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Mods aren't working..


AiiDynBrus

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After installing, SnapBuildingPro, PlotForLife, PercisionBaseBuilding & Vectors. I realised that Roaming AI & my AI Missions don't work, also Plotforlife & vectors don't work but SnapBuildingPro does?

I'll post my RPT file & init.sqf  below if you need any other files let me know,

RPT:    http://pastebin.com/yNv6XS1d

init.sqf:   http://pastebin.com/HhJxbNt1

 

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Here you go

 

This probably won't fix your problem but it helps having it organized, i noticed you have alot of duplicate dayz_spaceinterrupt and player_updateGUI files for your scripts. What i would recommend is downloading diffmerge (file comparing software) and comparing your duplicate files and adding all your edits in one file and then changing the path in compiles to that file.

 

Good luck getting vector snap and p4l working it took me a while and a lot of stress

 

http://pastebin.com/sPDkyT2N

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1 hour ago, Pro_Speedy said:

1. You didn't upload your whole RPT

 

2. Did you do all the overwrites in compiles/init/fn_selfactions ect

 

3. Did you diffmerge files? Vector snap and p4l all use shared files.

 

I got rid of everything to do with Vectors, Plot for life & percisionBaseBuilding. I then started my server and it gets spammed with this error.

while { _timeOut < 12000 } do {
if (dayz_clientPreload && dayz_authed) exitW>
18:42:43   Error position: <dayz_clientPreload && dayz_authed) exitW>
18:42:43   Error Undefined variable in expression: dayz_clientpreload
18:42:43 File z\addons\dayz_code\init\compiles.sqf, line 448
18:42:43 Error in expression <;

 

compiles.sqf:

http://pastebin.com/hU8SKG1J

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You are calling 4 compiles.sqf

 

Quote
  1. call compile preprocessFileLineNumbers "custom\debug_monitor\compiles.sqf";
  2. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
  3. call compile preprocessFileLineNumbers "custom\compiles.sqf";
  4. call compile preprocessFileLineNumbers "DAYZ_CODE\INIT\compiles.sqf";

 

Just stick to 1, i would delete all them get the compiles.sqf from dayz_code place it in your mission change the path in the init.sqf and make all your compile changes in there not in seperate overwrites

 

make sure you only have 1 compile being called so it doesn't confuse you

 

init.sqf should look something like

Quote

call compile preprocessFileLineNumbers "init\variables.sqf";                //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "init\publicEH.sqf";                //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";    //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "init\compiles.sqf";    

 

 

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1 minute ago, Pro_Speedy said:

You are calling 4 compiles.sqf

 

 

Just stick to 1, i would delete all them get the compiles.sqf from dayz_code place it in your mission change the path in the init.sqf and make all your compile changes in there not in seperate overwrites

 

make sure you only have 1 compile being called so it doesn't confuse you

 

init.sqf should look something like

 

 

thanks but there is different code in different compiles.sqf and do you have any ideas on how to convert the code to one?

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upload all your compiles and see what i can do,

 

typically it is just one line, for example your vectors would do something like player_build = compile preprocessFileLineNumbers "Custom\Vector\player_build.sqf";  ect

 

when you can just go into the normal compiles.sqf and overwrite the player_build in there

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20 minutes ago, Pro_Speedy said:

upload all your compiles and see what i can do,

 

typically it is just one line, for example your vectors would do something like player_build = compile preprocessFileLineNumbers "Custom\Vector\player_build.sqf";  ect

 

when you can just go into the normal compiles.sqf and overwrite the player_build in there

Thanks so much man!

 

Main Compiles:

http://pastebin.com/cgvn6LvB

others:

http://pastebin.com/CjRpWXVT

http://pastebin.com/htqc1E4K

http://pastebin.com/MwmwACbR

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48 minutes ago, Pro_Speedy said:

Here you go

 

This probably won't fix your problem but it helps having it organized, i noticed you have alot of duplicate dayz_spaceinterrupt and player_updateGUI files for your scripts. What i would recommend is downloading diffmerge (file comparing software) and comparing your duplicate files and adding all your edits in one file and then changing the path in compiles to that file.

 

Good luck getting vector snap and p4l working it took me a while and a lot of stress

 

http://pastebin.com/sPDkyT2N

Thanks man worked no more errors! Also man just wondering if you know how to fix this. Both of my mates have this issue where the loading screen stays on their screen but can walk around and hear the game sound? I have tried multiple fixes but nothing worked?

Do you have any suggestions?

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