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DayZ Epoch Lighting System


antartis

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I just wanna turn off the street lights. I try editing the file, but not sure what controls the lights on the streets. It will be great if we had some turn off option for lights. I mean, players can place lights with the building system, but citys and street with lights...  I really not want that.

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Init.sqf:

Line 87:

Change:

//Lights
[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

to:

//Lights
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

 

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G

 

 

Init.sqf:

Line 87:

Change:

//Lights
[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

to:

//Lights
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

 

 

I wanted to enable the requirement to use a generator for player placed light poles to work but when I checked my init.sqf, the line for the lighting is different:

 

[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";

 

Any idea how to require a generator to use player placed light poles?

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