For some reason on my epoch server, ever since I updated to 1.0.4+ some bases on my server have been dissapearing! I set my Hiveext.ini to make base maitenance off! But for some reason bases are still dissapearing in the stages they were built in!
;This is a comment ;Comments above a certain setting will provide it's description ;The format for a setting is ;Variable = Value ;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default ;To change from the default, simply uncomment the line and change the Value ;This configuration file should be placed inside your server instance's configuration directory (like cfgdayz) [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Custom ;If using Custom type, offset from UTC in hours (can be negative as well) Offset = -8 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 12 [Database] ;Hostname or IP of the server to connect to ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. ;If using OFFICIAL hive, the rest of the settings in this section have no effect Host = hive.hfbservers.com ;Currently, only MySQL is supported Type = MySQL ;Port to connect to. The default is the default listening port of a server of the selected Type ;Instead of specifying Port, you can specify Socket and set Value to the socket name Port = ******
;Database name to connect to. Database = ****** ;Username to connect with Username = ****** ;Password to authenticate with (default is blank) Password = ******* ;If using OFFICIAL hive, the settings in this section have no effect, appropriate layout will be used [Characters] ;The field name that Player's IDs are stored in (unique per game license) ;Some table layouts have this as PlayerID, and some as PlayerUID, that's why this is configurable ;IDField = PlayerUID ;The field name that Player's World Position and rotation is stored in ;Enables you to run multiple different maps (different instances) off the same character table ;WSField = Worldspace ;If using OFFICIAL hive, the settings in this section have no effect, as it will clean up by itself [Objects] ;Which table should the objects be stored and fetched from ? ;Table = Object_DATA ;Negative values will disable this feature ;0 means that ALL empty placed items will be deleted every server restart ;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted ;CleanupPlacedAfterDays = -1 ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors ;You can find that file under the SQF directory for your server version ;ResetOOBVehicles = false ;If using OFFICIAL hive, the settings in this section have no effect, it will manage objects on its own [ObjectDB] ;Setting this to true separates the Object fetches from the Character fetches ;That means that the Object Table must be on this other database ;Use = false ;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true ;Type = ****** ;Host = ****** ;Port = ****** ;Database = ****** ;Username = ****** ;Password = ******