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Self Blood Taviana


Swash

Question

I'm trying to get some mods into my favorite map, Taviana.

Having trouble with Krixes Self Boodbag script.

If I add it I lose all epoch functions like lock and unlock vehicle and safes and so on.

Now I could add to fn_selfActions.sqf but I cannot find it.. it is not in dayz_server.pbo for tavi.

 

I was thinking if I add the bloodbag script to the same epoch file that has lock/unlock, I might get this working.

Or am I completely wrong? lol 

 

Thanks for any advice in advance!

// ------------------------------------------------------------------------Krixes Self Bloodbag Start------------------------------------------------------------------------
	_mags = magazines player;
	
	// Krixes Self Bloodbag
	if ("ItemBloodbag" in _mags) then {
		hasBagItem = true;
	} else { hasBagItem = false;};
	if((speed player <= 1) && hasBagItem && _canDo) then {
		if (s_player_selfBloodbag < 0) then {
			s_player_selfBloodbag = player addaction[("<t color=""#c70000"">" + ("Self Bloodbag") +"</t>"),"custom\player_selfbloodbag.sqf","",5,false,true,"", ""];
		};
	} else {
		player removeAction s_player_selfBloodbag;
		s_player_selfBloodbag = -1;
	};
// -------------------------------------------------------------------------Krixes Self Bloodbag End--------------------------------------------------------------------------

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Skip this I got it thanks to input from the Bungle's Custom Chernarus.  

Just borrowed the day_code overrides from bungle's pack and called them in init.sqf

 

All clear in sector 7!

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