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addaction to a vehicle


Sandbird

Question

I am trying for the past 2h to do a simple thing....but i cant.

 

I want to add an addaction to a vehicle that the player is looking at and pass that vehicle to the action script which will then add a variable to it.

But i dont understand some things....I'll try to explain...here is my code:

    if (_isCar and (player distance _cursorTarget < 3) and !locked _cursorTarget) then {
        _isTagged= _cursorTarget getVariable ["isittagged",false];
        if (!_isTagged) then {
            _vN = cursorTarget;
            if (s_player_taggit < 0) then {
                s_player_taggit = _vN addaction [("<t color=""#00FF04"">" + ("Tag Vehicle") +"</t>"),"custom\tagvehicle.sqf",_vN,6,false,true,"", ""]
            };
        } else {
            player removeAction s_player_taggit;
            s_player_taggit = -1;
        };
     };

I want to send to tagvehicle.sqf the vehicle that the user is looking at. and then in that script to do....

 

    _vN setVariable ["isittagged",1,true];

 

My biggest question is WHAT are these for in the action :  ,false,true,"", ""]

and what is the proper select to get what i want.

 

I mean what will these return in tagvehicle.sqf ?

 

_x = _this select 0;   // the _vN ?!
_y = _this select 1;   // ... ?
_z = _this select 2;   // ... ?

 

I've seen people selecting crap from the addaction but i cant figure out what they are or how to properly set them in addaction.

 

Any help would be highly appreciated.

 

ps: what is the difference between:

 

     _isCar = _cursorTarget isKindOf "Car";

     _isCar = _cursorTarget isKindOf "LandVehicle";

 

cause i want to do the above to a HMMV and as LandVehicle it doesnt recognize it...

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ID = unit addAction [title, script, arguments, priority, showWindow, hideOnUse, shortcut, condition] 

There are very good explanations for the addAction command in the wiki, take a look: http://community.bistudio.com/wiki/addAction

 

for the difference between "LandVehicle" and "Car": http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles

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