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Humanity change when killing players.


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Is there way to to set , lets say -100 humanity per kill?

When u are hero, bandit or survivor and u kill hero, bandit or survivor, you get same -100 humanity per kill!

Searching around, no luck. (

I try to do something with

 fn_damageHandler.sqf 

player_death.sqf

player_humanityChange.sqf

player_humanityCheck.sqf

but cant get my -100 per kill. Is there someone who maybe know how to ?

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