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0.3.8.0417 - RPT Error


ReDBaroN

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23:59:09 Error in expression <veBuildQueue pushBackUnique _x;
};
};
} forEach _objects;
>
23:59:09   Error position: <forEach _objects;
>
23:59:09   Error foreach: Type Object, expected Array
23:59:09 File x\addons\a3_epoch_server\compile\epoch_vehicle\EPOCH_server_save_vehicles.sqf, line 32

Getting this error since updating. Quite a lot of hits in the rpt.

Not sure of any consequences atm.

Anyone else?

 

Thanks

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On 09.04.2016 at 2:24 AM, ReDBaroN said:

23:59:09 Error in expression <veBuildQueue pushBackUnique _x;
};
};
} forEach _objects;
>
23:59:09   Error position: <forEach _objects;
>
23:59:09   Error foreach: Type Object, expected Array
23:59:09 File x\addons\a3_epoch_server\compile\epoch_vehicle\EPOCH_server_save_vehicles.sqf, line 32

Getting this error since updating. Quite a lot of hits in the rpt.

Not sure of any consequences atm.

Anyone else?

 

Thanks

Check if you updated server side properly, since this doesnt happen in vanilla RPT log. My big advice is to start assembling your server from clean 0.3.8. This malfunction will definitely cause your vehicles will not be saved, as there should array, not object(s). 

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definitely updated server side from scratch for 038.  odd thing is that vehicles are saving across restarts, both bought and found and no complaints from players yet of missing vehicles. Just periodically get hit with this error in the rpt.....

I'm wondering whether it's something to do with custom vehicles I have added......?

Edited by ReDBaroN
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Don't think anything to do with custom vehicles or mission vehicles either. 

Just tested by constantly tabbing into the server rpt while interacting with added, mission and default epoch vehicles and nothing. Server locked, just me in it. 

Then later on, without anything noticeable going on, it appears again.... 

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I cannot see anything that would cause it yet, please check that all occurrences of:

remoteExec["EPOCH_server_save_vehicles", 2];

have the square brackets [] around the EPOCH_arr_interactedObjs variable like below.

[EPOCH_arr_interactedObjs] remoteExec["EPOCH_server_save_vehicles", 2];

 

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Found the problem! It is not an Epoch failure, its from Infistar!

- Open A3AH.sqf

- Search for EPOCH_server_save_vehicles

- Change

EPOCH_arr_interactedObjs remoteExec['EPOCH_server_save_vehicles', 2];

to

[EPOCH_arr_interactedObjs] remoteExec['EPOCH_server_save_vehicles', 2];

 

This failure also causes, that Vehicles / Storages will not be saved after put in / take items, so chage it !!!

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