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Arm_A2_OA_2016_06_25_21_59_41_93.jpg

 
I feel like Chinese built the Great Wall
My server is in a quarantine context so I decided to make this closed border.

A large Wall blocking the way to south.Thers 12 Border Crossings guarded by the AI. When players try to cross thers sound alarms triggers for each crossing.

Markers included.

Frontier.sqf

Spoiler

if (isServer) then {

_vehicle_0 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [24.434605, 4346.4717, -3.0374422], [], 0, "CAN_COLLIDE"];
  _vehicle_0 = _this;
  _this setDir 7.7493281;
  _this setPos [24.434605, 4346.4717, -3.0374422];
};

_vehicle_3 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [8.2180223, 4347.6416, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_3 = _this;
  _this setPos [8.2180223, 4347.6416, 7.6293945e-005];
};

_vehicle_4 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [44.214767, 4347.1675, -5.6090822], [], 0, "CAN_COLLIDE"];
  _vehicle_4 = _this;
  _this setDir 3.5420697;
  _this setPos [44.214767, 4347.1675, -5.6090822];
};

_vehicle_5 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [63.700676, 4348.1787, -4.0289745], [], 0, "CAN_COLLIDE"];
  _vehicle_5 = _this;
  _this setDir 0.96333665;
  _this setPos [63.700676, 4348.1787, -4.0289745];
};

_vehicle_6 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [83.573517, 4349.7383, -2.9662499], [], 0, "CAN_COLLIDE"];
  _vehicle_6 = _this;
  _this setDir -1.2441785;
  _this setPos [83.573517, 4349.7383, -2.9662499];
};

_vehicle_7 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [103.29894, 4353.0762, -1.7836385], [], 0, "CAN_COLLIDE"];
  _vehicle_7 = _this;
  _this setDir -8.0860519;
  _this setPos [103.29894, 4353.0762, -1.7836385];
};

_vehicle_8 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [120.72758, 4357.7578, -2.3644209], [], 0, "CAN_COLLIDE"];
  _vehicle_8 = _this;
  _this setDir -14.59692;
  _this setPos [120.72758, 4357.7578, -2.3644209];
};

_vehicle_9 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [140.24713, 4367.1421, -1.5554165], [], 0, "CAN_COLLIDE"];
  _vehicle_9 = _this;
  _this setDir -27.852169;
  _this setPos [140.24713, 4367.1421, -1.5554165];
};

_vehicle_10 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [158.63066, 4378.478, -0.84213382], [], 0, "CAN_COLLIDE"];
  _vehicle_10 = _this;
  _this setDir -27.383795;
  _this setPos [158.63066, 4378.478, -0.84213382];
};

_vehicle_11 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [177.63391, 4388.0044, -0.66176534], [], 0, "CAN_COLLIDE"];
  _vehicle_11 = _this;
  _this setDir -20.756781;
  _this setPos [177.63391, 4388.0044, -0.66176534];
};

_vehicle_12 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [195.81256, 4396.2939, -2.4370914], [], 0, "CAN_COLLIDE"];
  _vehicle_12 = _this;
  _this setDir -24.212496;
  _this setPos [195.81256, 4396.2939, -2.4370914];
};

_vehicle_13 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [213.80931, 4406.0073, -2.4222231], [], 0, "CAN_COLLIDE"];
  _vehicle_13 = _this;
  _this setDir -29.067741;
  _this setPos [213.80931, 4406.0073, -2.4222231];
};

_vehicle_14 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [231.51096, 4417.0005, -2.3917379], [], 0, "CAN_COLLIDE"];
  _vehicle_14 = _this;
  _this setDir -31.761866;
  _this setPos [231.51096, 4417.0005, -2.3917379];
};

_vehicle_15 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [248.39923, 4428.1602, -3.2327387], [], 0, "CAN_COLLIDE"];
  _vehicle_15 = _this;
  _this setDir -33.335243;
  _this setPos [248.39923, 4428.1602, -3.2327387];
};

_vehicle_16 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [265.69797, 4440.2349, -2.4657676], [], 0, "CAN_COLLIDE"];
  _vehicle_16 = _this;
  _this setDir -35.550854;
  _this setPos [265.69797, 4440.2349, -2.4657676];
};

_vehicle_17 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [282.17841, 4451.3193, -8.7738037e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_17 = _this;
  _this setDir -27.426306;
  _this setPos [282.17841, 4451.3193, -8.7738037e-005];
};

_vehicle_18 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [301.41586, 4460.6245, 0.72817516], [], 0, "CAN_COLLIDE"];
  _vehicle_18 = _this;
  _this setDir -20.897095;
  _this setPos [301.41586, 4460.6245, 0.72817516];
};

_vehicle_19 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [322.32806, 4470.7065, -0.63659376], [], 0, "CAN_COLLIDE"];
  _vehicle_19 = _this;
  _this setDir -22.269308;
  _this setPos [322.32806, 4470.7065, -0.63659376];
};

_vehicle_20 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [341.97919, 4478.9512, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_20 = _this;
  _this setDir -18.360905;
  _this setPos [341.97919, 4478.9512, -0.0001373291];
};

_vehicle_21 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [362.13364, 4483.3364, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_21 = _this;
  _this setDir 0.030321851;
  _this setPos [362.13364, 4483.3364, -4.5776367e-005];
};

_vehicle_22 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [382.55426, 4482.3462, -0.34166312], [], 0, "CAN_COLLIDE"];
  _vehicle_22 = _this;
  _this setDir 14.615835;
  _this setPos [382.55426, 4482.3462, -0.34166312];
};

_vehicle_23 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [403.1337, 4477.6792, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_23 = _this;
  _this setDir 17.834064;
  _this setPos [403.1337, 4477.6792, -3.0517578e-005];
};

_vehicle_24 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [423.37228, 4472.7383, -0.40837142], [], 0, "CAN_COLLIDE"];
  _vehicle_24 = _this;
  _this setDir 14.0361;
  _this setPos [423.37228, 4472.7383, -0.40837142];
};

_vehicle_25 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [443.68613, 4468.0806, -0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_25 = _this;
  _this setDir 15.019738;
  _this setPos [443.68613, 4468.0806, -0.00030517578];
};

_vehicle_26 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [463.59409, 4463.8091], [], 0, "CAN_COLLIDE"];
  _vehicle_26 = _this;
  _this setDir 12.565641;
  _this setPos [463.59409, 4463.8091];
};

_vehicle_27 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [484.14182, 4459.0942, -9.9182129e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_27 = _this;
  _this setDir 18.213184;
  _this setPos [484.14182, 4459.0942, -9.9182129e-005];
};

_vehicle_28 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [504.13028, 4453.9849, -0.39926016], [], 0, "CAN_COLLIDE"];
  _vehicle_28 = _this;
  _this setDir 13.254337;
  _this setPos [504.13028, 4453.9849, -0.39926016];
};

_vehicle_29 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [523.30688, 4449.4883, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_29 = _this;
  _this setDir 12.427001;
  _this setPos [523.30688, 4449.4883, -0.00015258789];
};

_vehicle_30 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [543.51837, 4444.2031, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_30 = _this;
  _this setDir 21.197502;
  _this setPos [543.51837, 4444.2031, -0.00010681152];
};

_vehicle_31 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [562.61646, 4436.0596, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_31 = _this;
  _this setDir 27.960732;
  _this setPos [562.61646, 4436.0596, -0.00015258789];
};

_vehicle_32 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [580.79498, 4427.2935, -0.00012969971], [], 0, "CAN_COLLIDE"];
  _vehicle_32 = _this;
  _this setDir 26.514915;
  _this setPos [580.79498, 4427.2935, -0.00012969971];
};

_vehicle_33 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [598.62384, 4417.9453, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_33 = _this;
  _this setDir 30.822786;
  _this setPos [598.62384, 4417.9453, -7.6293945e-006];
};

_vehicle_34 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [616.06561, 4407.499, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_34 = _this;
  _this setDir 33.701584;
  _this setPos [616.06561, 4407.499, -0.00010681152];
};

_vehicle_35 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [633.05084, 4395.4287, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_35 = _this;
  _this setDir 39.047779;
  _this setPos [633.05084, 4395.4287, 9.1552734e-005];
};

_vehicle_36 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [647.39777, 4381.5078, -0.13619319], [], 0, "CAN_COLLIDE"];
  _vehicle_36 = _this;
  _this setDir 51.545231;
  _this setPos [647.39777, 4381.5078, -0.13619319];
};

_vehicle_37 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [660.3175, 4364.9033, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_37 = _this;
  _this setDir 52.36116;
  _this setPos [660.3175, 4364.9033, -7.6293945e-006];
};

_vehicle_38 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [673.24976, 4348.4282, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_38 = _this;
  _this setDir 53.028988;
  _this setPos [673.24976, 4348.4282, -7.6293945e-006];
};

_vehicle_39 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [685.27393, 4330.8081], [], 0, "CAN_COLLIDE"];
  _vehicle_39 = _this;
  _this setDir 60.402946;
  _this setPos [685.27393, 4330.8081];
};

_vehicle_40 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [697.22137, 4312.5435, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_40 = _this;
  _this setDir 54.424938;
  _this setPos [697.22137, 4312.5435, -6.1035156e-005];
};

_vehicle_41 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [709.98499, 4296.9307, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_41 = _this;
  _this setDir 47.434658;
  _this setPos [709.98499, 4296.9307, -2.2888184e-005];
};

_vehicle_42 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [725.59607, 4283.4146, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_42 = _this;
  _this setDir 34.551044;
  _this setPos [725.59607, 4283.4146, 5.3405762e-005];
};

_vehicle_43 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [742.76282, 4272.9556, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_43 = _this;
  _this setDir 27.016588;
  _this setPos [742.76282, 4272.9556, -4.5776367e-005];
};

_vehicle_44 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [762.19769, 4267.6045, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_44 = _this;
  _this setDir 0.78134781;
  _this setPos [762.19769, 4267.6045, 3.8146973e-005];
};

_vehicle_45 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [782.763, 4267.7104, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_45 = _this;
  _this setDir -1.2071112;
  _this setPos [782.763, 4267.7104, -7.6293945e-005];
};

_vehicle_46 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [803.49908, 4268.8159, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_46 = _this;
  _this setDir -3.0630856;
  _this setPos [803.49908, 4268.8159, -6.1035156e-005];
};

_vehicle_47 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [824.18152, 4270.2275, 0.00011444092], [], 0, "CAN_COLLIDE"];
  _vehicle_47 = _this;
  _this setDir -2.0120013;
  _this setPos [824.18152, 4270.2275, 0.00011444092];
};

_vehicle_48 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [844.58441, 4271.2441, 3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_48 = _this;
  _this setPos [844.58441, 4271.2441, 3.8146973e-005];
};

_vehicle_49 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [865.81146, 4271.332, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_49 = _this;
  _this setPos [865.81146, 4271.332, 7.6293945e-006];
};

_vehicle_50 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [886.60602, 4271.6606, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_50 = _this;
  _this setDir 1.163307;
  _this setPos [886.60602, 4271.6606, 6.1035156e-005];
};

_vehicle_51 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [906.90674, 4272.9951, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_51 = _this;
  _this setDir -9.9217501;
  _this setPos [906.90674, 4272.9951, 2.2888184e-005];
};

_vehicle_52 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [927.07861, 4278.125, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_52 = _this;
  _this setDir -16.003757;
  _this setPos [927.07861, 4278.125, 3.0517578e-005];
};

_vehicle_53 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [946.86481, 4284.8867], [], 0, "CAN_COLLIDE"];
  _vehicle_53 = _this;
  _this setDir -20.601557;
  _this setPos [946.86481, 4284.8867];
};

_vehicle_54 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [966.19189, 4294.0928, -0.51436669], [], 0, "CAN_COLLIDE"];
  _vehicle_54 = _this;
  _this setDir -28.878859;
  _this setPos [966.19189, 4294.0928, -0.51436669];
};

_vehicle_55 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [983.15924, 4306.543, -0.42025748], [], 0, "CAN_COLLIDE"];
  _vehicle_55 = _this;
  _this setDir -41.664413;
  _this setPos [983.15924, 4306.543, -0.42025748];
};

_vehicle_56 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [995.83746, 4323.293, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_56 = _this;
  _this setDir -63.54512;
  _this setPos [995.83746, 4323.293, 7.6293945e-006];
};

_vehicle_57 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1008.2806, 4339.5405], [], 0, "CAN_COLLIDE"];
  _vehicle_57 = _this;
  _this setDir -36.235119;
  _this setPos [1008.2806, 4339.5405];
};

_vehicle_58 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1026.314, 4349.0552, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_58 = _this;
  _this setDir -17.829586;
  _this setPos [1026.314, 4349.0552, -3.8146973e-005];
};

_vehicle_59 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1046.1599, 4354.772, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_59 = _this;
  _this setDir -11.717619;
  _this setPos [1046.1599, 4354.772, -3.0517578e-005];
};

_vehicle_60 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [1062.7762, 4358.146, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_60 = _this;
  _this setPos [1062.7762, 4358.146, -2.2888184e-005];
};

_vehicle_61 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1080.2157, 4356.4844, -0.32369423], [], 0, "CAN_COLLIDE"];
  _vehicle_61 = _this;
  _this setDir 3.1936827;
  _this setPos [1080.2157, 4356.4844, -0.32369423];
};

_vehicle_62 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1100.3041, 4355.2036, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_62 = _this;
  _this setDir 4.0572367;
  _this setPos [1100.3041, 4355.2036, 1.5258789e-005];
};

_vehicle_63 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1121.0311, 4351.8604, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_63 = _this;
  _this setDir 13.275698;
  _this setPos [1121.0311, 4351.8604, 6.1035156e-005];
};

_vehicle_64 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1141.2765, 4346.9565, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_64 = _this;
  _this setDir 14.643956;
  _this setPos [1141.2765, 4346.9565, 1.5258789e-005];
};

_vehicle_65 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1161.5496, 4341.4082, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_65 = _this;
  _this setDir 16.522863;
  _this setPos [1161.5496, 4341.4082, -1.5258789e-005];
};

_vehicle_66 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1181.6371, 4335.146], [], 0, "CAN_COLLIDE"];
  _vehicle_66 = _this;
  _this setDir 18.600819;
  _this setPos [1181.6371, 4335.146];
};

_vehicle_67 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1201.4039, 4329.3066, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_67 = _this;
  _this setDir 15.975433;
  _this setPos [1201.4039, 4329.3066, 3.0517578e-005];
};

_vehicle_68 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1221.2703, 4324.5508, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_68 = _this;
  _this setDir 12.119016;
  _this setPos [1221.2703, 4324.5508, -3.0517578e-005];
};

_vehicle_69 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1241.9706, 4320.1245, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_69 = _this;
  _this setDir 11.564178;
  _this setPos [1241.9706, 4320.1245, -1.5258789e-005];
};

_vehicle_70 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1262.2291, 4316.2773, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_70 = _this;
  _this setDir 11.578994;
  _this setPos [1262.2291, 4316.2773, -1.5258789e-005];
};

_vehicle_71 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1283.3975, 4312.0376], [], 0, "CAN_COLLIDE"];
  _vehicle_71 = _this;
  _this setDir 9.4114609;
  _this setPos [1283.3975, 4312.0376];
};

_vehicle_72 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1305.0573, 4308.0508], [], 0, "CAN_COLLIDE"];
  _vehicle_72 = _this;
  _this setDir 11.00625;
  _this setPos [1305.0573, 4308.0508];
};

_vehicle_73 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1326.1729, 4303.6836, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_73 = _this;
  _this setDir 13.163453;
  _this setPos [1326.1729, 4303.6836, 4.5776367e-005];
};

_vehicle_74 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1347.5808, 4301.3115, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_74 = _this;
  _this setPos [1347.5808, 4301.3115, -4.5776367e-005];
};

_vehicle_75 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1368.84, 4302.6924, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_75 = _this;
  _this setDir -7.1866236;
  _this setPos [1368.84, 4302.6924, -1.5258789e-005];
};

_vehicle_76 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1389.5929, 4306.0933], [], 0, "CAN_COLLIDE"];
  _vehicle_76 = _this;
  _this setDir -12.29318;
  _this setPos [1389.5929, 4306.0933];
};

_vehicle_77 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1409.9788, 4310.7441, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_77 = _this;
  _this setDir -12.975431;
  _this setPos [1409.9788, 4310.7441, 7.6293945e-005];
};

_vehicle_78 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1430.0815, 4315.8169, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_78 = _this;
  _this setDir -14.64642;
  _this setPos [1430.0815, 4315.8169, -3.0517578e-005];
};

_vehicle_79 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1450.2201, 4321.2012], [], 0, "CAN_COLLIDE"];
  _vehicle_79 = _this;
  _this setDir -14.03536;
  _this setPos [1450.2201, 4321.2012];
};

_vehicle_80 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1470.3549, 4323.937, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_80 = _this;
  _this setPos [1470.3549, 4323.937, -1.5258789e-005];
};

_vehicle_81 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1491.0085, 4324.7686, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_81 = _this;
  _this setDir -1.5218711;
  _this setPos [1491.0085, 4324.7686, -1.5258789e-005];
};

_vehicle_82 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1511.2826, 4325.291], [], 0, "CAN_COLLIDE"];
  _vehicle_82 = _this;
  _this setPos [1511.2826, 4325.291];
};

_vehicle_83 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1531.3093, 4325.4297, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_83 = _this;
  _this setPos [1531.3093, 4325.4297, -4.5776367e-005];
};

_vehicle_84 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1551.782, 4326.2568, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_84 = _this;
  _this setDir -4.7681947;
  _this setPos [1551.782, 4326.2568, -3.0517578e-005];
};

_vehicle_85 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1571.8156, 4327.8994], [], 0, "CAN_COLLIDE"];
  _vehicle_85 = _this;
  _this setDir -4.2391682;
  _this setPos [1571.8156, 4327.8994];
};

_vehicle_86 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1592.7268, 4328.7666], [], 0, "CAN_COLLIDE"];
  _vehicle_86 = _this;
  _this setPos [1592.7268, 4328.7666];
};

_vehicle_87 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1613.2729, 4328.4058], [], 0, "CAN_COLLIDE"];
  _vehicle_87 = _this;
  _this setDir 3.4187634;
  _this setPos [1613.2729, 4328.4058];
};

_vehicle_88 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1633.9702, 4326.8569], [], 0, "CAN_COLLIDE"];
  _vehicle_88 = _this;
  _this setDir 6.0902605;
  _this setPos [1633.9702, 4326.8569];
};

_vehicle_89 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1654.5991, 4326.1836], [], 0, "CAN_COLLIDE"];
  _vehicle_89 = _this;
  _this setPos [1654.5991, 4326.1836];
};

_vehicle_90 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1675.0645, 4326.8267, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_90 = _this;
  _this setDir -3.2405553;
  _this setPos [1675.0645, 4326.8267, 6.1035156e-005];
};

_vehicle_91 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1695.5123, 4327.688], [], 0, "CAN_COLLIDE"];
  _vehicle_91 = _this;
  _this setPos [1695.5123, 4327.688];
};

_vehicle_92 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1716.6949, 4328.0635, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_92 = _this;
  _this setPos [1716.6949, 4328.0635, -1.5258789e-005];
};

_vehicle_93 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1738.5073, 4328.3267, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_93 = _this;
  _this setDir -1.6628557;
  _this setPos [1738.5073, 4328.3267, -1.5258789e-005];
};

_vehicle_94 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1759.4688, 4329.0869, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_94 = _this;
  _this setPos [1759.4688, 4329.0869, -1.5258789e-005];
};

_vehicle_95 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1780.5437, 4329.9297], [], 0, "CAN_COLLIDE"];
  _vehicle_95 = _this;
  _this setDir -2.9459534;
  _this setPos [1780.5437, 4329.9297];
};

_vehicle_96 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1800.8164, 4331.2114, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_96 = _this;
  _this setDir -2.9474938;
  _this setPos [1800.8164, 4331.2114, -1.5258789e-005];
};

_vehicle_97 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1821.531, 4332.4932], [], 0, "CAN_COLLIDE"];
  _vehicle_97 = _this;
  _this setDir -3.3061664;
  _this setPos [1821.531, 4332.4932];
};

_vehicle_98 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1842.1713, 4335.0366, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_98 = _this;
  _this setDir -7.913547;
  _this setPos [1842.1713, 4335.0366, 3.0517578e-005];
};

_vehicle_99 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1862.5186, 4338.4771, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_99 = _this;
  _this setDir -11.155062;
  _this setPos [1862.5186, 4338.4771, 1.5258789e-005];
};

_vehicle_100 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1883.2208, 4342.2065, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_100 = _this;
  _this setDir -5.2975936;
  _this setPos [1883.2208, 4342.2065, -6.1035156e-005];
};

_vehicle_101 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1903.7642, 4343.7324, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_101 = _this;
  _this setDir -1.5263193;
  _this setPos [1903.7642, 4343.7324, -4.5776367e-005];
};

_vehicle_102 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1924.4556, 4344.0894, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_102 = _this;
  _this setPos [1924.4556, 4344.0894, -1.5258789e-005];
};

_vehicle_103 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [1957.2333, 4349.3521, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_103 = _this;
  _this setDir 118.81387;
  _this setPos [1957.2333, 4349.3521, 3.0517578e-005];
};

_vehicle_104 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [1979.3315, 4334.5601, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_104 = _this;
  _this setDir -147.00188;
  _this setPos [1979.3315, 4334.5601, -3.0517578e-005];
};

_vehicle_108 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1944.5911, 4344.5381, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_108 = _this;
  _this setDir 1.2788326;
  _this setPos [1944.5911, 4344.5381, -9.1552734e-005];
};

_vehicle_109 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [1991.8575, 4324.1084, -0.10175206], [], 0, "CAN_COLLIDE"];
  _vehicle_109 = _this;
  _this setDir 38.124317;
  _this setPos [1991.8575, 4324.1084, -0.10175206];
};

_vehicle_110 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2008.2268, 4311.9277, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_110 = _this;
  _this setDir 36.482941;
  _this setPos [2008.2268, 4311.9277, 3.0517578e-005];
};

_vehicle_111 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2025.6759, 4303.2344, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_111 = _this;
  _this setDir 17.995665;
  _this setPos [2025.6759, 4303.2344, 1.5258789e-005];
};

_vehicle_112 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2046.3446, 4297.3726, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_112 = _this;
  _this setDir 15.844635;
  _this setPos [2046.3446, 4297.3726, -4.5776367e-005];
};

