal suchen. english: you have to copy the new debug in the misison file and run in through init.sqf, but there are about 10 threads about this topic so just use search function. Link to comment Share on other sites More sharing options...
0 freakystyle Posted March 28, 2014 Author Report Share Posted March 28, 2014 Wie soll den der Debug Monitor erkannt werden wenn er im ganz anderen Ordner ist? Ich will ja wie gesagt den Monitor verändern, und nicht so ein Debug Monitor drinne haben wo der beim einloggen schon aktiviert ist. Er soll erst vom Spieler aktiviert werden. Link to comment Share on other sites More sharing options...
0 Snobby Posted March 29, 2014 Report Share Posted March 29, 2014 I know your issue freakystyle! If you edit the playerstats.sqf it doesnt load it in, even if you copy the playerstats.sqf and run it mission side. Why is this? Link to comment Share on other sites More sharing options...
0 freakystyle Posted March 29, 2014 Author Report Share Posted March 29, 2014 I have no idea Snobby Link to comment Share on other sites More sharing options...
0 TheFarix Posted March 30, 2014 Report Share Posted March 30, 2014 You also have to extract dayz_spaceInterrupt.sqf and replace any instances of playerstats.sqf to point to your custom one. Then add/change dayz_spaceInterrupt in your custom compiles to point to the new dayz_spaceInterrupt.sqf. Yes, being able to replace playerstats.sqf in the costume compiles would have been simpler. (playerstats = compile preprocessFileLineNumbers "custom\playerstats.sqf";) I'm surprised this isn't done considering that almost every server uses a custom player stats monitor. Link to comment Share on other sites More sharing options...
0 freakystyle Posted April 6, 2014 Author Report Share Posted April 6, 2014 Link to comment Share on other sites More sharing options...
0 Guest Posted April 6, 2014 Report Share Posted April 6, 2014 there are about 5 topics in this forum about this, just look for them ... Link to comment Share on other sites More sharing options...
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freakystyle
How can I change the Epoch Debug Monitor?
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