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some errors in rpt anyone any ideas


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22:06:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
22:06:29 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
22:06:29 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:06:29 "MPframework inited"
22:07:04 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
22:07:07 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
22:07:07 "Res3tting B!S effects..."
22:07:07 "--------------------------------"
22:07:07 "SAR_AI - special UPSMON version started"
22:07:07 "HIVE: Starting"
22:07:07 "HIVE: trying to get objects"
22:07:09 "HIVE: found 536 objects"
22:07:09 "HIVE: Commence Object Streaming..."
22:07:09 "HIVE: got 536 objects"
22:07:11 Warning Message: Cannot open object ca\communityconfigurationproject_e\gameplay_actualmodelsofweaponmagazinesvisibleontheground\p3d\100rnd_762x54_pk.p3d
22:07:13 "----------------------------------------"
22:07:13 "Starting SAR_AI version 1.5.0 on a dedicated Server"
22:07:13 "----------------------------------------"
22:07:13 "Setting up SAR_AI for : chernarus"
22:07:13 "SAR_AI: dynamic Area & Trigger definition Started"
22:07:13 "SAR_AI: Area & Trigger definition finished"
22:07:13 "SAR_AI: Dynamic and static spawning Started"
22:07:13 "SAR_AI: Dynamic spawning definition / adjustments started"
22:07:13 "SAR_AI: Dynamic spawning definition / adjustments finished"
22:07:13 "SAR_AI: Static spawning area definition started"
22:07:13 "SAR_AI: Static spawning area definition finished"
22:07:13 "SAR_AI: Static Spawning for Helicopter patrols started"
22:07:15 "Res3tting B!S effects..."
22:07:17 "SAR_AI: Static Spawning for Helicopter patrols finished"
22:07:17 "SAR_AI: Static Spawning for infantry patrols started"
22:07:17 "SAR_AI: Static Spawning for infantry patrols finished"
22:07:17 "SAR_AI: Static Spawning for vehicle patrols started"
22:07:17 "SAR_AI: Static Spawning for vehicle patrols finished"
22:07:17 "SAR_AI: Dynamic and static spawning finished"
22:07:17 "SAR_AI: applying vehicle fix ..."
22:07:20 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
22:07:20 UH1Y_DZE: ObsGun - unknown animation source ObsGun
22:07:24 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
22:07:24 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
22:07:29 "HIVE: Spawning # of Vehicles: -1"
22:07:29 "HIVE: Spawning # of Debris: 500"
22:07:29 "HIVE: Spawning # of Ammo Boxes: 3"
22:07:29 "HIVE: Spawning # of Veins: 50"
22:07:29 "Initializing DZAI version 1.9.5.1 using base path \z\addons\dayz_server\DZAI."
22:07:29 "[DZAI] Reading DZAI configuration file."
22:07:29 "[DZAI] DZAI configuration file loaded."
22:07:29 "[DZAI] Compiling DZAI functions."
22:07:29 "[DZAI] Base classname tables loaded."
22:07:29 "[DZAI] Server is running map chernarus. Loading static trigger and classname configs."
22:07:29 "[DZAI] Epoch classnames loaded."
22:07:29 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: 0. ModName: epoch. DZAI_dynamicWeaponList: true. VerifyTables: true."
22:07:29 "[DZAI] AI spawn settings: Static: true. Dynamic: true. Air: false. Land: false."
22:07:29 "[DZAI] AI behavior settings: DZAI_findKiller: true. DZAI_tempNVGs: false. DZAI_weaponNoise: false. DZAI_zombieEnemy: true. DZAI_freeForAll: false"
22:07:29 "[DZAI] DZAI loading completed in 0.034996 seconds."
22:07:29 "Total Number of spawn locations 5"
22:07:30 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
22:07:30 "EPOCH EVENTS INIT"
22:07:30 "DZAI Scheduler is running required script files..."
22:07:30 "[DZAI] DZAI finished building weighted weapongrade tables in 0.0059967 seconds."
22:07:30 "Chernarus spawn areas loaded."
22:07:31 "DEBUG VEIN: Too many objects at [6437.26,6587.52]"
22:07:32 "DEBUG VEIN: on road [9206.52,6144.77]"
22:07:33 "DEBUG: Too many at [11944.1,12057.9]"
22:07:46 "DEBUG VEIN: on road [12795.1,12729.7]"
22:07:46 "[DZAI] Building DZAI weapon arrays using CfgBuildingLoot data."
22:07:46 "[DZAI] DZAI weapon classname tables created in 0.0360107 seconds."
22:07:46 "OBJECT PATCH :: Spawning in serverside objects... Reading from file CfgTownGenerator."
22:07:46 "WAI: AI Config File Loaded"
22:07:47 "TIME SYNC: Local Time set to [2013,8,3,22,7]"
22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)
22:07:48   bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 
22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)
22:07:48   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 
22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)
22:07:48   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 
22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)
22:07:48   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 
22:07:48 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)
22:07:48   bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S
22:07:48   bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S
22:07:50 Server: Object 3:29 not found (message 70)
22:07:50 Server: Object 3:30 not found (message 94)
22:07:50 Server: Object 3:31 not found (message 94)
22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone leftshoulder doesn't exist in some skeleton 
22:08:01 Error: Bone rightshoulder doesn't exist in some skeleton 
22:08:01 "WAI: AI Monitor Started"
22:08:01 "[DZAI] Verified 187 unique classnames in 0.490997 seconds."
22:08:01 "WAI: Mission Config File Loaded"
22:08:01 "Chernarus map configuration loaded."
22:08:01 "DZAI Scheduler will continue tasks in 1 minute."
22:08:02 "WAI: Starting AI Missions Moniter"
22:08:02 "WAI: Spawned a group of 6 Bandits at [13277.6,6832.82,0.002]"
22:08:03 "WAI: Spawned a group of 6 Bandits at [13283.2,6812.54,0.001]"
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 "WAI: Sapwned in 5 M2StaticMG"
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 Warning Message: Bad vehicle type Random
22:08:03 "WAI: Sapwned in 10 M2StaticMG"
22:08:04 "WAI: Paradrop Waiting for player"
22:08:04 "WAI: Paradrop Waiting for player"
22:08:04 "WAI: Paradrop Waiting for player"
22:08:04 "WAI: Paradrop Waiting for player"
22:08:06 "[DZAI] 77 locations gathered in 4.74901 seconds."
22:08:36 "OBJECT PATCH :: Serverside object patch completed in 49.989 seconds."
22:10:02 "12 Active ground units"
22:10:02 "15 Active emplacement units"
22:10:02 "0 Active chopper patrol units (Crew)"
22:10:02 "8 Active vehicle patrol units (Crew)"
22:10:03 "RUNNING EVENT: Military on [2014,1,26,22,10]"
22:12:30 "TIME SYNC: Local Time set to [2013,8,3,22,12]"
22:13:03 "DZAI Monitor :: Server Uptime - 0 d 0 hr 5 min 38 sec. Active AI Units - 1."
22:13:03 "DZAI Monitor :: Static Spawns - 1 active static triggers. 0 groups queued for respawn."
22:13:03 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols: 0/0 (cur/max). Land Patrols: 0/0."
22:15:03 "WAI: Starting Mission MV22"
22:15:03 "WAI: Mission MV22 Started At [12150.1,7547.27]"
22:15:03 "WAI: Mission MV22 spawned a MV-22"
22:15:03 "WAI: Spawned a group of 4 Bandits at [12150.1,7547.27,0]"
22:15:03 "WAI: Spawned a group of 4 Bandits at [12150.1,7547.27,0]"
22:15:03 "WAI: Sapwned in 2 M2StaticMG"
22:17:30 "TIME SYNC: Local Time set to [2013,8,3,22,17]"
22:18:03 "DZAI Monitor :: Server Uptime - 0 d 0 hr 10 min 38 sec. Active AI Units - 1."
22:18:03 "DZAI Monitor :: Static Spawns - 1 active static triggers. 0 groups queued for respawn."
22:18:03 "DZAI Monitor :: Dynamic Spawns - 0/0 (active/total). Air Patrols:  

