Zatox Posted March 10, 2014 Report Share Posted March 10, 2014 I think the problem is within this: #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execvm 'AGN\agn_SafeZoneCommander.sqf'; if (!isDedicated) then { [] execVM "admintools\AdminList.sqf"; [] execVM "admintools\Activate.sqf"; // ---------------- CONFIG START ---------------- // general settings _folder = "service_point\"; // folder where the service point scripts are saved, relative to the mission file _servicePointClasses = dayz_fuelpumparray; // service point classes (can be house, vehicle and unit classes) _maxDistance = 15; // maximum distance from a service point for the options to be shown _actionTitleFormat = "%1 (%2)"; // text of the vehicle menu, %1 = action name (Refuel, Repair, Rearm), %2 = costs (see format below) _actionCostsFormat = "%2 %1"; // %1 = item name, %2 = item count _costsFree = "free"; // text for no costs _message = "Vehicle Service Point nearby"; // message to be shown when in range of a service point (set to "" to disable) // refuel settings _refuel_enable = true; // enable or disable the refuel option _refuel_costs = []; // free for all vehicles (equal to [["AllVehicles",[]]]) _refuel_updateInterval = 1; // update interval (in seconds) _refuel_amount = 0.05; // amount of fuel to add with every update (in percent) // repair settings _repair_enable = true; // enable or disable the repair option _repair_costs = [ ["Air",["ItemGoldBar",5]], // 5 Gold for helicopters and planes ["AllVehicles",["ItemGoldBar",2]] // 2 Gold for all other vehicles ]; _repair_repairTime = 2; // time needed to repair each damaged part (in seconds) // rearm settings _rearm_enable = true; // enable or disable the rearm option _rearm_costs = [ ["ArmoredSUV_PMC_DZE",["ItemGoldBar10oz",2]], // special costs for a single vehicle type ["Air",["ItemGoldBar10oz",2]], // 2 10oz Gold for helicopters and planes ["AllVehicles",["ItemGoldBar10oz",1]] // 1 10oz Gold for all other vehicles ]; _rearm_magazineCount = 3; // amount of magazines to be added to the vehicle weapon execVM "service_point\service_point.sqf"; // ----------------- CONFIG END ----------------- }; //R3F Towing and shit (or whatever you want to title it) execVM "R3F_ARTY_AND_LOG\init.sqf" [] execVM "faction.sqf"; I'm using R3F lifting and towing. Towing works, lifting does not however. Is something wrong with the init? Link to comment Share on other sites More sharing options...
Buck0 Posted March 10, 2014 Report Share Posted March 10, 2014 Since when is the config for service point supposed to be in the init Link to comment Share on other sites More sharing options...
Buck0 Posted March 10, 2014 Report Share Posted March 10, 2014 More to the point, you are calling towing in the right spot so if you can tow but cannot lift then there is something wrong with the script itself Link to comment Share on other sites More sharing options...
Cinjun Posted March 10, 2014 Report Share Posted March 10, 2014 Are you trying to life ground or air vehicles? I just implemented R3F and lifting of vehicles worked just fine. Link to comment Share on other sites More sharing options...
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