_vehicle_113 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2065.3733, 4290.4165, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_113 = _this;
  _this setDir 25.820677;
  _this setPos [2065.3733, 4290.4165, 7.6293945e-005];
};

_vehicle_114 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2085.469, 4286.5176, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_114 = _this;
  _this setPos [2085.469, 4286.5176, -4.5776367e-005];
};

_vehicle_115 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2106.6987, 4287.3818, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_115 = _this;
  _this setPos [2106.6987, 4287.3818, -6.1035156e-005];
};

_vehicle_116 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2127.6145, 4287.8994, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_116 = _this;
  _this setPos [2127.6145, 4287.8994, -4.5776367e-005];
};

_vehicle_117 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2148.5493, 4288.1621, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_117 = _this;
  _this setPos [2148.5493, 4288.1621, -4.5776367e-005];
};

_vehicle_118 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2169.4255, 4288.8018, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_118 = _this;
  _this setPos [2169.4255, 4288.8018, -1.5258789e-005];
};

_vehicle_119 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2190.5447, 4289.21, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_119 = _this;
  _this setPos [2190.5447, 4289.21, -0.00016784668];
};

_vehicle_120 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2211.8792, 4288.981, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_120 = _this;
  _this setDir 5.9087372;
  _this setPos [2211.8792, 4288.981, 1.5258789e-005];
};

_vehicle_121 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2231.155, 4284.4014, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_121 = _this;
  _this setDir 30.68302;
  _this setPos [2231.155, 4284.4014, -6.1035156e-005];
};

_vehicle_122 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2248.3704, 4274.1865, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_122 = _this;
  _this setDir 30.477104;
  _this setPos [2248.3704, 4274.1865, 3.0517578e-005];
};

_vehicle_123 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2266.8245, 4264.8657, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_123 = _this;
  _this setDir 26.539522;
  _this setPos [2266.8245, 4264.8657, 3.0517578e-005];
};

_vehicle_124 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2285.2561, 4255.4702, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_124 = _this;
  _this setDir 29.74477;
  _this setPos [2285.2561, 4255.4702, 9.1552734e-005];
};

_vehicle_125 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2303.8989, 4245.9189], [], 0, "CAN_COLLIDE"];
  _vehicle_125 = _this;
  _this setDir 29.881186;
  _this setPos [2303.8989, 4245.9189];
};

_vehicle_126 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2320.8403, 4234.5518], [], 0, "CAN_COLLIDE"];
  _vehicle_126 = _this;
  _this setDir 38.694592;
  _this setPos [2320.8403, 4234.5518];
};

_vehicle_127 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2338.1079, 4223.0566, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_127 = _this;
  _this setDir 30.624065;
  _this setPos [2338.1079, 4223.0566, -0.0001373291];
};

_vehicle_128 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2355.4963, 4213.5532, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_128 = _this;
  _this setDir 26.792747;
  _this setPos [2355.4963, 4213.5532, -7.6293945e-005];
};

_vehicle_129 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2373.97, 4205.6294], [], 0, "CAN_COLLIDE"];
  _vehicle_129 = _this;
  _this setDir 19.715616;
  _this setPos [2373.97, 4205.6294];
};

_vehicle_130 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2393.6855, 4202.084, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_130 = _this;
  _this setPos [2393.6855, 4202.084, -0.00012207031];
};

_vehicle_131 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2414.1821, 4203.4463, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_131 = _this;
  _this setDir -5.5055814;
  _this setPos [2414.1821, 4203.4463, 6.1035156e-005];
};

_vehicle_132 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2434.4785, 4206.6479, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_132 = _this;
  _this setDir -10.321558;
  _this setPos [2434.4785, 4206.6479, -0.00024414063];
};

_vehicle_133 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2453.9739, 4212.396, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_133 = _this;
  _this setDir -20.730335;
  _this setPos [2453.9739, 4212.396, 9.1552734e-005];
};

_vehicle_134 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2472.979, 4221.1064, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_134 = _this;
  _this setDir -23.474863;
  _this setPos [2472.979, 4221.1064, -1.5258789e-005];
};

_vehicle_135 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2491.1743, 4231.0688, 0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_135 = _this;
  _this setDir -27.997458;
  _this setPos [2491.1743, 4231.0688, 0.00022888184];
};

_vehicle_136 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2508.8467, 4242.793, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_136 = _this;
  _this setDir -33.795662;
  _this setPos [2508.8467, 4242.793, -7.6293945e-005];
};

_vehicle_137 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2525.3882, 4255.9761, -0.065370493], [], 0, "CAN_COLLIDE"];
  _vehicle_137 = _this;
  _this setDir -33.455532;
  _this setPos [2525.3882, 4255.9761, -0.065370493];
};

_vehicle_138 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2540.8142, 4269.6133, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_138 = _this;
  _this setDir -40.890713;
  _this setPos [2540.8142, 4269.6133, -0.00015258789];
};

_vehicle_139 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2555.8481, 4285.0298, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_139 = _this;
  _this setDir -40.596275;
  _this setPos [2555.8481, 4285.0298, -3.0517578e-005];
};

_vehicle_140 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2569.825, 4298.7446, -0.00033569336], [], 0, "CAN_COLLIDE"];
  _vehicle_140 = _this;
  _this setDir -39.657909;
  _this setPos [2569.825, 4298.7446, -0.00033569336];
};

_vehicle_141 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2586.4158, 4314.5527], [], 0, "CAN_COLLIDE"];
  _vehicle_141 = _this;
  _this setDir -32.91544;
  _this setPos [2586.4158, 4314.5527];
};

_vehicle_142 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2604.6145, 4327.2178, -0.00033569336], [], 0, "CAN_COLLIDE"];
  _vehicle_142 = _this;
  _this setDir -27.193565;
  _this setPos [2604.6145, 4327.2178, -0.00033569336];
};

_vehicle_143 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2625.3103, 4334.0293, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_143 = _this;
  _this setDir -3.2955167;
  _this setPos [2625.3103, 4334.0293, -0.00024414063];
};

_vehicle_144 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2646.448, 4335.1172, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_144 = _this;
  _this setDir 2.8867126;
  _this setPos [2646.448, 4335.1172, -3.0517578e-005];
};

_vehicle_145 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2667.4019, 4332.2241, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_145 = _this;
  _this setDir 12.910065;
  _this setPos [2667.4019, 4332.2241, -0.00021362305];
};

_vehicle_146 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2687.9944, 4329.2837, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_146 = _this;
  _this setDir 6.7574129;
  _this setPos [2687.9944, 4329.2837, -3.0517578e-005];
};

_vehicle_147 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2708.9229, 4328.4092, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_147 = _this;
  _this setDir 5.5192184;
  _this setPos [2708.9229, 4328.4092, -6.1035156e-005];
};

_vehicle_148 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2729.9927, 4327.3599, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_148 = _this;
  _this setDir 7.8246832;
  _this setPos [2729.9927, 4327.3599, -0.00012207031];
};

_vehicle_149 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2750.5159, 4325.6929, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_149 = _this;
  _this setDir 7.5647421;
  _this setPos [2750.5159, 4325.6929, 0.00012207031];
};

_vehicle_150 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2771.2043, 4323.9038, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_150 = _this;
  _this setDir 3.1352398;
  _this setPos [2771.2043, 4323.9038, -6.1035156e-005];
};

_vehicle_151 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2790.6458, 4321.5596, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_151 = _this;
  _this setDir 9.3847427;
  _this setPos [2790.6458, 4321.5596, -3.0517578e-005];
};

_vehicle_152 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2810.8704, 4322.8232, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_152 = _this;
  _this setDir -13.473679;
  _this setPos [2810.8704, 4322.8232, 3.0517578e-005];
};

_vehicle_153 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2829.9355, 4327.7227, -0.82814991], [], 0, "CAN_COLLIDE"];
  _vehicle_153 = _this;
  _this setDir -13.138765;
  _this setPos [2829.9355, 4327.7227, -0.82814991];
};

_vehicle_154 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2850.2805, 4331.7139, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_154 = _this;
  _this setDir -9.051116;
  _this setPos [2850.2805, 4331.7139, -0.00021362305];
};

_vehicle_155 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [2858.4824, 4333.2656, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_155 = _this;
  _this setDir 29.85701;
  _this setPos [2858.4824, 4333.2656, 3.0517578e-005];
};

_vehicle_156 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [2875.7141, 4321.3359, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_156 = _this;
  _this setDir 33.085796;
  _this setPos [2875.7141, 4321.3359, 6.1035156e-005];
};

_vehicle_157 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2886.76, 4315.1147, -1.7550254], [], 0, "CAN_COLLIDE"];
  _vehicle_157 = _this;
  _this setDir 19.521204;
  _this setPos [2886.76, 4315.1147, -1.7550254];
};

_vehicle_158 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2906.9241, 4309.9629, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_158 = _this;
  _this setDir 11.258892;
  _this setPos [2906.9241, 4309.9629, -6.1035156e-005];
};

_vehicle_159 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2927.8984, 4308.2383, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_159 = _this;
  _this setPos [2927.8984, 4308.2383, 6.1035156e-005];
};

_vehicle_160 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2948.8438, 4307.9253, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_160 = _this;
  _this setPos [2948.8438, 4307.9253, 3.0517578e-005];
};

_vehicle_161 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2969.7888, 4305.8926, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_161 = _this;
  _this setDir 8.2879877;
  _this setPos [2969.7888, 4305.8926, -4.5776367e-005];
};

_vehicle_162 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [2990.95, 4304.4985, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_162 = _this;
  _this setPos [2990.95, 4304.4985, 3.0517578e-005];
};

_vehicle_163 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3011.6348, 4304.6494, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_163 = _this;
  _this setDir 1.3831458;
  _this setPos [3011.6348, 4304.6494, -3.0517578e-005];
};

_vehicle_164 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3032.7639, 4305.0503, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_164 = _this;
  _this setPos [3032.7639, 4305.0503, 0.00016784668];
};

_vehicle_165 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3050.2703, 4299.5435, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_165 = _this;
  _this setDir 36.813419;
  _this setPos [3050.2703, 4299.5435, 0.00010681152];
};

_vehicle_166 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3062.4551, 4285.1045, -0.78271985], [], 0, "CAN_COLLIDE"];
  _vehicle_166 = _this;
  _this setDir 62.089649;
  _this setPos [3062.4551, 4285.1045, -0.78271985];
};

_vehicle_167 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3071.8562, 4267.7051, -1.0578817], [], 0, "CAN_COLLIDE"];
  _vehicle_167 = _this;
  _this setDir 60.488247;
  _this setPos [3071.8562, 4267.7051, -1.0578817];
};

_vehicle_168 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3086.0264, 4254.9487, -0.53127515], [], 0, "CAN_COLLIDE"];
  _vehicle_168 = _this;
  _this setDir 25.599113;
  _this setPos [3086.0264, 4254.9487, -0.53127515];
};

_vehicle_169 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3105.5146, 4249.208, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_169 = _this;
  _this setDir 6.5817022;
  _this setPos [3105.5146, 4249.208, 6.1035156e-005];
};

_vehicle_170 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3124.6084, 4255.5107, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_170 = _this;
  _this setDir -40.655254;
  _this setPos [3124.6084, 4255.5107, -4.5776367e-005];
};

_vehicle_171 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3139.7661, 4270.3892, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_171 = _this;
  _this setDir -47.896832;
  _this setPos [3139.7661, 4270.3892, 3.0517578e-005];
};

_vehicle_172 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3155.7205, 4282.1792, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_172 = _this;
  _this setDir -24.602646;
  _this setPos [3155.7205, 4282.1792, -6.1035156e-005];
};

_vehicle_173 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3174.8196, 4285.1709, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_173 = _this;
  _this setDir 4.5642481;
  _this setPos [3174.8196, 4285.1709, 3.0517578e-005];
};

_vehicle_174 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3196.4297, 4284.8062, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_174 = _this;
  _this setDir 6.1105785;
  _this setPos [3196.4297, 4284.8062, -6.1035156e-005];
};

_vehicle_175 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3217.0811, 4282.5044, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_175 = _this;
  _this setDir 7.6727247;
  _this setPos [3217.0811, 4282.5044, 6.1035156e-005];
};

_vehicle_176 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3237.157, 4279.7163, -0.78217447], [], 0, "CAN_COLLIDE"];
  _vehicle_176 = _this;
  _this setDir 7.3435383;
  _this setPos [3237.157, 4279.7163, -0.78217447];
};

_vehicle_177 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3257.4517, 4278.46, -0.53367561], [], 0, "CAN_COLLIDE"];
  _vehicle_177 = _this;
  _this setDir 2.0470145;
  _this setPos [3257.4517, 4278.46, -0.53367561];
};

_vehicle_178 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3278.3074, 4275.6616, -1.2215507], [], 0, "CAN_COLLIDE"];
  _vehicle_178 = _this;
  _this setDir 9.9485798;
  _this setPos [3278.3074, 4275.6616, -1.2215507];
};

_vehicle_179 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3298.5103, 4270.5625, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_179 = _this;
  _this setDir 15.966236;
  _this setPos [3298.5103, 4270.5625, -1.5258789e-005];
};

_vehicle_180 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3318.3679, 4267.9512, -0.52358568], [], 0, "CAN_COLLIDE"];
  _vehicle_180 = _this;
  _this setPos [3318.3679, 4267.9512, -0.52358568];
};

_vehicle_181 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3339.3567, 4267.7944, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_181 = _this;
  _this setPos [3339.3567, 4267.7944, 7.6293945e-005];
};

_vehicle_182 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3359.8081, 4267.5996, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_182 = _this;
  _this setPos [3359.8081, 4267.5996, -0.0001373291];
};

_vehicle_183 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3380.2322, 4266.0981, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_183 = _this;
  _this setDir 7.7918644;
  _this setPos [3380.2322, 4266.0981, -0.00010681152];
};

_vehicle_184 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3400.1355, 4261.8159, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_184 = _this;
  _this setDir 15.496262;
  _this setPos [3400.1355, 4261.8159, -4.5776367e-005];
};

_vehicle_185 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3419.3003, 4255.7451, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_185 = _this;
  _this setDir 20.406464;
  _this setPos [3419.3003, 4255.7451, -7.6293945e-005];
};

_vehicle_186 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3438.9155, 4249.9497, -0.7402631], [], 0, "CAN_COLLIDE"];
  _vehicle_186 = _this;
  _this setDir 13.560595;
  _this setPos [3438.9155, 4249.9497, -0.7402631];
};

_vehicle_187 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3458.7769, 4244.3213, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_187 = _this;
  _this setDir 15.833485;
  _this setPos [3458.7769, 4244.3213, 1.5258789e-005];
};

_vehicle_188 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3478.5906, 4238.1934, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_188 = _this;
  _this setDir 18.50338;
  _this setPos [3478.5906, 4238.1934, -0.00019836426];
};

_vehicle_189 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3498.2395, 4231.855, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_189 = _this;
  _this setDir 17.285522;
  _this setPos [3498.2395, 4231.855, 1.5258789e-005];
};

_vehicle_190 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3517.9307, 4226.2051, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_190 = _this;
  _this setDir 15.986606;
  _this setPos [3517.9307, 4226.2051, 1.5258789e-005];
};

_vehicle_191 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3538.2361, 4223.7061, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_191 = _this;
  _this setPos [3538.2361, 4223.7061, -0.00024414063];
};

_vehicle_192 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3558.8762, 4224.6895, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_192 = _this;
  _this setPos [3558.8762, 4224.6895, -9.1552734e-005];
};

_vehicle_193 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3579.4546, 4225.4038, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_193 = _this;
  _this setPos [3579.4546, 4225.4038, -9.1552734e-005];
};

_vehicle_194 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3601.0127, 4225.1123, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_194 = _this;
  _this setDir 8.8446798;
  _this setPos [3601.0127, 4225.1123, -4.5776367e-005];
};

_vehicle_195 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3621.6821, 4222.502, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_195 = _this;
  _this setDir 15.007918;
  _this setPos [3621.6821, 4222.502, 9.1552734e-005];
};

_vehicle_196 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3642.342, 4218.7046, -0.00025939941], [], 0, "CAN_COLLIDE"];
  _vehicle_196 = _this;
  _this setDir 15.574249;
  _this setPos [3642.342, 4218.7046, -0.00025939941];
};

_vehicle_197 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3662.5862, 4214.3428, 0.4769623], [], 0, "CAN_COLLIDE"];
  _vehicle_197 = _this;
  _this setDir 16.624687;
  _this setPos [3662.5862, 4214.3428, 0.4769623];
};

_vehicle_198 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3682.9221, 4209.6211, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_198 = _this;
  _this setDir 18.756886;
  _this setPos [3682.9221, 4209.6211, 9.1552734e-005];
};

_vehicle_199 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3703.8721, 4203.4536, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_199 = _this;
  _this setDir 21.513489;
  _this setPos [3703.8721, 4203.4536, -0.00015258789];
};

_vehicle_200 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3723.5315, 4200.4712, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_200 = _this;
  _this setPos [3723.5315, 4200.4712, 3.0517578e-005];
};

_vehicle_201 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3743.9199, 4201.5635, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_201 = _this;
  _this setDir -0.13778822;
  _this setPos [3743.9199, 4201.5635, 3.0517578e-005];
};

_vehicle_202 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3764.845, 4202.1099, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_202 = _this;
  _this setDir 0.38558367;
  _this setPos [3764.845, 4202.1099, -9.1552734e-005];
};

_vehicle_203 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3785.0591, 4203.3389, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_203 = _this;
  _this setPos [3785.0591, 4203.3389, -6.1035156e-005];
};

_vehicle_204 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3804.5173, 4205.2124, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_204 = _this;
  _this setDir -3.2612803;
  _this setPos [3804.5173, 4205.2124, 9.1552734e-005];
};

_vehicle_205 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3824.4985, 4206.752, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_205 = _this;
  _this setDir -2.2432494;
  _this setPos [3824.4985, 4206.752, -0.00012207031];
};

_vehicle_206 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3844.655, 4208.0596], [], 0, "CAN_COLLIDE"];
  _vehicle_206 = _this;
  _this setDir -4.3816986;
  _this setPos [3844.655, 4208.0596];
};

_vehicle_207 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3863.9482, 4211.2271, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_207 = _this;
  _this setDir -11.871281;
  _this setPos [3863.9482, 4211.2271, -3.0517578e-005];
};

_vehicle_208 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3882.6348, 4214.9985], [], 0, "CAN_COLLIDE"];
  _vehicle_208 = _this;
  _this setDir -13.99976;
  _this setPos [3882.6348, 4214.9985];
};

_vehicle_209 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3900.76, 4220.793, -1.2674086], [], 0, "CAN_COLLIDE"];
  _vehicle_209 = _this;
  _this setDir -20.098312;
  _this setPos [3900.76, 4220.793, -1.2674086];
};

_vehicle_210 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3920.8821, 4228.7178, -0.79522258], [], 0, "CAN_COLLIDE"];
  _vehicle_210 = _this;
  _this setDir -14.758746;
  _this setPos [3920.8821, 4228.7178, -0.79522258];
};

_vehicle_211 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3940.9255, 4236.498, -0.55676234], [], 0, "CAN_COLLIDE"];
  _vehicle_211 = _this;
  _this setDir -17.895861;
  _this setPos [3940.9255, 4236.498, -0.55676234];
};

_vehicle_212 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3959.8325, 4246.5474, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_212 = _this;
  _this setDir -20.481827;
  _this setPos [3959.8325, 4246.5474, -6.1035156e-005];
};

_vehicle_213 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3978.9321, 4257.3896, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_213 = _this;
  _this setDir -23.524441;
  _this setPos [3978.9321, 4257.3896, -9.1552734e-005];
};

_vehicle_214 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [3998.3457, 4268.0181, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_214 = _this;
  _this setDir -22.023533;
  _this setPos [3998.3457, 4268.0181, 0.00012207031];
};

_vehicle_215 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4016.3521, 4278.6978, -0.63715768], [], 0, "CAN_COLLIDE"];
  _vehicle_215 = _this;
  _this setDir -30.49894;
  _this setPos [4016.3521, 4278.6978, -0.63715768];
};

_vehicle_216 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4033.7432, 4291.8862], [], 0, "CAN_COLLIDE"];
  _vehicle_216 = _this;
  _this setDir -31.129793;
  _this setPos [4033.7432, 4291.8862];
};

_vehicle_217 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4049.9329, 4306.1177, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_217 = _this;
  _this setDir -40.891541;
  _this setPos [4049.9329, 4306.1177, 0.00012207031];
};

_vehicle_218 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4065.0439, 4320.6606, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_218 = _this;
  _this setDir -42.463116;
  _this setPos [4065.0439, 4320.6606, 3.0517578e-005];
};

_vehicle_219 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4080.4792, 4336.0796], [], 0, "CAN_COLLIDE"];
  _vehicle_219 = _this;
  _this setDir -42.595192;
  _this setPos [4080.4792, 4336.0796];
};

_vehicle_220 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4095.9626, 4351.0815, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_220 = _this;
  _this setDir -44.225922;
  _this setPos [4095.9626, 4351.0815, 0.0001373291];
};

_vehicle_221 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4111.1123, 4365.5054, -0.44614214], [], 0, "CAN_COLLIDE"];
  _vehicle_221 = _this;
  _this setDir -42.035172;
  _this setPos [4111.1123, 4365.5054, -0.44614214];
};

_vehicle_222 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4125.0605, 4380.8042, -0.50984848], [], 0, "CAN_COLLIDE"];
  _vehicle_222 = _this;
  _this setDir -44.769341;
  _this setPos [4125.0605, 4380.8042, -0.50984848];
};

_vehicle_223 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4139.2974, 4396.2012, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_223 = _this;
  _this setDir -44.76545;
  _this setPos [4139.2974, 4396.2012, -3.0517578e-005];
};

_vehicle_224 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4155.147, 4406.5962, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_224 = _this;
  _this setDir -13.573098;
  _this setPos [4155.147, 4406.5962, 4.5776367e-005];
};

_vehicle_225 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4174.4063, 4411.1914, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_225 = _this;
  _this setDir -9.7888556;
  _this setPos [4174.4063, 4411.1914, -0.00012207031];
};

_vehicle_226 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4194.0718, 4414.814, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_226 = _this;
  _this setPos [4194.0718, 4414.814, 0.00012207031];
};

