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SARGE AI Kill Messages


anthony

Question

After transferring to Epoch 1.0.1.5 we no longer get the SARGE AI kill messages. This is not an Epoch issue per se, but I am hoping that by posting here someone can help me work out what I missed or the cause as I edited the 1.0.1.5 mission file and copied the directories.

 
description.ext
Sidechat has always been disabled on my server, and it worked previously so I haven't tested enabling it again.
added to end: #include "addons\SARGE\SAR_define.hpp"
 
init.sqf
enableRadio true;
DZE_DeathMsgGlobal = true;
DZE_DeathMsgSide = true;
DZE_DeathMsgTitleText = true;
 
SHK, UPS, SAR calls added.
 
Any ideas/suggestions/thoughts would be appreciated.
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This issue is related to REsec.sqf. Comment the include out of the init.sqf, and messages are sent via sidechat again. While there is no log file message that I can see, my semi-educated guess is that REsec believes the messages are some sort of injection and then blocks it. This is a flaw with SARGE AI rather than Epoch.

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Hmm that's strange, I don't recall ever seeing a REsec.sqf in my init.sqf.

 

Well, my messages have been working but I noticed this yesterday:

 

3bcm.png

 

Player names stopped displaying, replaced by "ANY".

 

Any idea where to look to troubleshoot this?

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REsec.sqf was something added to DayZ Mod 1.7.7 and it seems as though DayZ Epoch 1.0.1.5 has also implemented it as there is an #include at the end of the init.sqf. Regarding the "any" name, I played around with it a bit, but got sick of messing with it (i couldnt get name player to work either) so I replaced ai_killer_name with just ai_killer.

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REsec.sqf was something added to DayZ Mod 1.7.7 and it seems as though DayZ Epoch 1.0.1.5 has also implemented it as there is an #include at the end of the init.sqf. Regarding the "any" name, I played around with it a bit, but got sick of messing with it (i couldnt get name player to work either) so I replaced ai_killer_name with just ai_killer.

 

Where did you make the change? Can't find any ai_killer_name in the Sarge files.

 

Derp. Never mind, I found them.

 

What does the kill message actually display with this change though?

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