I have SARGE AI and fuel script installed, also some additional buildings, which brought the mission file up to 1 MB - but that was the same with 1.0.1.4 - and there everything was perfect....
Sorry to say that, but 1.0.1.5 Update - to me - did not improve anything. 1.0.1.4 was running sooo sweet:
- Trader menus RUNNING, unlike in 1.0.1.1 (a real pain) and 1.0.1.5 (after a restart REALLY slow, like 2-3 minutes for one sale, after some 1 hour fast again... no idea why...)
- All respawning of vehicles working fine - not in 1.0.1.5 (read above)
- working scripts.txt - currently I have the server running without a scripts.txt - as ther was none provided with 1.0.1.55 - and still is not...
I don't want to be rude - but to me 1.0.1.5 looks like hastily crafted together and released too early.... I would rather prefer to wait a a few more weeks for an update (especially as 1.0.1.4 was not in urgent need to be updated), and then having it complete and tested....
Anyway - I went off-topic... sorry
I would appreciate any help with my respawn problem... as there will come the day when all vehicles are sold.... and then my server will die :-(
So how can I make the server spawn (and keep) a constant number of around 300 to 350 vehicles.
Question
269091
New Dayz Epoch 1.0.1.5 install with problems:
1. The initial vehicle spawn round did spawn like 160 vehicles, that was with settings unchanged in any way, looking like that:
2. Much worse there are no respawns up to now (2 days). Number of vehicles decreases as sales go on, and nothing comes after.
So I upped the max vhicle limit a bit and lowered the dynamic debris, but no success.
My init.sqf config section:
In dynamic_vehicle.sqf there are some 200 vehicles with limits from 1 to 8, so summing up to more than 500....
Thought I might better attach both files - just had to rename them to .txt...dynamic_vehicle.txtinit.txt
I have SARGE AI and fuel script installed, also some additional buildings, which brought the mission file up to 1 MB - but that was the same with 1.0.1.4 - and there everything was perfect....
Sorry to say that, but 1.0.1.5 Update - to me - did not improve anything. 1.0.1.4 was running sooo sweet:
- Trader menus RUNNING, unlike in 1.0.1.1 (a real pain) and 1.0.1.5 (after a restart REALLY slow, like 2-3 minutes for one sale, after some 1 hour fast again... no idea why...)
- All respawning of vehicles working fine - not in 1.0.1.5 (read above)
- working scripts.txt - currently I have the server running without a scripts.txt - as ther was none provided with 1.0.1.55 - and still is not...
I don't want to be rude - but to me 1.0.1.5 looks like hastily crafted together and released too early.... I would rather prefer to wait a a few more weeks for an update (especially as 1.0.1.4 was not in urgent need to be updated), and then having it complete and tested....
Anyway - I went off-topic... sorry
I would appreciate any help with my respawn problem... as there will come the day when all vehicles are sold.... and then my server will die :-(
So how can I make the server spawn (and keep) a constant number of around 300 to 350 vehicles.
Attachments: dynamic_vehicle.sqf and inti..sqf: dynamic_vehicle.txtinit.txt
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