antartis Posted March 1, 2014 Report Share Posted March 1, 2014 I want to disable the lights, only allow the lights from the building system that player can deploy, but disable street lights, and the town/city lights on windows, etc etc. Any ideas how can I disable it? Link to comment Share on other sites More sharing options...
0 antartis Posted March 1, 2014 Author Report Share Posted March 1, 2014 I already had that, not effect, citys and streets pop up with lights like a Christmas tree Link to comment Share on other sites More sharing options...
0 antartis Posted March 1, 2014 Author Report Share Posted March 1, 2014 I really want to turn those light off.. Link to comment Share on other sites More sharing options...
0 antartis Posted March 1, 2014 Author Report Share Posted March 1, 2014 I just wanna turn off the street lights. I try editing the file, but not sure what controls the lights on the streets. It will be great if we had some turn off option for lights. I mean, players can place lights with the building system, but citys and street with lights... I really not want that. Link to comment Share on other sites More sharing options...
0 FoamysWorld Posted March 3, 2014 Report Share Posted March 3, 2014 Init.sqf: Line 87: Change: //Lights [0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; to: //Lights //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; antartis 1 Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted March 31, 2014 Report Share Posted March 31, 2014 G Init.sqf: Line 87: Change: //Lights [0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; to: //Lights //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; I wanted to enable the requirement to use a generator for player placed light poles to work but when I checked my init.sqf, the line for the lighting is different: [false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Any idea how to require a generator to use player placed light poles? Link to comment Share on other sites More sharing options...
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antartis
I want to disable the lights, only allow the lights from the building system that player can deploy, but disable street lights, and the town/city lights on windows, etc etc.
Any ideas how can I disable it?
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