_vehicle_227 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4213.1104, 4417.6079, -0.75213611], [], 0, "CAN_COLLIDE"];
  _vehicle_227 = _this;
  _this setPos [4213.1104, 4417.6079, -0.75213611];
};

_vehicle_228 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4234.0137, 4423.6074, -0.68525594], [], 0, "CAN_COLLIDE"];
  _vehicle_228 = _this;
  _this setDir -16.843193;
  _this setPos [4234.0137, 4423.6074, -0.68525594];
};

_vehicle_229 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [4250.5918, 4430.2827, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_229 = _this;
  _this setDir -33.350506;
  _this setPos [4250.5918, 4430.2827, 0.00016784668];
};

_vehicle_230 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [4291.6279, 4449.998, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_230 = _this;
  _this setDir 131.26027;
  _this setPos [4291.6279, 4449.998, -1.5258789e-005];
};

_vehicle_234 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_ruins", [4233.1553, 4430.8574, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_234 = _this;
  _this setPos [4233.1553, 4430.8574, 0.00016784668];
};

_vehicle_235 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4307.0586, 4454.46, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_235 = _this;
  _this setDir -12.044058;
  _this setPos [4307.0586, 4454.46, 3.0517578e-005];
};

_vehicle_236 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4329.2212, 4457.2109, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_236 = _this;
  _this setPos [4329.2212, 4457.2109, -1.5258789e-005];
};

_vehicle_237 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4348.8931, 4457.3213, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_237 = _this;
  _this setDir 1.9272504;
  _this setPos [4348.8931, 4457.3213, -3.0517578e-005];
};

_vehicle_238 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4369.8022, 4456.8198, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_238 = _this;
  _this setDir 5.3353429;
  _this setPos [4369.8022, 4456.8198, -0.00015258789];
};

_vehicle_239 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4389.5845, 4452.6357, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_239 = _this;
  _this setDir 24.130598;
  _this setPos [4389.5845, 4452.6357, -0.00012207031];
};

_vehicle_240 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4406.3936, 4442.5952, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_240 = _this;
  _this setDir 41.907223;
  _this setPos [4406.3936, 4442.5952, 0.00010681152];
};

_vehicle_241 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4418.1704, 4426.8081, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_241 = _this;
  _this setDir 68.420486;
  _this setPos [4418.1704, 4426.8081, -3.0517578e-005];
};

_vehicle_242 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4425.7598, 4407.3501, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_242 = _this;
  _this setDir 68.380257;
  _this setPos [4425.7598, 4407.3501, -0.00024414063];
};

_vehicle_243 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4434.084, 4388.0732, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_243 = _this;
  _this setDir -106.16565;
  _this setPos [4434.084, 4388.0732, 0.00015258789];
};

_vehicle_244 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4441.4297, 4369.8301, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_244 = _this;
  _this setDir 51.582531;
  _this setPos [4441.4297, 4369.8301, -0.00015258789];
};

_vehicle_245 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4456.2798, 4355.4146], [], 0, "CAN_COLLIDE"];
  _vehicle_245 = _this;
  _this setDir 37.645775;
  _this setPos [4456.2798, 4355.4146];
};

_vehicle_246 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4470.353, 4340.6133, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_246 = _this;
  _this setDir 53.067337;
  _this setPos [4470.353, 4340.6133, -0.00010681152];
};

_vehicle_247 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4486.7861, 4330.8101, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_247 = _this;
  _this setDir 8.1426868;
  _this setPos [4486.7861, 4330.8101, -0.0001373291];
};

_vehicle_248 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4507.4536, 4330.1885, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_248 = _this;
  _this setDir -3.1237447;
  _this setPos [4507.4536, 4330.1885, -0.00012207031];
};

_vehicle_249 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4525.2886, 4329.6875, -0.00039672852], [], 0, "CAN_COLLIDE"];
  _vehicle_249 = _this;
  _this setDir 12.580688;
  _this setPos [4525.2886, 4329.6875, -0.00039672852];
};

_vehicle_250 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4545.7788, 4326.5107, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_250 = _this;
  _this setDir -12.508558;
  _this setPos [4545.7788, 4326.5107, -1.5258789e-005];
};

_vehicle_251 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4583.5996, 4334.8013, -1.9840523], [], 0, "CAN_COLLIDE"];
  _vehicle_251 = _this;
  _this setDir -3.2181144;
  _this setPos [4583.5996, 4334.8013, -1.9840523];
};

_vehicle_253 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_ruins", [4562.3262, 4330.7622, -0.00042724609], [], 0, "CAN_COLLIDE"];
  _vehicle_253 = _this;
  _this setPos [4562.3262, 4330.7622, -0.00042724609];
};

_vehicle_254 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4605.6113, 4338.0898, -0.00028991699], [], 0, "CAN_COLLIDE"];
  _vehicle_254 = _this;
  _this setDir -2.5796132;
  _this setPos [4605.6113, 4338.0898, -0.00028991699];
};

_vehicle_255 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [4611.0571, 4339.1846, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_255 = _this;
  _this setDir -34.517563;
  _this setPos [4611.0571, 4339.1846, -0.0001373291];
};

_vehicle_256 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [4631.9873, 4353.4175, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_256 = _this;
  _this setDir -41.727612;
  _this setPos [4631.9873, 4353.4175, -0.00016784668];
};

_vehicle_257 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4647.3462, 4361.1777, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_257 = _this;
  _this setDir -31.851803;
  _this setPos [4647.3462, 4361.1777, -7.6293945e-005];
};

_vehicle_258 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4664.4375, 4373.1328, -0.16699247], [], 0, "CAN_COLLIDE"];
  _vehicle_258 = _this;
  _this setDir -35.482029;
  _this setPos [4664.4375, 4373.1328, -0.16699247];
};

_vehicle_259 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4680.9268, 4384.5513, -0.51255494], [], 0, "CAN_COLLIDE"];
  _vehicle_259 = _this;
  _this setDir -31.212414;
  _this setPos [4680.9268, 4384.5513, -0.51255494];
};

_vehicle_260 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4698.8833, 4390.4546, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_260 = _this;
  _this setPos [4698.8833, 4390.4546, -0.00019836426];
};

_vehicle_261 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4719.1572, 4389.6875, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_261 = _this;
  _this setDir 6.2375536;
  _this setPos [4719.1572, 4389.6875, -9.1552734e-005];
};

_vehicle_262 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4740.0142, 4387.6597, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_262 = _this;
  _this setDir 5.8065543;
  _this setPos [4740.0142, 4387.6597, -0.00010681152];
};

_vehicle_263 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [4759.062, 4384.4424, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_263 = _this;
  _this setDir 35.507797;
  _this setPos [4759.062, 4384.4424, -0.00010681152];
};

_vehicle_264 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_dam", [4773.9307, 4364.8447, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_264 = _this;
  _this setDir -42.404819;
  _this setPos [4773.9307, 4364.8447, 6.1035156e-005];
};

_vehicle_265 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4782.2642, 4351.1602, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_265 = _this;
  _this setDir 52.295689;
  _this setPos [4782.2642, 4351.1602, -7.6293945e-005];
};

_vehicle_266 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4799.2241, 4340.3813, 0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_266 = _this;
  _this setDir 15.409783;
  _this setPos [4799.2241, 4340.3813, 0.00019836426];
};

_vehicle_267 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4819.8633, 4335.8516, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_267 = _this;
  _this setDir 10.337607;
  _this setPos [4819.8633, 4335.8516, -1.5258789e-005];
};

_vehicle_268 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4841.417, 4332.9097, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_268 = _this;
  _this setDir 8.3034773;
  _this setPos [4841.417, 4332.9097, -0.00012207031];
};

_vehicle_269 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4861.8564, 4328.7549, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_269 = _this;
  _this setDir 15.089335;
  _this setPos [4861.8564, 4328.7549, -0.00010681152];
};

_vehicle_270 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4883.0771, 4323.5884, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_270 = _this;
  _this setDir 9.7761288;
  _this setPos [4883.0771, 4323.5884, -3.0517578e-005];
};

_vehicle_271 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4903.3877, 4321.5146, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_271 = _this;
  _this setPos [4903.3877, 4321.5146, 4.5776367e-005];
};

_vehicle_272 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4923.0659, 4321.4136, -0.55782348], [], 0, "CAN_COLLIDE"];
  _vehicle_272 = _this;
  _this setPos [4923.0659, 4321.4136, -0.55782348];
};

_vehicle_273 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4941.6318, 4320.0908, -0.58343673], [], 0, "CAN_COLLIDE"];
  _vehicle_273 = _this;
  _this setDir 7.9836884;
  _this setPos [4941.6318, 4320.0908, -0.58343673];
};

_vehicle_274 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4960.6489, 4317.9912, -1.449809], [], 0, "CAN_COLLIDE"];
  _vehicle_274 = _this;
  _this setDir 9.3674421;
  _this setPos [4960.6489, 4317.9912, -1.449809];
};

_vehicle_275 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [4980.8022, 4316.064, -2.7556145], [], 0, "CAN_COLLIDE"];
  _vehicle_275 = _this;
  _this setDir 9.1699429;
  _this setPos [4980.8022, 4316.064, -2.7556145];
};

_vehicle_276 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5001.4893, 4314.7061, -1.7717148], [], 0, "CAN_COLLIDE"];
  _vehicle_276 = _this;
  _this setDir 10.784542;
  _this setPos [5001.4893, 4314.7061, -1.7717148];
};

_vehicle_277 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5022.0381, 4313.4878, -1.0126545], [], 0, "CAN_COLLIDE"];
  _vehicle_277 = _this;
  _this setDir 8.4398794;
  _this setPos [5022.0381, 4313.4878, -1.0126545];
};

_vehicle_278 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5042.7856, 4311.832, -1.1227429], [], 0, "CAN_COLLIDE"];
  _vehicle_278 = _this;
  _this setDir 9.8243217;
  _this setPos [5042.7856, 4311.832, -1.1227429];
};

_vehicle_279 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5063.3628, 4309.8652, -1.5300462], [], 0, "CAN_COLLIDE"];
  _vehicle_279 = _this;
  _this setDir 12.532136;
  _this setPos [5063.3628, 4309.8652, -1.5300462];
};

_vehicle_280 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5084.6797, 4309.6909, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_280 = _this;
  _this setPos [5084.6797, 4309.6909, -3.0517578e-005];
};

_vehicle_281 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5105.6118, 4310.3467, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_281 = _this;
  _this setPos [5105.6118, 4310.3467, 0.00016784668];
};

_vehicle_282 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5126.8647, 4312.1558, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_282 = _this;
  _this setDir -6.1612115;
  _this setPos [5126.8647, 4312.1558, 4.5776367e-005];
};

_vehicle_283 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5147.3501, 4314.9946, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_283 = _this;
  _this setDir -7.3125072;
  _this setPos [5147.3501, 4314.9946, 4.5776367e-005];
};

_vehicle_284 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5167.7222, 4318.3359, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_284 = _this;
  _this setDir -7.8404322;
  _this setPos [5167.7222, 4318.3359, -4.5776367e-005];
};

_vehicle_285 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5187.8486, 4319.8843, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_285 = _this;
  _this setDir 2.9559913;
  _this setPos [5187.8486, 4319.8843, 0.0001373291];
};

_vehicle_286 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5207.5093, 4320.106, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_286 = _this;
  _this setDir 1.3165683;
  _this setPos [5207.5093, 4320.106, 3.0517578e-005];
};

_vehicle_287 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5227.2158, 4320.8257, 0.0004119873], [], 0, "CAN_COLLIDE"];
  _vehicle_287 = _this;
  _this setDir 2.76563;
  _this setPos [5227.2158, 4320.8257, 0.0004119873];
};

_vehicle_288 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5246.812, 4321.3018, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_288 = _this;
  _this setDir 2.8180597;
  _this setPos [5246.812, 4321.3018, 9.1552734e-005];
};

_vehicle_289 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5266.0986, 4322.6738, -1.012639], [], 0, "CAN_COLLIDE"];
  _vehicle_289 = _this;
  _this setDir -1.3235021;
  _this setPos [5266.0986, 4322.6738, -1.012639];
};

_vehicle_290 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5286.1563, 4323.2476, -4.9092546], [], 0, "CAN_COLLIDE"];
  _vehicle_290 = _this;
  _this setDir 5.1285777;
  _this setPos [5286.1563, 4323.2476, -4.9092546];
};

_vehicle_291 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5307.082, 4328.1685, -3.5435624], [], 0, "CAN_COLLIDE"];
  _vehicle_291 = _this;
  _this setDir -7.6554694;
  _this setPos [5307.082, 4328.1685, -3.5435624];
};

_vehicle_292 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5327.8086, 4339.584, -2.4909377], [], 0, "CAN_COLLIDE"];
  _vehicle_292 = _this;
  _this setDir -22.090874;
  _this setPos [5327.8086, 4339.584, -2.4909377];
};

_vehicle_293 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5345.7769, 4350.4595, -0.5809803], [], 0, "CAN_COLLIDE"];
  _vehicle_293 = _this;
  _this setDir -30.744585;
  _this setPos [5345.7769, 4350.4595, -0.5809803];
};

_vehicle_294 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5365.8438, 4358.1646, -0.42985991], [], 0, "CAN_COLLIDE"];
  _vehicle_294 = _this;
  _this setDir -10.226405;
  _this setPos [5365.8438, 4358.1646, -0.42985991];
};

_vehicle_295 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5384.5337, 4361.0889, -0.32451826], [], 0, "CAN_COLLIDE"];
  _vehicle_295 = _this;
  _this setDir -8.6479235;
  _this setPos [5384.5337, 4361.0889, -0.32451826];
};

_vehicle_296 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5403.6646, 4362.4497], [], 0, "CAN_COLLIDE"];
  _vehicle_296 = _this;
  _this setPos [5403.6646, 4362.4497];
};

_vehicle_297 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5425.041, 4361.3945, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_297 = _this;
  _this setDir 6.0990834;
  _this setPos [5425.041, 4361.3945, -3.0517578e-005];
};

_vehicle_298 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5445.5469, 4357.3306, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_298 = _this;
  _this setDir 17.904392;
  _this setPos [5445.5469, 4357.3306, 9.1552734e-005];
};

_vehicle_299 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5465.2949, 4350.6401, 0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_299 = _this;
  _this setDir 19.240164;
  _this setPos [5465.2949, 4350.6401, 0.00022888184];
};

_vehicle_300 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5485.0093, 4343.8501, -0.00045776367], [], 0, "CAN_COLLIDE"];
  _vehicle_300 = _this;
  _this setDir 17.852123;
  _this setPos [5485.0093, 4343.8501, -0.00045776367];
};

_vehicle_301 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5504.4346, 4337.4678, -0.75318027], [], 0, "CAN_COLLIDE"];
  _vehicle_301 = _this;
  _this setDir 17.617256;
  _this setPos [5504.4346, 4337.4678, -0.75318027];
};

_vehicle_302 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5523.4243, 4331.251, -2.3759918], [], 0, "CAN_COLLIDE"];
  _vehicle_302 = _this;
  _this setDir 13.218895;
  _this setPos [5523.4243, 4331.251, -2.3759918];
};

_vehicle_303 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5542.6606, 4326.3643, -2.1989024], [], 0, "CAN_COLLIDE"];
  _vehicle_303 = _this;
  _this setDir 7.1051035;
  _this setPos [5542.6606, 4326.3643, -2.1989024];
};

_vehicle_304 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5563.0918, 4323.1348, -1.994923], [], 0, "CAN_COLLIDE"];
  _vehicle_304 = _this;
  _this setDir 2.4746177;
  _this setPos [5563.0918, 4323.1348, -1.994923];
};

_vehicle_306 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5581.4219, 4322.4048, -7.8525796], [], 0, "CAN_COLLIDE"];
  _vehicle_306 = _this;
  _this setDir -5.9154372;
  _this setPos [5581.4219, 4322.4048, -7.8525796];
};

_vehicle_307 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5605.6499, 4320.252, -7.2229214], [], 0, "CAN_COLLIDE"];
  _vehicle_307 = _this;
  _this setDir 8.4581013;
  _this setPos [5605.6499, 4320.252, -7.2229214];
};

_vehicle_308 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [5624.2568, 4321.374, -0.74639195], [], 0, "CAN_COLLIDE"];
  _vehicle_308 = _this;
  _this setPos [5624.2568, 4321.374, -0.74639195];
};

_vehicle_310 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2_ruins", [5636.3428, 4317.3608, -0.57490808], [], 0, "CAN_COLLIDE"];
  _vehicle_310 = _this;
  _this setPos [5636.3428, 4317.3608, -0.57490808];
};

_vehicle_311 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_End_2_ruins", [5645.9814, 4315.1475, 0.00093078613], [], 0, "CAN_COLLIDE"];
  _vehicle_311 = _this;
  _this setPos [5645.9814, 4315.1475, 0.00093078613];
};

_vehicle_312 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_End_ruins", [5658.0903, 4314.6831, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_312 = _this;
  _this setPos [5658.0903, 4314.6831, 6.1035156e-005];
};

_vehicle_314 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [5671.9897, 4308.2598, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_314 = _this;
  _this setDir 11.390846;
  _this setPos [5671.9897, 4308.2598, -0.00021362305];
};

_vehicle_316 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [5695.4634, 4302.4507, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_316 = _this;
  _this setDir 21.42704;
  _this setPos [5695.4634, 4302.4507, -1.5258789e-005];
};

_vehicle_317 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit", [5717.48, 4306.7393, -5.5106931], [], 0, "CAN_COLLIDE"];
  _vehicle_317 = _this;
  _this setDir -96.483215;
  _this setPos [5717.48, 4306.7393, -5.5106931];
};

_vehicle_318 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5731.7417, 4311.2012, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_318 = _this;
  _this setPos [5731.7417, 4311.2012, 0.00015258789];
};

_vehicle_319 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5750.9072, 4316.9453, -0.15211228], [], 0, "CAN_COLLIDE"];
  _vehicle_319 = _this;
  _this setDir -35.181717;
  _this setPos [5750.9072, 4316.9453, -0.15211228];
};

_vehicle_320 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5769.1616, 4322.9717, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_320 = _this;
  _this setPos [5769.1616, 4322.9717, -6.8664551e-005];
};

_vehicle_321 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5789.3784, 4321.5977, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_321 = _this;
  _this setDir 7.5361853;
  _this setPos [5789.3784, 4321.5977, -6.8664551e-005];
};

_vehicle_322 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5810.4185, 4320.9814, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_322 = _this;
  _this setDir -5.8707333;
  _this setPos [5810.4185, 4320.9814, -0.00019836426];
};

_vehicle_323 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5831.2773, 4322.7451, -0.00022125244], [], 0, "CAN_COLLIDE"];
  _vehicle_323 = _this;
  _this setDir -3.5868127;
  _this setPos [5831.2773, 4322.7451, -0.00022125244];
};

_vehicle_324 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5851.3423, 4325.6367, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_324 = _this;
  _this setDir -11.773396;
  _this setPos [5851.3423, 4325.6367, -1.5258789e-005];
};

_vehicle_325 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5871.4644, 4329.751, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_325 = _this;
  _this setDir -10.013044;
  _this setPos [5871.4644, 4329.751, 9.1552734e-005];
};

_vehicle_326 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5891.5508, 4334.1079, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_326 = _this;
  _this setDir -14.089899;
  _this setPos [5891.5508, 4334.1079, -0.00024414063];
};

_vehicle_327 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [5910.3364, 4333.6255, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_327 = _this;
  _this setDir -108.12239;
  _this setPos [5910.3364, 4333.6255, -0.00015258789];
};

_vehicle_328 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [5923.5903, 4343.1665, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_328 = _this;
  _this setPos [5923.5903, 4343.1665, 0.0001373291];
};

_vehicle_329 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [5942.2017, 4354.9844, -0.00025939941], [], 0, "CAN_COLLIDE"];
  _vehicle_329 = _this;
  _this setPos [5942.2017, 4354.9844, -0.00025939941];
};

_vehicle_330 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn", [5962.5732, 4362.335, -1.2715913], [], 0, "CAN_COLLIDE"];
  _vehicle_330 = _this;
  _this setDir -4.1149139;
  _this setPos [5962.5732, 4362.335, -1.2715913];
};

_vehicle_331 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [5983.4775, 4363.8311, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_331 = _this;
  _this setPos [5983.4775, 4363.8311, -0.00012207031];
};

_vehicle_332 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6004.5571, 4365.6216, -0.25943106], [], 0, "CAN_COLLIDE"];
  _vehicle_332 = _this;
  _this setPos [6004.5571, 4365.6216, -0.25943106];
};

_vehicle_333 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6023.4146, 4366.4897, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_333 = _this;
  _this setDir 4.5704618;
  _this setPos [6023.4146, 4366.4897, -3.0517578e-005];
};

_vehicle_334 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6044.4082, 4363.7646, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_334 = _this;
  _this setDir 13.839282;
  _this setPos [6044.4082, 4363.7646, -0.00024414063];
};

_vehicle_335 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6064.0801, 4358.4648, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_335 = _this;
  _this setDir 24.693813;
  _this setPos [6064.0801, 4358.4648, 1.5258789e-005];
};

_vehicle_336 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6082.3989, 4350.0747, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_336 = _this;
  _this setDir 29.506468;
  _this setPos [6082.3989, 4350.0747, -0.0001373291];
};

_vehicle_337 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6100.3643, 4340.874, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_337 = _this;
  _this setDir 26.586159;
  _this setPos [6100.3643, 4340.874, -9.1552734e-005];
};

_vehicle_338 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6120.2397, 4336.6289, 0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_338 = _this;
  _this setPos [6120.2397, 4336.6289, 0.00030517578];
};

_vehicle_339 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6140.689, 4337.2256, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_339 = _this;
  _this setPos [6140.689, 4337.2256, 4.5776367e-005];
};

_vehicle_340 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6161.4878, 4338.042, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_340 = _this;
  _this setPos [6161.4878, 4338.042, -0.00019836426];
};

_vehicle_341 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6182.3989, 4338.7813, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_341 = _this;
  _this setDir 2.5530686;
  _this setPos [6182.3989, 4338.7813, -0.00016784668];
};

_vehicle_342 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6202.916, 4338.4868, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_342 = _this;
  _this setDir 4.9179416;
  _this setPos [6202.916, 4338.4868, 0.00012207031];
};

_vehicle_343 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6223.6846, 4336.6904, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_343 = _this;
  _this setDir 8.0637197;
  _this setPos [6223.6846, 4336.6904, -0.00015258789];
};

