l1nkrx7 Posted May 24, 2018 Report Share Posted May 24, 2018 is it possible to remove gear option from a storage buildable Link to comment Share on other sites More sharing options...
0 Relentless Posted May 25, 2018 Report Share Posted May 25, 2018 I don't think so but you could close the dialog each time the inventory of this object opens. Check the cursorTarget for that specific object and close the inventory dialog. This would have to run in a loop of course. Link to comment Share on other sites More sharing options...
0 l1nkrx7 Posted May 25, 2018 Author Report Share Posted May 25, 2018 i tried using fn_gearMenuChecks.sqf and added this if (!((_this select 2) in DZE_Origins_Buildings)) then createGearDialog [player, "RscDisplayGear"]; but didnt work Link to comment Share on other sites More sharing options...
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l1nkrx7
is it possible to remove gear option from a storage buildable
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