I whipped up my own custom Debug Monitor using data from several that I found on the internet. Everything is working well except for the # days the player has survived.
Here's what it looks like in-game:
And here's my script:
waitUntil {alive player}; _admins = ["198428934","12345678","12345678"]; while {true} do { _serverName = "Greg's DayZ Epoch"; _name = dayz_playerName; // or (name player); _fps = (round diag_fps); _survived = (dayz_skilllevel); _numPlayers = (count playableUnits); _numPlayers500= (({isPlayer _x} count (getPos vehicle player nearEntities [["AllVehicles"], 500]))-1); _zAlive = ({alive _x} count entities "zZombie_Base"); _zTotal = (count entities "zZombie_Base"); _blood = r_player_blood; _killsZ = player getVariable["zombieKills",0]; _killsH = player getVariable["humanKills",0]; _killsB = player getVariable["banditKills",0]; _humanity = player getVariable["humanity",0]; _dbPosition = (getPosASL player); _gpsPosition = (mapGridPosition getPos player); _dirFacing = (round (getDir player)); _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); } else { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); }; if ((getPlayerUID player) in _admins) then { hintSilent parseText format [" <t size='1.25' font='Bitstream'align='center' color='#D60000'>%1</t><br/> <t size='1.00' font='Bitstream' align='left' >[%2]</t><t size='1.00' font='Bitstream' align='right' >[FPS: %3]</t><br/> <t size='1.00' font='Bitstream' align='center' color='#FFBF00' >Survived %4 day(s)</t><br/> <t size='1.00' font='Bitstream' align='center' color='#FF0000' >Blood: %5</t><br/> <t size='1.00' font='Bitstream' align='center' color='#0080FF' >Humanity: %6</t><br/> <t size='0.95' font='Bitstream' align='left' >Players: %7</t><t size='0.95 'font='Bitstream' align='right' >In 500m: %8</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00' >Zombies (alive/total): </t><t size='0.95' font='Bitstream' align='right' >%9(%10)</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00' >Zombies Killed: </t><t size='0.95' font='Bitstream' align='right' >%11</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00' >Murders: </t><t size='0.95' font='Bitstream' align='right' >%12</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00' >Bandits Killed: </t><t size='0.95' font='Bitstream' align='right' >%13</t><br/> <t size='0.95' font='Bitstream' align='left' >GPS: %14</t><t size='0.95' font='Bitstream' align='right' >DIR: %15</t><br/> <t size='0.95' font='Bitstream'align='center' >%16</t><br/> <img size='3' image='%17'/><br/> ", _serverName, _name, _fps, _survived, _blood, _humanity, _numPlayers, _numPlayers500, _zAlive, _zTotal, _killsZ, _killsH, _killsB, _gpsPosition, _dirFacing, _dbPosition, _pic ]; } else { hintSilent parseText format [" <t size='1.25' font='Bitstream'align='center' color='#D60000'>%1</t><br/> <t size='1.00' font='Bitstream' align='left' >[%2]</t><t size='1.00' font='Bitstream' align='right' >[FPS: %3]</t><br/> <t size='1.00' font='Bitstream' align='center' color='#FFBF00' >Survived %4 day(s)</t><br/> <t size='1.00' font='Bitstream' align='center' color='#FF0000' >Blood: %5</t><br/> <t size='1.00' font='Bitstream' align='center' color='#0080FF' >Humanity: %6</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00' >Zombies Killed: </t><t size='0.95' font='Bitstream' align='right' >%11</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00' >Murders: </t><t size='0.95' font='Bitstream' align='right' >%12</t><br/> <t size='0.95' font='Bitstream' align='left' color='#FFBF00' >Bandits Killed: </t><t size='0.95' font='Bitstream' align='right' >%13</t><br/> <t size='0.95' font='Bitstream' align='left' >GPS: %14</t><t size='0.95' font='Bitstream' align='right' >DIR: %15</t><br/> <t size='0.95' font='Bitstream'align='center' >%16</t><br/> <img size='3' image='%17'/><br/> ", _serverName, _name, _fps, _survived, _blood, _humanity, _numPlayers, _numPlayers500, _zAlive, _zTotal, _killsZ, _killsH, _killsB, _gpsPosition, _dirFacing, _dbPosition, _pic ]; }; sleep 1; };
Any idea why my debug monitor is showing "any" instead of the # of days?
Thanks in advance.