_vehicle_344 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6244.0991, 4332.6348, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_344 = _this;
  _this setDir 17.911886;
  _this setPos [6244.0991, 4332.6348, -7.6293945e-005];
};

_vehicle_345 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6262.8672, 4324.8354, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_345 = _this;
  _this setDir 28.192713;
  _this setPos [6262.8672, 4324.8354, -7.6293945e-005];
};

_vehicle_346 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6281.2119, 4314.5049], [], 0, "CAN_COLLIDE"];
  _vehicle_346 = _this;
  _this setDir 32.800636;
  _this setPos [6281.2119, 4314.5049];
};

_vehicle_347 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6299.6626, 4301.938, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_347 = _this;
  _this setDir 37.509022;
  _this setPos [6299.6626, 4301.938, -1.5258789e-005];
};

_vehicle_348 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6315.3672, 4289.6162, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_348 = _this;
  _this setDir 40.021812;
  _this setPos [6315.3672, 4289.6162, -4.5776367e-005];
};

_vehicle_349 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6330.4961, 4275.7681, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_349 = _this;
  _this setDir 48.459415;
  _this setPos [6330.4961, 4275.7681, 0.00012207031];
};

_vehicle_350 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6345.0034, 4261.1528, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_350 = _this;
  _this setDir 42.277;
  _this setPos [6345.0034, 4261.1528, -4.5776367e-005];
};

_vehicle_351 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6360.2236, 4247.9199, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_351 = _this;
  _this setDir 43.122986;
  _this setPos [6360.2236, 4247.9199, -7.6293945e-005];
};

_vehicle_352 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6376.064, 4235.5708, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_352 = _this;
  _this setDir 35.697811;
  _this setPos [6376.064, 4235.5708, -0.00015258789];
};

_vehicle_353 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6393.0405, 4224.3096, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_353 = _this;
  _this setDir 33.108253;
  _this setPos [6393.0405, 4224.3096, 3.0517578e-005];
};

_vehicle_354 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6410.4263, 4213.6025, -0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_354 = _this;
  _this setDir 31.747498;
  _this setPos [6410.4263, 4213.6025, -0.00016784668];
};

_vehicle_355 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6427.9956, 4203.1611, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_355 = _this;
  _this setDir 30.787401;
  _this setPos [6427.9956, 4203.1611, -0.00015258789];
};

_vehicle_356 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6445.7783, 4192.9219, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_356 = _this;
  _this setDir 29.456936;
  _this setPos [6445.7783, 4192.9219, 6.1035156e-005];
};

_vehicle_357 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6464.0107, 4183.5039, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_357 = _this;
  _this setDir 25.543509;
  _this setPos [6464.0107, 4183.5039, -0.00015258789];
};

_vehicle_358 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6482.4063, 4174.9565, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_358 = _this;
  _this setDir 26.724737;
  _this setPos [6482.4063, 4174.9565, -6.1035156e-005];
};

_vehicle_359 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6499.9209, 4165.2739, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_359 = _this;
  _this setDir 31.086412;
  _this setPos [6499.9209, 4165.2739, -0.00012207031];
};

_vehicle_360 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6517.1416, 4155.5737, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_360 = _this;
  _this setDir 27.948027;
  _this setPos [6517.1416, 4155.5737, -6.1035156e-005];
};

_vehicle_361 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6536.5469, 4148.3496, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_361 = _this;
  _this setDir 11.778422;
  _this setPos [6536.5469, 4148.3496, -7.6293945e-005];
};

_vehicle_362 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6556.7246, 4144.6943, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_362 = _this;
  _this setDir 8.9778738;
  _this setPos [6556.7246, 4144.6943, -7.6293945e-005];
};

_vehicle_363 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6577.27, 4141.3887, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_363 = _this;
  _this setDir 11.302565;
  _this setPos [6577.27, 4141.3887, -1.5258789e-005];
};

_vehicle_364 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6597.7896, 4139.4844, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_364 = _this;
  _this setPos [6597.7896, 4139.4844, -0.00010681152];
};

_vehicle_365 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6618.5913, 4141.4961, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_365 = _this;
  _this setDir -4.2116771;
  _this setPos [6618.5913, 4141.4961, -0.00015258789];
};

_vehicle_366 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6639.186, 4146.1499, -0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_366 = _this;
  _this setDir -8.9612284;
  _this setPos [6639.186, 4146.1499, -0.00030517578];
};

_vehicle_367 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6658.1665, 4152.9849, -0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_367 = _this;
  _this setDir -18.915272;
  _this setPos [6658.1665, 4152.9849, -0.00015258789];
};

_vehicle_368 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6678.4468, 4157.8809, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_368 = _this;
  _this setPos [6678.4468, 4157.8809, -3.0517578e-005];
};

_vehicle_369 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6697.8174, 4158.3564, -0.49443862], [], 0, "CAN_COLLIDE"];
  _vehicle_369 = _this;
  _this setDir -2.6724398;
  _this setPos [6697.8174, 4158.3564, -0.49443862];
};

_vehicle_370 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6718.0205, 4157.8369, -0.84747076], [], 0, "CAN_COLLIDE"];
  _vehicle_370 = _this;
  _this setDir -3.3492839;
  _this setPos [6718.0205, 4157.8369, -0.84747076];
};

_vehicle_371 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6736.6079, 4159.5732, -6.1600604], [], 0, "CAN_COLLIDE"];
  _vehicle_371 = _this;
  _this setDir -11.116758;
  _this setPos [6736.6079, 4159.5732, -6.1600604];
};

_vehicle_372 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6758.3765, 4162.4482, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_372 = _this;
  _this setPos [6758.3765, 4162.4482, 0.00016784668];
};

_vehicle_373 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6780.0337, 4157.1455, -0.6387822], [], 0, "CAN_COLLIDE"];
  _vehicle_373 = _this;
  _this setPos [6780.0337, 4157.1455, -0.6387822];
};

_vehicle_374 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6794.2651, 4142.5674, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_374 = _this;
  _this setPos [6794.2651, 4142.5674, 3.0517578e-005];
};

_vehicle_377 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [6816.7383, 4125.7334, -3.5015273], [], 0, "CAN_COLLIDE"];
  _vehicle_377 = _this;
  _this setDir -87.945038;
  _this setPos [6816.7383, 4125.7334, -3.5015273];
};

_vehicle_380 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [6829.3384, 4111.5664, -0.82695031], [], 0, "CAN_COLLIDE"];
  _vehicle_380 = _this;
  _this setPos [6829.3384, 4111.5664, -0.82695031];
};

_vehicle_381 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_End_ruins", [6833.3867, 4104.9326, -0.50820339], [], 0, "CAN_COLLIDE"];
  _vehicle_381 = _this;
  _this setDir -92.044136;
  _this setPos [6833.3867, 4104.9326, -0.50820339];
};

_vehicle_382 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_Corner", [6837.2222, 4094.0642, 0.0002822876], [], 0, "CAN_COLLIDE"];
  _vehicle_382 = _this;
  _this setDir -20.79957;
  _this setPos [6837.2222, 4094.0642, 0.0002822876];
};

_vehicle_383 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_Corner", [6833.0317, 4083.5789, -0.00025939941], [], 0, "CAN_COLLIDE"];
  _vehicle_383 = _this;
  _this setPos [6833.0317, 4083.5789, -0.00025939941];
};

_vehicle_384 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6837.5708, 4071.4604, -4.6334209], [], 0, "CAN_COLLIDE"];
  _vehicle_384 = _this;
  _this setDir 74.417702;
  _this setPos [6837.5708, 4071.4604, -4.6334209];
};

_vehicle_385 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit_ruins", [6844.3188, 4053.73, -2.8827214], [], 0, "CAN_COLLIDE"];
  _vehicle_385 = _this;
  _this setPos [6844.3188, 4053.73, -2.8827214];
};

_vehicle_386 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6847.8833, 4037.53, -0.74951088], [], 0, "CAN_COLLIDE"];
  _vehicle_386 = _this;
  _this setDir 52.211353;
  _this setPos [6847.8833, 4037.53, -0.74951088];
};

_vehicle_387 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6859.2739, 4020.5037, -0.47490925], [], 0, "CAN_COLLIDE"];
  _vehicle_387 = _this;
  _this setDir 20.623684;
  _this setPos [6859.2739, 4020.5037, -0.47490925];
};

_vehicle_388 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6873.8696, 4005.0242, -0.34847674], [], 0, "CAN_COLLIDE"];
  _vehicle_388 = _this;
  _this setDir 32.041931;
  _this setPos [6873.8696, 4005.0242, -0.34847674];
};

_vehicle_389 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6889.0513, 3998.1465, -5.3944974], [], 0, "CAN_COLLIDE"];
  _vehicle_389 = _this;
  _this setDir 39.088745;
  _this setPos [6889.0513, 3998.1465, -5.3944974];
};

_vehicle_390 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6911.2915, 3991.2703, -0.59302688], [], 0, "CAN_COLLIDE"];
  _vehicle_390 = _this;
  _this setDir 24.806221;
  _this setPos [6911.2915, 3991.2703, -0.59302688];
};

_vehicle_391 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6927.688, 3979.3074, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_391 = _this;
  _this setDir 32.720776;
  _this setPos [6927.688, 3979.3074, 9.1552734e-005];
};

_vehicle_392 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6940.3853, 3960.0627, -0.42203829], [], 0, "CAN_COLLIDE"];
  _vehicle_392 = _this;
  _this setDir 53.761852;
  _this setPos [6940.3853, 3960.0627, -0.42203829];
};

_vehicle_393 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [6952.7422, 3942.4805, -0.27593425], [], 0, "CAN_COLLIDE"];
  _vehicle_393 = _this;
  _this setDir 65.771919;
  _this setPos [6952.7422, 3942.4805, -0.27593425];
};

_vehicle_394 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [6964.2202, 3928.1655, -0.29442376], [], 0, "CAN_COLLIDE"];
  _vehicle_394 = _this;
  _this setDir 29.318537;
  _this setPos [6964.2202, 3928.1655, -0.29442376];
};

_vehicle_395 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2", [6970.1035, 3919.7053, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_395 = _this;
  _this setDir 44.448238;
  _this setPos [6970.1035, 3919.7053, 5.3405762e-005];
};

_vehicle_396 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2_ruins", [6976.0166, 3916.4707, -0.37496725], [], 0, "CAN_COLLIDE"];
  _vehicle_396 = _this;
  _this setDir 50.577251;
  _this setPos [6976.0166, 3916.4707, -0.37496725];
};

_vehicle_397 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [6986.5342, 3904.4365, -1.6761882], [], 0, "CAN_COLLIDE"];
  _vehicle_397 = _this;
  _this setDir 51.211834;
  _this setPos [6986.5342, 3904.4365, -1.6761882];
};

_vehicle_398 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7001.9824, 3892.1548, -0.92007804], [], 0, "CAN_COLLIDE"];
  _vehicle_398 = _this;
  _this setDir 22.398268;
  _this setPos [7001.9824, 3892.1548, -0.92007804];
};

_vehicle_399 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7021.2061, 3886.1487, -0.48979074], [], 0, "CAN_COLLIDE"];
  _vehicle_399 = _this;
  _this setDir 13.240479;
  _this setPos [7021.2061, 3886.1487, -0.48979074];
};

_vehicle_400 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7041.356, 3881.1863, -0.20497787], [], 0, "CAN_COLLIDE"];
  _vehicle_400 = _this;
  _this setDir 14.934016;
  _this setPos [7041.356, 3881.1863, -0.20497787];
};

_vehicle_401 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7061.3784, 3876.3064, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_401 = _this;
  _this setDir 16.206644;
  _this setPos [7061.3784, 3876.3064, 6.8664551e-005];
};

_vehicle_402 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7081.0127, 3870.3062, -8.0108643e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_402 = _this;
  _this setDir 17.942671;
  _this setPos [7081.0127, 3870.3062, -8.0108643e-005];
};

_vehicle_403 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7100.6157, 3866.8513, -0.20620272], [], 0, "CAN_COLLIDE"];
  _vehicle_403 = _this;
  _this setPos [7100.6157, 3866.8513, -0.20620272];
};

_vehicle_404 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7120.4443, 3869.1169, -0.44458923], [], 0, "CAN_COLLIDE"];
  _vehicle_404 = _this;
  _this setDir -12.192112;
  _this setPos [7120.4443, 3869.1169, -0.44458923];
};

_vehicle_405 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7139.5264, 3875.4946, -1.0621257], [], 0, "CAN_COLLIDE"];
  _vehicle_405 = _this;
  _this setDir -22.895216;
  _this setPos [7139.5264, 3875.4946, -1.0621257];
};

_vehicle_406 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7158.5239, 3884.2927, -0.053417515], [], 0, "CAN_COLLIDE"];
  _vehicle_406 = _this;
  _this setDir -26.388008;
  _this setPos [7158.5239, 3884.2927, -0.053417515];
};

_vehicle_409 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7177.6577, 3892.374, -0.53349912], [], 0, "CAN_COLLIDE"];
  _vehicle_409 = _this;
  _this setPos [7177.6577, 3892.374, -0.53349912];
};

_vehicle_410 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Stairs_A_ruins", [7187.7163, 3890.6191, -0.088030986], [], 0, "CAN_COLLIDE"];
  _vehicle_410 = _this;
  _this setPos [7187.7163, 3890.6191, -0.088030986];
};

_vehicle_411 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7205.0811, 3892.0105, -1.9548889], [], 0, "CAN_COLLIDE"];
  _vehicle_411 = _this;
  _this setDir -6.1951752;
  _this setPos [7205.0811, 3892.0105, -1.9548889];
};

_vehicle_412 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7225.3555, 3893.9678, -0.79804975], [], 0, "CAN_COLLIDE"];
  _vehicle_412 = _this;
  _this setDir -5.172071;
  _this setPos [7225.3555, 3893.9678, -0.79804975];
};

_vehicle_413 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7245.6318, 3894.6433, -0.00016021729], [], 0, "CAN_COLLIDE"];
  _vehicle_413 = _this;
  _this setPos [7245.6318, 3894.6433, -0.00016021729];
};

_vehicle_414 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7265.5044, 3893.1746, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_414 = _this;
  _this setDir 7.8712864;
  _this setPos [7265.5044, 3893.1746, -3.8146973e-005];
};

_vehicle_415 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7286.1318, 3890.3274, -0.67019653], [], 0, "CAN_COLLIDE"];
  _vehicle_415 = _this;
  _this setDir 7.3518958;
  _this setPos [7286.1318, 3890.3274, -0.67019653];
};

_vehicle_416 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7306.167, 3887.7878, -1.1588452], [], 0, "CAN_COLLIDE"];
  _vehicle_416 = _this;
  _this setDir 2.8256989;
  _this setPos [7306.167, 3887.7878, -1.1588452];
};

_vehicle_417 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7326.812, 3887.9343, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_417 = _this;
  _this setDir -6.1580091;
  _this setPos [7326.812, 3887.9343, -5.7220459e-005];
};

_vehicle_418 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7347.5264, 3890.3794, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_418 = _this;
  _this setDir -8.7710352;
  _this setPos [7347.5264, 3890.3794, -5.7220459e-005];
};

_vehicle_419 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7367.8369, 3892.9946, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_419 = _this;
  _this setDir -7.288795;
  _this setPos [7367.8369, 3892.9946, -3.8146973e-005];
};

_vehicle_420 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7388.5522, 3895.8677, -7.2479248e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_420 = _this;
  _this setDir -7.1205239;
  _this setPos [7388.5522, 3895.8677, -7.2479248e-005];
};

_vehicle_421 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7409.1045, 3898.6023, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_421 = _this;
  _this setDir -5.1837788;
  _this setPos [7409.1045, 3898.6023, -6.8664551e-005];
};

_vehicle_422 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7429.8042, 3899.6565, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_422 = _this;
  _this setPos [7429.8042, 3899.6565, -9.1552734e-005];
};

_vehicle_423 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7450.6318, 3900.3611, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_423 = _this;
  _this setPos [7450.6318, 3900.3611, 1.5258789e-005];
};

_vehicle_424 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7471.8921, 3900.4812, -0.0001449585], [], 0, "CAN_COLLIDE"];
  _vehicle_424 = _this;
  _this setDir 3.4879303;
  _this setPos [7471.8921, 3900.4812, -0.0001449585];
};

_vehicle_425 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7492.9531, 3899.3398, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_425 = _this;
  _this setDir 11.445024;
  _this setPos [7492.9531, 3899.3398, 0.00015258789];
};

_vehicle_426 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7512.9712, 3897.0789, -0.43246806], [], 0, "CAN_COLLIDE"];
  _vehicle_426 = _this;
  _this setDir 9.9091148;
  _this setPos [7512.9712, 3897.0789, -0.43246806];
};

_vehicle_427 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7532.4917, 3895.762, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_427 = _this;
  _this setDir -0.69552743;
  _this setPos [7532.4917, 3895.762, 5.3405762e-005];
};

_vehicle_428 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7551.5083, 3898.8547, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_428 = _this;
  _this setDir -17.858746;
  _this setPos [7551.5083, 3898.8547, -2.6702881e-005];
};

_vehicle_429 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7568.7808, 3906.9915, -1.5679977], [], 0, "CAN_COLLIDE"];
  _vehicle_429 = _this;
  _this setDir -33.653503;
  _this setPos [7568.7808, 3906.9915, -1.5679977];
};

_vehicle_430 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7583.7056, 3919.4485, -1.8191992], [], 0, "CAN_COLLIDE"];
  _vehicle_430 = _this;
  _this setDir -51.58503;
  _this setPos [7583.7056, 3919.4485, -1.8191992];
};

_vehicle_431 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7598.395, 3935.5811, 0.00029754639], [], 0, "CAN_COLLIDE"];
  _vehicle_431 = _this;
  _this setDir -50.55769;
  _this setPos [7598.395, 3935.5811, 0.00029754639];
};

_vehicle_432 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7613.1499, 3951.009, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_432 = _this;
  _this setDir -43.98415;
  _this setPos [7613.1499, 3951.009, -3.8146973e-006];
};

_vehicle_433 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7629.7651, 3964.2715, -0.3391394], [], 0, "CAN_COLLIDE"];
  _vehicle_433 = _this;
  _this setDir -34.048828;
  _this setPos [7629.7651, 3964.2715, -0.3391394];
};

_vehicle_434 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7647.522, 3972.6201, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_434 = _this;
  _this setDir -14.855215;
  _this setPos [7647.522, 3972.6201, -7.6293945e-006];
};

_vehicle_435 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7665.4243, 3982.0605, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_435 = _this;
  _this setDir -40.026592;
  _this setPos [7665.4243, 3982.0605, -1.5258789e-005];
};

_vehicle_436 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate", [7677.9409, 3994.4631, -1.3936168], [], 0, "CAN_COLLIDE"];
  _vehicle_436 = _this;
  _this setDir -25.450548;
  _this setPos [7677.9409, 3994.4631, -1.3936168];
};

_vehicle_437 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [7680.6455, 3991.5261, -2.1285534], [], 0, "CAN_COLLIDE"];
  _vehicle_437 = _this;
  _this setPos [7680.6455, 3991.5261, -2.1285534];
};

_vehicle_438 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [7710.2515, 4015.9893, -0.48608577], [], 0, "CAN_COLLIDE"];
  _vehicle_438 = _this;
  _this setDir -40.676208;
  _this setPos [7710.2515, 4015.9893, -0.48608577];
};

_vehicle_440 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn_ruins", [7698.0332, 4004.9045, 0.00031661987], [], 0, "CAN_COLLIDE"];
  _vehicle_440 = _this;
  _this setDir -40.676208;
  _this setPos [7698.0332, 4004.9045, 0.00031661987];
};

_vehicle_441 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_ruins", [7724.5342, 4018.6951, -0.1934654], [], 0, "CAN_COLLIDE"];
  _vehicle_441 = _this;
  _this setDir 30.450127;
  _this setPos [7724.5342, 4018.6951, -0.1934654];
};

_vehicle_442 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7743.625, 4018.1863, 0.00020217896], [], 0, "CAN_COLLIDE"];
  _vehicle_442 = _this;
  _this setDir 9.9110107;
  _this setPos [7743.625, 4018.1863, 0.00020217896];
};

_vehicle_443 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7761.7788, 4016.8911, 8.392334e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_443 = _this;
  _this setDir 2.7983332;
  _this setPos [7761.7788, 4016.8911, 8.392334e-005];
};

_vehicle_444 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7782.8452, 4017.6794, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_444 = _this;
  _this setDir 3.397651;
  _this setPos [7782.8452, 4017.6794, -3.8146973e-005];
};

_vehicle_445 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7803.4409, 4017.0088, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_445 = _this;
  _this setDir 3.8264692;
  _this setPos [7803.4409, 4017.0088, -4.5776367e-005];
};

_vehicle_446 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7822.5098, 4016.6399, 0.00020599365], [], 0, "CAN_COLLIDE"];
  _vehicle_446 = _this;
  _this setDir 8.08815;
  _this setPos [7822.5098, 4016.6399, 0.00020599365];
};

_vehicle_447 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7841.6504, 4016.042, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_447 = _this;
  _this setDir -0.42645469;
  _this setPos [7841.6504, 4016.042, -0.00019836426];
};

_vehicle_448 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7862.3657, 4016.7598, -0.20497097], [], 0, "CAN_COLLIDE"];
  _vehicle_448 = _this;
  _this setDir -1.4615632;
  _this setPos [7862.3657, 4016.7598, -0.20497097];
};

_vehicle_449 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7881.8506, 4017.677, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_449 = _this;
  _this setPos [7881.8506, 4017.677, -0.0001373291];
};

_vehicle_450 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7902.9873, 4018.489, -0.3318947], [], 0, "CAN_COLLIDE"];
  _vehicle_450 = _this;
  _this setDir -5.0423059;
  _this setPos [7902.9873, 4018.489, -0.3318947];
};

_vehicle_451 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [7924.2075, 4018.5625, -0.5696997], [], 0, "CAN_COLLIDE"];
  _vehicle_451 = _this;
  _this setPos [7924.2075, 4018.5625, -0.5696997];
};

_vehicle_452 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_ruins", [7939.916, 4010.0056, 0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_452 = _this;
  _this setPos [7939.916, 4010.0056, 0.00024414063];
};

