Havoc302 Posted January 31, 2016 Report Share Posted January 31, 2016 So we've fired up a United Sahrani test server with the latest build. None of the buildings are spawning loot, is there something missing in the config? I thought map support had been put in for all the CUP maps now? Link to comment Share on other sites More sharing options...
0 Richie Posted January 31, 2016 Report Share Posted January 31, 2016 Loot positions for each building classname still need to be defined, if they don't have an entry then loot will not spawn. Link to comment Share on other sites More sharing options...
0 Havoc302 Posted February 1, 2016 Author Report Share Posted February 1, 2016 Ok so map support isn't complete for CUP maps yet? I noticed that the trader cities are also generic for all but a few of the maps, is there plans to flesh them out more? / Not make them look so terrible? Did you want me to knock up some in the M3Editor that will work everywhere and fit in better with a survivor city? Link to comment Share on other sites More sharing options...
0 vbawol Posted February 1, 2016 Report Share Posted February 1, 2016 Support is not 100% complete for all the CUP maps as we needed more testing and time the main thing was to get the configs started and mission files made. Github for CUP terrain support improvements: https://github.com/EpochModTeam/Epoch/issues/482 Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
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Havoc302
So we've fired up a United Sahrani test server with the latest build. None of the buildings are spawning loot, is there something missing in the config? I thought map support had been put in for all the CUP maps now?
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