Bjorvik Posted July 20, 2013 Report Share Posted July 20, 2013 Can someone take a look at my mission.sqf file, and see why the last part is not spawning in? Has it anything to do with it being vehicles in the base and such? Please help! Also included the .biedi file, so you can see how the base is supposed to look.. http://www18.zippyshare.com/v/31195395/file.html Link to comment Share on other sites More sharing options...
Bungle Posted July 20, 2013 Report Share Posted July 20, 2013 http://dayzepoch.com/forum/index.php?/topic/12-custom-buildings/page-2#entry1403 You need to remove the first 10 Lines of code. And then add this up the top. if (isServer) then { Delete the block of code containing your _unit _unit_1 = objNull; if (true) then { _this = _group_0 createUnit ["USMC_Soldier_AA", [3791.175, 14130.026, -0.00012207031], [], 0, "CAN_COLLIDE"]; _unit_1 = _this; _this setUnitAbility 0.60000002; if (true) then {_group_0 selectLeader _this;}; if (true) then {selectPlayer _this;}; if (true) then {setPlayable _this;}; }; Delete the last 3 lines of code. processInitCommands; runInitScript; finishMissionInit; Finish it off with an extra close at the end.. }; Nox 1 Link to comment Share on other sites More sharing options...
Bungle Posted July 20, 2013 Report Share Posted July 20, 2013 Also change the name to somethingesle.sqf add this file to your mission. And then add this down the bottom of your init.sqf [] execVM "somethingelse.sqf"; Nox 1 Link to comment Share on other sites More sharing options...
Nox Posted July 20, 2013 Report Share Posted July 20, 2013 all is said Link to comment Share on other sites More sharing options...
Bjorvik Posted July 20, 2013 Author Report Share Posted July 20, 2013 Thanks mate, i'm still learning all of this, and guys like you really helps me out a whole deal :) Link to comment Share on other sites More sharing options...
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