Cam1993 Posted May 25, 2016 Report Share Posted May 25, 2016 I decided to put a portable light in the craft menu but it doesn't show it in my Inventory or workbench can some1 help. Link to comment Share on other sites More sharing options...
0 axeman Posted May 25, 2016 Report Share Posted May 25, 2016 What is the class name, is this the same as attached to the air drops ? Pretty sure the object requires the references to the related items to add to a weaponholder / inventory. Have tried adding a street lamp as a craftable object before.. Didn't work either. Base lighting is definitely something on the radar for future additions. Link to comment Share on other sites More sharing options...
0 Cam1993 Posted May 25, 2016 Author Report Share Posted May 25, 2016 I have added it to the crafting and it does show but it doesn't create it into a light but it takes the things to make it Link to comment Share on other sites More sharing options...
0 Cam1993 Posted May 25, 2016 Author Report Share Posted May 25, 2016 Land_PortableLight_double_F is the class name. Link to comment Share on other sites More sharing options...
0 axeman Posted May 25, 2016 Report Share Posted May 25, 2016 I suspect we need to make an Epoch version that uses that as the parent yet includes additional requirements for crafting / building. From memory, that does look like the class I use for the air drop. I do like the light model and the engine handles the lighting. Ideally we would like it to be tied to the energy available at your base, maybe we could put it in for now. Link to comment Share on other sites More sharing options...
0 Cam1993 Posted May 25, 2016 Author Report Share Posted May 25, 2016 5 minutes ago, axeman said: I suspect we need to make an Epoch version that uses that as the parent yet includes additional requirements for crafting / building. From memory, that does look like the class I use for the air drop. I do like the light model and the engine handles the lighting. Ideally we would like it to be tied to the energy available at your base, maybe we could put it in for now. It would be nice just to see in the bases so we don't have to use nightvision. I am going to try to do something that i will test and tell you if it works. Link to comment Share on other sites More sharing options...
0 axeman Posted May 25, 2016 Report Share Posted May 25, 2016 They are structures: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY#Laynd_PortableLight_double_F Not likely to have any default packable settings. Link to comment Share on other sites More sharing options...
0 Cam1993 Posted May 25, 2016 Author Report Share Posted May 25, 2016 43 minutes ago, axeman said: They are structures: https://community.bistudio.com/wiki/Arma_3_CfgVehicles_EMPTY#Laynd_PortableLight_double_F Not likely to have any default packable settings. Ok. How difficult is to make it pack? Link to comment Share on other sites More sharing options...
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Cam1993
I decided to put a portable light in the craft menu but it doesn't show it in my Inventory or workbench can some1 help.
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