Gregarious Posted January 26, 2014 Report Share Posted January 26, 2014 I have this working, but I have two requests: 1. Taviana has huge volcanic mountains. The EMS missions tend to spawn in unreachable or hazardous areas on these mountains. Is it possible to force the missions to spawn under a certain altitude with regard to water level? 2. I've seen other mission systems place mission names on top of the red circled marker areas (e.g. "Ammo Crate", "Stolen APC", etc). Is there a way to get the mission name/type with these red circled markers? Thanks in advance. Link to comment Share on other sites More sharing options...
Richie Posted January 26, 2014 Report Share Posted January 26, 2014 For #1 you can use custom spawn locations, either make your own up or here are mine. In all your missions except for any that require water, find : _coords = [getMarkerPos "center",0,7000,10,0,2000,0] call BIS_fnc_findSafePos; Replace with : _positionarray = [[2399.0769,749.52197,0],[4516.7148,830.54303,0],[7980.8564,1693.8378,0],[13036.822,664.17865,0],[16330.425,1629.3978,0],[23708.053,3976.8662,0],[21153.215,10051.731,0],[23297.881,12547.205,0],[19388.055,11063.384,0],[14359.069,9694.165,0],[10820.335,9245.5078,0],[12162.192,6024.4185,0],[6434.7725,6108.5767,0],[3180.4126,3651.9229,0],[3020.9878,8113.0317,0],[10930.454,13336.939,0],[8793.7764,13443.119,0],[3819.083,13717.583,0],[1008.6122,15121.52,0],[5991.2417,16741.16,0],[12037.332,17659.262,0],[17251.885,17719.947,0],[17984.049,16505.803,0],[21741.754,17386.369,0],[18407.191,22025.898,0],[16448.191,22464.986,0],[8151.6631,22330.766,0],[7900.8286,22471.938,0],[6544.8447,21567.723,0],[1989.9063,23688.07,0],[1731.6921,23944.154,0],[350.45486,24773.078,0]]; _coords = _positionarray call BIS_fnc_selectRandom; Fuchs and Gregarious 2 Link to comment Share on other sites More sharing options...
Gregarious Posted January 26, 2014 Author Report Share Posted January 26, 2014 For #1 you can use custom spawn locations, either make your own up or here are mine. In all your missions except for any that require water, find : _coords = [getMarkerPos "center",0,7000,10,0,2000,0] call BIS_fnc_findSafePos; Replace with : _positionarray = [[2399.0769,749.52197,0],[4516.7148,830.54303,0],[7980.8564,1693.8378,0],[13036.822,664.17865,0],[16330.425,1629.3978,0],[23708.053,3976.8662,0],[21153.215,10051.731,0],[23297.881,12547.205,0],[19388.055,11063.384,0],[14359.069,9694.165,0],[10820.335,9245.5078,0],[12162.192,6024.4185,0],[6434.7725,6108.5767,0],[3180.4126,3651.9229,0],[3020.9878,8113.0317,0],[10930.454,13336.939,0],[8793.7764,13443.119,0],[3819.083,13717.583,0],[1008.6122,15121.52,0],[5991.2417,16741.16,0],[12037.332,17659.262,0],[17251.885,17719.947,0],[17984.049,16505.803,0],[21741.754,17386.369,0],[18407.191,22025.898,0],[16448.191,22464.986,0],[8151.6631,22330.766,0],[7900.8286,22471.938,0],[6544.8447,21567.723,0],[1989.9063,23688.07,0],[1731.6921,23944.154,0],[350.45486,24773.078,0]]; _coords = _positionarray call BIS_fnc_selectRandom; Thanks for the quick response. Are your custom locations for Taviana? Link to comment Share on other sites More sharing options...
Richie Posted January 27, 2014 Report Share Posted January 27, 2014 Thanks for the quick response. Are your custom locations for Taviana? Yes, spread over both islands and in sensible places, all ready to use :) Link to comment Share on other sites More sharing options...
