lucho Posted March 1, 2016 Report Share Posted March 1, 2016 Automatically Ground how i can do that with ESS? No halo selection and that you spawns automatically at ground http://opendayz.net/threads/release-ess-enhanced-spawn-selection.19998/ i think that in this file spawn.sqf private ["_counter","_vipBase","_vipUID","_findSpot","_isBase","_isNear","_isPZombie","_isZero","_nearPlayers","_position","_seldLoc","_seldRandom","_waitScript"]; cutText ["","BLACK OUT",0]; removeAllWeapons player; removeAllItems player; removeBackpack player; haloSelect = -1; spawnSelect = -1; statusSelect = -2; locArray = [ [[4388.23,2263.44,0], [5683.43,3004.63,0], [4517.41,2420.66,0], [5171.99,2070.86,0], [4253.29,2533.43,0]], //Balota [[11936.1,8870.28,0], [12287.3,8471.17,0], [12263.7,9160.7,0], [11702.7,9172.23,0], [12618.5,9560.67,0]], //Berezino [[6686.8,2290.11,0], [7235.6,2233.5,0], [6288.59,2574.14,0], [6827.66,3168.46,0], [6960.53,2550.45,0]], //Cherno [[10845.3,2701.37,0], [9479.41,1960.8,0], [10497.3,2016.5,0], [10214.1,2411.58,0], [10432.7,2047.76,0]], //Elektro [[1244.61,2614.59,0], [1047.04,2268.01,0], [1787.07,2441.89,0], [2030.73,2235.37,0], [1166.07,2299.62,0]], //Kamenka [[3608.21,2151.49,0], [3666.51,2642.1,0], [3523.99,2415.42,0], [3468.39,2547.6,0], [3824.01,2589.4,0]], //Komarovo [[13407.3,4175.05,0], [13549.1,4134.78,0], [13457.9,3969.57,0], [13270.3,3957.48,0], [13140,4152.19,0]], //Krutoy [[7952.16,3204.92,0], [7699.07,3215.19,0], [7804.76,3554.8,0], [8048.21,3360.93,0], [7445.66,3325.2,0]], //Prigor [[9153.26,3900.56,0], [9128.73,4106.21,0], [9200.91,3983.34,0], [9147.2,3741.96,0], [9391.94,4077.68,0]], //Pusta [[13387.5,6617.4,0], [13285,6115.62,0], [13310.1,6331.05,0], [13401.9,5995.73,0], [13513.4,6326.69,0]] //Solnichny ]; _waitScript = [] spawn { private ["_blocked","_bodies","_bodyCheck","_bodyPos","_vipBase","_vipUID","_i","_idc","_pos"]; _bodyCheck = { if (ctrlVisible 1001) then { _vipUID = (getPlayerUID player); {if (_vipUID == _x) then {_vipBase = _forEachIndex;};} forEach vipListBase; locArray = locArray+[[(vipListBases select _vipBase)]]; }; _blocked = false; _bodies = []; {if (!isNull _x) then {if ((_x getVariable["bodyName",name _x]) == (name player)) then {_bodyPos = (getPosATL _x);_bodies set [count _bodies,_bodyPos];};};} count allDead; if (count _bodies != 0) then { { _bodyPos = _x; { _pos = (locArray select _forEachIndex) select 0; if ((_bodyPos distance _pos) <= bodyCheckDistance) then { _idc = (1600+_forEachIndex); ctrlShow [_idc,false]; _blocked = true; }; } forEach locArray; } count _bodies; if !(ctrlVisible 1624) then {ctrlShow [1001,false];}; if (_blocked) then {systemChat format ["Некоторые Спавнпункты блокируются так как ваше мёртвое тело находится в радиусе %1m",bodyCheckDistance];}; }; }; while {statusSelect < 2} do { dayz_temperatur = 36; DZE_InRadiationZone = false; fnc_usec_damageHandler = {}; {_x hideObject true;_x allowDamage false;} count (player nearEntities ["CAManBase", 80]); uiSleep 1; if (!dialog) then { cutText ["","BLACK OUT",0]; if (statusSelect == -2) then {_i="createDialog";createDialog "E_Class_Dialog";call classFill;}; if (statusSelect == 0) then {disableUserInput true;disableUserInput true;disableUserInput true;_i="createDialog";createDialog "E_Spawn_Dialog";if !((getPlayerUID player) in vipListBase) then {ctrlShow [1001,false];ctrlShow [1624,false];};call _bodyCheck;uiSleep 1;disableUserInput false;disableUserInput false;disableUserInput false;}; if (statusSelect == 1) then {_i="createDialog";createDialog "E_Halo_Dialog";}; }; }; }; _isPZombie = player isKindOf "PZombie_VB"; #include "class.sqf" statusSelect = 0; closeDialog 0; waitUntil {spawnSelect != -1}; statusSelect = 1; closeDialog 0; if (!