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paraspawn


LoCK0N

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Seems like it is hardcoded in the player monitor (dayz_code\system\player_monitor.fsm), login process phase 2:

if(dayz_paraSpawn and (freshSpawn == 2)) then {
	player setDir _setDir;
	player setPosATL [(_setPos select 0),(_setPos select 1),2000];
	[player,2000] spawn BIS_fnc_halo;
}

2000m I would say :D

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