GodZilla Posted June 9, 2019 Report Share Posted June 9, 2019 Hi Guys, I hope u can help me pls. I added just for fun cash for zombiekill to the local_eventkill.sqf and to get money for (Z)headshoots to the the fn_damageHandlerZ.sqf Now u can get money for some zombiekills. This comes with a message (system -or hint) In my variables is Z_singleCurrency = true;, and to show the value i have a hud. Spoiler //[unit, selectionName, damage, source, projectile] //will only run when local to the created object //record any key hits to the required selection private["_killer","_Wallet", "_Amount"]; _array = _this select 0; _zed = _array select 0; _killer = _array select 1; _type = _this select 1; _Amount =500; if (local _zed) then { _kills = _killer getVariable[_type,0]; _killer setVariable[_type,(_kills + 1),true]; //increase players humanity when zed killed _humanity = _killer getVariable["humanity",0]; _humanity = _humanity + 50; _killer setVariable["humanity",_humanity,true]; _Wallet = _killer getVariable[Z_bankVariable, 0]; _killer setVariable[Z_bankVariable, _Wallet + _Amount, true]; call player_forceSave; systemChat format["[DE1OO1] %1 ZombieKill +%2 Skill %3 ", name player, _Amount]; }; Spoiler //[unit, selectionName, damage, source, projectile] //will only run when local to the created object //record any key hits to the required selection private ["_damage","_headShots","_Wallet","_Amount"]; _zed = _this select 0; _selection = _this select 1; _damage = _this select 2; _hitter = _this select 3; _projectile = _this select 4; _Amount =100; _starL = "<img image='\ca\ui\data\arrow_right.paa' align='left'/>"; _starL = _starL; _starR = "<img image='\ca\ui\data\arrow_left_ca.paa' align='right' />"; _starR = _starR; _title = "<t color='#ff0000' size='2.0' shadow='1' shadowColor='#000000' align='center'>HeadShot</t>"; _text = "+100Skill"; if (_projectile in MeleeAmmo) then { _damage = _damage * 10; }; if (local _zed) then { if (_damage > 1 and _projectile != "") then { //Record deliberate critical damages switch (_selection) do { case "head_hit": { if (!(_zed getVariable["hitRegistered",false])) then { _headShots = _hitter getVariable["headShots",0]; _hitter setVariable["headShots",(_headShots + 1),true]; _zed setVariable["hitRegistered",true]; _Wallet = _killer getVariable[Z_bankVariable, 0]; _killer setVariable[Z_bankVariable, _Wallet + _Amount, true]; call player_forceSave; hint parseText (_starL + _starR + _title + _text); }; }; }; //diag_log format["0: %1, 1: %2, 2: %3, 3: %4, 4: %5",_zed,_selection,_damage,_hitter,_projectile]; if (_projectile isKindOf "Bolt") then { _damageOrg = _hitter getVariable["firedDamage",0]; //_unit getVariable["firedSelection",_selection]; if (_damageOrg < _damage) then { _hitter setVariable["firedHit",[_zed,_selection],true]; _hitter setVariable["firedDamage",_damage,true]; }; }; }; }; // all "HandleDamage event" functions should return the effective damage that the engine will record _damage Is there a way to add this funktion to kill vehicles like "air, land, ship"? Link to comment Share on other sites More sharing options...
JasonTM Posted June 10, 2019 Report Share Posted June 10, 2019 Apply your edits to this file. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/veh_handleKilled.sqf GodZilla 1 Link to comment Share on other sites More sharing options...
GodZilla Posted June 10, 2019 Author Report Share Posted June 10, 2019 2 hours ago, JasonTM said: Spoiler Thanks JasonTM u are Great! This works well Link to comment Share on other sites More sharing options...
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