_isPZombie && (spawnSelect != 41)) then {waitUntil {haloSelect != -1};}; statusSelect = 3; closeDialog 0; terminate _waitScript; {_x hideObject false;_x allowDamage true;} count (player nearEntities ["CAManBase", 80]); fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; cutText ["","BLACK IN"]; if (spawnSelect == 40) exitWith { _vipUID = (getPlayerUID player); {if (_vipUID == _x) then {_vipBase = _forEachIndex;};} forEach vipListBase; _position = vipListBases select _vipBase; if (haloSelect == 1) then {player setPosATL [_position select 0,_position select 1,1500];[player,1500] spawn BIS_fnc_halo;} else {player setPosATL _position;}; }; if (spawnSelect == 41) then {spawnSelect = floor (random 10)}; _seldLoc = locArray select spawnSelect; _seldRandom = _seldLoc call BIS_fnc_selectRandom; _findSpot = true; _isNear = false; _counter = 0; while {_findSpot && _counter < 20} do { _position = ([_seldRandom,0,650,1,0,20,0] call BIS_fnc_findSafePos); _nearPlayers = (_position nearEntities ["CAManBase",100]); {if ((!isNull _x) && (getPlayerUID _x != "")) then {_isNear = true;};} count _nearPlayers; _isZero = ((_position select 0) == 0) && ((_position select 1) == 0); _isBase = (count(nearestObjects [_position,["Plastic_Pole_EP1_DZ"],45]) > 0); _counter = _counter + 1; if (!_isNear && !_isZero && !_isBase) then {_findSpot = false}; }; _position = [_position select 0,_position select 1,0]; if (haloSelect == 1) then {player setPosATL [_position select 0,_position select 1,1500];[player,1500] spawn BIS_fnc_halo;} else {player setPosATL _position;}; Link to comment Share on other sites More sharing options...
0 theduke Posted March 1, 2016 Report Share Posted March 1, 2016 1 hour ago, lucho said: Automatically Ground how i can do that with ESS? No halo selection and that you spawns automatically at ground http://opendayz.net/threads/release-ess-enhanced-spawn-selection.19998/ i think that in this file spawn.sqf private ["_counter","_vipBase","_vipUID","_findSpot","_isBase","_isNear","_isPZombie","_isZero","_nearPlayers","_position","_seldLoc","_seldRandom","_waitScript"]; cutText ["","BLACK OUT",0]; removeAllWeapons player; removeAllItems player; removeBackpack player; haloSelect = -1; spawnSelect = -1; statusSelect = -2; locArray = [ [[4388.23,2263.44,0], [5683.43,3004.63,0], [4517.41,2420.66,0], [5171.99,2070.86,0], [4253.29,2533.43,0]], //Balota [[11936.1,8870.28,0], [12287.3,8471.17,0], [12263.7,9160.7,0], [11702.7,9172.23,0], [12618.5,9560.67,0]], //Berezino [[6686.8,2290.11,0], [7235.6,2233.5,0], [6288.59,2574.14,0], [6827.66,3168.46,0], [6960.53,2550.45,0]], //Cherno [[10845.3,2701.37,0], [9479.41,1960.8,0], [10497.3,2016.5,0], [10214.1,2411.58,0], [10432.7,2047.76,0]], //Elektro [[1244.61,2614.59,0], [1047.04,2268.01,0], [1787.07,2441.89,0], [2030.73,2235.37,0], [1166.07,2299.62,0]], //Kamenka [[3608.21,2151.49,0], [3666.51,2642.1,0], [3523.99,2415.42,0], [3468.39,2547.6,0], [3824.01,2589.4,0]], //Komarovo [[13407.3,4175.05,0], [13549.1,4134.78,0], [13457.9,3969.57,0], [13270.3,3957.48,0], [13140,4152.19,0]], //Krutoy [[7952.16,3204.92,0], [7699.07,3215.19,0], [7804.76,3554.8,0], [8048.21,3360.93,0], [7445.66,3325.2,0]], //Prigor [[9153.26,3900.56,0], [9128.73,4106.21,0], [9200.91,3983.34,0], [9147.2,3741.96,0], [9391.94,4077.68,0]], //Pusta [[13387.5,6617.4,0], [13285,6115.62,0], [13310.1,6331.05,0], [13401.9,5995.73,0], [13513.4,6326.69,0]] //Solnichny ]; _waitScript = [] spawn { private ["_blocked","_bodies","_bodyCheck","_bodyPos","_vipBase","_vipUID","_i","_idc","_pos"]; _bodyCheck = { if (ctrlVisible 1001) then { _vipUID = (getPlayerUID