_vehicle_453 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7943.0684, 4022.2722, 0.00026702881], [], 0, "CAN_COLLIDE"];
  _vehicle_453 = _this;
  _this setPos [7943.0684, 4022.2722, 0.00026702881];
};

_vehicle_454 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7963.8447, 4018.6326, -0.7294628], [], 0, "CAN_COLLIDE"];
  _vehicle_454 = _this;
  _this setDir 49.643501;
  _this setPos [7963.8447, 4018.6326, -0.7294628];
};

_vehicle_455 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7980.2231, 4024.2612, -1.0996065], [], 0, "CAN_COLLIDE"];
  _vehicle_455 = _this;
  _this setPos [7980.2231, 4024.2612, -1.0996065];
};

_vehicle_456 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [7999.04, 4027.832, -0.75190973], [], 0, "CAN_COLLIDE"];
  _vehicle_456 = _this;
  _this setDir -12.07379;
  _this setPos [7999.04, 4027.832, -0.75190973];
};

_vehicle_457 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [8018.9937, 4026.7368, -0.68210977], [], 0, "CAN_COLLIDE"];
  _vehicle_457 = _this;
  _this setPos [8018.9937, 4026.7368, -0.68210977];
};

_vehicle_458 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [8041.8452, 4027.0447, -0.77273095], [], 0, "CAN_COLLIDE"];
  _vehicle_458 = _this;
  _this setPos [8041.8452, 4027.0447, -0.77273095];
};

_vehicle_459 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [8064.8882, 4030.5562, -0.64499569], [], 0, "CAN_COLLIDE"];
  _vehicle_459 = _this;
  _this setPos [8064.8882, 4030.5562, -0.64499569];
};

_vehicle_460 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn_ruins", [8087.1299, 4027.0925, -0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_460 = _this;
  _this setPos [8087.1299, 4027.0925, -0.00030517578];
};

_vehicle_461 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2_ruins", [8079.4038, 4031.781, 0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_461 = _this;
  _this setPos [8079.4038, 4031.781, 0.00021362305];
};

_vehicle_462 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_2_ruins", [8100.7856, 4028.4241, -0.2722629], [], 0, "CAN_COLLIDE"];
  _vehicle_462 = _this;
  _this setPos [8100.7856, 4028.4241, -0.2722629];
};

_vehicle_463 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [8107.0806, 4028.9998, -0.13282001], [], 0, "CAN_COLLIDE"];
  _vehicle_463 = _this;
  _this setPos [8107.0806, 4028.9998, -0.13282001];
};

_vehicle_464 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_End_2", [8123.6094, 4027.1531, -0.22750729], [], 0, "CAN_COLLIDE"];
  _vehicle_464 = _this;
  _this setDir -11.36144;
  _this setPos [8123.6094, 4027.1531, -0.22750729];
};

_vehicle_465 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8141.6426, 4031.7627, -0.35721293], [], 0, "CAN_COLLIDE"];
  _vehicle_465 = _this;
  _this setDir -5.6275101;
  _this setPos [8141.6426, 4031.7627, -0.35721293];
};

_vehicle_466 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8167.521, 4036.978, -0.26148731], [], 0, "CAN_COLLIDE"];
  _vehicle_466 = _this;
  _this setDir -12.710503;
  _this setPos [8167.521, 4036.978, -0.26148731];
};

_vehicle_467 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8193.2266, 4045.5205, -0.00032043457], [], 0, "CAN_COLLIDE"];
  _vehicle_467 = _this;
  _this setDir -19.970428;
  _this setPos [8193.2266, 4045.5205, -0.00032043457];
};

_vehicle_468 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_Corner", [8209.5049, 4052.7329, -0.27642259], [], 0, "CAN_COLLIDE"];
  _vehicle_468 = _this;
  _this setPos [8209.5049, 4052.7329, -0.27642259];
};

_vehicle_469 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8219.1816, 4053.6025, -0.31991085], [], 0, "CAN_COLLIDE"];
  _vehicle_469 = _this;
  _this setDir -14.820837;
  _this setPos [8219.1816, 4053.6025, -0.31991085];
};

_vehicle_470 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8244.8076, 4059.7874, -0.26297227], [], 0, "CAN_COLLIDE"];
  _vehicle_470 = _this;
  _this setDir -11.816546;
  _this setPos [8244.8076, 4059.7874, -0.26297227];
};

_vehicle_471 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8270.125, 4062.2563, -0.1715209], [], 0, "CAN_COLLIDE"];
  _vehicle_471 = _this;
  _this setDir -5.7069111;
  _this setPos [8270.125, 4062.2563, -0.1715209];
};

_vehicle_472 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8294.4121, 4064.8723, -0.00053405762], [], 0, "CAN_COLLIDE"];
  _vehicle_472 = _this;
  _this setDir -9.6180038;
  _this setPos [8294.4121, 4064.8723, -0.00053405762];
};

_vehicle_473 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8320.2383, 4069.3928, -0.45872447], [], 0, "CAN_COLLIDE"];
  _vehicle_473 = _this;
  _this setDir -5.4382877;
  _this setPos [8320.2383, 4069.3928, -0.45872447];
};

_vehicle_474 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8347.5322, 4071.1636, -0.29321003], [], 0, "CAN_COLLIDE"];
  _vehicle_474 = _this;
  _this setPos [8347.5322, 4071.1636, -0.29321003];
};

_vehicle_475 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [8371.5039, 4070.9773, -0.00050354004], [], 0, "CAN_COLLIDE"];
  _vehicle_475 = _this;
  _this setDir 3.9207654;
  _this setPos [8371.5039, 4070.9773, -0.00050354004];
};

_vehicle_476 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_WallS_10", [8389.3457, 4067.8635, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_476 = _this;
  _this setPos [8389.3457, 4067.8635, 3.0517578e-005];
};

_vehicle_478 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_WallS_End_ruins", [8387.79, 4071.499, -0.31264818], [], 0, "CAN_COLLIDE"];
  _vehicle_478 = _this;
  _this setDir -14.930009;
  _this setPos [8387.79, 4071.499, -0.31264818];
};

_vehicle_479 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn", [8405.2627, 4071.8652, -0.00024414063], [], 0, "CAN_COLLIDE"];
  _vehicle_479 = _this;
  _this setDir -0.29672152;
  _this setPos [8405.2627, 4071.8652, -0.00024414063];
};

_vehicle_480 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn", [8424.8105, 4070.4468, -0.034224004], [], 0, "CAN_COLLIDE"];
  _vehicle_480 = _this;
  _this setDir 15.344171;
  _this setPos [8424.8105, 4070.4468, -0.034224004];
};

_vehicle_481 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8444.29, 4064.2292], [], 0, "CAN_COLLIDE"];
  _vehicle_481 = _this;
  _this setDir 14.612764;
  _this setPos [8444.29, 4064.2292];
};

_vehicle_482 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8464.459, 4059.3574, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_482 = _this;
  _this setDir 12.536894;
  _this setPos [8464.459, 4059.3574, 9.1552734e-005];
};

_vehicle_483 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8484.8096, 4053.6809, -0.13657114], [], 0, "CAN_COLLIDE"];
  _vehicle_483 = _this;
  _this setDir 19.074261;
  _this setPos [8484.8096, 4053.6809, -0.13657114];
};

_vehicle_484 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8504.6895, 4046.645, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_484 = _this;
  _this setDir 18.424398;
  _this setPos [8504.6895, 4046.645, 3.0517578e-005];
};

_vehicle_485 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8524.1787, 4040.0801, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_485 = _this;
  _this setDir 18.680016;
  _this setPos [8524.1787, 4040.0801, 6.1035156e-005];
};

_vehicle_486 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8543.792, 4036.5425, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_486 = _this;
  _this setPos [8543.792, 4036.5425, -3.0517578e-005];
};

_vehicle_487 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8564.1201, 4033.8953, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_487 = _this;
  _this setDir 12.641114;
  _this setPos [8564.1201, 4033.8953, 3.0517578e-005];
};

_vehicle_488 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8585.0459, 4031.1201, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_488 = _this;
  _this setPos [8585.0459, 4031.1201, -3.0517578e-005];
};

_vehicle_489 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8605.1602, 4031.8054, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_489 = _this;
  _this setDir -4.8561969;
  _this setPos [8605.1602, 4031.8054, -9.1552734e-005];
};

_vehicle_490 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8625.1855, 4033.394, 0.00018310547], [], 0, "CAN_COLLIDE"];
  _vehicle_490 = _this;
  _this setDir -5.6520782;
  _this setPos [8625.1855, 4033.394, 0.00018310547];
};

_vehicle_491 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8645.0762, 4035.8699, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_491 = _this;
  _this setDir -7.7949014;
  _this setPos [8645.0762, 4035.8699, 6.1035156e-005];
};

_vehicle_492 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8664.708, 4039.2244, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_492 = _this;
  _this setDir -12.729371;
  _this setPos [8664.708, 4039.2244, 6.1035156e-005];
};

_vehicle_493 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8685.0156, 4044.0974, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_493 = _this;
  _this setDir -14.056288;
  _this setPos [8685.0156, 4044.0974, 0.00015258789];
};

_vehicle_494 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8704.9326, 4046.5728, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_494 = _this;
  _this setPos [8704.9326, 4046.5728, -3.0517578e-005];
};

_vehicle_495 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8725.2041, 4046.6082, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_495 = _this;
  _this setPos [8725.2041, 4046.6082, -9.1552734e-005];
};

_vehicle_496 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8758.0342, 4046.991, -0.20586446], [], 0, "CAN_COLLIDE"];
  _vehicle_496 = _this;
  _this setPos [8758.0342, 4046.991, -0.20586446];
};

_vehicle_497 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [8742.0039, 4050.8994, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_497 = _this;
  _this setDir -90.104324;
  _this setPos [8742.0039, 4050.8994, 3.0517578e-005];
};

_vehicle_498 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [8775.1133, 4050.126, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_498 = _this;
  _this setPos [8775.1133, 4050.126, 6.1035156e-005];
};

_vehicle_499 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8792.0723, 4050.7134], [], 0, "CAN_COLLIDE"];
  _vehicle_499 = _this;
  _this setPos [8792.0723, 4050.7134];
};

_vehicle_500 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8810.9629, 4046.7769, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_500 = _this;
  _this setDir 24.204407;
  _this setPos [8810.9629, 4046.7769, -3.0517578e-005];
};

_vehicle_501 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8828.5957, 4038.2429, 0.0002746582], [], 0, "CAN_COLLIDE"];
  _vehicle_501 = _this;
  _this setDir 24.85689;
  _this setPos [8828.5957, 4038.2429, 0.0002746582];
};

_vehicle_502 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8847.3672, 4030.4624, -0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_502 = _this;
  _this setDir 22.95734;
  _this setPos [8847.3672, 4030.4624, -0.00012207031];
};

_vehicle_503 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8866.1328, 4023.1021, -0.40955853], [], 0, "CAN_COLLIDE"];
  _vehicle_503 = _this;
  _this setDir 21.821396;
  _this setPos [8866.1328, 4023.1021, -0.40955853];
};

_vehicle_504 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8884.3213, 4015.0007, -0.48976114], [], 0, "CAN_COLLIDE"];
  _vehicle_504 = _this;
  _this setDir 29.149166;
  _this setPos [8884.3213, 4015.0007, -0.48976114];
};

_vehicle_505 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8902.2285, 4004.9817, -1.1057309], [], 0, "CAN_COLLIDE"];
  _vehicle_505 = _this;
  _this setDir 30.810427;
  _this setPos [8902.2285, 4004.9817, -1.1057309];
};

_vehicle_506 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [8917.7998, 3988.5947, -0.46817973], [], 0, "CAN_COLLIDE"];
  _vehicle_506 = _this;
  _this setDir 41.965622;
  _this setPos [8917.7998, 3988.5947, -0.46817973];
};

_vehicle_507 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8936.1533, 3979.791, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_507 = _this;
  _this setDir 42.650181;
  _this setPos [8936.1533, 3979.791, 0.00012207031];
};

_vehicle_508 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8961.5527, 3956.8843, -0.32294258], [], 0, "CAN_COLLIDE"];
  _vehicle_508 = _this;
  _this setDir 42.116829;
  _this setPos [8961.5527, 3956.8843, -0.32294258];
};

_vehicle_509 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [8945.9443, 3963.4297, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_509 = _this;
  _this setDir -51.803417;
  _this setPos [8945.9443, 3963.4297, 0.00015258789];
};

_vehicle_510 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8975.5596, 3942.5688, -2.9673543], [], 0, "CAN_COLLIDE"];
  _vehicle_510 = _this;
  _this setDir 46.388828;
  _this setPos [8975.5596, 3942.5688, -2.9673543];
};

_vehicle_511 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [8990.8584, 3927.3589, -3.195123], [], 0, "CAN_COLLIDE"];
  _vehicle_511 = _this;
  _this setDir 47.464539;
  _this setPos [8990.8584, 3927.3589, -3.195123];
};

_vehicle_512 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9005.3633, 3911.9424, -2.067131], [], 0, "CAN_COLLIDE"];
  _vehicle_512 = _this;
  _this setDir 52.336388;
  _this setPos [9005.3633, 3911.9424, -2.067131];
};

_vehicle_513 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9019.9326, 3896.7117, -1.6094604], [], 0, "CAN_COLLIDE"];
  _vehicle_513 = _this;
  _this setDir 41.630383;
  _this setPos [9019.9326, 3896.7117, -1.6094604];
};

_vehicle_514 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9033.3135, 3882.6921, -2.6081538], [], 0, "CAN_COLLIDE"];
  _vehicle_514 = _this;
  _this setDir 50.454403;
  _this setPos [9033.3135, 3882.6921, -2.6081538];
};

_vehicle_515 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9046.9102, 3866.9771, -2.4258709], [], 0, "CAN_COLLIDE"];
  _vehicle_515 = _this;
  _this setDir 50.904556;
  _this setPos [9046.9102, 3866.9771, -2.4258709];
};

_vehicle_516 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9059.8184, 3850.8083, -2.3812001], [], 0, "CAN_COLLIDE"];
  _vehicle_516 = _this;
  _this setDir 56.126373;
  _this setPos [9059.8184, 3850.8083, -2.3812001];
};

_vehicle_517 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9072.2148, 3834.2756, -2.8443398], [], 0, "CAN_COLLIDE"];
  _vehicle_517 = _this;
  _this setDir 53.988197;
  _this setPos [9072.2148, 3834.2756, -2.8443398];
};

_vehicle_518 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9083.7646, 3817.3491, -2.0276823], [], 0, "CAN_COLLIDE"];
  _vehicle_518 = _this;
  _this setDir 59.617134;
  _this setPos [9083.7646, 3817.3491, -2.0276823];
};

_vehicle_519 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9093.2549, 3801.6511, -1.4724829], [], 0, "CAN_COLLIDE"];
  _vehicle_519 = _this;
  _this setDir 62.71801;
  _this setPos [9093.2549, 3801.6511, -1.4724829];
};

_vehicle_520 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9101.6172, 3782.521, -1.1372948], [], 0, "CAN_COLLIDE"];
  _vehicle_520 = _this;
  _this setDir 71.063057;
  _this setPos [9101.6172, 3782.521, -1.1372948];
};

_vehicle_521 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9108.5361, 3763.5454, 0.00015258789], [], 0, "CAN_COLLIDE"];
  _vehicle_521 = _this;
  _this setDir 68.766922;
  _this setPos [9108.5361, 3763.5454, 0.00015258789];
};

_vehicle_522 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9113.5127, 3744.4827, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_522 = _this;
  _this setDir 82.760315;
  _this setPos [9113.5127, 3744.4827, 0.00010681152];
};

_vehicle_523 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9114.3623, 3722.7385, -1.4564337], [], 0, "CAN_COLLIDE"];
  _vehicle_523 = _this;
  _this setDir 92.056015;
  _this setPos [9114.3623, 3722.7385, -1.4564337];
};

_vehicle_524 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9116.584, 3702.0554, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_524 = _this;
  _this setDir 81.674713;
  _this setPos [9116.584, 3702.0554, -1.5258789e-005];
};

_vehicle_525 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_dam", [9114.7705, 3682.4521, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_525 = _this;
  _this setDir 71.513641;
  _this setPos [9114.7705, 3682.4521, 6.1035156e-005];
};

_vehicle_526 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon_dam", [9127.041, 3649.5176, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_526 = _this;
  _this setDir -10.832264;
  _this setPos [9127.041, 3649.5176, -1.5258789e-005];
};

_vehicle_527 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9122.2285, 3666.5461, 0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_527 = _this;
  _this setDir 71.877708;
  _this setPos [9122.2285, 3666.5461, 0.00019836426];
};

_vehicle_528 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9136.2285, 3634.3481, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_528 = _this;
  _this setDir 66.285767;
  _this setPos [9136.2285, 3634.3481, 4.5776367e-005];
};

_vehicle_529 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9144.2695, 3615.6504, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_529 = _this;
  _this setDir 62.252316;
  _this setPos [9144.2695, 3615.6504, 0.00010681152];
};

_vehicle_530 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9154.8789, 3598.3606, 0.00018310547], [], 0, "CAN_COLLIDE"];
  _vehicle_530 = _this;
  _this setDir 56.964409;
  _this setPos [9154.8789, 3598.3606, 0.00018310547];
};

_vehicle_531 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9167.0703, 3581.4895, 0.00012207031], [], 0, "CAN_COLLIDE"];
  _vehicle_531 = _this;
  _this setDir 50.223801;
  _this setPos [9167.0703, 3581.4895, 0.00012207031];
};

_vehicle_532 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9182.2783, 3567.0732, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_532 = _this;
  _this setDir 35.653339;
  _this setPos [9182.2783, 3567.0732, 6.1035156e-005];
};

_vehicle_533 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9196.2256, 3552.377, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_533 = _this;
  _this setDir 57.936943;
  _this setPos [9196.2256, 3552.377, -4.5776367e-005];
};

_vehicle_534 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9205.918, 3534.0273, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_534 = _this;
  _this setDir 64.906677;
  _this setPos [9205.918, 3534.0273, 0.00010681152];
};

_vehicle_535 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9213.625, 3514.5496, -0.31618431], [], 0, "CAN_COLLIDE"];
  _vehicle_535 = _this;
  _this setDir 70.186111;
  _this setPos [9213.625, 3514.5496, -0.31618431];
};

_vehicle_536 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9220.6523, 3495.0276, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_536 = _this;
  _this setDir 69.935394;
  _this setPos [9220.6523, 3495.0276, 9.1552734e-005];
};

_vehicle_537 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9226.9336, 3475.6399, -0.56744754], [], 0, "CAN_COLLIDE"];
  _vehicle_537 = _this;
  _this setDir 70.503441;
  _this setPos [9226.9336, 3475.6399, -0.56744754];
};

_vehicle_538 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9235.4541, 3456.4912, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_538 = _this;
  _this setDir 61.798939;
  _this setPos [9235.4541, 3456.4912, 0.00016784668];
};

_vehicle_539 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9245.9971, 3438.5786, -1.1550282], [], 0, "CAN_COLLIDE"];
  _vehicle_539 = _this;
  _this setDir 57.951611;
  _this setPos [9245.9971, 3438.5786, -1.1550282];
};

_vehicle_540 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9261.583, 3433.5037, -1.5339583], [], 0, "CAN_COLLIDE"];
  _vehicle_540 = _this;
  _this setDir -19.553425;
  _this setPos [9261.583, 3433.5037, -1.5339583];
};

_vehicle_541 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9282.5117, 3439.4312, -2.1438289], [], 0, "CAN_COLLIDE"];
  _vehicle_541 = _this;
  _this setDir -14.623989;
  _this setPos [9282.5117, 3439.4312, -2.1438289];
};

_vehicle_542 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [9303.332, 3444.8298, -0.22737671], [], 0, "CAN_COLLIDE"];
  _vehicle_542 = _this;
  _this setDir -13.508665;
  _this setPos [9303.332, 3444.8298, -0.22737671];
};

_vehicle_543 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [9328.9365, 3451.2434, -0.32290211], [], 0, "CAN_COLLIDE"];
  _vehicle_543 = _this;
  _this setDir -14.819166;
  _this setPos [9328.9365, 3451.2434, -0.32290211];
};

_vehicle_544 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [9350.9648, 3458.4985, -0.43401882], [], 0, "CAN_COLLIDE"];
  _vehicle_544 = _this;
  _this setDir -14.560827;
  _this setPos [9350.9648, 3458.4985, -0.43401882];
};

_vehicle_545 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20_Turn", [9371.5273, 3467.0461, -2.5582609], [], 0, "CAN_COLLIDE"];
  _vehicle_545 = _this;
  _this setDir 335.45859;
  _this setPos [9371.5273, 3467.0461, -2.5582609];
};

_vehicle_547 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [9386.917, 3469.1057, 0.00016784668], [], 0, "CAN_COLLIDE"];
  _vehicle_547 = _this;
  _this setDir 71.665039;
  _this setPos [9386.917, 3469.1057, 0.00016784668];
};

_vehicle_550 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [9410.5586, 3486.3398, -3.5842619], [], 0, "CAN_COLLIDE"];
  _vehicle_550 = _this;
  _this setDir -98.198502;
  _this setPos [9410.5586, 3486.3398, -3.5842619];
};

_vehicle_551 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion", [9415.1006, 3501.0796, -1.271636], [], 0, "CAN_COLLIDE"];
  _vehicle_551 = _this;
  _this setDir 20.982162;
  _this setPos [9415.1006, 3501.0796, -1.271636];
};

_vehicle_552 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit_ruins", [9429.8564, 3509.2625, -1.223173], [], 0, "CAN_COLLIDE"];
  _vehicle_552 = _this;
  _this setDir 89.891548;
  _this setPos [9429.8564, 3509.2625, -1.223173];
};

_vehicle_553 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [9442.5889, 3511.6772, -1.2432886], [], 0, "CAN_COLLIDE"];
  _vehicle_553 = _this;
  _this setPos [9442.5889, 3511.6772, -1.2432886];
};

_vehicle_554 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9460.5215, 3510.5378, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_554 = _this;
  _this setPos [9460.5215, 3510.5378, -0.00010681152];
};

_vehicle_555 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9480.4395, 3512.0337, -1.2859257], [], 0, "CAN_COLLIDE"];
  _vehicle_555 = _this;
  _this setDir -1.3621173;
  _this setPos [9480.4395, 3512.0337, -1.2859257];
};

