Greetings! I have been wanting to change the loadout that players start with when they spawn. I researched this on the Epoch wiki and it is my understanding that the init.sqf in the \Arma 2 Operation Arrowhead\MPMissions\DayZ_Epoch_11.Chernarus folder can be edited to allow for this. The wiki section I found was this one: http://dayzepoch.com/wiki/index.php/Init.sqf#Customize_fresh_spawn_loadout
I modified the relevant section in my init.sqf in the \Arma 2 Operation Arrowhead\MPMissions\DayZ_Epoch_11.Chernarus and it now looks like this:
However, upon spawning into the game, players instead receive the following: 1x Bandage, 1x Painkiller, 1x Flashlight, 1x Patrol Pack. They do not receive the Makarov, the ammunition for the Makarov, or the ACRE radio. I have confirmed I can manually add these to a player directly into SQL.
I am baffled as to why the other items aren't spawning and I was hoping someone might have some input as to what I am missing. Thanks!
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Bandus
Greetings! I have been wanting to change the loadout that players start with when they spawn. I researched this on the Epoch wiki and it is my understanding that the init.sqf in the \Arma 2 Operation Arrowhead\MPMissions\DayZ_Epoch_11.Chernarus folder can be edited to allow for this. The wiki section I found was this one: http://dayzepoch.com/wiki/index.php/Init.sqf#Customize_fresh_spawn_loadout
I modified the relevant section in my init.sqf in the \Arma 2 Operation Arrowhead\MPMissions\DayZ_Epoch_11.Chernarus and it now looks like this:
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