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New way to remove plot poles?


Marcel

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yup. It makes it so people don't need a plot pole to build but be warned it is still required for maintenance and it also makes it so no one can build around your base without being tagged as friendly first.

Ok. So I've tested it twice, and both times I cannot get past the initial loading screen. Here's my current epoch config in my init.sqf

 

// DayZ Epoch config

DZE_requireplot = 0
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500
 
MaxVehicleLimit = 300; // Default = 50
MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 30; // Default = 30 
 
dayz_paraSpawn = false;
 
dayz_minpos = -1; 
dayz_maxpos = 16000;
 
dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;
 
dayz_maxAnimals = 5; // Default: 8
dayz_tameDogs = true;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100
 
DZE_BuildOnRoads = false; // Default: False
 
EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;
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  • 3 months later...

does the indestructable base script work with this to get rid of the maintence?

Look into your database for these events:

setDamageOnAge - event damages epoch objects a little, its a static value. not incremental. What this does is activates ability to maintain using plotpole. Everytime you maintain, objects gets deleted and replaced with new ones that also gets new date and timestamp.

removeObjectOld - removes any objet that is "x" days long (24 days by default), also affects base decay. If object was not maintained, it's date was never reset and once it hits 24 days, this event will delete that object.

 

Get the idea?

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