havock Posted November 28, 2013 Report Share Posted November 28, 2013 I read in an older post that DayZ.ST servers come set with -1 for cleanup, so there is no decay on buildable structures. Can anyone confirm this is still true? Link to comment Share on other sites More sharing options...
AVendettaForYou Posted November 28, 2013 Report Share Posted November 28, 2013 Yes this is true, due to the high demand for either the time to be increased or disabled we have set it to where there is no decay for any epoch server. Link to comment Share on other sites More sharing options...
havock Posted November 28, 2013 Author Report Share Posted November 28, 2013 Makes me happy I picked you guys :) Thank you!! Link to comment Share on other sites More sharing options...
AVendettaForYou Posted November 28, 2013 Report Share Posted November 28, 2013 You're very welcome, and glad that you chose us :) Link to comment Share on other sites More sharing options...
neiljb Posted November 28, 2013 Report Share Posted November 28, 2013 Good luck with the databases for any high traffic servers. Link to comment Share on other sites More sharing options...
AVendettaForYou Posted November 28, 2013 Report Share Posted November 28, 2013 We've been looking into spreading our databases out instead of having a centralized database to hopefully resolve some issues with lag/desync, but you also have to remember that lag is mainly caused by the amount of scripts you have installed on your server as well as excessive RPT logging due to battleye, you can review your scripts in battleye and comment the ones you don't want to log by placing a // in front of them and this will prevent from excess logging. Ping times are affected by many external factors, and obviously we cannot guarantee any particular latency standards given all of the different ISP's and routers in between players and our server. As well as excessive amount of items in the database that needs to be loaded, with epoch itself it is constantly verifying player items/movements/etc. and with the arma engine itself each and every thing that is done in the server is also logged so this by itself has a major factor on how a server runs, any antihack will also cause excessive logging due to it also having to record every thing going on within the server and players. I could go on and on about what are known issues to cause issues with lag/desync between servers and databases but what I have outlined so far is the majority of the issues. Link to comment Share on other sites More sharing options...
Richie Posted November 29, 2013 Report Share Posted November 29, 2013 I had a server with Dayz.st and was quite happy with it :) people expect to much on shared hosting, you get what you pay for. Once i out grew the server we moved to using their sister company serv.st, cost more but it gave full unrestricted access and better specs. Link to comment Share on other sites More sharing options...
AVendettaForYou Posted November 29, 2013 Report Share Posted November 29, 2013 Thank you Richie, and as you said the main fix to not have to deal with database issues etc is to set up a dedicated box that just has one server instance running, but you'll be paying a lot more than $30/month, which for some people is not a possibility due to cost issues. Link to comment Share on other sites More sharing options...
havock Posted November 30, 2013 Author Report Share Posted November 30, 2013 My server is going to be very Low Pop. Add in the fact that Im SO new to hosting that anything more would be a waste of time, money and equiptment. Maybe some day Ill do as you did Richie, but for now The control I have is perfect for me :) Link to comment Share on other sites More sharing options...
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