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EMS With Epoch 1.0.3


brillo_pad

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Could someone please post a WORKING guide to installing ANY version of EMS on an Epoch 1.0.3 server? i am really tired of nearly completeing the install only to find the guide refrences a piece of code that has been changed completely, Moved or doesnt exist! forgive my ignorance but surely everyones .pbo code will be fundementally the same for a given version? Every guide i have encountered so far hasn't worked and dumped me and everyone else into debug on connection before looping back to the lobby.

 

<--says Epoch 1.0.2.5 + needs sarge AI installed.

<---- Says Epoch 1.0.4 Server no mention of sarge but now you need DZAI already installed.

 

also post like this :

BetterDeadThanZed

Posted 31 January 2014 - 08:41 PM

EMS has it's own forum: http://epochmod.com/...mission-system/

 

You don't need Sarge's AI or any other AI system to use EMS. If you ARE going to install an AI system, I recommend DZAI.

 

 

ARENT useful when one version says you need SARGE AI and the other doesnt...

 

 

 

i have spent hours trying to work this out and my pacience is now out. many apologies but more thorough documentation is needed.

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U DONT NEED SARGE AI 

so why do BOTH links posted above say:

 

"This mission system will not work properly on non-Epoch servers or servers that do not have *** AI already installed."

 

If they NEED an AI pack then by all means say so and provide details on how to set them up. if they DON'T then do not mention them at all..

 

also i noticed that the guide for 0.2.6 ask you to change a line of code to this:

 

if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (vehicle _x getVariable ["Sarge",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

 

if sarge isnt needed *read as i dont have it installed* surely there will be no refrence in  my .pbo to sarge as a variable?

 

i wish youd bothered to stay and help rather than shout and run away,

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getVariable ["Sarge",0] != 1

 

This says all...

If the variable SARGE is not defined or not 1, kill the Player and blow up the vehicle.

If they are defined like in most missions: _hummer setVariable ["Sarge",1,true]; dont kill the player and vehicle

 

 

Why ppl dont understand this??

You can replace sarge variable with whatever u want,

 

getvariable["plsDontKillme",0] != 1   ......   _myVehiclespawn setvariable["plsDontKillme",1,true];

ignore the function "Kill a hacker" if variable plsDontKillme is set to 1 otherwise execute the code

           

(vehicle _x) setDamage 1;
 _x setDamage 1;

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this is all fine but it doesnt seem to work. i even went ahead and started a clean install so that nothing was on the server apart from EMS and it still doesnt work. admittedly it didnt black screen and send me to debug this time, it just hung and counted out to 30 before restarting at lobby. Log files show nothing relating to EMS even loading or being recognized / faulting despite being the only thing installed. and yes i did follow the instructions in the zip file to install. Also i do understand how variables work i was just a bit confused why you would choose to use sarge as a variable if the Mod Sarges ai isnt being used? thats just hideous. and as such no one has read what i orioginally posted and provided a known "as in tested now" guide to install. if i wanted obnoxiously unwitty remarks about the ins and outs of variables i could have asked my coding friends.

 

Sarge is a Variable name

 

And i wish u did a research on 'EMS Sarge' on this forum and  no u dont need Sarge AI

i have done reasearch on EMS that is why im posting in the right forums. you just reposted what was said above and didnt even attempt to answer the question.

 

i appreciate you have all possibly invested alot of time into this project and dont like asking questions on it but please dont resort to "holier than thou" answers  because you arent big and you arent clever.

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