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Server Load FPS


SN1P3R

Question

So i been told that anything under 15 FPS is overloading the server. When our server is full its sitting at 1, 2 or 3

When we have 15 on its sitting at around 15

What do we need to do to get this running better?

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Determine the total number objects when your server is running.  The variables escape me at the moment but you can place it in the init.sqf to periodically poll how many objects are rendered.  Run time objects is key since a simple select count(*) from object_data is not sufficient since this only holds player vehicle and building objects and does not include scripted and dynamically spawned items.

 

I like the server to be under 4000 objects during run time but generally lower the better.

 

Also make sure there are no pook amphibious helis in game, it lowers fps significantly.

 

There are many other factors like your hardware, competing resources (VPS), CPU driven AI, script loops, etc... but I'd always start with total objects rendered while server is running.

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This is what we run

Dedicated box running windows web server 2008 r2 hosted in data center on 100mb up and down link processor intel Xeon E31240 @ 3.3ghz

 

Do you think we need to upgrade anything here to make it run any better?

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