I'm using is to remove the guns on the AH6J and adding guns to the AN2 but when using this it's adds the gun to the vechile and the ammo for it's giving both of them ~600 boxes of ammo;
fnc_remWepSG.sqf snippit
{
if (_object isKindOf "AN2_DZ") then {
_object addWeapon "TwinVickers";
_object addMagazine "500Rnd_TwinVickers";
};
if (_object isKindOf "AH6J_EP1") then {
_object removeWeapon "TwinM134";
_object removeWeapon "FFARLauncher_14";
_object removeWeapon "M134_2";
_object addWeapon "PKT_veh";
_object addMagazine "2000Rnd_762x54_PKT";
};
Not sure why it's doing this I can't see any reason for it to be giving so much ammo.
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I'm using this script here;
http://opendayz.net/threads/release-remove-weapons-ammunition-thermal-from-vehicle-epoch-version.18044/
I'm using is to remove the guns on the AH6J and adding guns to the AN2 but when using this it's adds the gun to the vechile and the ammo for it's giving both of them ~600 boxes of ammo;
fnc_remWepSG.sqf snippit
Not sure why it's doing this I can't see any reason for it to be giving so much ammo.
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