I'm trying that nameplates sees only in the savezone.
// Created by Skaronator - http://www.skaronator.com - Version 1.3 // Edited by Cryten - http://www.hhjgaming.de - Version 1.0 // thx to all Epoch Developer // Add to Mission Sensor: inTags = true; to Enable and inTags = false; to disable private ["_maxRange","_humanitycheck","_humanity","_skaroTag","_cursorTarget","_bandit","_hero","_color","_string","_targetControl","_untrustworthy"]; if (isNil "inTags") then { inTags = false; }; while {true} do { waitUntil { inTags }; waitUntil { !isNull player }; _display = uiNamespace getVariable 'DAYZ_GUI_display'; _maxRange = 15; _humanitycheck = true; _bandit = -5000; _untrustworthy = 1000; _hero = 5000; _humanity = 2500; _targetControl = _display displayCtrl 1199; _string = ""; dayz_humanitytarget = ""; _humanityTarget = cursorTarget; if (!isNull _humanityTarget and isPlayer _humanityTarget and alive _humanityTarget) then { _distance = (player distance _humanityTarget); if (_distance < _maxRange) then { _size = (1-(floor(_distance/5)*0.1)) max 0.1; _humanity = _humanityTarget getVariable ["humanity",0]; if (_humanitycheck) then { _color = "color='#ffffff'"; if(_humanity < _bandit) then { _color = "color='#ff0000'"; } else { if(_humanity < _untrustworthy) then { _color = "color='#ff9900'"; } else { if(_humanity > _hero) then { _color = "color='#3333ff'"; }; }; } else { _color = "color='#ffffff'"; }; _string = format["<t %2 align='center' size='%3'>%1</t>",(name _humanityTarget),_color,_size]; }; }; if (dayz_humanitytarget != _string) then { _targetControl ctrlSetStructuredText (parseText _string); dayz_humanitytarget = _string; }; sleep 0.5; }; waitUntil { !inTags }; };
somewhere there is an error in it .... just who ..
:(
best regtards Cryten