How i can make that people can not suicide near safezone?
	suicide.sqf
	 
private ["_position","_done","_timeLeft","_exitWith","_warning","_display","_weapon"];
// initialize variables
_weapon   = _this;
_exitWith = "nil";
_done     = false;
_position = position player;
_timeLeft = DZE_SUICIDE_CANCEL_TIME;
_warning  = "You will commit suicide in %1 seconds. Move to cancel!";
removeAllWeapons player;
	removeAllItems player;
	removeBackpack player;
// close the gear display when player starts to commit suicide
disableSerialization;
_display = findDisplay 106;
if(!(isNull _display)) then {
    _display closeDisplay 0;
};
	
// if we didn't get an exit reason back, time to die!
if (_exitWith == "nil") then {
    _exitWith = "Goodbye!";
    taskHint[_exitWith, DZE_COLOR_SUCCESS, "taskDone"];
    hint _exitWith;
    cutText[_exitWith,"PLAIN DOWN"];
    player selectWeapon _weapon;
    player switchMove "";
    player playActionNow "stop";
    player playMove (["ActsPercMstpSnonWpstDnon_suicide1B","ActsPercMstpSnonWpstDnon_suicide2B"] call BIS_fnc_selectRandom);
    sleep 7.5;
    player fire _weapon;
    sleep 1;
    player setDamage 1.5;
} else {
    taskHint[_exitWith, DZE_COLOR_DANGER, "taskFailed"];
    cutText[_exitWith,"PLAIN DOWN"];
};

 