_vehicle_556 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9501.5498, 3513.9702, -2.3929858], [], 0, "CAN_COLLIDE"];
  _vehicle_556 = _this;
  _this setPos [9501.5498, 3513.9702, -2.3929858];
};

_vehicle_557 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9522.5371, 3518.8042, -1.8392278], [], 0, "CAN_COLLIDE"];
  _vehicle_557 = _this;
  _this setDir -22.159332;
  _this setPos [9522.5371, 3518.8042, -1.8392278];
};

_vehicle_558 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9542.2939, 3528.1606, -0.61432099], [], 0, "CAN_COLLIDE"];
  _vehicle_558 = _this;
  _this setDir -30.657347;
  _this setPos [9542.2939, 3528.1606, -0.61432099];
};

_vehicle_559 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9561.0898, 3539.5703, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_559 = _this;
  _this setDir -32.753887;
  _this setPos [9561.0898, 3539.5703, -9.1552734e-005];
};

_vehicle_560 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9579.0283, 3551.2939, -0.35154659], [], 0, "CAN_COLLIDE"];
  _vehicle_560 = _this;
  _this setDir -29.05065;
  _this setPos [9579.0283, 3551.2939, -0.35154659];
};

_vehicle_561 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9597.4922, 3561.3369, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_561 = _this;
  _this setDir -23.123148;
  _this setPos [9597.4922, 3561.3369, -7.6293945e-005];
};

_vehicle_562 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9616.0674, 3571.6331, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_562 = _this;
  _this setDir -32.975521;
  _this setPos [9616.0674, 3571.6331, 0.00010681152];
};

_vehicle_563 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9632.7461, 3582.5544, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_563 = _this;
  _this setDir -32.148827;
  _this setPos [9632.7461, 3582.5544, 1.5258789e-005];
};

_vehicle_564 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9649.8164, 3594.3042, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_564 = _this;
  _this setDir -35.649639;
  _this setPos [9649.8164, 3594.3042, -0.00021362305];
};

_vehicle_565 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9667.7461, 3604.8423, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_565 = _this;
  _this setDir -22.597591;
  _this setPos [9667.7461, 3604.8423, -4.5776367e-005];
};

_vehicle_566 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9684.707, 3613.688, -0.92354244], [], 0, "CAN_COLLIDE"];
  _vehicle_566 = _this;
  _this setDir -25.453011;
  _this setPos [9684.707, 3613.688, -0.92354244];
};

_vehicle_567 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9701.5986, 3623.6541, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_567 = _this;
  _this setDir -26.339809;
  _this setPos [9701.5986, 3623.6541, 6.1035156e-005];
};

_vehicle_568 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9719.5449, 3628.729, -1.4028741], [], 0, "CAN_COLLIDE"];
  _vehicle_568 = _this;
  _this setDir -7.7781944;
  _this setPos [9719.5449, 3628.729, -1.4028741];
};

_vehicle_569 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9738.9541, 3632.3489, -1.2197032], [], 0, "CAN_COLLIDE"];
  _vehicle_569 = _this;
  _this setDir -8.926712;
  _this setPos [9738.9541, 3632.3489, -1.2197032];
};

_vehicle_570 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9759.4629, 3637.0635, -1.3439891], [], 0, "CAN_COLLIDE"];
  _vehicle_570 = _this;
  _this setDir -11.879537;
  _this setPos [9759.4629, 3637.0635, -1.3439891];
};

_vehicle_571 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9779.8262, 3642.4014, -1.4170649], [], 0, "CAN_COLLIDE"];
  _vehicle_571 = _this;
  _this setDir -13.334617;
  _this setPos [9779.8262, 3642.4014, -1.4170649];
};

_vehicle_572 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9800.5459, 3648.7993, -1.4033606], [], 0, "CAN_COLLIDE"];
  _vehicle_572 = _this;
  _this setDir -15.809484;
  _this setPos [9800.5459, 3648.7993, -1.4033606];
};

_vehicle_573 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9820.5273, 3655.6895, -1.2983294], [], 0, "CAN_COLLIDE"];
  _vehicle_573 = _this;
  _this setDir -15.568865;
  _this setPos [9820.5273, 3655.6895, -1.2983294];
};

_vehicle_574 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9840.2871, 3663.5349, -1.1249748], [], 0, "CAN_COLLIDE"];
  _vehicle_574 = _this;
  _this setDir -27.289856;
  _this setPos [9840.2871, 3663.5349, -1.1249748];
};

_vehicle_575 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9859.6133, 3673.9707, -0.76379776], [], 0, "CAN_COLLIDE"];
  _vehicle_575 = _this;
  _this setDir -27.89337;
  _this setPos [9859.6133, 3673.9707, -0.76379776];
};

_vehicle_576 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9877.8984, 3685.0774, -0.71641248], [], 0, "CAN_COLLIDE"];
  _vehicle_576 = _this;
  _this setDir -36.624226;
  _this setPos [9877.8984, 3685.0774, -0.71641248];
};

_vehicle_577 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9894.3701, 3697.9126, -0.69279051], [], 0, "CAN_COLLIDE"];
  _vehicle_577 = _this;
  _this setDir -44.377285;
  _this setPos [9894.3701, 3697.9126, -0.69279051];
};

_vehicle_578 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9910.8145, 3710.8074, -2.3338675], [], 0, "CAN_COLLIDE"];
  _vehicle_578 = _this;
  _this setDir -36.025318;
  _this setPos [9910.8145, 3710.8074, -2.3338675];
};

_vehicle_579 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [9926.9492, 3720.8679, -0.7281428], [], 0, "CAN_COLLIDE"];
  _vehicle_579 = _this;
  _this setPos [9926.9492, 3720.8679, -0.7281428];
};

_vehicle_580 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [9945.3936, 3730.072, -0.440979], [], 0, "CAN_COLLIDE"];
  _vehicle_580 = _this;
  _this setPos [9945.3936, 3730.072, -0.440979];
};

_vehicle_581 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [9966.9932, 3730.7354, -0.61459494], [], 0, "CAN_COLLIDE"];
  _vehicle_581 = _this;
  _this setPos [9966.9932, 3730.7354, -0.61459494];
};

_vehicle_582 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [9987.2754, 3734.7952, -4.0897098], [], 0, "CAN_COLLIDE"];
  _vehicle_582 = _this;
  _this setDir 2.4967043;
  _this setPos [9987.2754, 3734.7952, -4.0897098];
};

_vehicle_583 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10009.089, 3736.1025, -4.3275228], [], 0, "CAN_COLLIDE"];
  _vehicle_583 = _this;
  _this setDir 3.741704;
  _this setPos [10009.089, 3736.1025, -4.3275228];
};

_vehicle_584 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10032.317, 3742.4417, -0.23601471], [], 0, "CAN_COLLIDE"];
  _vehicle_584 = _this;
  _this setDir -5.5669022;
  _this setPos [10032.317, 3742.4417, -0.23601471];
};

_vehicle_585 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10052.017, 3752.5977, -1.0690355], [], 0, "CAN_COLLIDE"];
  _vehicle_585 = _this;
  _this setDir -44.174698;
  _this setPos [10052.017, 3752.5977, -1.0690355];
};

_vehicle_586 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10069.988, 3764.7607, -2.0473742], [], 0, "CAN_COLLIDE"];
  _vehicle_586 = _this;
  _this setDir -35.128891;
  _this setPos [10069.988, 3764.7607, -2.0473742];
};

_vehicle_587 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10088.512, 3775.9138, -2.2556906], [], 0, "CAN_COLLIDE"];
  _vehicle_587 = _this;
  _this setDir -29.241808;
  _this setPos [10088.512, 3775.9138, -2.2556906];
};

_vehicle_588 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10108.085, 3786.0803, -1.4662157], [], 0, "CAN_COLLIDE"];
  _vehicle_588 = _this;
  _this setDir -33.222107;
  _this setPos [10108.085, 3786.0803, -1.4662157];
};

_vehicle_589 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10126.623, 3792.5066, -3.7673926], [], 0, "CAN_COLLIDE"];
  _vehicle_589 = _this;
  _this setDir -10.648007;
  _this setPos [10126.623, 3792.5066, -3.7673926];
};

_vehicle_590 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10145.553, 3792.9534, -7.2239604], [], 0, "CAN_COLLIDE"];
  _vehicle_590 = _this;
  _this setDir 12.102363;
  _this setPos [10145.553, 3792.9534, -7.2239604];
};

_vehicle_591 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [10152.719, 3791.249, -2.2912683], [], 0, "CAN_COLLIDE"];
  _vehicle_591 = _this;
  _this setDir -77.863693;
  _this setPos [10152.719, 3791.249, -2.2912683];
};

_vehicle_592 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_WallS_End_ruins", [10174.123, 3789.8523, 0.00058746338], [], 0, "CAN_COLLIDE"];
  _vehicle_592 = _this;
  _this setPos [10174.123, 3789.8523, 0.00058746338];
};

_vehicle_593 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_Corner_ruins", [10168.032, 3788.4958, -2.315129], [], 0, "CAN_COLLIDE"];
  _vehicle_593 = _this;
  _this setPos [10168.032, 3788.4958, -2.315129];
};

_vehicle_594 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [10180.829, 3782.6367, -1.7635751], [], 0, "CAN_COLLIDE"];
  _vehicle_594 = _this;
  _this setDir 11.747879;
  _this setPos [10180.829, 3782.6367, -1.7635751];
};

_vehicle_595 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10203.363, 3787.5144, -1.192239], [], 0, "CAN_COLLIDE"];
  _vehicle_595 = _this;
  _this setDir -9.6052942;
  _this setPos [10203.363, 3787.5144, -1.192239];
};

_vehicle_596 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10223.417, 3789.1819, -2.0413926], [], 0, "CAN_COLLIDE"];
  _vehicle_596 = _this;
  _this setPos [10223.417, 3789.1819, -2.0413926];
};

_vehicle_597 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10244.13, 3789.9304, -1.9851378], [], 0, "CAN_COLLIDE"];
  _vehicle_597 = _this;
  _this setPos [10244.13, 3789.9304, -1.9851378];
};

_vehicle_598 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10264.063, 3784.5261, -1.3267446], [], 0, "CAN_COLLIDE"];
  _vehicle_598 = _this;
  _this setDir 30.927509;
  _this setPos [10264.063, 3784.5261, -1.3267446];
};

_vehicle_599 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [10279.044, 3775.1931, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_599 = _this;
  _this setDir 12.598318;
  _this setPos [10279.044, 3775.1931, -2.6702881e-005];
};

_vehicle_601 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10296.708, 3781.8525, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_601 = _this;
  _this setDir -15.42695;
  _this setPos [10296.708, 3781.8525, 3.8146973e-006];
};

_vehicle_602 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10321.182, 3787.9563, -7.5530825], [], 0, "CAN_COLLIDE"];
  _vehicle_602 = _this;
  _this setDir -14.823429;
  _this setPos [10321.182, 3787.9563, -7.5530825];
};

_vehicle_603 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [10353.244, 3786.9204, -0.81512666], [], 0, "CAN_COLLIDE"];
  _vehicle_603 = _this;
  _this setPos [10353.244, 3786.9204, -0.81512666];
};

_vehicle_604 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [10317.499, 3781.3342, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_604 = _this;
  _this setDir -14.662991;
  _this setPos [10317.499, 3781.3342, -1.5258789e-005];
};

_vehicle_605 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10370.038, 3790.1189, -0.000415802], [], 0, "CAN_COLLIDE"];
  _vehicle_605 = _this;
  _this setDir 7.0639501;
  _this setPos [10370.038, 3790.1189, -0.000415802];
};

_vehicle_606 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10389.528, 3787.7214, 8.392334e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_606 = _this;
  _this setDir 9.9322014;
  _this setPos [10389.528, 3787.7214, 8.392334e-005];
};

_vehicle_607 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10408.242, 3784.0713, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_607 = _this;
  _this setDir 11.611204;
  _this setPos [10408.242, 3784.0713, -6.8664551e-005];
};

_vehicle_608 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10427.62, 3779.1741, 0.00019073486], [], 0, "CAN_COLLIDE"];
  _vehicle_608 = _this;
  _this setDir 11.342314;
  _this setPos [10427.62, 3779.1741, 0.00019073486];
};

_vehicle_609 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10447.423, 3773.0964, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_609 = _this;
  _this setDir 13.414907;
  _this setPos [10447.423, 3773.0964, 7.6293945e-006];
};

_vehicle_610 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10466.746, 3765.3848, -0.00021362305], [], 0, "CAN_COLLIDE"];
  _vehicle_610 = _this;
  _this setDir 18.280231;
  _this setPos [10466.746, 3765.3848, -0.00021362305];
};

_vehicle_611 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10485.553, 3755.3589, -0.00011444092], [], 0, "CAN_COLLIDE"];
  _vehicle_611 = _this;
  _this setDir 24.173344;
  _this setPos [10485.553, 3755.3589, -0.00011444092];
};

_vehicle_612 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10503.789, 3744.574], [], 0, "CAN_COLLIDE"];
  _vehicle_612 = _this;
  _this setDir 29.259602;
  _this setPos [10503.789, 3744.574];
};

_vehicle_613 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [10521.831, 3731.7061, -1.1673998], [], 0, "CAN_COLLIDE"];
  _vehicle_613 = _this;
  _this setDir 36.391693;
  _this setPos [10521.831, 3731.7061, -1.1673998];
};

_vehicle_614 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [10540.727, 3721.9246, -0.63097852], [], 0, "CAN_COLLIDE"];
  _vehicle_614 = _this;
  _this setDir 35.105572;
  _this setPos [10540.727, 3721.9246, -0.63097852];
};

_vehicle_615 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [10563.408, 3711.1396, -0.36434433], [], 0, "CAN_COLLIDE"];
  _vehicle_615 = _this;
  _this setDir 22.521778;
  _this setPos [10563.408, 3711.1396, -0.36434433];
};

_vehicle_616 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [10586.843, 3701.335, -0.30751106], [], 0, "CAN_COLLIDE"];
  _vehicle_616 = _this;
  _this setDir 21.914274;
  _this setPos [10586.843, 3701.335, -0.30751106];
};

_vehicle_617 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30", [10611.026, 3693.2029, -6.0956516], [], 0, "CAN_COLLIDE"];
  _vehicle_617 = _this;
  _this setDir 21.079563;
  _this setPos [10611.026, 3693.2029, -6.0956516];
};

_vehicle_618 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10631.128, 3686.4019, -0.00054168701], [], 0, "CAN_COLLIDE"];
  _vehicle_618 = _this;
  _this setDir 9.6232882;
  _this setPos [10631.128, 3686.4019, -0.00054168701];
};

_vehicle_619 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10651.407, 3681.9236, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_619 = _this;
  _this setDir 14.010979;
  _this setPos [10651.407, 3681.9236, 0.00010681152];
};

_vehicle_620 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10669.046, 3677.959, 0.00030517578], [], 0, "CAN_COLLIDE"];
  _vehicle_620 = _this;
  _this setDir 7.6357756;
  _this setPos [10669.046, 3677.959, 0.00030517578];
};

_vehicle_621 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10688.508, 3673.906, -0.00039672852], [], 0, "CAN_COLLIDE"];
  _vehicle_621 = _this;
  _this setDir 13.630189;
  _this setPos [10688.508, 3673.906, -0.00039672852];
};

_vehicle_622 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10709.77, 3668.9756, -0.0009765625], [], 0, "CAN_COLLIDE"];
  _vehicle_622 = _this;
  _this setDir 12.18578;
  _this setPos [10709.77, 3668.9756, -0.0009765625];
};

_vehicle_623 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [10735.369, 3649.4282, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_623 = _this;
  _this setDir 44.173115;
  _this setPos [10735.369, 3649.4282, -3.0517578e-005];
};

_vehicle_624 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [10715.863, 3667.8623, -0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_624 = _this;
  _this setDir 39.902256;
  _this setPos [10715.863, 3667.8623, -0.00010681152];
};

_vehicle_625 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10747.519, 3638.2334, -0.58392334], [], 0, "CAN_COLLIDE"];
  _vehicle_625 = _this;
  _this setDir 49.137569;
  _this setPos [10747.519, 3638.2334, -0.58392334];
};

_vehicle_626 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10759.291, 3622.7756, -0.00019836426], [], 0, "CAN_COLLIDE"];
  _vehicle_626 = _this;
  _this setDir 57.719254;
  _this setPos [10759.291, 3622.7756, -0.00019836426];
};

_vehicle_627 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10768.761, 3604.7817, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_627 = _this;
  _this setDir 67.699333;
  _this setPos [10768.761, 3604.7817, -3.0517578e-005];
};

_vehicle_628 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10775.6, 3585.4619, 0.0002746582], [], 0, "CAN_COLLIDE"];
  _vehicle_628 = _this;
  _this setDir 73.410851;
  _this setPos [10775.6, 3585.4619, 0.0002746582];
};

_vehicle_629 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10781.633, 3565.9985, -0.00079345703], [], 0, "CAN_COLLIDE"];
  _vehicle_629 = _this;
  _this setDir 75.810043;
  _this setPos [10781.633, 3565.9985, -0.00079345703];
};

_vehicle_630 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10787.531, 3546.7385, -0.3889063], [], 0, "CAN_COLLIDE"];
  _vehicle_630 = _this;
  _this setDir 73.719543;
  _this setPos [10787.531, 3546.7385, -0.3889063];
};

_vehicle_631 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10791.066, 3526.9778, -1.8176891], [], 0, "CAN_COLLIDE"];
  _vehicle_631 = _this;
  _this setDir 74.625168;
  _this setPos [10791.066, 3526.9778, -1.8176891];
};

_vehicle_632 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10795.981, 3505.4822, -0.37200204], [], 0, "CAN_COLLIDE"];
  _vehicle_632 = _this;
  _this setDir 66.939125;
  _this setPos [10795.981, 3505.4822, -0.37200204];
};

_vehicle_633 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10806.567, 3488.9778, -2.3152072], [], 0, "CAN_COLLIDE"];
  _vehicle_633 = _this;
  _this setDir 43.688839;
  _this setPos [10806.567, 3488.9778, -2.3152072];
};

_vehicle_634 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10820.365, 3474.6328, -3.5926876], [], 0, "CAN_COLLIDE"];
  _vehicle_634 = _this;
  _this setDir 41.564835;
  _this setPos [10820.365, 3474.6328, -3.5926876];
};

_vehicle_635 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10833.704, 3458.6631, -2.3572006], [], 0, "CAN_COLLIDE"];
  _vehicle_635 = _this;
  _this setDir 49.791523;
  _this setPos [10833.704, 3458.6631, -2.3572006];
};

_vehicle_636 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10849.151, 3446.8838, -3.852658], [], 0, "CAN_COLLIDE"];
  _vehicle_636 = _this;
  _this setDir 23.032534;
  _this setPos [10849.151, 3446.8838, -3.852658];
};

_vehicle_637 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10868.566, 3439.9736, -1.8268837], [], 0, "CAN_COLLIDE"];
  _vehicle_637 = _this;
  _this setDir 11.140609;
  _this setPos [10868.566, 3439.9736, -1.8268837];
};

_vehicle_638 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10886.718, 3433.4912, -4.2284479], [], 0, "CAN_COLLIDE"];
  _vehicle_638 = _this;
  _this setDir 15.913089;
  _this setPos [10886.718, 3433.4912, -4.2284479];
};

_vehicle_639 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [10902.435, 3422.0942, -2.0033977], [], 0, "CAN_COLLIDE"];
  _vehicle_639 = _this;
  _this setDir -150.95293;
  _this setPos [10902.435, 3422.0942, -2.0033977];
};

_vehicle_640 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10920.228, 3410.8618, -4.3885703], [], 0, "CAN_COLLIDE"];
  _vehicle_640 = _this;
  _this setDir 46.981876;
  _this setPos [10920.228, 3410.8618, -4.3885703];
};

_vehicle_641 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10935.38, 3396.2485, -2.3557618], [], 0, "CAN_COLLIDE"];
  _vehicle_641 = _this;
  _this setDir 44.114506;
  _this setPos [10935.38, 3396.2485, -2.3557618];
};

_vehicle_642 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10951.527, 3383.4355, -1.1122406], [], 0, "CAN_COLLIDE"];
  _vehicle_642 = _this;
  _this setDir 34.261787;
  _this setPos [10951.527, 3383.4355, -1.1122406];
};

_vehicle_643 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10969.759, 3372.4902, -1.37667], [], 0, "CAN_COLLIDE"];
  _vehicle_643 = _this;
  _this setDir 32.861;
  _this setPos [10969.759, 3372.4902, -1.37667];
};

_vehicle_644 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [10988.371, 3363.2502, -0.95124036], [], 0, "CAN_COLLIDE"];
  _vehicle_644 = _this;
  _this setDir 24.454916;
  _this setPos [10988.371, 3363.2502, -0.95124036];
};

_vehicle_645 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11007.203, 3356.4558, -1.504351], [], 0, "CAN_COLLIDE"];
  _vehicle_645 = _this;
  _this setDir 19.956161;
  _this setPos [11007.203, 3356.4558, -1.504351];
};

_vehicle_646 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [11022.867, 3349.7529, -1.1366925], [], 0, "CAN_COLLIDE"];
  _vehicle_646 = _this;
  _this setPos [11022.867, 3349.7529, -1.1366925];
};

_vehicle_647 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [11030.806, 3334.0713, -1.1384108], [], 0, "CAN_COLLIDE"];
  _vehicle_647 = _this;
  _this setDir -81.858429;
  _this setPos [11030.806, 3334.0713, -1.1384108];
};

_vehicle_648 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [11044.433, 3320.6672, -0.76416886], [], 0, "CAN_COLLIDE"];
  _vehicle_648 = _this;
  _this setPos [11044.433, 3320.6672, -0.76416886];
};

_vehicle_649 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Gate_ruins", [11062.311, 3310.0288, -1.0377371], [], 0, "CAN_COLLIDE"];
  _vehicle_649 = _this;
  _this setDir 37.722931;
  _this setPos [11062.311, 3310.0288, -1.0377371];
};

_vehicle_650 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion_ruins", [11075.646, 3298.9104, -0.71351057], [], 0, "CAN_COLLIDE"];
  _vehicle_650 = _this;
  _this setDir -47.015083;
  _this setPos [11075.646, 3298.9104, -0.71351057];
};

_vehicle_651 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit", [11079.529, 3295.7993, 0.00029754639], [], 0, "CAN_COLLIDE"];
  _vehicle_651 = _this;
  _this setDir -26.540749;
  _this setPos [11079.529, 3295.7993, 0.00029754639];
};