Richie Posted January 27, 2014 Report Share Posted January 27, 2014 Oops i gave you the wrong map, sorry buddy :) You want these : _positionarray = [[16665.008,6183.1831,0],[17711.684,6312.3447,0],[17442.844,5034.8325,0],[17250.822,8099.0171,0],[16311.108,8404.6221,0],[15163.863,8138.272,0],[15052.753,9689.3564,0],[14536.239,11673.776,0],[13801.271,12299.523,0],[13811.67,13231.576,0],[12806.122,13682.48,0],[12895.81,14307.783,0],[11764.462,14874.194,0],[11811.919,15867.194,0],[11442.7,15899.821,0],[10651.606,17509.633,0],[11023.075,18388.391,0],[9830.6006,19424.344,0],[8483.9893,20021.035,0],[8265.1348,20881.066,0],[12675.704,19121.58,0],[14967.869,18462.926,0],[15138.043,17366.016,0],[15149.924,16094.297,0],[15198.698,14343.011,0],[16053.953,16223.898,0],[16002.803,14037.48,0],[17149.523,12562.753,0],[16590.836,11538.518,0],[16696.766,9795.2422,0],[15750.51,9821.0791,0],[9274.0557,7722.4824,0],[8854.3154,8261.5176,0],[7778.9141,9093.8115,0],[6072.1567,9944.6973,0],[5684.1387,8341.6025,0],[3915.4873,7882.4014,0],[2274.2927,7549.2588,0],[1711.1221,6832.3374,0],[4163.1504,6456.9678,0],[5677.3354,5908.9209,0],[7483.2227,4677.8555,0],[7748.0342,4308.8159,0],[8182.8174,6512.3086,0],[9375.5684,1960.1821,0],[11495.309,466.6373,0],[9930,3216.6116,0],[9541.5059,4502.3677,0],[8941.1084,5177.0493,0],[10099.235,5729.9028,0],[10298.205,6403.6235,0],[8494.6377,7845.4551,0],[7368.8223,7480.6504,0]]; _coords = _positionarray call BIS_fnc_selectRandom; Link to comment Share on other sites More sharing options...
Gregarious Posted January 27, 2014 Author Report Share Posted January 27, 2014 You da man! Thank you very much. I'll try these out. Link to comment Share on other sites More sharing options...
Gregarious Posted January 27, 2014 Author Report Share Posted January 27, 2014 One quick unrelated issue if you don't mind me picking your brain again - all mission vehicles that spawn and are retrieved by players are not saved after a server restart. I glanced in the database - they aren't there. Is this intentional? If not, is there a fix? Link to comment Share on other sites More sharing options...
Richie Posted January 27, 2014 Report Share Posted January 27, 2014 They don't save in EMS, they do with WAI but becareful or you end up with hundreds of vehicles you don't want or expected. 2 missions spawning vehicles every time will add sooo many vehicles, you could compensate by delaying how many run ? Link to comment Share on other sites More sharing options...
insertcoins Posted January 28, 2014 Report Share Posted January 28, 2014 One quick unrelated issue if you don't mind me picking your brain again - all mission vehicles that spawn and are retrieved by players are not saved after a server restart. I glanced in the database - they aren't there. Is this intentional? If not, is there a fix? If vehicles save to the DB you'll have a ton of vehicles saving to the db every day. Think about waht this would do to your server preformance. Link to comment Share on other sites More sharing options...
Gregarious Posted January 28, 2014 Author Report Share Posted January 28, 2014 Thanks for the info, gentlemen. I feel like EMS should tell the players that mission vehicles aren't saved. Most of the missions require a vehicle to be "rescued" by players, like LAV-25s and armed helicopters. Seems like a sure-fire way to build hate for the server when a player completes a mission to have their own awesome vehicle only to have it disappear after a server restart. I'd get pissed and leave if that happened to me. Anyway, just flapping my gums. Thanks again. Link to comment Share on other sites More sharing options...
Fuchs Posted January 28, 2014 Report Share Posted January 28, 2014 This question has been answered about hundred times ! EMS will not support saving vehicles to the DB . insertcoins 1 Link to comment Share on other sites More sharing options...
Gregarious Posted January 28, 2014 Author Report Share Posted January 28, 2014 This question has been answered about hundred times ! EMS will not support saving vehicles to the DB . No worries, that's fine. All I'm suggesting is some feedback that lets players know this. That, or make a note of it in the install instructions. It doesn't seem to be mentioned on the Readme.md. Thank you for the cool mission script, Fuchs. Fuchs 1 Link to comment Share on other sites More sharing options...
Firefly Posted January 29, 2014 Report Share Posted January 29, 2014 Personally I would put a little readme on your loading graphics for the mission systems, helps players not used to it understand the basics. Most of the time I use vehicles that can be directly sold to the traders. Link to comment Share on other sites More sharing options...
Gregarious Posted January 29, 2014 Author Report Share Posted January 29, 2014 Personally I would put a little readme on your loading graphics for the mission systems, helps players not used to it understand the basics. Most of the time I use vehicles that can be directly sold to the traders. Great idea. This would help players understand how the system works. Link to comment Share on other sites More sharing options...
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