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EMS 0.3 bug report thread


NAIL

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Starting this to try to help make this work for everyone. once we get it to the point it all works we can share new missions.

First thing I found

DZMSBox.sqf

///////////////////////////////////////////////////////////////////// EMS Boxes/Cratesif (_type == "weap") then {// EMS Weaponry_scount = count EMSWeaponry;for "_x" from 0 to 2 do {_sSelect = floor(random _sCount);_item = EMSWeaponry select _sSelect;_crate addMagazineCargoGlobal[_item,(round(random 2))];};};
should be
///////////////////////////////////////////////////////////////////// EMS Boxes/Cratesif (_type == "weap") then {// EMS Weaponry_scount = count EMSWeaponry;for "_x" from 0 to 2 do {_sSelect = floor(random _sCount);_item = EMSWeaponry select _sSelect;_crate addWeaponCargoGlobal [_item,(round(random 2))];};};

Not Verified.

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I'm also not getting any AI on my missions. My .rpt is full of error messages like this one:

 

_unit = _unitGroup createUnit [_aiskin, [(_position select >
11:25:17   Error position: <createUnit [_aiskin, [(_position select >
11:25:17   Error Type Any, expected String
11:25:17 File z\addons\dayz_server\EMS\Scripts\DZMSAISpawn.sqf, line 32
11:25:17 Error in expression <_fnc_selectRandom;

 

 

edit:

 

This one was user error, caused by me trying to add a 4th difficulty level and weapon loadout. (I wanted to make a unit that always spawns with an M107, KSVK, or 50, that I can define seperate on missions to help kill player vehicles. I usually spawn one or two of these on each of my missions. I had it working perfectly with the old add_unit_server setup. Anyone know how i can do this with the new system?

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  • 4 weeks later...

Started using it yesterday . everyone loves the new missions. Except everytime someone loots a dead AI they get booted from game. SO I had to take it off. Any solution to that problem. It only happens with EMS missions not WAI. 

 

  Thank You in Advance 

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