_vehicle_652 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bastion", [11098.919, 3289.9502, -5.8033876], [], 0, "CAN_COLLIDE"];
  _vehicle_652 = _this;
  _this setDir 69.334595;
  _this setPos [11098.919, 3289.9502, -5.8033876];
};

_vehicle_653 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11115.512, 3287.4226, -6.604816], [], 0, "CAN_COLLIDE"];
  _vehicle_653 = _this;
  _this setDir 39.586311;
  _this setPos [11115.512, 3287.4226, -6.604816];
};

_vehicle_654 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Bergfrit_ruins", [11132.159, 3280.686, -3.9049504], [], 0, "CAN_COLLIDE"];
  _vehicle_654 = _this;
  _this setDir -70.059593;
  _this setPos [11132.159, 3280.686, -3.9049504];
};

_vehicle_655 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [11146.002, 3273.7649, -2.9830217], [], 0, "CAN_COLLIDE"];
  _vehicle_655 = _this;
  _this setDir 28.627455;
  _this setPos [11146.002, 3273.7649, -2.9830217];
};

_vehicle_656 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [11164.321, 3263.4841, -0.88621372], [], 0, "CAN_COLLIDE"];
  _vehicle_656 = _this;
  _this setDir 36.849136;
  _this setPos [11164.321, 3263.4841, -0.88621372];
};

_vehicle_657 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall2_30_ruins", [11182.563, 3250.3757, -1.4517514], [], 0, "CAN_COLLIDE"];
  _vehicle_657 = _this;
  _this setDir 28.75317;
  _this setPos [11182.563, 3250.3757, -1.4517514];
};

_vehicle_658 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [11200.145, 3241.625, 2.9087067e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_658 = _this;
  _this setDir -38.716995;
  _this setPos [11200.145, 3241.625, 2.9087067e-005];
};

_vehicle_659 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [11216.467, 3221.2327, 1.5735626e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_659 = _this;
  _this setDir -38.252808;
  _this setPos [11216.467, 3221.2327, 1.5735626e-005];
};

_vehicle_660 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Donjon", [11253.038, 3175.7141, -0.78750032], [], 0, "CAN_COLLIDE"];
  _vehicle_660 = _this;
  _this setDir -43.442883;
  _this setPos [11253.038, 3175.7141, -0.78750032];
};

_vehicle_661 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11225.91, 3209.4231, -0.43198442], [], 0, "CAN_COLLIDE"];
  _vehicle_661 = _this;
  _this setDir 52.263111;
  _this setPos [11225.91, 3209.4231, -0.43198442];
};

_vehicle_662 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11237.925, 3195.6001, -3.2272859], [], 0, "CAN_COLLIDE"];
  _vehicle_662 = _this;
  _this setDir 43.864815;
  _this setPos [11237.925, 3195.6001, -3.2272859];
};

_vehicle_663 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_A_Castle_Wall1_20", [11248.766, 3184.8728, -2.1197801], [], 0, "CAN_COLLIDE"];
  _vehicle_663 = _this;
  _this setDir 47.874043;
  _this setPos [11248.766, 3184.8728, -2.1197801];
};

_vehicle_664 = objNull;
if (true) then
{
  _this = createVehicle ["HMMWV_M998_crows_M2_DES_EP1", [11177.94, 3199.4919, -5.2452087e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_664 = _this;
  _this setDir 37.41217;
  _this setVehicleVarName "c1";
  c1 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [11177.94, 3199.4919, -5.2452087e-006];
};

_vehicle_665 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [11182.688, 3202.4321, 1.7166138e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_665 = _this;
  _this setDir 44.473812;
  _this setPos [11182.688, 3202.4321, 1.7166138e-005];
};

_vehicle_666 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_bagfence_round", [11179.727, 3215.2046, -0.18690808], [], 0, "CAN_COLLIDE"];
  _vehicle_666 = _this;
  _this setDir 88.356224;
  _this setPos [11179.727, 3215.2046, -0.18690808];
};

_vehicle_667 = objNull;
if (true) then
{
  _this = createVehicle ["DesertLargeCamoNet_DZ", [11169.895, 3214.4712, -0.71283293], [], 0, "CAN_COLLIDE"];
  _vehicle_667 = _this;
  _this setDir -58.684258;
  _this setPos [11169.895, 3214.4712, -0.71283293];
};

_this = createCenter east;
_this setFriend [west, 0];
_this setFriend [civilian, 0];
_center_1 = _this;

_group_1 = createGroup _center_1;

_unit_6 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_EP1", [11178.183, 3214.5444, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
  _unit_6 = _this;
  _this setDir 66.461578;
  _this setUnitAbility 0.60000002;
  if (true) then {_group_1 selectLeader _this;};
};

_unit_7 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_EP1", [11177.461, 3216.3459, -9.5367432e-007], [], 0, "CAN_COLLIDE"];
  _unit_7 = _this;
  _this setDir 31.179958;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_1 selectLeader _this;};
};

_unit_8 = objNull;
if (true) then
{
  _this = _group_1 createUnit ["TK_Soldier_EP1", [11179.571, 3197.1348, 2.3365021e-005], [], 0, "CAN_COLLIDE"];
  _unit_8 = _this;
  _this setVehicleInit "this moveInGunner c1;";
  _this setUnitAbility 0.60000002;
  if (false) then {_group_1 selectLeader _this;};
};

_this = _group_1 addWaypoint [[11176.838, 3210.8254, 1.4305115e-006], 0];
_this setWaypointType "HOLD";
_waypoint_1 = _this;

_this = createTrigger ["EmptyDetector", [11203.152, 3226.2646, -7.6293945e-006]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_0 = _this;

_vehicle_670 = objNull;
if (true) then
{
  _this = createVehicle ["Land_CamoNetB_NATO", [10701.976, 3639.4194, -1.5077162], [], 0, "CAN_COLLIDE"];
  _vehicle_670 = _this;
  _this setDir -80.124969;
  _this setPos [10701.976, 3639.4194, -1.5077162];
};

_vehicle_671 = objNull;
if (true) then
{
  _this = createVehicle ["M240Nest_DZ", [10706.626, 3643.5054, -0.086049609], [], 0, "CAN_COLLIDE"];
  _vehicle_671 = _this;
  _this setDir 56.807629;
  _this setVehicleVarName "c2";
  c2 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [10706.626, 3643.5054, -0.086049609];
};

_vehicle_672 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [10711.586, 3644.9736, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_672 = _this;
  _this setDir 72.731041;
  _this setPos [10711.586, 3644.9736, -3.0517578e-005];
};

_vehicle_673 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [10721.576, 3657.6982, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_673 = _this;
  _this setDir 40.985901;
  _this setPos [10721.576, 3657.6982, -3.0517578e-005];
};

_group_2 = createGroup _center_1;

_unit_9 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["Ins_Soldier_MG", [10710.346, 3639.6948], [], 0, "CAN_COLLIDE"];
  _unit_9 = _this;
  _this setVehicleInit "this moveInGunner c2;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_2 selectLeader _this;};
};

_unit_10 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["Ins_Soldier_MG", [10709.255, 3636.9761, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_10 = _this;
  _this setDir 26.95829;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_2 selectLeader _this;};
};

_unit_11 = objNull;
if (true) then
{
  _this = _group_2 createUnit ["Ins_Soldier_MG", [10715.914, 3635.4385, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_11 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_2 selectLeader _this;};
};

_vehicle_674 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_posed", [10715.759, 3631.4058, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_674 = _this;
  _this setDir 9.2626514;
  _this setPos [10715.759, 3631.4058, 1.5258789e-005];
};

_vehicle_675 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_fort_rampart", [10719.075, 3635.595, -0.50704718], [], 0, "CAN_COLLIDE"];
  _vehicle_675 = _this;
  _this setDir 10.00695;
  _this setPos [10719.075, 3635.595, -0.50704718];
};

_this = _group_2 addWaypoint [[10712.758, 3634.8433, 3.0517578e-005], 0];
_this setWaypointType "HOLD";
_waypoint_2 = _this;

_this = createTrigger ["EmptyDetector", [10718.459, 3650.6807, 0]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_1 = _this;

_vehicle_676 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [10333.978, 3789.4075, -6.8664551e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_676 = _this;
  _this setDir -2.4576354;
  _this setPos [10333.978, 3789.4075, -6.8664551e-005];
};

_vehicle_677 = objNull;
if (true) then
{
  _this = createVehicle ["LandRover_MG_TK_INS_EP1", [10334.472, 3783.8594, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_677 = _this;
  _this setDir -8.5561342;
  _this setVehicleVarName "c3";
  c3 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [10334.472, 3783.8594, -7.6293945e-006];
};

_group_3 = createGroup _center_1;

_unit_12 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["TK_Soldier_MG_EP1", [10334.327, 3780.1392, 2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _unit_12 = _this;
  _this setDir 86.526962;
  _this setVehicleInit "this moveInGunner c3;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_3 selectLeader _this;};
};

_unit_14 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["TK_Soldier_MG_EP1", [10340.388, 3780.7668, 6.4849854e-005], [], 0, "CAN_COLLIDE"];
  _unit_14 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_3 selectLeader _this;};
};

_unit_15 = objNull;
if (true) then
{
  _this = _group_3 createUnit ["TK_Soldier_MG_EP1", [10331.43, 3776.8745, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_15 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_3 selectLeader _this;};
};

_vehicle_678 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_vez", [10327.18, 3785.6677, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  _vehicle_678 = _this;
  _this setPos [10327.18, 3785.6677, -3.8146973e-006];
};

_this = _group_3 addWaypoint [[10336.283, 3778.7979, 0], 0];
_this setWaypointType "HOLD";
_waypoint_3 = _this;

_this = createTrigger ["EmptyDetector", [10336.121, 3779.2944, 0]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_2 = _this;

_vehicle_679 = objNull;
if (true) then
{
  _this = createVehicle ["LandRover_ACR", [10164.18, 3788.9819, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_679 = _this;
  _this setDir -86.704414;
  _this setVehicleLock "LOCKED";
  _this setPos [10164.18, 3788.9819, 0.0001373291];
};

_group_4 = createGroup _center_1;

_vehicle_680 = objNull;
if (true) then
{
  _this = createVehicle ["M2StaticMG_US_EP1", [10158.546, 3788.7471, -0.27458647], [], 0, "CAN_COLLIDE"];
  _vehicle_680 = _this;
  _this setDir -316.22183;
  _this setVehicleVarName "g4";
  g4 = _this;
  _this setPos [10158.546, 3788.7471, -0.27458647];
};

_group_5 = createGroup _center_1;

_unit_18 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["Ins_Soldier_MG", [10160.096, 3786.2659, -0.00020217896], [], 0, "CAN_COLLIDE"];
  _unit_18 = _this;
  _this setDir -5.2936244;
  _this setVehicleInit "this moveInGunner g4;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_5 selectLeader _this;};
};

_unit_19 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["Ins_Soldier_MG", [10165.688, 3786.7046, 4.196167e-005], [], 0, "CAN_COLLIDE"];
  _unit_19 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_5 selectLeader _this;};
};

_unit_20 = objNull;
if (true) then
{
  _this = _group_5 createUnit ["TK_Soldier_MG_EP1", [10162.887, 3784.9807, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  _unit_20 = _this;
  _this setDir -19.23526;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_5 selectLeader _this;};
};

_this = _group_5 addWaypoint [[10161.041, 3784.8496, -9.1552734e-005], 0];
_this setWaypointType "HOLD";
_waypoint_4 = _this;

_this = createTrigger ["EmptyDetector", [10161.61, 3786.1509, 0.00060653687]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_3 = _this;

_vehicle_681 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [9397.5273, 3474.0332, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_681 = _this;
  _this setDir -10.458536;
  _this setPos [9397.5273, 3474.0332, 1.5258789e-005];
};

_vehicle_682 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [9409.3359, 3476.7161, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_682 = _this;
  _this setDir -17.622913;
  _this setPos [9409.3359, 3476.7161, 3.0517578e-005];
};

_vehicle_685 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_vez", [9410.7051, 3470.4146], [], 0, "CAN_COLLIDE"];
  _vehicle_685 = _this;
  _this setDir -27.745832;
  _this setPos [9410.7051, 3470.4146];
};

_vehicle_686 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_GUE", [9410.7559, 3469.9646, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_686 = _this;
  _this setDir 29.856337;
  _this setVehicleVarName "c5";
  c5 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [9410.7559, 3469.9646, 6.1035156e-005];
};

_vehicle_687 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_TK_GUE_EP1", [9401.9404, 3468.8794, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_687 = _this;
  _this setDir -29.050262;
  _this setVehicleVarName "c6";
  c6 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [9401.9404, 3468.8794, -7.6293945e-005];
};

_group_6 = createGroup _center_1;

_unit_21 = objNull;
if (true) then
{
  _this = _group_6 createUnit ["TK_Soldier_MG_EP1", [9410.2803, 3463.7578, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_21 = _this;
  _this setVehicleInit "this moveInGunner c6;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_6 selectLeader _this;};
};

_unit_22 = objNull;
if (true) then
{
  _this = _group_6 createUnit ["TK_Soldier_MG_EP1", [9411.458, 3465.9604, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_22 = _this;
  _this setVehicleInit "this moveInGunner c5;";
  _this setUnitAbility 0.60000002;
  if (false) then {_group_6 selectLeader _this;};
};

_unit_23 = objNull;
if (true) then
{
  _this = _group_6 createUnit ["TK_Soldier_MG_EP1", [9408.585, 3466.2217, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_23 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_6 selectLeader _this;};
};

_this = _group_6 addWaypoint [[9407.8496, 3465.304, -3.0517578e-005], 0];
_this setWaypointType "HOLD";
_waypoint_5 = _this;

_this = createTrigger ["EmptyDetector", [9406.6631, 3465.9294, 0]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_4 = _this;

_vehicle_688 = objNull;
if (true) then
{
  _this = createVehicle ["Offroad_DSHKM_Gue_DZE2", [6808.4233, 4129.9834], [], 0, "CAN_COLLIDE"];
  _vehicle_688 = _this;
  _this setDir -110.54515;
  _this setVehicleVarName "c8";
  c8 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [6808.4233, 4129.9834];
};

_vehicle_689 = objNull;
if (true) then
{
  _this = createVehicle ["Offroad_DSHKM_Gue_DZE2", [6805.1592, 4137.7505, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_689 = _this;
  _this setDir 92.32415;
  _this setVehicleVarName "c7";
  c7 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [6805.1592, 4137.7505, -1.5258789e-005];
};

_group_7 = createGroup _center_1;

_unit_24 = objNull;
if (true) then
{
  _this = _group_7 createUnit ["TK_Special_Forces_MG_EP1", [6803.2085, 4131.2852, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_24 = _this;
  _this setDir 65.17186;
  _this setVehicleInit "this moveInGunner c7;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_7 selectLeader _this;};
};

_unit_25 = objNull;
if (true) then
{
  _this = _group_7 createUnit ["RU_Soldier_MG", [6804.9541, 4128.8989, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_25 = _this;
  _this setVehicleInit "this moveInGunner c8;";
  _this setUnitAbility 0.60000002;
  if (false) then {_group_7 selectLeader _this;};
};

_unit_26 = objNull;
if (true) then
{
  _this = _group_7 createUnit ["RU_Soldier_MG", [6804.5522, 4125.145, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_26 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_7 selectLeader _this;};
};

_vehicle_690 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [6816.1245, 4125.3076], [], 0, "CAN_COLLIDE"];
  _vehicle_690 = _this;
  _this setDir 71.256683;
  _this setPos [6816.1245, 4125.3076];
};

_vehicle_691 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [6812.8945, 4134.2891], [], 0, "CAN_COLLIDE"];
  _vehicle_691 = _this;
  _this setDir -30.290176;
  _this setPos [6812.8945, 4134.2891];
};

_vehicle_692 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [6809.1592, 4141.3223, 0.0001373291], [], 0, "CAN_COLLIDE"];
  _vehicle_692 = _this;
  _this setDir 66.924881;
  _this setPos [6809.1592, 4141.3223, 0.0001373291];
};

_this = _group_7 addWaypoint [[6803.7871, 4129.5571, -1.5258789e-005], 0];
_this setWaypointType "HOLD";
_waypoint_6 = _this;

_this = createTrigger ["EmptyDetector", [6806.9189, 4132.9238, 0]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_5 = _this;

_vehicle_693 = objNull;
if (true) then
{
  _this = createVehicle ["M240Nest_DZ", [5683.7559, 4288.5049, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_693 = _this;
  _this setVehicleVarName "c9";
  c9 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [5683.7559, 4288.5049, -3.8146973e-005];
};

_vehicle_694 = objNull;
if (true) then
{
  _this = createVehicle ["Land_fort_artillery_nest", [5667.0942, 4282.4268, -0.53495842], [], 0, "CAN_COLLIDE"];
  _vehicle_694 = _this;
  _this setDir 66.770073;
  _this setPos [5667.0942, 4282.4268, -0.53495842];
};

_group_8 = createGroup _center_1;

_unit_28 = objNull;
if (true) then
{
  _this = _group_8 createUnit ["MVD_Soldier_MG", [5678.4761, 4289.0991, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_28 = _this;
  _this setVehicleInit "this moveInGunner c9;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_8 selectLeader _this;};
};

_unit_29 = objNull;
if (true) then
{
  _this = _group_8 createUnit ["MVD_Soldier_MG", [5675.0708, 4288.9512, -2.2888184e-005], [], 0, "CAN_COLLIDE"];
  _unit_29 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_8 selectLeader _this;};
};

_unit_30 = objNull;
if (true) then
{
  _this = _group_8 createUnit ["MVD_Soldier_MG", [5678.6118, 4282.6919, 0], [], 0, "CAN_COLLIDE"];
  _unit_30 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_8 selectLeader _this;};
};

_this = _group_8 addWaypoint [[5676.2993, 4284.8696, -3.0517578e-005], 0];
_this setWaypointType "HOLD";
_waypoint_7 = _this;

_this = createTrigger ["EmptyDetector", [5680.958, 4299.5459, -1.5258789e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_6 = _this;

_vehicle_695 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [5683.2979, 4292.8315, -8.392334e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_695 = _this;
  _this setPos [5683.2979, 4292.8315, -8.392334e-005];
};

_vehicle_696 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4761.6309, 4366.7451, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_696 = _this;
  _this setDir 51.697144;
  _this setPos [4761.6309, 4366.7451, 1.5258789e-005];
};

_vehicle_698 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4630.3022, 4340.0571, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_698 = _this;
  _this setDir -35.539654;
  _this setPos [4630.3022, 4340.0571, -9.1552734e-005];
};

_vehicle_699 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4624.498, 4326.7808, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_699 = _this;
  _this setPos [4624.498, 4326.7808, -1.5258789e-005];
};

_vehicle_700 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4752.8477, 4369.4365, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_700 = _this;
  _this setDir 79.588539;
  _this setPos [4752.8477, 4369.4365, -7.6293945e-005];
};

_vehicle_701 = objNull;
if (true) then
{
  _this = createVehicle ["Offroad_DSHKM_Gue_DZ", [4758.7222, 4363.3154, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_701 = _this;
  _this setDir -2.1310833;
  _this setVehicleVarName "c10";
  c10 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [4758.7222, 4363.3154, 4.5776367e-005];
};

_group_9 = createGroup _center_1;

_unit_31 = objNull;
if (true) then
{
  _this = _group_9 createUnit ["Ins_Soldier_MG", [4755.3271, 4363.1323, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_31 = _this;
  _this setVehicleInit "this moveInGunner c10;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_9 selectLeader _this;};
};

_unit_32 = objNull;
if (true) then
{
  _this = _group_9 createUnit ["RU_Soldier_SL", [4749.6011, 4367.3672, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_32 = _this;
  _this setDir 93.266876;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_9 selectLeader _this;};
};

_this = _group_9 addWaypoint [[4750.0913, 4364.0088, 1.5258789e-005], 0];
_this setWaypointType "HOLD";
_waypoint_9 = _this;

_this = createTrigger ["EmptyDetector", [4756.291, 4367.811, -6.1035156e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_7 = _this;

_vehicle_702 = objNull;
if (true) then
{
  _this = createVehicle ["MtvrSupply_DES_EP1", [4623.9063, 4324.3667, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_702 = _this;
  _this setDir -82.231903;
  _this setVehicleLock "LOCKED";
  _this setPos [4623.9063, 4324.3667, -1.5258789e-005];
};

_vehicle_703 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_GUE_DZE2", [4635.0142, 4335.2734, -9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_703 = _this;
  _this setDir -44.697777;
  _this setVehicleVarName "c11";
  c11 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [4635.0142, 4335.2734, -9.1552734e-005];
};

_group_10 = createGroup _center_1;

_unit_34 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["MVD_Soldier", [4637.9844, 4332.5386, 0], [], 0, "CAN_COLLIDE"];
  _unit_34 = _this;
  _this setVehicleInit "this moveInGunner c11;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_10 selectLeader _this;};
};

_unit_35 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["MVD_Soldier", [4627.6592, 4324.0317, -0.0001373291], [], 0, "CAN_COLLIDE"];
  _unit_35 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_10 selectLeader _this;};
};

_unit_36 = objNull;
if (true) then
{
  _this = _group_10 createUnit ["MVD_Soldier", [4632.6279, 4327.3511, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_36 = _this;
  _this setDir -77.859131;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_10 selectLeader _this;};
};

_this = _group_10 addWaypoint [[4628.2612, 4330.999, -9.1552734e-005], 0];
_this setWaypointType "HOLD";
_waypoint_10 = _this;

_this = createTrigger ["EmptyDetector", [4625.8423, 4334.7822, 3.0517578e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_9 = _this;

_vehicle_704 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4264.7148, 4442.0591, -0.19378701], [], 0, "CAN_COLLIDE"];
  _vehicle_704 = _this;
  _this setDir -43.415894;
  _this setPos [4264.7148, 4442.0591, -0.19378701];
};

_vehicle_705 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4269.4585, 4445.7988, -0.078950502], [], 0, "CAN_COLLIDE"];
  _vehicle_705 = _this;
  _this setDir -29.141315;
  _this setPos [4269.4585, 4445.7988, -0.078950502];
};

_vehicle_706 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4275.5508, 4448.2964, 0.00010681152], [], 0, "CAN_COLLIDE"];
  _vehicle_706 = _this;
  _this setDir -13.520413;
  _this setPos [4275.5508, 4448.2964, 0.00010681152];
};

