EphyMusicOfficial Posted January 20, 2017 Report Share Posted January 20, 2017 So my friend runs our server. And all of us keep having an issue that MANY people claim to have fixed. However, nobody seems to fully describe how to fix this issue. Essentially, what happens is that when we have this issue, it loads, and then it says "Setup Complete... Please Wait." However, our character has loaded into the world. Other people can see us moving around and such when we input such actions, but we cannot see or hear anything. Just the loading screen. I've seen posts about the whole "endLoadScreen" or whatever. But all that's pasted is combined lines of code. Neither of us understand where we put this code or anything. So this is what we request: 1) The exact paths 2) The exact files 3) The exact code we need to correct or insert 4) The exact line or lines we can find or insert this code at. (We Use Notepad++ for all our edits) If we could please get this, that would be much appreciated. I just see so many posts about fixes for this but none actually have full explanations. The way we've been getting around this is that we've been killing the character through the database, starting a new character, and transferring all the info from the old character to the new one. (Location, inventory, etc.) But we can't keep doing that. Link to comment Share on other sites More sharing options...
EphyMusicOfficial Posted January 21, 2017 Author Report Share Posted January 21, 2017 Am I allowed to Bump my posts? (Not considering this a BUMP.) Link to comment Share on other sites More sharing options...
lwbuk Posted January 21, 2017 Report Share Posted January 21, 2017 Is this for 1.0.5.1? if so, you need to replace some code in compiles.sqf. Replace this line: if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; With: if (dayz_clientPreload && dayz_authed) exitWith { endLoadingScreen; diag_log "PLOGIN: Login loop completed!"; }; If you haven't already, you need to move compiles.sqf to your mission, so create a new file called compiles.sqf in a folder in your mission folder. Copy all of the code from the compiles in DayZ_code\init including the above fix Then in init.sqf in your mission change the call compile line from z\addons\dayz_code\init\compiles.sqf to your new path. Link to comment Share on other sites More sharing options...
EphyMusicOfficial Posted January 22, 2017 Author Report Share Posted January 22, 2017 17 hours ago, lwbuk said: Is this for 1.0.5.1? if so, you need to replace some code in compiles.sqf. Replace this line: if (dayz_clientPreload && dayz_authed) exitWith { diag_log "PLOGIN: Login loop completed!"; }; With: if (dayz_clientPreload && dayz_authed) exitWith { endLoadingScreen; diag_log "PLOGIN: Login loop completed!"; }; If you haven't already, you need to move compiles.sqf to your mission, so create a new file called compiles.sqf in a folder in your mission folder. Copy all of the code from the compiles in DayZ_code\init including the above fix Then in init.sqf in your mission change the call compile line from z\addons\dayz_code\init\compiles.sqf to your new path. This is server side, yes? Not client side? Where is the "z" folder? We can't find it. Unless that's a moniker for the DayZ_Epoch_Server folder. Edit: We are actually using the newest version. P.S. This is how clueless we are. Not that we don't understand code or how these things work, We just don't know where everything is. Link to comment Share on other sites More sharing options...
EphyMusicOfficial Posted January 22, 2017 Author Report Share Posted January 22, 2017 I just made a new .RPT file. Going to attach it here. Can't see any errors. Also tried the Shift "-" flush approach. Didn't work out. Link to comment Share on other sites More sharing options...
EphyMusicOfficial Posted January 22, 2017 Author Report Share Posted January 22, 2017 I just made a new .RPT file. Going to attach it here. Can't see any errors. Also tried the Shift "-" flush approach. Didn't work out. Also tried taking a screen shot. For whatever reason, it turned out black. Link to comment Share on other sites More sharing options...
lwbuk Posted January 22, 2017 Report Share Posted January 22, 2017 The compiles is client side, which is why you need to move it server side in the mission folder. Its in the folder @dayz_epoch\addons. Find the pbo called dayz_code. You will need to unpack the pbo to get access to the folders inside. One you've done that, open the init folder inside dayz_code and find compiles.sqf. Copy that sqf file to a new folder inside your mission folder where init.sqf and description.ext files are. You can create a new folder called dayz_code in your mission folder if you like to keep things tidy. Now in your init.sqf inside your mission folder, change the call for the compiles folder from the z\dayz_code\addons to your new file path which will be dayz_code\compiles.sqf the z\ is a prefix, meaning it's pointing to an external source, so it will be either the dayz_epoch_server folder/pbo or another pbo inside the dayz_epoch folder/pbo. However all this this being said, if you are running 1.0.6, then this fix is not needed as it is already implemented or the code has changed from 1.0.5.1. If you are running 1.0.6, then something else is causing this issue, likely a mod you have added incorrectly. Link to comment Share on other sites More sharing options...
EphyMusicOfficial Posted January 23, 2017 Author Report Share Posted January 23, 2017 12 hours ago, lwbuk said: If you are running 1.0.6, then something else is causing this issue, likely a mod you have added incorrectly. Well, we haven't added any mods. The only other things we are using with DayZ Epoch are PMC and Maybe/Maybe Not BAF and Czech. Link to comment Share on other sites More sharing options...
EphyMusicOfficial Posted February 1, 2017 Author Report Share Posted February 1, 2017 I found my issue. I think. What I did was fully uninstall everything ArmA. I went to my documents and deleted my ArmA profiles. And I think that's what was screwing me. Sorry guys. Link to comment Share on other sites More sharing options...
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