EviJI Posted January 30, 2014 Report Share Posted January 30, 2014 Hi all! Sorry for my English, im Russian. I have server Epoch 1.04b by map Napf. Any body have Safe Zones or Missions for this map? Thx! Link to comment Share on other sites More sharing options...
Schultz Posted January 31, 2014 Report Share Posted January 31, 2014 EMS and AGN Safezones work out of the box more or less! Link to comment Share on other sites More sharing options...
JoSchaap Posted January 31, 2014 Report Share Posted January 31, 2014 here you go: th3c0re 1 Link to comment Share on other sites More sharing options...
th3c0re Posted February 10, 2014 Report Share Posted February 10, 2014 now i hope the missions will be fixed soon to because my players really love the map Link to comment Share on other sites More sharing options...
Semezky Posted February 27, 2014 Report Share Posted February 27, 2014 Для русских - сейфзоны отлично работают на Напфе, так же как и миссии. Если нужна помощь с установкой, скриптингом и т д - можете обращаться сюда: vk.com/rozideev Аналогично и с миссиями, но им нужны стационарные точки спавна. Которые вы сами можете найти и назначить. For english speaking people: Safezones are working perfectly on Napf, all types of them. I prefer "Even better safezones" by Maca. All types of missions are working ok too. Link to comment Share on other sites More sharing options...
maxpayne25 Posted February 27, 2014 Report Share Posted February 27, 2014 Я координаты тут взял: Link to comment Share on other sites More sharing options...
Semezky Posted February 28, 2014 Report Share Posted February 28, 2014 А я вот даже поправлю себя - функция BIS_fnc_findSafePos работает отлично на Напфе. Так что у меня миссии появляются рандомно, без всяких проблем. Little addition - Arma function BIS_fnc_findSafePos working perfectly on Napf. You can just use this function to find a good place to start a mission. Link to comment Share on other sites More sharing options...
maxpayne25 Posted February 28, 2014 Report Share Posted February 28, 2014 Но так они появляются в горах в основном на юге карты. Link to comment Share on other sites More sharing options...
Semezky Posted March 4, 2014 Report Share Posted March 4, 2014 Это же круто:) Вот, как мы Хаммер забирали со склона горы:)https://www.youtube.com/watch?v=onnbQ3_rV3k Link to comment Share on other sites More sharing options...
zake Posted January 18, 2015 Report Share Posted January 18, 2015 /* Instructions: 1.put this in your init.sqf at the bottom [] execVM 'SafeZone.sqf'; 2.go to your note pad++ or just note pad copy and past this code and save its ass safezone.sqf 3.got to mpmissions the map your using the put the safezone.sqf there 4.yr safe zone is working or if you don't have anti hacks */ USE_CANBUILD = false; // if you don't want to define your own positions USE_TraderCity = true; // if you don't want to define your own positions (Epoch 1.0.5) USE_POSITIONS = false; // to use own positions and radius USE_AI_REMOVER = false; // use this to remove Missionbots (AI) within 100m of a player if the player is in a SafeZone USE_AntiSteal = true; // use this to block opening gear if another player is within 3m! USE_SPEEDLIMIT = true; // very secret function, nobody is supposed to find out what it does. SPEEDLIMIT = 25; // Only used if USE_SPEEDLIMIT is true. USE_SIGNS = true; // use this to build signs around the SafeZone LOG_EnterLeave = true; // This will log to your .rpt when a player enters or leaves a SafeZone! (only works with infiSTAR.de Admintools / AntiHack) /* You can use USE_CANBUILD or/and (works together) the custom positions below (USE_POSITIONS) [position or zone,radius] */ _infiSZ = [ [[6325.6772,7807.7412,0],150,true], [[4063.4226,11664.19,0],150,true], [[11447.472,11364.504,0],150,true], [[1606.6443,7803.5156,0],150,true], [[12944.227,12766.889,0],150,true], [[5068.6636,9723.4248,0],100,true], [[12060,12640,0],200,true] ]; if (isServer) exitWith { if (USE_SIGNS) then { { _center = _x select 0; _radius = _x select 1; _lSign = _x select 2; if (_lSign) then { for '_i' from 0 to 360 step (270 / _radius)*2 do { _location = [(_center select 0) + ((cos _i) * _radius), (_center select 1) + ((sin _i) * _radius),0]; _dir = ((_center select 0) - (_location select 0)) atan2 ((_center select 1) - (_location select 1)); _object = createVehicle ['Sign_sphere100cm_EP1', _location, [], 0, 'CAN_COLLIDE']; // _object = createVehicle ['SignM_FARP_Winchester_EP1', _location, [], 0, 'CAN_COLLIDE']; // _object setVehicleInit 'this setObjectTexture [0,''Addons\SafeZones\sign.paa''];'; _object setDir _dir; }; }; } forEach _infiSZ; }; }; waitUntil {((!isNil 'dayz_animalCheck') || (!isNil 'dayz_medicalH') || (!isNil 'dayz_slowCheck') || (!isNil 'dayz_gui'))}; if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; }; [_infiSZ] spawn { _infiSZ = _this select 0; _startSafeZone = { if (isNil 'outNow') then { _msg = 'You entered a Safe Zone!'; hint _msg; taskHint [_msg, [0,1,0,1], 'taskDone']; inNow = nil; outNow = true; if (LOG_EnterLeave) then { PVDZE_send = [player,'SafeZoneState',[1]]; publicVariableServer 'PVDZE_send'; }; }; player_fired = { deleteVehicle (nearestObject [_this select 0,_this select 4]); cutText ['You can not fire in a SafeZone!','WHITE IN']; }; wild_spawnZombies = {}; zombie_generate = {}; fnc_usec_damageHandler = {}; player removeAllEventHandlers 'handleDamage'; player addEventHandler ['handleDamage', {false}]; player allowDamage false; _veh = vehicle player; _szs = _veh getVariable ['inSafeZone',0]; if (_szs == 0) then { _veh setVariable ['inSafeZone',1,true]; if (player != _veh) then { _veh removeAllEventHandlers 'Fired'; _veh addEventHandler ['Fired', {_this call player_fired;}]; { _x removeAllEventHandlers 'Fired'; _x addEventHandler ['Fired', {_this call player_fired;}]; } forEach (crew _veh); vehicle_handleDamage = {false}; _veh removeAllEventHandlers 'HandleDamage'; _veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ]; _veh allowDamage false; }; }; _notInSafeZone = [ 'MAAWS','RPG7V','M136','RPG18','STINGER', 'MeleeHatchet_DZE','MeleeHatchet','MeleeCrowbar','MeleeMachete','MeleeFishingPole','MeleeSledge', 'MeleeBaseBallBatNails','MeleeBaseBallBatBarbed','MeleeBaseBallBat' ]; _cwep = currentWeapon player; if (_cwep in _notInSafeZone) then { _swep = ''; { if ((getNumber (configFile >> 'CfgWeapons' >> _x >> 'Type')) == 2) exitWith { _swep = _x; }; } forEach (weapons player); if (_swep == '') then { player playActionNow 'PutDown'; _iPos = getPosATL player; _radius = 1; _removed = ([player,_cwep,1] call BIS_fnc_invRemove); if (_removed == 1) then { _item = createVehicle ['WeaponHolder', _iPos, [], _radius, 'CAN_COLLIDE']; _item addWeaponCargoGlobal [_cwep,1]; }; } else { player selectweapon _swep; }; }; }; _endSafeZone = { if (isNil 'inNow') then { if (str fnc_usec_damageHandler == '{}') then { _msg = 'You left the Safe Zone!'; hint _msg; taskHint [_msg, [1,0,0.1,1], 'taskFailed']; }; inNow = true; outNow = nil; if (LOG_EnterLeave) then { PVDZE_send = [player,'SafeZoneState',[0]]; publicVariableServer 'PVDZE_send'; }; }; wild_spawnZombies = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\wild_spawnZombies.sqf'; zombie_generate = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\zombie_generate.sqf'; player_fired = { _this call compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\player_fired.sqf'; _unit = _this select 0; _weapon = _this select 1; _muzzle = _this select 2; _mode = _this select 3; _ammo = _this select 4; _magazine = _this select 5; _projectile = _this select 6; _screenToWorld = screenToWorld [0.5,0.5]; _near = _screenToWorld nearEntities ['AllVehicles',100]; { if (isPlayer _x) then { _szs = _x getVariable ['inSafeZone',0]; if (_szs == 1) then { deleteVehicle (nearestObject [_unit,_ammo]); }; }; } forEach _near; }; fnc_usec_unconscious = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_unconscious.sqf'; object_monitorGear = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\object_monitorGear.sqf'; vehicle_handleDamage = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\vehicle_handleDamage.sqf'; _veh = vehicle player; _szs = _veh getVariable ['inSafeZone',0]; if (_szs == 1) then { _veh setVariable ['inSafeZone',0,true]; if (player != _veh) then { _veh removeAllEventHandlers 'HandleDamage'; _veh addeventhandler ['HandleDamage',{ _this call vehicle_handleDamage } ]; _veh allowDamage true; }; }; _end = false; if (isNil 'gmadmin') then { _end = true; } else { if (gmadmin == 0) then { _end = true; }; }; if (_end) then { player allowDamage true; fnc_usec_damageHandler = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\fn_damageHandler.sqf'; player removeAllEventHandlers 'HandleDamage'; player addeventhandler ['HandleDamage',{_this call fnc_usec_damageHandler;} ]; }; }; while {1 == 1} do { if (isNil 'inSafeZone') then { inSafeZone = false; } else { if (typename inSafeZone != 'BOOL') then { inSafeZone = false; }; }; _state = false; if (isNil 'USE_POSITIONS') then { USE_POSITIONS = false; } else { if (typename USE_POSITIONS != 'BOOL') then { USE_POSITIONS = false; }; }; if (USE_POSITIONS) then { { _z = _x select 0; _r = _x select 1; if ((vehicle player) distance _z < _r) then {_state = true;}; } forEach _infiSZ; }; if (isNil 'USE_CANBUILD') then { USE_CANBUILD = true; } else { if (typename USE_CANBUILD != 'BOOL') then { USE_CANBUILD = true; }; }; if (USE_CANBUILD) then { if (isNil 'canbuild') then { canbuild = true; } else { if (typename canbuild != 'BOOL') then { canbuild = true; }; }; if (!canbuild) then {_state = true;}; }; if (isNil 'USE_TraderCity') then { USE_TraderCity = true; } else { if (typename USE_TraderCity != 'BOOL') then { USE_TraderCity = true; }; }; if (USE_TraderCity) then { if (isNil 'isInTraderCity') then { isInTraderCity = false; } else { if (typename isInTraderCity != 'BOOL') then { isInTraderCity = false; }; }; if (isInTraderCity) then {_state = true;}; }; if (_state) then { inSafeZone = true; call _startSafeZone; { if (!isNull _x) then { if !(isPlayer _x) then { deletevehicle _x; }; }; } forEach ((vehicle player) nearEntities ['zZombie_Base',50]); if (isNil 'USE_AI_REMOVER') then { USE_AI_REMOVER = false; } else { if (typename USE_AI_REMOVER != 'BOOL') then { USE_AI_REMOVER = false; }; }; if (USE_AI_REMOVER) then { { if ((!isNull group _x) && (getPlayerUID _x == '')) then { deleteVehicle _x; }; } forEach (player nearEntities ['Man',100]); }; } else { inSafeZone = false; }; uiSleep 2; if (!inSafeZone) then { call _endSafeZone; }; }; }; if ((USE_AntiSteal) || (USE_SPEEDLIMIT)) then { [] spawn { _USE_AntiSteal = USE_AntiSteal; _USE_SPEEDLIMIT = USE_SPEEDLIMIT; _speedlimit = SPEEDLIMIT; while {1 == 1} do { if (inSafezone) then { if (_USE_AntiSteal) then { _cnt = {isPlayer _x && _x != player} count (player nearEntities [['CAManBase'],4]); if ((_cnt > 0) && (!isNull (findDisplay 106))) then { (findDisplay 106) closedisplay 0; closeDialog 0;closeDialog 0;closeDialog 0; _log = format['%1 You are not allowed to open Gear while near another player!',name player]; cutText [_log,'PLAIN']; hint _log; }; }; if (_USE_SPEEDLIMIT) then { _obj = vehicle player; if !(_obj isKindOf 'Plane') then { _speed = abs speed _obj; if ((_obj != player) && (_speed > _speedlimit)) then { _vel = velocity _obj; _x = 0.8; if (_speed > 50) then {_x = 0.1;}; _velNew = [(_vel select 0) * _x, (_vel select 1) * _x,(_vel select 2) * _x]; _obj SetVelocity _velNew; }; }; }; } else { uiSleep 2; }; uiSleep .01; }; }; }; Link to comment Share on other sites More sharing options...
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