I'm trying that nameplates sees only in the savezone.
// Created by Skaronator - http://www.skaronator.com - Version 1.3
// Edited by Cryten - http://www.hhjgaming.de - Version 1.0
// thx to all Epoch Developer
// Add to Mission Sensor: inTags = true; to Enable and inTags = false; to disable
private ["_maxRange","_humanitycheck","_humanity","_skaroTag","_cursorTarget","_bandit","_hero","_color","_string","_targetControl","_untrustworthy"];
if (isNil "inTags") then {
inTags = false;
};
while {true} do {
waitUntil { inTags };
waitUntil { !isNull player };
_display = uiNamespace getVariable 'DAYZ_GUI_display';
_maxRange = 15;
_humanitycheck = true;
_bandit = -5000;
_untrustworthy = 1000;
_hero = 5000;
_humanity = 2500;
_targetControl = _display displayCtrl 1199;
_string = "";
dayz_humanitytarget = "";
_humanityTarget = cursorTarget;
if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarget) then
{
_distance = (player distance _humanityTarget);
if (_distance < _maxRange) then
{
_size = (1-(floor(_distance/5)*0.1)) max 0.1;
_humanity = _humanityTarget getVariable ["humanity",0];
if (_humanitycheck) then
{
_color = "color='#ffffff'";
if(_humanity < _bandit) then
{
_color = "color='#ff0000'";
} else {
if(_humanity < _untrustworthy) then
{
_color = "color='#ff9900'";
} else {
if(_humanity > _hero) then
{
_color = "color='#3333ff'";
};
};
} else {
_color = "color='#ffffff'";
};
_string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size];
};
};
if (dayz_humanitytarget != _string) then
{
_targetControl ctrlSetStructuredText (parseText _string);
dayz_humanitytarget = _string;
};
sleep 0.5;
};
waitUntil { !inTags };
};
somewhere there is an error in it .... just who ..
:(
best regtards Cryten

