Grahame Posted November 7, 2016 Report Share Posted November 7, 2016 I've validated reports from players that their bodies are despawning when they approach them well within the time limit of getting back to their bodies. Anyone else seen this since the 0.4 upgrade? Link to comment Share on other sites More sharing options...
He-Man Posted November 7, 2016 Report Share Posted November 7, 2016 It is caused by the new crypto variable on dead players. Infistar is deleting the bodys, because this variable was only valid for the cell phones. Chris already knows this. The Next Infistar update should fix this Grahame 1 Link to comment Share on other sites More sharing options...
Grahame Posted November 7, 2016 Author Report Share Posted November 7, 2016 Ah, that makes sense. Thanks for the info @He-Man, much appreciated! Link to comment Share on other sites More sharing options...
Grahame Posted November 7, 2016 Author Report Share Posted November 7, 2016 @He-Man, would I be correct in thinking I could replace the line, if(_type == 'Land_MPS_EPOCH')then with, if(_type == 'Land_MPS_EPOCH' || _type == 'Epoch_Male_F' || _type == 'Epoch_Female_F') then in order to fix the problem while waiting? Link to comment Share on other sites More sharing options...
He-Man Posted November 7, 2016 Report Share Posted November 7, 2016 I think this should work. Link to comment Share on other sites More sharing options...
Grahame Posted November 7, 2016 Author Report Share Posted November 7, 2016 Will try this at the next server restart at 1800EDT and report back UPDATE: Can confirm that the above code change has fixed the problem Link to comment Share on other sites More sharing options...
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