_vehicle_707 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4281.6201, 4447.6465, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_707 = _this;
  _this setDir 37.87986;
  _this setPos [4281.6201, 4447.6465, 3.0517578e-005];
};

_vehicle_708 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [4251.5605, 4458.2451, 0.00022888184], [], 0, "CAN_COLLIDE"];
  _vehicle_708 = _this;
  _this setDir -65.729172;
  _this setPos [4251.5605, 4458.2451, 0.00022888184];
};

_vehicle_709 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_GUE_DZE3", [4273.1045, 4434.8135, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_709 = _this;
  _this setVehicleVarName "c12";
  c12 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [4273.1045, 4434.8135, -3.0517578e-005];
};

_group_11 = createGroup _center_1;

_unit_37 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["TK_Soldier_Spotter_EP1", [4271.3042, 4430.8257, 0.0002746582], [], 0, "CAN_COLLIDE"];
  _unit_37 = _this;
  _this setVehicleInit "this moveInGunner c12;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_11 selectLeader _this;};
};

_unit_38 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["MVD_Soldier_TL", [4273.6577, 4423.9531, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _unit_38 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_11 selectLeader _this;};
};

_unit_39 = objNull;
if (true) then
{
  _this = _group_11 createUnit ["MVD_Soldier_TL", [4280.9434, 4435.5269, 4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_39 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_11 selectLeader _this;};
};

_this = _group_11 addWaypoint [[4270.2417, 4424.1909, 1.5258789e-005], 0];
_this setWaypointType "HOLD";
_waypoint_11 = _this;

_this = createTrigger ["EmptyDetector", [4274.6543, 4426.7964, 0.00047302246]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_11 = _this;

_vehicle_710 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_INS_DZE3", [2844.041, 4288.8887, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_710 = _this;
  _this setDir 38.454544;
  _this setVehicleVarName "c15";
  c15 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [2844.041, 4288.8887, 3.0517578e-005];
};

_vehicle_711 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_INS_DZE3", [2855.8511, 4286.2773, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_711 = _this;
  _this setDir 13.230991;
  _this setVehicleVarName "c16";
  c16 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [2855.8511, 4286.2773, -3.0517578e-005];
};

_group_12 = createGroup _center_1;

_unit_40 = objNull;
if (true) then
{
  _this = _group_12 createUnit ["Ins_Soldier_AT", [2847.5398, 4284.7998, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _unit_40 = _this;
  _this setVehicleInit "this moveInGunner c16;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_12 selectLeader _this;};
};

_unit_41 = objNull;
if (true) then
{
  _this = _group_12 createUnit ["TK_Soldier_MG_EP1", [2847.6267, 4282.6636], [], 0, "CAN_COLLIDE"];
  _unit_41 = _this;
  _this setVehicleInit "this moveInGunner c15;";
  _this setUnitAbility 0.60000002;
  if (false) then {_group_12 selectLeader _this;};
};

_unit_42 = objNull;
if (true) then
{
  _this = _group_12 createUnit ["TK_Soldier_MG_EP1", [2846.0234, 4283.252, 0], [], 0, "CAN_COLLIDE"];
  _unit_42 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_12 selectLeader _this;};
};

_this = _group_12 addWaypoint [[2847.7104, 4288.0459, -3.0517578e-005], 0];
_this setWaypointType "HOLD";
_waypoint_12 = _this;

_this = createTrigger ["EmptyDetector", [2859.9978, 4313.3325, -3.0517578e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AirAlarmSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_12 = _this;

_vehicle_712 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [1963.2932, 4339.0039, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_712 = _this;
  _this setDir 29.42959;
  _this setPos [1963.2932, 4339.0039, -1.5258789e-005];
};

_vehicle_713 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [1961.9742, 4325.3521, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_713 = _this;
  _this setDir 29.381088;
  _this setPos [1961.9742, 4325.3521, 1.5258789e-005];
};

_vehicle_714 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Barbedwire", [1952.7318, 4326.5313, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_714 = _this;
  _this setDir -0.83472431;
  _this setPos [1952.7318, 4326.5313, -4.5776367e-005];
};

_vehicle_715 = objNull;
if (true) then
{
  _this = createVehicle ["MAP_Pristresek_mensi", [1957.7289, 4324.4775], [], 0, "CAN_COLLIDE"];
  _vehicle_715 = _this;
  _this setDir -142.94362;
  _this setPos [1957.7289, 4324.4775];
};

_vehicle_716 = objNull;
if (true) then
{
  _this = createVehicle ["Pickup_PK_GUE_DZ", [1962.8375, 4319.2969, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_716 = _this;
  _this setDir 16.62604;
  _this setVehicleVarName "c17";
  c17 = _this;
  _this setVehicleLock "LOCKED";
  _this setPos [1962.8375, 4319.2969, -1.5258789e-005];
};

_group_13 = createGroup _center_1;

_unit_43 = objNull;
if (true) then
{
  _this = _group_13 createUnit ["Ins_Soldier_2", [1959.949, 4317.3936, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_43 = _this;
  _this setVehicleInit "this moveInGunner c17;";
  _this setUnitAbility 0.60000002;
  if (true) then {_group_13 selectLeader _this;};
};

_unit_44 = objNull;
if (true) then
{
  _this = _group_13 createUnit ["TK_Soldier_AT_EP1", [1955.79, 4323.4385, -4.5776367e-005], [], 0, "CAN_COLLIDE"];
  _unit_44 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_13 selectLeader _this;};
};

_unit_45 = objNull;
if (true) then
{
  _this = _group_13 createUnit ["TK_Soldier_AMG_EP1", [1951.5815, 4323.7539, -3.0517578e-005], [], 0, "CAN_COLLIDE"];
  _unit_45 = _this;
  _this setDir 36.88084;
  _this setUnitAbility 0.60000002;
  if (false) then {_group_13 selectLeader _this;};
};

_this = _group_13 addWaypoint [[1957.2581, 4321.707, 4.5776367e-005], 0];
_this setWaypointType "HOLD";
_waypoint_13 = _this;

_this = createTrigger ["EmptyDetector", [1964.9648, 4335.1113, 3.0517578e-005]];
_this setTriggerActivation ["WEST", "PRESENT", true];
_this setSoundEffect ["$NONE$", "", "", "AlarmBellSfx"];
_this setTitleEffect ["TEXT", "PLAIN", "Border Crossing"];
_trigger_13 = _this;

};

 

markers.sqf

Spoiler

_this = createMarker ["bor1", [11209.924, 3234.3813, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_20 = _this;

_this = createMarker ["bor2", [10730.072, 3666.4526, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_21 = _this;

_this = createMarker ["bor3", [10331.824, 3800.7375, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_22 = _this;

_this = createMarker ["bor4", [10162.186, 3795.9265, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_23 = _this;

_this = createMarker ["bor5", [9404.0557, 3477.4502, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_24 = _this;

_this = createMarker ["bor6", [6813.6406, 4140.1904]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_25 = _this;

_this = createMarker ["bor7", [5681.3804, 4308.5859, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_26 = _this;

_this = createMarker ["bor8", [4767.2524, 4376.3335, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_27 = _this;

_this = createMarker ["bor9", [4616.832, 4346.3325, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_28 = _this;

_this = createMarker ["bor10", [4260.3701, 4436.3359, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_29 = _this;

_this = createMarker ["bor11", [2867.105, 4326.5879, 0]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_30 = _this;

_this = createMarker ["bor12", [1971.5244, 4349.9146]];
_this setMarkerText "BorderCrossing";
_this setMarkerType "waypoint";
_this setMarkerColor "ColorOrange";
_this setMarkerBrush "Solid";
_marker_31 = _this;

_this = createMarker ["fron1", [-2.8680592, 4351.0737]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_32 = _this;

_this = createMarker ["front2", [1210.6125, 4351.0747]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_33 = _this;

_this = createMarker ["front3", [3661.7957, 4234.7607]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_34 = _this;

_this = createMarker ["front4", [7711.5776, 4021.5161]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_35 = _this;

_this = createMarker ["front5", [8910.5244, 3994.8596]];
_this setMarkerText "BorderLimit";
_this setMarkerType "Pickup";
_this setMarkerBrush "Solid";
_marker_36 = _this;

 

signs.sqf (if u wanna use signs u will need a pic for its... heres mine https://postimg.org/image/tpjpnabpt/ )  must go into custom/Maps/skin/frontera.jpg .  If u want make your own must be 512x512)

Spoiler

//////////////////////////// FRONTERA SINGS

_vehicle_717 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [1964.3578, 4340.2505, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_717 = _this;
  _this setDir -147.05321;
  _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_718 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [2870.5024, 4338.1196], [], 0, "CAN_COLLIDE"];
  _vehicle_718 = _this;
  _this setDir -133.25806;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_719 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [4249.9136, 4457.8984, -0.253203], [], 0, "CAN_COLLIDE"];
  _vehicle_719 = _this;
  _this setDir 113.17092;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_720 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [4616.373, 4355.2881, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_720 = _this;
  _this setDir 138.73744;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_721 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [4773.1616, 4385.5923, 1.5258789e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_721 = _this;
  _this setDir -103.516;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_722 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [5686.7017, 4314.1714, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_722 = _this;
  _this setDir 188.41495;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_723 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [6816.6973, 4135.7637, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_723 = _this;
  _this setDir -129.44778;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_724 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [9403, 3493.3718, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_724 = _this;
  _this setDir -205.62273;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_725 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [10168.598, 3792.1636, 0.00021743774], [], 0, "CAN_COLLIDE"];
  _vehicle_725 = _this;
  _this setDir 180.32349;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_726 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [10329.319, 3791.615, -0.00020980835], [], 0, "CAN_COLLIDE"];
  _vehicle_726 = _this;
  _this setDir -189.18689;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_727 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [10736.865, 3664.6689, -7.6293945e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_727 = _this;
  _this setDir -138.19379;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_728 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [11211.591, 3242.8865, 4.4345856e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_728 = _this;
  _this setDir -118.44496;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

_vehicle_729 = objNull;
if (true) then
{
  _this = createVehicle ["WarfareBunkerSign", [11221.1, 3230.6685, -5.1021576e-005], [], 0, "CAN_COLLIDE"];
  _vehicle_729 = _this;
  _this setDir -126.51284;
    _this setVehicleInit "this setObjectTexture [0,""custom\Maps\skin\frontera.jpg""]";
};

 

at bottom of your init.sqf

Spoiler

[] execVM "custom\Maps\frontier.sqf";

[] execVM "custom\Maps\markers.sqf";

[] execVM "custom\Maps\signs.sqf";

Pics:

https://postimg.org/image/tiftwa1i9/

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11 hours ago, Schalldampfer said:

good. I'm using this one with AIs removed, of course it seems to be working well.

but Landrover_ACR seems not to be in game.
 

 

change the Landrover_ACR  by another vehicle ID.. or just remove it. (vehicles are only in the script to be used by the AI)

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11 hours ago, juandayz said:

change the Landrover_ACR  by another vehicle ID.. or just remove it. (vehicles are only in the script to be used by the AI)

yea, I changed it to another Landrover. so it's okay.

another problem is the Alarm not working

Spoiler


20:35:43 Warning Message: SFX AirAlarmSfx not found

is there anything to fix it? (or I just remove it)

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      In my server.pbo, i have a "buildings" folder, with all the Custom bases .sqf files. Except from the NorthWestAirfield.sqf i got that in a diffirent folder called "mapaddons", but i dont understand why that one is spawning but the otherones aren't?
      In my server_functions all the way in the bottom i got the usual:
      //MapAddons execVM "\z\addons\dayz_server\mapaddons\NorthWestAirfield.sqf"; execVM "\z\addons\dayz_server\buildings\NEAF_S4M.sqf"; execVM "\z\addons\dayz_server\buildings\traderstary.sqf"; execVM "\z\addons\dayz_server\buildings\novy.sqf"; execVM "\z\addons\dayz_server\buildings\dichina.sqf"; execVM "\z\addons\dayz_server\buildings\bor.sqf"; My server RTP: https://www.dropbox.com/s/1v6eqk9r1fowrsq/arma2oaserver.RPT?dl=0
       
      Thank you very much for you time!
      (PS, im still a bit noobish)
       
       
    • By juandayz
      This is an abandoned camping placed on the north of chernarus.
      you can loot normally but also you can cut bags and open tents to find items.
      https://postimg.org/image/nmmi2qxup/

       
      INSTALL:
      *Create this path:  Mpmissions\instance_11.chernarus\custom\camping\
      *Create this sqf:
      camping.sqf
      campmark.sqf
      action1.sqf
      action2.sqf
      at bottom of your init.sqf
      at bottom of your fn_selfactions.sqf
       
    • By juandayz
      *This is a Large Central Market to replace every markets in chernarus. ( for coin system)
      but if u want use in Gold system u can modify your "server_traders.sqf"
      *Here are include merchants of:
      weapons,ammo,food,drinks,medicals supply,backpacks,clothes, land vehicles, wholesaler, air dealear, hero trade, bandit trade. and separated near the sea one boat dealer.
      The idea is delete all other trades and replace whit Central Market.
      Special tnks to: Buck0,ElDubya,creativv  for help me !!!


       
      well lets to install:
      This guide have 2 parts: 
      1-make two sqf files and Install  ("mission.sqf" , "server_traders_cherno_11.sqf") sory for not upload the files, my mediafire its not working.
      2- reconfigure your class markers, and sensors. located in "mission.sqm".
      ________________________________________________________________________________________________________________________________
      1-Making the sqf:
      A-open a new file in note++ and call it "mission.sqf" then paste this code inside.
      B-open a new file in note++ and call it "server_traders_cherno_11.sqf" then paste this code inside.
      First: drop the new file "mission.sqf" in:
      YourServerRoot\@DayZ_Epoch_Server\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\
      overwrite the file. then pack again your "dayz_server" folder like .pbo
      Second: drop the new file "server_traders_cherno_11.sqf"  in:
      YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\
      overwrite the file.  First part are ready.
      _______________________________________________________________________________________________________
      2-
      first: reconfigure your class marker. (add market and boat dealer markers)
      *go to YourServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\  and open "mission.sqm"
      find "class Markers" and delete everything related whit stary,klen,bash,hero trade, bandit trade, boat dealer,and wholesaler.
      then add this code at the end of class markers  but inside of it.
      (take care about  class item7 and class item8 modify number 7 and 8. if u last class item are 9 then the central market class item must be 10, and boat dealer item must be 11
      **Now find  and modify number 21.  Example: if u have 10 class markers, then item=21 must be item=11. in this case we are adding two marks so add 2 numbers more.
      ***Modify Sensors.To get a safe zone in Central Market.... in "mission.sqm" find:
      then add
      ***Note: again take care about numbers in class items.
      I add my mission.sqm  for you compared.
      DONE!
    • By juandayz
      A Custom Trade, that simulates a radio emergency broadcast signal. Called "Antena 4"
      Thers 2 IA traders and you can choose what kind of things sold.

      well.
      -------------------------------------------------------------------------------------------------------------------------------------------------
      ONE: Download the folder whit .sqf BUILDINGS and IA TRADERS and paste into "MPMISSIONS/Chernarus_11/          
      Download:http://www.mediafire.com/download/od5i42e53ennt73/customtrade.zip
      ---------------------------------------------------------------------------------------------------------------------------------------------------
      TWO: Open your init.sqf and go to botton to add this:  (change if ure using other path)
      [] execVM "customtrade\Radio.sqf";
      [] execVM "customtrade\Radioia.sqf";
      ---------------------------------------------------------------------------------------------------------------------------------------------------- THREE: Open your mission.sqm and find this: (adding markers at map)
      class Markers
          {
              items=24;
              class Item0
      ***Look at items numbers, you need to add one more.
      Example if u have Items=8 then change by Items=9 or in this case items=24 by items=25

      ---------------------------------------------------------------------------------------------------------------------------------------------------
      FOUR: at the end of Class Markers add this:
      class Item17
              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
                  name="Radio";
                  text="ANTENA 4 Broadcast Signal";
                  type="mil_circle";
                  colorName="ColorGreen";
              };
      ***note: the number of class item must be below the previous.
      example:
      class Item16
              {
                  position[]={12944.227,210.19823,12766.889};
                  name="HeroTrader";
                  text="Campamento Veteranos";
                  type="mil_dot";
                  colorName="ColorBlue";
              };
              class Item17
              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
                  name="Radio";
                  text="ANTENA 4 Broadcast Signal";
                  type="mil_circle";
                  colorName="ColorGreen";
              };
       };
      -------------------------------------------------------------------------------------------------------------------------------------------------------
      FIVE: (adding the new trade like a safe zone)
      in mission.sqm find :
      class Sensors
          {
              items=11;
      ***add two more number to items=;  example:  items=11; change in items=13;
      ***Now find :
      class Item2
              {
                  position[]={6325.6772,304.99033,7807.7412};
                  activationBy="WEST";
                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
                  name="zonestary";
                  expCond="(player distance zonestary) < 75;";
                  expActiv="TitleText[""Entrando al ULTIMO Y GRAN PUEBLO de STARY"",""PLAIN DOWN""]; canbuild = false;";
                  expDesactiv="TitleText[""Que tengas un buen viaje"",""PLAIN DOWN""]; canbuild = true;";
                  class Effects
                  {
                      
                  };
              };
      AND  ADD THIS BELOW:
      class Item3
              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
                  activationBy="WEST";
                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
                  name="zoneradio";
                  expCond="(player distance zoneradio) < 75;";
                  expActiv="TitleText[""Welcom To The Broadcast Signal"",""PLAIN DOWN""]; canbuild = false;";
                  expDesactiv="TitleText[""See Ya later alligator"",""PLAIN DOWN""]; canbuild = true;";
                  class Effects
                  {
                      
                  };
              };   
      ***Note: Class Item must contain a counting up until the end of the class.
      example: Class Item0 (Bash trade), Class Item1 (Stary Trade), Class Item2 (Klen Trade), Class Item3 (custom trade), Class Item4 (airfield) etc...
      ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      SIX: in mission.sqm find :   class Item7
              {
                  position[]={6325.6772,304.99033,7807.7412};
                  activationBy="ANY";
                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
                  name="zonestary_safezone";
                  expCond="(player distance zonestary_safezone) < 150;";
                  expActiv="inSafeZone = true;";
                  expDesactiv="inSafeZone = false;";
                  class Effects
                  {
                      
                  };
              };   ***ADD BELOW: class Item8
              {
                  position[]={4894.3384, -0.29563946, 5687.3564};
                  activationBy="ANY";
                  repeating=1;
                  interruptable=1;
                  age="UNKNOWN";
                  name="zoneradio_safezone";
                  expCond="(player distance zoneradio_safezone) < 150;";
                  expActiv="inSafeZone = true;";
                  expDesactiv="inSafeZone = false;";
                  class Effects
                  {
                  };
              };     
      ***Remember the progresive count whit class items***
      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      SEVEN: adding the new IA like a traders
      ***if ure using ZUPA´S COINS find "server_traders_cherno_11.sqf" in MPMISSION folder.***
      ***if ure using the standard gold system find "server_traders.sqf" in MPMISSION folder.***
      open whit note ++ and in the first line add this at the end of the line:
      ,"ValentinaVictim","Assistant"
      ***EXAMPLE***:
      serverTraders = ["US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2","ValentinaVictim","Assistant"];
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      EIGHT: adding the stuff will be bought and sold by the new IAb
        In the same file "server_traders.sqf" or "server_traders_cherno_11.sqf" at the botton add this:
      // General Store 2
      menu_ValentinaVictim = [
          [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]],
          [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]],
          "neutral"
      ];
      // Medical Supplies
      menu_Assistant = [
          [["Medical Supplies",670],["Toolbelt Items",510],["Drinks",498],["Packaged Food",579]],
          [["ItemGoldBar","ItemZombieParts",1,1,"buy","Zombie Parts","Gold Bar",101]],
          "neutral"
      ];
      ***Note: u can change that is sold or bought. Just look for anothers Ammo,Weapon,Drinks,clothes... categories and paste in Assistant menu or ValentinaVictim menu.
      Or u can do your owns categories for the new IA traders.
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      ***HOW TO ADD A NEW CATEGORY.***
      1-Go to your Category Folder: Using Zupa Coins find in : ...\MPMissions\DayZ_Epoch_11.Chernarus\ZSC\config\Category
      2- for example if u want to add a building supply category open:
      "NeutralBuildingSupplies.hpp" file
      3-go to the botton and add a new category.
      Example:
      class Category_204 {
      };
               class ChainSawR {
              type = "trade_weapons";
              buy[] ={20000,"Coins"};
              sell[] ={10000,"Coins"};
          };
           class ItemMixOil {
              type = "trade_items";
              buy[] ={5000,"Coins"};
              sell[] ={2500,"Coins"};
          };
      };
      class Category_2004 {
          class ItemMixOil {
              type = "trade_items";
              buy[] ={4000,"Coins"};
              sell[] ={2500,"Coins"};
          };
          class ItemTentOld {
              type = "trade_items";
              buy[] ={1000,"Coins"};
              sell[] ={600,"Coins"};
          };
          class ChainSawR {
              type = "trade_weapons";
              buy[] ={15000,"Coins"};
              sell[] ={10000,"Coins"};
          };
          class ItemComboLock {
              type = "trade_items";
              buy[] ={9000,"Coins"};
              sell[] ={5000,"Coins"};
          };  
           class ItemLockbox {
                  type = "trade_items";
              buy[] ={40000,"Coins"};
              sell[] ={20000,"Coins"};
          };
          class ItemVault {
              type = "trade_items";
              buy[] ={100000,"Coins"};
              sell[] ={100000,"Coins"};
          };
          class 30m_plot_kit {
              type = "trade_items";
              buy[] ={90000,"Coins"};
              sell[] ={60000,"Coins"};
          };
          class fuel_pump_kit {
          type = "trade_items";
              buy[] ={30000,"Coins"};
              sell[] ={10000,"Coins"};
          };
          class wood_ramp_kit {
          buy[] ={3000,"Coins"};
          sell[] ={900,"Coins"};    
          };    
          class ItemOilBarrel {
          buy[] ={3000,"Coins"};
          sell[] ={900,"Coins"};    
          };    
      };   
      ***class category number must be high number to not replace an existing one.*** DONE.    
    • By nidico100
      I built an base in the editor:
      but this happened:

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