player); {if (_vipUID == _x) then {_vipBase = _forEachIndex;};} forEach vipListBase; locArray = locArray+[[(vipListBases select _vipBase)]]; }; _blocked = false; _bodies = []; {if (!isNull _x) then {if ((_x getVariable["bodyName",name _x]) == (name player)) then {_bodyPos = (getPosATL _x);_bodies set [count _bodies,_bodyPos];};};} count allDead; if (count _bodies != 0) then { { _bodyPos = _x; { _pos = (locArray select _forEachIndex) select 0; if ((_bodyPos distance _pos) <= bodyCheckDistance) then { _idc = (1600+_forEachIndex); ctrlShow [_idc,false]; _blocked = true; }; } forEach locArray; } count _bodies; if !(ctrlVisible 1624) then {ctrlShow [1001,false];}; if (_blocked) then {systemChat format ["Некоторые Спавнпункты блокируются так как ваше мёртвое тело находится в радиусе %1m",bodyCheckDistance];}; }; }; while {statusSelect < 2} do { dayz_temperatur = 36; DZE_InRadiationZone = false; fnc_usec_damageHandler = {}; {_x hideObject true;_x allowDamage false;} count (player nearEntities ["CAManBase", 80]); uiSleep 1; if (!dialog) then { cutText ["","BLACK OUT",0]; if (statusSelect == -2) then {_i="createDialog";createDialog "E_Class_Dialog";call classFill;}; if (statusSelect == 0) then {disableUserInput true;disableUserInput true;disableUserInput true;_i="createDialog";createDialog "E_Spawn_Dialog";if !((getPlayerUID player) in vipListBase) then {ctrlShow [1001,false];ctrlShow [1624,false];};call _bodyCheck;uiSleep 1;disableUserInput false;disableUserInput false;disableUserInput false;}; if (statusSelect == 1) then {_i="createDialog";createDialog "E_Halo_Dialog";}; }; }; }; _isPZombie = player isKindOf "PZombie_VB"; #include "class.sqf" statusSelect = 0; closeDialog 0; waitUntil {spawnSelect != -1}; statusSelect = 1; closeDialog 0; if (!_isPZombie && (spawnSelect != 41)) then {waitUntil {haloSelect != -1};}; statusSelect = 3; closeDialog 0; terminate _waitScript; {_x hideObject false;_x allowDamage true;} count (player nearEntities ["CAManBase", 80]); fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; cutText ["","BLACK IN"]; if (spawnSelect == 40) exitWith { _vipUID = (getPlayerUID player); {if (_vipUID == _x) then {_vipBase = _forEachIndex;};} forEach vipListBase; _position = vipListBases select _vipBase; if (haloSelect == 1) then {player setPosATL [_position select 0,_position select 1,1500];[player,1500] spawn BIS_fnc_halo;} else {player setPosATL _position;}; }; if (spawnSelect == 41) then {spawnSelect = floor (random 10)}; _seldLoc = locArray select spawnSelect; _seldRandom = _seldLoc call BIS_fnc_selectRandom; _findSpot = true; _isNear = false; _counter = 0; while {_findSpot && _counter < 20} do { _position = ([_seldRandom,0,650,1,0,20,0] call BIS_fnc_findSafePos); _nearPlayers = (_position nearEntities ["CAManBase",100]); {if ((!isNull _x) && (getPlayerUID _x != "")) then {_isNear = true;};} count _nearPlayers; _isZero = ((_position select 0) == 0) && ((_position select 1) == 0); _isBase = (count(nearestObjects [_position,["Plastic_Pole_EP1_DZ"],45]) > 0); _counter = _counter + 1; if (!_isNear && !_isZero && !_isBase) then {_findSpot = false}; }; _position = [_position select 0,_position select 1,0]; if (haloSelect == 1) then {player setPosATL [_position select 0,_position select 1,1500];[player,1500] spawn BIS_fnc_halo;} else {player setPosATL _position;}; i copied and pasted this from the ESS v2 thread 1. Remove this line from spawn\start.sqf:#include "halo.sqf"2. Remove this line from description.ext:#include "spawn\halo.hpp"3. Now you can safely delete these files from the \spawn\ folder:halo.hpphalo.sqfhaloConfig.sqf Link to comment Share on other sites More sharing options...
