DimitriPokki Posted January 18, 2014 Report Share Posted January 18, 2014 Help to add in my init.sqf _nil = [] execVM "custom\JAEM\EvacChopper_init.sqf"; _nil = [] execVM "custom\vehiclefunctions.sqf"; Init /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; //The instance dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; //disable radio messages to be heard and shown in the left lower corner of the screen enableRadio true; // May prevent "how are you civillian?" messages from NPC enableSentences false; //----------------Scripte an- (true;) / abschalten (false;)-------------------------------------------------------------------- EpochNameTags = true; // Epoch NameTages beim aimen auf eine Person (ВКЛ/ВЫКЛ ИМЕНОВАНИЕ ИГРОКОВ) //----------------Scripte an- (true;) / abschalten (false;)-------------------------------------------------------------------- // DayZ Epoch config spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 MaxHeliCrashes= 5; // Default = 5 MaxVehicleLimit = 300; // Default = 50 MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 30; // Default = 30 DZE_DeathMsgGlobal = true; DZE_DeathMsgSide = true; DZE_DeathMsgTitleText = true; dayz_paraSpawn = true; dayz_minpos = -1; dayz_maxpos = 16000; if(EpochNameTags)then{ DZE_ForceNameTags = true; //Force Nametags }else{ DZE_ForceNameTagsOff = true; //Turn Nametags off }; dayz_sellDistance_vehicle = 10; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 8; // Default: 8 dayz_tameDogs = true; DynamicVehicleDamageLow = 0; // Default: 0 DynamicVehicleDamageHigh = 100; // Default: 100 EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; //Load in compiled functions call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early) call compile preprocessFileLineNumbers "custom\JAEM\variables.sqf"; progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions player_build = compile preprocessFileLineNumbers "custom\snap_build\player_build.sqf"; player_buildControls = compile preprocessFileLineNumbers "custom\snap_build\player_buildControls.sqf"; snap_object = compile preprocessFileLineNumbers "custom\snap_build\snap_object.sqf"; call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Заливка крови и снятие скин call compile preprocessFileLineNumbers "Scripts\variables.sqf"; //Заливка крови и снятие скин progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Custom Loadouts [] ExecVM "Scripts\loadout.sqf"; //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; // Anti Hack //[] execVM "\z\addons\dayz_code\system\antihack.sqf"; //Lights //[0,0,true,true,true,58,180,440,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; //#include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather //execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" sleep 1; _fast_rope = [] execVM "Scripts\=BTC=_fast_roping\BTC_fast_roping_init.sqf"; execVM "R3F_ARTY_AND_LOG\init.sqf"; [] execVM "szone.sqf"; [] execVM "addons\suicide\init.sqf"; [] execVM "faction.sqf"; [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers75.sqf"; [] execVM "service_point\service_point.sqf"; Link to comment Share on other sites More sharing options...
0 axeman Posted January 19, 2014 Report Share Posted January 19, 2014 Link to comment Share on other sites More sharing options...
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DimitriPokki
Help to add in my init.sqf
Init
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