I am having some issues ever since upgrading the server to 1.0.4.1
We run a headless client to offload the AI on our server, and after updating it seems to be getting kicked to lobby repeatedly. This only happens for our HeadlessClient, or any dedicated client we have connect to the server. I should add that the following lines are the only indication of these disconnects, there is no BE kick or connection loss.
12:19:01 "DISCONNECT: HeadlessClient (XXXXXXXX) Object: HeadlessClient, _characterID: 0 at loc [13612.1,3064.58,0.00120544]"
12:19:01 "ERROR: Cannot Sync Character HeadlessClient as no characterID"
It appears that the HC is not fully loading into the server, so gets kicked to lobby. The problem with this is every time the HC reconnects after being kicked, the AI spawns are ran again and it degrades server performance immensely as the HC offloads ownership to the server.
I have applied a CA folder fix posted on the git, as well as removed the folder. Doing both of those allowed regular players to connect and load in fine, just not our HC. The HC can be seen in game when he loads in to spawn the AI, he just doesn't stick around...
Still trying many things like vanilla server install with HC as the only addition, I will report my findings if any.
Any help or guidance would be much appreciated, as I have exhausted much resources trying to fix this. Thank you!
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scender
Hello there!
I am having some issues ever since upgrading the server to 1.0.4.1
We run a headless client to offload the AI on our server, and after updating it seems to be getting kicked to lobby repeatedly. This only happens for our HeadlessClient, or any dedicated client we have connect to the server. I should add that the following lines are the only indication of these disconnects, there is no BE kick or connection loss.
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