Does anyone have any ideas about these errors in my rpt? Its really just the bad vehicle type random message and the bin/config messages.

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looks fairly healthy. some config entries missing for an AI model and vehicle(s). how does it play ? maybe try changing M2StaticMG to something else ?

axe man please help.

AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret i get taht error and 

UH1Y_DZ: ObsTurret - unknown animation source ObsTurret

and when some people get into the turrents on the UH1 and blackhawk they cant aim. the crosshair is in 1 place and they cant look around. please help

i also get 

21:54:14 Error in expression <ct 2;

 

i use this script to get rid of vehicles left at safe zone

{
    if ((_pos distance _x) < 150) then {
        if (_damage > 0.2) then {
            _damage = 1;
            [_idKey,false,"SERVER"] call server_deleteObj;
            diag_log format["DELETING SAFEZONE VEHICLE: %1", [_idKey, _type]];
        };
        _ownerID = "0";
    };
	} forEach [zonestary, zonebash, zoneklen];

and it gives me this error

_ownerID = 		_x select 3;

{
if ((_pos distance _x) < 100) then {
if (_dam>
21:54:14   Error position: <_pos distance _x) < 100) then {
if (_dam>
21:54:14   Error Undefined variable in expression: _pos
21:54:14 File z\addons\dayz_server\system\server_monitor.sqf, line 102
21:54:14 Error in expression <ct 2;
_ownerID = 		_x select 3;

{
if ((_pos distance _x) < 100) then {
if (_dam>
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