0 lucho Posted March 2, 2016 Author Report Share Posted March 2, 2016 22 hours ago, theduke said: i copied and pasted this from the ESS v2 thread 1. Remove this line from spawn\start.sqf:#include "halo.sqf"2. Remove this line from description.ext:#include "spawn\halo.hpp"3. Now you can safely delete these files from the \spawn\ folder:halo.hpphalo.sqfhaloConfig.sqf have no start.sqf already tryed to delete this lines the screen flash and game off because its in spawn.sqf file what i posted on the top in this file are some lines which give command to activate halo and ground spawn i will delete them and make automatically join without of pick ground spawn or halo spawn Link to comment Share on other sites More sharing options...
Question
lucho
Automatically Ground how i can do that with ESS?
No halo selection and that you spawns automatically at ground
http://opendayz.net/threads/release-ess-enhanced-spawn-selection.19998/
i think that in this file
spawn.sqf
private ["_counter","_vipBase","_vipUID","_findSpot","_isBase","_isNear","_isPZombie","_isZero","_nearPlayers","_position","_seldLoc","_seldRandom","_waitScript"]; cutText ["","BLACK OUT",0]; removeAllWeapons player; removeAllItems player; removeBackpack player; haloSelect = -1; spawnSelect = -1; statusSelect = -2; locArray = [ [[4388.23,2263.44,0], [5683.43,3004.63,0], [4517.41,2420.66,0], [5171.99,2070.86,0], [4253.29,2533.43,0]], //Balota [[11936.1,8870.28,0], [12287.3,8471.17,0], [12263.7,9160.7,0], [11702.7,9172.23,0], [12618.5,9560.67,0]], //Berezino [[6686.8,2290.11,0], [7235.6,2233.5,0], [6288.59,2574.14,0], [6827.66,3168.46,0], [6960.53,2550.45,0]], //Cherno [[10845.3,2701.37,0], [9479.41,1960.8,0], [10497.3,2016.5,0], [10214.1,2411.58,0], [10432.7,2047.76,0]], //Elektro [[1244.61,2614.59,0], [1047.04,2268.01,0], [1787.07,2441.89,0], [2030.73,2235.37,0], [1166.07,2299.62,0]], //Kamenka [[3608.21,2151.49,0], [3666.51,2642.1,0], [3523.99,2415.42,0], [3468.39,2547.6,0], [3824.01,2589.4,0]], //Komarovo [[13407.3,4175.05,0], [13549.1,4134.78,0], [13457.9,3969.57,0], [13270.3,3957.48,0], [13140,4152.19,0]], //Krutoy [[7952.16,3204.92,0], [7699.07,3215.19,0], [7804.76,3554.8,0], [8048.21,3360.93,0], [7445.66,3325.2,0]], //Prigor [[9153.26,3900.56,0], [9128.73,4106.21,0], [9200.91,3983.34,0], [9147.2,3741.96,0], [9391.94,4077.68,0]], //Pusta [[13387.5,6617.4,0], [13285,6115.62,0], [13310.1,6331.05,0], [13401.9,5995.73,0], [13513.4,6326.69,0]] //Solnichny ]; _waitScript = [] spawn { private ["_blocked","_bodies","_bodyCheck","_bodyPos","_vipBase","_vipUID","_i","_idc","_pos"]; _bodyCheck = { if (ctrlVisible 1001) then { _vipUID = (getPlayerUID player); {if (_vipUID == _x) then {_vipBase = _forEachIndex;};} forEach vipListBase; locArray = locArray+[[(vipListBases select _vipBase)]]; }; _blocked = false; _bodies = []; {if (!isNull _x) then {if ((_x getVariable["bodyName",name _x]) == (name player)) then {_bodyPos = (getPosATL _x);_bodies set [count _bodies,_bodyPos];};};} count allDead; if (count _bodies != 0) then { { _bodyPos = _x; { _pos = (locArray select _forEachIndex) select 0; if ((_bodyPos distance _pos) <= bodyCheckDistance) then { _idc = (1600+_forEachIndex); ctrlShow [_idc,false]; _blocked = true; }; } forEach locArray; } count _bodies; if !