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Find A Default Map Building ID SOLVED SOLUTION ADDED


Aslan247

Question

Hey guys, 

I trying to remove or destroy a default building in Panthera using  the following type of command: ([4654,9595,0] nearestObject 145259) setDamage 1;,  

but am unable to find a way to know the building ID in this case '145259'. 

If anyone can help or has a better way to do it i'd be grateful.

Cheers!

UPDATE!!!!

I solved my own problem by adding this code inside a folder called 'damagecities.sqf' and called it from the bottom of my 'INIT' using: [] execVM "scripts\damage_cities.sqf"; 

Make a new folder damage_cities.sqf and add code below inside custom\scripts\damage_cities.sqf  Hoping this helps somebody else out. 

 

_target = [3055.86,4471.17,0];  //change by your coords  //change the coords to suit your needs. 
_damage_ratio=7;   //changed radius to destroy a larger area. This currently is set to destroy one small building. 

_server_houses= _target nearObjects ["HouseBase", _damage_ratio];
{_x setdammage 1} forEach _server_houses;

 

 

 

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