tux-box1 Posted February 22, 2014 Report Share Posted February 22, 2014 Problem discription: Vehicles do not spawn on server restart via battleye extended controls or via ingame contorl pannel. If I shutdown the map/server compleetly and start it again the vehicles spawn like you would expect. Trouble shooting steps: Changed [ObjectDB] Use = true to false Updated from 1.0.4.1 to 1.0.4.2a Spoke with axle via TS and was directed to open a ticket. RPT log http://pastebin.com/AvRMZ3zZ Link to comment Share on other sites More sharing options...
0 vbawol Posted February 22, 2014 Report Share Posted February 22, 2014 From your logs I can tell that you are not running the hotfix. If you are customizing your server make sure you have updated the server_monitor.sqf Link to comment Share on other sites More sharing options...
0 cen Posted February 22, 2014 Report Share Posted February 22, 2014 **HIGHJACK** AWOL you get a chance to check out the network pending threads? Link to comment Share on other sites More sharing options...
0 vbawol Posted February 22, 2014 Report Share Posted February 22, 2014 **HIGHJACK** AWOL you get a chance to check out the network pending threads? No, feel free to PM me if you have something you want me to look into. Link to comment Share on other sites More sharing options...
0 tux-box1 Posted February 24, 2014 Author Report Share Posted February 24, 2014 That's concerning, I admit I only copied the server.pbo over and left it unchanged. Where their other files changed other than the ones in server.pbo? I may have given you the wrong logfiles. The "rotate logs.bat" file was configured wrong, I've fixed that now and I'll post the new ones at lunch. I'm not at a computer so can't do a soft restart to replicate the problem right now. Link to comment Share on other sites More sharing options...
0 tux-box1 Posted February 24, 2014 Author Report Share Posted February 24, 2014 Here is an updated RPT paste http://pastebin.com/JcxQ4m21 Link to comment Share on other sites More sharing options...
0 tux-box1 Posted February 25, 2014 Author Report Share Posted February 25, 2014 Ok, in an effort to be through, I've executed operation clean slate. I have ecentually started over from scratch. I know it's extreme but I wanted to rule out every thing. What I have done. Completely wiped arma2 and arma2 oa from the system. Re-installed arma2 and arma2 oa re-downloaded a fresh copy of 1.0.4.2a hot fix from Copied the hotfix to the arma2/arma2oa directory. Setup a new database, configured hive.ini Ran the server as vanilla. Went in game and checked, objects are as they should be(never had a problem from fresh start) Rebooted the arma2 oa server from within the game, on reboot objects did not spawn. Any suggestions? Thanks Link to comment Share on other sites More sharing options...
0 Uro Posted February 26, 2014 Report Share Posted February 26, 2014 When you say "Rebooted" do you mean you logged into Rcon and hit Restart/Used the restart command in BEC? The Rcon/BEC Restart has always been dodgy with Dayz as 99.9% of the time it doesn't reconnect to the hive/db correctly, if at all. As all your essentially doing is restarting/reloading the mission file. It's a lot cleaner and guarunteed to work if you actually shutdown the process(es) and restart them. Which can be done with a batch file call within your bec schedule, like so: Example BEC Scheduler Call: <!-- 08:00 restart --> <job id="4"> <time>08:00:00</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>x:\YourServer\Directory\ServerRestart.bat</cmd> <cmdtype>1</cmdtype> </job> Example ServerRestart.bat taskkill /im arma2oaserver.exe taskkill /im bec.exe timeout 10 :: start the server.. set dayzpath="x:\Path\To\Server\BatchFile\" cd /d %dayzpath% start "" "DayZ_Epoch_instance_13_Tavi.bat" timeout 10 :: start bec set becpath="x:\YourServer\Directory\instance_13_tavi\BEC\" cd /d %becpath% start "" "bec.exe" -f config.cfg cls @exit x:\Path\To\Server\BatchFile\ == Directory where your .bat file to start the server is located. Change the start "" "DayZ_Epoch_instance_13_Tavi.bat" line to whatever your startup batch file is called. set becpath="x:\YourServer\Directory\instance_13_tavi\BEC\" Change this to the location of your BEC install. The above script will kill the arma2oaserver + bec processes, wait 10 seconds, relaunch the server via bat file, and 10 seconds later, relaunch bec. It's a little crude but it does the job if your hosting your own server. If your hosted by a game server company, talk to them, most of them have a game control panel with restart/auto-restart functionality built in. Link to comment Share on other sites More sharing options...
0 tux-box1 Posted March 1, 2014 Author Report Share Posted March 1, 2014 It's like this. If I went in game loged in as admin and restarted the server or used the "restart command" using BEC when the server started up no vehicles would spawn. If I closed out the server process and restarted it then the vehicles would spawn. I never had this problem before the 1.0.4 update, in fact it seams this is a known problem. I spoke with one of the DEV's and was directed to update to 1.0.4.2a. I have rolled back to 1.0.3.1 because I have had nothing but problems trying to get 1.0.4+ to work. It would work great then break, some maps would work while others would not(Cherno vs takistan). I've been running my own server since 1.0.2.6 so It's not like I'm supper new at this. I've been thinking about an external "restart" script, Thank you for posting that code. I'm currently working on a install script for dz epoch now. Maybe I'll post the code.. not sure tho, I don't want to break any rules. Uro 1 Link to comment Share on other sites More sharing options...
Question
tux-box1
Problem discription:
Vehicles do not spawn on server restart via battleye extended controls or via ingame contorl pannel.
If I shutdown the map/server compleetly and start it again the vehicles spawn like you would expect.
Trouble shooting steps:
Changed [ObjectDB] Use = true to false
Updated from 1.0.4.1 to 1.0.4.2a
Spoke with axle via TS and was directed to open a ticket.
RPT log
http://pastebin.com/AvRMZ3zZ
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