(ctrlVisible 1624) then {ctrlShow [1001,false];}; if (_blocked) then {systemChat format ["Некоторые Спавнпункты блокируются так как ваше мёртвое тело находится в радиусе %1m",bodyCheckDistance];}; }; }; while {statusSelect < 2} do { dayz_temperatur = 36; DZE_InRadiationZone = false; fnc_usec_damageHandler = {}; {_x hideObject true;_x allowDamage false;} count (player nearEntities ["CAManBase", 80]); uiSleep 1; if (!dialog) then { cutText ["","BLACK OUT",0]; if (statusSelect == -2) then {_i="createDialog";createDialog "E_Class_Dialog";call classFill;}; if (statusSelect == 0) then {disableUserInput true;disableUserInput true;disableUserInput true;_i="createDialog";createDialog "E_Spawn_Dialog";if !((getPlayerUID player) in vipListBase) then {ctrlShow [1001,false];ctrlShow [1624,false];};call _bodyCheck;uiSleep 1;disableUserInput false;disableUserInput false;disableUserInput false;}; if (statusSelect == 1) then {_i="createDialog";createDialog "E_Halo_Dialog";}; }; }; }; _isPZombie = player isKindOf "PZombie_VB"; #include "class.sqf" statusSelect = 0; closeDialog 0; waitUntil {spawnSelect != -1}; statusSelect = 1; closeDialog 0; if (!_isPZombie && (spawnSelect != 41)) then {waitUntil {haloSelect != -1};}; statusSelect = 3; closeDialog 0; terminate _waitScript; {_x hideObject false;_x allowDamage true;} count (player nearEntities ["CAManBase", 80]); fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf"; cutText ["","BLACK IN"]; if (spawnSelect == 40) exitWith { _vipUID = (getPlayerUID player); {if (_vipUID == _x) then {_vipBase = _forEachIndex;};} forEach vipListBase; _position = vipListBases select _vipBase; if (haloSelect == 1) then {player setPosATL [_position select 0,_position select 1,1500];[player,1500] spawn BIS_fnc_halo;} else {player setPosATL _position;}; }; if (spawnSelect == 41) then {spawnSelect = floor (random 10)}; _seldLoc = locArray select spawnSelect; _seldRandom = _seldLoc call BIS_fnc_selectRandom; _findSpot = true; _isNear = false; _counter = 0; while {_findSpot && _counter < 20} do { _position = ([_seldRandom,0,650,1,0,20,0] call BIS_fnc_findSafePos); _nearPlayers = (_position nearEntities ["CAManBase",100]); {if ((!isNull _x) && (getPlayerUID _x != "")) then {_isNear = true;};} count _nearPlayers; _isZero = ((_position select 0) == 0) && ((_position select 1) == 0); _isBase = (count(nearestObjects [_position,["Plastic_Pole_EP1_DZ"],45]) > 0); _counter = _counter + 1; if (!_isNear && !_isZero && !_isBase) then {_findSpot = false}; }; _position = [_position select 0,_position select 1,0]; if (haloSelect == 1) then {player setPosATL [_position select 0,_position select 1,1500];[player,1500] spawn BIS_fnc_halo;} else {player setPosATL _position;};
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