My server is not receptive to any difficulty changes I set. For example, below in Administrator.Arma3profile third person view is enabled. However, I am not able to enter third person after logging into my server. Here are all of my relevant files.
startserver.bat
"C:\Users\me\Desktop\arma3server\Games\ArmA3\A3Master\arma3server.exe"
"-profiles=C:\Users\me\Desktop\arma3server\Games\ArmA3\A3Master"
-config=C:\Users\me\Desktop\arma3server\Games\ArmA3\A3Master\CONFIG_Vanilla.cfg
-cfg=C:\Users\me\Desktop\arma3server\Games\ArmA3\A3Master\Users\Administrator\Arma3.cfg
-mod=@Epoch;
-serverMod=@EpochHive;
CONFIG_Vanilla.cfg
// EPOCH SERVER CONFIG // GLOBAL SETTINGS hostname = "EpochMod.com (0.3.8|1.60) ID02 YourHost"; password = ""; passwordAdmin = "tentacool"; serverCommandPassword = "dewgong"; logFile = "A3Master.log"; verifySignatures = 2; BattlEye = 1; requiredBuild = 136470; // WHITELIST FILE TYPES allowedLoadFileExtensions[] = {:}; allowedPreprocessFileExtensions[] = {"sqf"}; allowedHTMLLoadExtensions[] = {"html"}; disconnectTimeout = 10; // default 90 // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to ArmA3 Epoch!", "Server hosted by YourHost" }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 200; // Prevents Votes. voteThreshold = 2; // Prevents Votes. // DISALLOW VOTING since 1.39 allowedVoteCmds[] = {}; allowedVotedAdminCmds[] = {}; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 30; // Quality from 1 to 30 forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM. persistent = 1; // If 1, missions still run on even after the last player disconnected. // MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm) class Missions { class Epoch { template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "Custom"; // difficulty settings: Recruit, Regular Veteran, Custom }; }; kickDuplicate = 1; equalModRequired = 0; requiredSecureId = 2; timeStampFormat = "short"; // SCRIPTING ISSUES onUserConnected = ""; onUserDisconnected = ""; doubleIdDetected = ""; // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "kick (_this select 0)";
Administrator.Arma3Profile
version=1; blood=1; singleVoice=0; gamma=1; brightness=1; difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = 0; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = 1; // Stamina bar (0 = disabled, 1 = enabled) weaponCrosshair = 1; // Weapon crosshair (0 = disabled, 1 = enabled) visionAid = 0; // Vision aid (0 = disabled, 1 = enabled) // View thirdPersonView = 1; // 3rd person view (0 = disabled, 1 = enabled) cameraShake = 1; // Camera shake (0 = disabled, 1 = enabled) // Multiplayer scoreTable = 1; // Score table (0 = disabled, 1 = enabled) deathMessages = 1; // Killed by (0 = disabled, 1 = enabled) vonID = 1; // VON ID (0 = disabled, 1 = enabled) // Misc mapContent = 0; // Extended map content (0 = disabled, 1 = enabled) autoReport = 0; // Automatic reporting (0 = disabled, 1 = enabled) multipleSaves = 0; // Multiple saves (0 = disabled, 1 = enabled) }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; };